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-rw-r--r--src/entities/Physical.cpp10
-rw-r--r--src/entities/Physical.h6
2 files changed, 8 insertions, 8 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 55eab951..9cd36070 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -272,7 +272,7 @@ void
CPhysical::ProcessControl(void)
{
if(!IsPed())
- m_phy_flagA8 = false;
+ bIsInWater = false;
bHasContacted = false;
bIsInSafePosition = false;
bWasPostponed = false;
@@ -438,7 +438,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(B->IsPed() && ((CPed*)B)->m_pCurrentPhysSurface == A)
ispedcontactA = true;
}else
- timestepA = A->m_phy_flagA1 ? 2.0f : 1.0f;
+ timestepA = A->bIsHeavy ? 2.0f : 1.0f;
float timestepB;
if(A->bPedPhysics){
@@ -451,7 +451,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(A->IsPed() && ((CPed*)A)->m_pCurrentPhysSurface == B)
ispedcontactB = true;
}else
- timestepB = B->m_phy_flagA1 ? 2.0f : 1.0f;
+ timestepB = B->bIsHeavy ? 2.0f : 1.0f;
float speedA, speedB;
if(B->bIsStatic){
@@ -1821,7 +1821,7 @@ CPhysical::ProcessCollision(void)
m_phy_flagA80 = false;
if(!m_vecMoveSpeed.IsZero() ||
!m_vecTurnSpeed.IsZero() ||
- m_phy_flagA40 ||
+ bHitByTrain ||
m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
if(IsVehicle())
((CVehicle*)this)->m_veh_flagD4 = true;
@@ -1830,7 +1830,7 @@ CPhysical::ProcessCollision(void)
return;
}
}
- m_phy_flagA40 = false;
+ bHitByTrain = false;
m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
m_phy_flagA80 = false;
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index 514994f7..c6944b76 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -49,13 +49,13 @@ public:
CVector m_vecDamageNormal;
int16 m_nDamagePieceType;
- uint8 m_phy_flagA1 : 1;
+ uint8 bIsHeavy : 1;
uint8 bAffectedByGravity : 1;
uint8 bInfiniteMass : 1;
- uint8 m_phy_flagA8 : 1;
+ uint8 bIsInWater : 1;
uint8 m_phy_flagA10 : 1;
uint8 m_phy_flagA20 : 1;
- uint8 m_phy_flagA40 : 1;
+ uint8 bHitByTrain : 1; // from nick
uint8 m_phy_flagA80 : 1;
uint8 m_nLastCollType;