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-rw-r--r--src/control/CarCtrl.cpp13
-rw-r--r--src/control/Garages.cpp4
-rw-r--r--src/control/PathFind.cpp6
-rw-r--r--src/control/RoadBlocks.cpp11
-rw-r--r--src/control/Script.cpp6
-rw-r--r--src/core/Cam.cpp6
-rw-r--r--src/core/Frontend.cpp16
-rw-r--r--src/core/Game.cpp13
-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/core/Radar.cpp4
-rw-r--r--src/entities/Physical.cpp22
-rw-r--r--src/extras/custompipes.h2
-rw-r--r--src/render/Weather.cpp19
-rw-r--r--src/render/Weather.h2
-rw-r--r--src/save/GenericGameStorage.cpp5
-rw-r--r--src/vehicles/Automobile.cpp85
-rw-r--r--src/vehicles/Bike.cpp7
-rw-r--r--src/vehicles/Boat.cpp9
-rw-r--r--src/vehicles/HandlingMgr.h4
-rw-r--r--src/vehicles/Vehicle.cpp9
-rw-r--r--src/weapons/Weapon.cpp15
-rw-r--r--vendor/milessdk/include/mss.h151
-rw-r--r--vendor/milessdk/lib/mss32.libbin15570 -> 15570 bytes
23 files changed, 273 insertions, 138 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 6f47db05..3299ce00 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -35,6 +35,7 @@
#include "WaterLevel.h"
#include "World.h"
#include "Zones.h"
+#include "Pickups.h"
#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f)
#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f)
@@ -3184,8 +3185,9 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE);
if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){
- if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition()))
+ if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())){
LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds();
+ }
}
}
}
@@ -3203,8 +3205,15 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
- if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos))
+ if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)){
LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds();
+#ifdef SECUROM
+ if ((myrand() & 7) == 5){
+ // if pirated game
+ CPickups::Init();
+ }
+#endif
+ }
}
}
}
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 89377db5..1e547a38 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -177,6 +177,10 @@ void CGarages::Update(void)
static uint32 GarageToBeTidied = 0;
if (CReplay::IsPlayingBack())
return;
+#ifdef SECUROM
+ extern uint8 gameProcessPirateCheck;
+ if (gameProcessPirateCheck == 2) return;
+#endif
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index aa453701..0f135029 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -1820,6 +1820,12 @@ CPathFind::Load(uint8 *buf, uint32 size)
m_pathNodes[i].bBetweenLevels = true;
else
m_pathNodes[i].bBetweenLevels = false;
+
+#ifdef SECUROM
+ // if pirated game
+ for(i = 0; i < m_numPathNodes; i++)
+ m_pathNodes[i].bDisabled = true;
+#endif
}
void
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 260978b3..bcb7e059 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -26,6 +26,10 @@ int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
+#ifdef SECUROM
+uint8 roadBlocksPirateCheck = 0;
+#endif
+
void
CRoadBlocks::Init(void)
{
@@ -189,6 +193,13 @@ CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup)
void
CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
{
+#ifdef SECUROM
+ if (roadBlocksPirateCheck == 0)
+ // if not pirated game
+ // roadBlocksPirateCheck = 1;
+ // else
+ roadBlocksPirateCheck = 2;
+#endif
CMatrix tmp;
CVector forward = (point2 - point1);
float distBetween = forward.Magnitude();
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 3566e0a6..a61c6b09 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1872,6 +1872,12 @@ void CMissionCleanup::Process()
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
+#ifdef SECUROM
+ if ((myrand() & 3) == 2){
+ // if pirated game
+ CWeather::ForceHurricaneWeather();
+ }
+#endif
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index d8c66279..70d7c899 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5062,8 +5062,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
- if (CCamera::m_bUseMouse3rdPerson)
+ // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
+ // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
+ if (!CPad::IsAffectedByController && !isCar)
stickY = 0.0f;
+ else if (CPad::bInvertLook4Pad)
+ stickY = -stickY;
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index d14f15d4..98344b6d 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3237,7 +3237,9 @@ CMenuManager::PrintBriefs()
void
CMenuManager::PrintStats()
{
- static uint8 pirateCheck = 0;
+#ifdef SECUROM
+ static uint8 statsPirateCheck = 0;
+#endif
static float scrollY = 0;
int rowNum = CStats::ConstructStatLine(99999);
@@ -3250,11 +3252,13 @@ CMenuManager::PrintStats()
CFont::SetPropOn();
CFont::SetDropShadowPosition(0);
- if (pirateCheck == 0)
+#ifdef SECUROM
+ if (statsPirateCheck == 0)
// if not pirated game
- pirateCheck = 46;
+ // statsPirateCheck = 46;
// else
- // pirateCheck = 45;
+ statsPirateCheck = 45;
+#endif
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f));
@@ -3274,8 +3278,10 @@ CMenuManager::PrintStats()
lastCheck = CTimer::GetTimeInMillisecondsPauseMode();
}
- if (pirateCheck == 45)
+#ifdef SECUROM
+ if (statsPirateCheck == 45)
return;
+#endif
float nextYChange, y, alpha;
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 4cf99465..ece19446 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -121,6 +121,10 @@ bool8 CGame::VarUpdatePlayerCoords;
int gameTxdSlot;
+#ifdef SECUROM
+uint8 gameProcessPirateCheck = 0;
+#endif
+
// --MIAMI: File done
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
@@ -845,7 +849,14 @@ void CGame::Process(void)
FrontEndMenuManager.Process();
CTheZones::Update();
- // DRM call in here
+#ifdef SECUROM
+ if (CTimer::GetTimeInMilliseconds() >= (35 * 60 * 1000) && gameProcessPirateCheck == 0){
+ // if game not pirated
+ // gameProcessPirateCheck = 1;
+ // else
+ gameProcessPirateCheck = 2;
+ }
+#endif
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
CStreaming::Update();
uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index feda19c6..23c2f896 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -151,7 +151,7 @@ void PickUpChicksCheat()
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
{
CVehicle *vehicle = FindPlayerVehicle();
- if ( FindPlayerVehicle()->m_vehType == 5 )
+ if ( FindPlayerVehicle()->IsBike() )
{
if ( vehicle->pPassengers[0] )
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 8fe900ae..6fbc2280 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -476,6 +476,10 @@ void CRadar::Draw3dMarkers()
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
+#ifdef SECUROM
+ extern uint8 roadBlocksPirateCheck;
+ if (roadBlocksPirateCheck == 2) return;
+#endif
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 07d1d0b4..f2045b1e 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -547,21 +547,21 @@ CPhysical::ApplyGravity(void)
return;
#ifdef WALLCLIMB_CHEAT
if (gGravityCheat && this == FindPlayerVehicle()) {
- static CVector v1(0.0f, 0.0f, 1.0f), v2(0.0f, 0.0f, 1.0f);
- CVector prop = GetPosition() - (GetUp() + GetUp());
+ static CVector gravityUp(0.0f, 0.0f, 1.0f), surfaceUp(0.0f, 0.0f, 1.0f);
+ CVector belowCar = GetPosition() - 2.0f*GetUp();
CColPoint point;
CEntity* entity;
- if (CWorld::ProcessLineOfSight(GetPosition(), prop, point, entity, true, false, false, false, false, false))
- v2 = point.normal;
+ if (CWorld::ProcessLineOfSight(GetPosition(), belowCar, point, entity, true, false, false, false, false, false))
+ surfaceUp = point.normal;
else
- v2 = CVector(0.0f, 0.0f, 1.0f);
- float coef = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
- v1 = v1 * (1.0f - coef) + v2 * coef;
- if (v1.MagnitudeSqr() < 0.1f)
- v1 = CVector(0.0f, 0.0f, 1.0f);
+ surfaceUp = CVector(0.0f, 0.0f, 1.0f);
+ float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
+ gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
+ if (gravityUp.MagnitudeSqr() < 0.1f)
+ gravityUp = CVector(0.0f, 0.0f, 1.0f);
else
- v1.Normalise();
- m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * v1;
+ gravityUp.Normalise();
+ m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * gravityUp;
return;
}
#endif
diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h
index 183b85da..7ad239f0 100644
--- a/src/extras/custompipes.h
+++ b/src/extras/custompipes.h
@@ -1,7 +1,7 @@
#pragma once
-#ifdef EXTENDED_PIPELINES
#ifdef LIBRW
+#ifdef EXTENDED_PIPELINES
namespace CustomPipes {
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 17c45fcd..f5d7402a 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -54,7 +54,7 @@ bool CWeather::bScriptsForceRain;
tRainStreak Streaks[NUM_RAIN_STREAKS];
-const int16 WeatherTypesList[] = {
+int16 WeatherTypesList[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
@@ -73,7 +73,7 @@ const int16 WeatherTypesList[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
};
-const int16 WeatherTypesList_WithHurricanes[] = {
+int16 WeatherTypesList_WithHurricanes[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
@@ -647,3 +647,18 @@ void CWeather::RenderRainStreaks(void)
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
+
+#ifdef SECUROM
+void CWeather::ForceHurricaneWeather()
+{
+ for (int i = 0; i < ARRAY_SIZE(WeatherTypesList_WithHurricanes); i++)
+ {
+ WeatherTypesList[i] = WEATHER_HURRICANE;
+ WeatherTypesList_WithHurricanes[i] = WEATHER_HURRICANE;
+ }
+
+ CWeather::OldWeatherType = WEATHER_HURRICANE;
+ CWeather::NewWeatherType = WEATHER_HURRICANE;
+ CWeather::ForcedWeatherType = WEATHER_HURRICANE;
+}
+#endif
diff --git a/src/render/Weather.h b/src/render/Weather.h
index ef62ebb6..bda57d55 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -55,6 +55,8 @@ public:
static void AddRain();
static void AddHeatHaze();
static void AddBeastie();
+
+ static void ForceHurricaneWeather();
};
enum {
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 82f66308..b0cf1d98 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -326,6 +326,11 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
+#ifdef SECUROM
+ if (CTimer::m_FrameCounter > 72000){
+ buf += align4bytes(4);
+ }
+#endif
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index ad3d9c3f..89ba43d9 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -737,7 +737,7 @@ CAutomobile::ProcessControl(void)
float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
CVector contactPoints[4]; // relative to model
CVector contactSpeeds[4]; // speed at contact points
- CVector springDirections[4]; // normalized, in model space
+ CVector springDirections[4]; // normalized, in world space
for(i = 0; i < 4; i++){
// Set spring under certain circumstances
@@ -925,10 +925,10 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd, wheelRight, tmp;
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
@@ -968,10 +968,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
@@ -1015,9 +1015,7 @@ CAutomobile::ProcessControl(void)
if(!IsRealHeli()){
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
@@ -1025,13 +1023,13 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
@@ -1039,6 +1037,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
}
@@ -1065,7 +1065,7 @@ CAutomobile::ProcessControl(void)
if(m_fTireTemperature > 2.0f)
m_fTireTemperature = 2.0f;
}
- }else if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)){
+ }else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){
rearBrake = 0.0f;
rearTraction = 0.0f;
// BUG: missing timestep
@@ -1075,10 +1075,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal;
wheelFwd.Normalise();
@@ -1120,10 +1120,10 @@ CAutomobile::ProcessControl(void)
#endif
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal;
wheelFwd.Normalise();
@@ -1159,7 +1159,7 @@ CAutomobile::ProcessControl(void)
}
}
- if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) &&
+ if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) &&
(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
if(m_fTireTemperature > 3.0f)
@@ -1174,9 +1174,7 @@ CAutomobile::ProcessControl(void)
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
if(bIsHandbrakeOn)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f;
- else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
- else{
+ else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
@@ -1184,15 +1182,15 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
if(bIsHandbrakeOn)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f;
- else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
- else{
+ else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
@@ -1200,6 +1198,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
}
@@ -1215,10 +1215,10 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd, wheelRight, tmp;
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
@@ -1258,10 +1258,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
@@ -1305,9 +1305,7 @@ CAutomobile::ProcessControl(void)
if (!IsRealHeli()) {
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
@@ -1315,13 +1313,13 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
@@ -1329,6 +1327,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
}
@@ -1424,7 +1424,12 @@ CAutomobile::ProcessControl(void)
if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
FlyingControl(FLIGHT_MODEL_RCHELI);
else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
- CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
+ CPad::GetPad(0)->GetAccelerate() != 0 ||
+#ifndef FREE_CAM
+ CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
+#else
+ ((!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) && CPad::GetPad(0)->GetCarGunUpDown() > 1.0f) ||
+#endif
Abs(m_vecMoveSpeed.x) > 0.02f ||
Abs(m_vecMoveSpeed.y) > 0.02f ||
Abs(m_vecMoveSpeed.z) > 0.02f)
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 17d8592e..d588e777 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -1844,7 +1844,12 @@ CBike::ProcessControlInputs(uint8 pad)
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
// Lean forward/backward
- float updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
+ float updown;
+#ifdef FREE_CAM
+ if (CCamera::bFreeCam) updown = CPad::IsAffectedByController ? -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f : CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
+ else
+#endif
+ updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 8dec0f89..0e978570 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -964,7 +964,14 @@ CBoat::PreRender(void)
// FIX: Planes can also be controlled with GetCarGunUpDown
#ifdef FIX_BUGS
static float steeringUpDown = 0.0f;
- steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
+#ifdef FREE_CAM
+ if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
+ steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown()/128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown()/128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep()/5.f);
+#ifdef FREE_CAM
+ else
+ steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
+#endif
#else
float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
#endif
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 446395f2..8d290f7d 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -273,7 +273,7 @@ public:
tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; }
tFlyingHandlingData *GetFlyingPointer(uint8 id);
tBoatHandlingData *GetBoatPointer(uint8 id);
- bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
- bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
+ bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; }
+ bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; }
};
extern cHandlingDataMgr mod_HandlingManager;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 5fb5a5d4..a464c128 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -334,6 +334,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
+#ifdef FREE_CAM
+ if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
if(fGunUD > 1.0f)
fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
@@ -507,9 +510,15 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fYaw = CPad::GetPad(0)->GetLookRight();
if (CPad::GetPad(0)->GetLookLeft())
fYaw = -1.0f;
+#ifdef FREE_CAM
+ if (!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f)
fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
}
+#ifdef FREE_CAM
+ if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) {
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 940a6b98..17e0b313 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -44,6 +44,10 @@ float fPlayerAimScale = 2.5f;
bool CWeapon::bPhotographHasBeenTaken;
+#ifdef SECUROM
+int32 sniperPirateCheck = 0x00797743; // 'Cwy\0' ???
+#endif
+
CWeaponInfo *
CWeapon::GetInfo()
{
@@ -2201,6 +2205,13 @@ CWeapon::FireSniper(CEntity *shooter)
}
}
+#ifdef SECUROM
+ if (sniperPirateCheck){
+ // if not pirated game
+ // sniperPirateCheck = 0;
+ }
+#endif
+
#ifndef FIX_BUGS
CWeaponInfo *info = GetInfo(); //unused
#endif
@@ -2217,6 +2228,10 @@ CWeapon::FireSniper(CEntity *shooter)
dir.Normalise();
dir *= 16.0f;
+#ifdef SECUROM
+ if (sniperPirateCheck) return true;
+#endif
+
CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir);
if ( shooter == FindPlayerPed() )
diff --git a/vendor/milessdk/include/mss.h b/vendor/milessdk/include/mss.h
index 424fc6e4..b5b20bea 100644
--- a/vendor/milessdk/include/mss.h
+++ b/vendor/milessdk/include/mss.h
@@ -56,75 +56,86 @@ typedef struct _AILSOUNDINFO
void const *initial_ptr;
} AILSOUNDINFO;
-#define DLLEXPORT extern "C" __declspec(dllexport)
-
-DLLEXPORT S32 WINAPI AIL_enumerate_3D_providers(HPROENUM *next, HPROVIDER *dest, C8 **name);
-DLLEXPORT void WINAPI AIL_release_3D_sample_handle(H3DSAMPLE S);
-DLLEXPORT void WINAPI AIL_close_3D_provider(HPROVIDER lib);
-DLLEXPORT void WINAPI AIL_set_3D_provider_preference(HPROVIDER lib, C8 const *name, void const *val);
-DLLEXPORT M3DRESULT WINAPI AIL_open_3D_provider(HPROVIDER lib);
-DLLEXPORT C8 *WINAPI AIL_last_error(void);
-DLLEXPORT S32 WINAPI AIL_3D_room_type(HPROVIDER lib);
-DLLEXPORT void WINAPI AIL_set_3D_room_type(HPROVIDER lib, S32 room_type);
-DLLEXPORT void WINAPI AIL_3D_provider_attribute(HPROVIDER lib, C8 const *name, void *val);
-DLLEXPORT H3DSAMPLE WINAPI AIL_allocate_3D_sample_handle(HPROVIDER lib);
-DLLEXPORT void WINAPI AIL_set_3D_sample_effects_level(H3DSAMPLE S, F32 effects_level);
-DLLEXPORT void WINAPI AIL_set_3D_speaker_type(HPROVIDER lib, S32 speaker_type);
-DLLEXPORT HSTREAM WINAPI AIL_open_stream(HDIGDRIVER dig, C8 const *filename, S32 stream_mem);
-DLLEXPORT void WINAPI AIL_stream_ms_position(HSTREAM S, S32 *total_milliseconds, S32 *current_milliseconds);
-DLLEXPORT void WINAPI AIL_close_stream(HSTREAM stream);
-DLLEXPORT S32 WINAPI AIL_digital_handle_release(HDIGDRIVER drvr);
-DLLEXPORT S32 WINAPI AIL_digital_handle_reacquire(HDIGDRIVER drvr);
-DLLEXPORT C8 *WINAPI AIL_set_redist_directory(C8 const *dir);
-DLLEXPORT S32 WINAPI AIL_startup(void);
-DLLEXPORT S32 WINAPI AIL_set_preference(U32 number, S32 value);
-DLLEXPORT HDIGDRIVER WINAPI AIL_open_digital_driver(U32 frequency, S32 bits, S32 channel, U32 flags);
-DLLEXPORT void *WINAPI AIL_mem_alloc_lock(U32 size);
-DLLEXPORT HSAMPLE WINAPI AIL_allocate_sample_handle(HDIGDRIVER dig);
-DLLEXPORT void WINAPI AIL_init_sample(HSAMPLE S);
-DLLEXPORT void WINAPI AIL_set_sample_type(HSAMPLE S, S32 format, U32 flags);
-DLLEXPORT void WINAPI AIL_pause_stream(HSTREAM stream, S32 onoff);
-DLLEXPORT void WINAPI AIL_release_sample_handle(HSAMPLE S);
-DLLEXPORT void WINAPI AIL_mem_free_lock(void *ptr);
-DLLEXPORT void WINAPI AIL_close_digital_driver(HDIGDRIVER dig);
-DLLEXPORT void WINAPI AIL_shutdown(void);
-DLLEXPORT void WINAPI AIL_set_3D_sample_volume(H3DSAMPLE S, S32 volume);
-DLLEXPORT void WINAPI AIL_set_sample_volume(HSAMPLE S, S32 volume);
-DLLEXPORT void WINAPI AIL_set_sample_address(HSAMPLE S, void const *start, U32 len);
-DLLEXPORT S32 WINAPI AIL_set_3D_sample_info(H3DSAMPLE S, AILSOUNDINFO const *info);
-DLLEXPORT void WINAPI AIL_set_3D_position(H3DPOBJECT obj, F32 X, F32 Y, F32 Z);
-DLLEXPORT void WINAPI AIL_set_3D_sample_distances(H3DSAMPLE S, F32 max_dist, F32 min_dist);
-DLLEXPORT void WINAPI AIL_set_sample_pan(HSAMPLE S, S32 pan);
-DLLEXPORT void WINAPI AIL_set_sample_playback_rate(HSAMPLE S, S32 playback_rate);
-DLLEXPORT void WINAPI AIL_set_3D_sample_playback_rate(H3DSAMPLE S, S32 playback_rate);
-DLLEXPORT void WINAPI AIL_set_sample_loop_block(HSAMPLE S, S32 loop_start_offset, S32 loop_end_offset);
-DLLEXPORT void WINAPI AIL_set_3D_sample_loop_block(H3DSAMPLE S, S32 loop_start_offset, S32 loop_end_offset);
-DLLEXPORT void WINAPI AIL_set_sample_loop_count(HSAMPLE S, S32 loop_count);
-DLLEXPORT void WINAPI AIL_set_3D_sample_loop_count(H3DSAMPLE S, S32 loops);
-DLLEXPORT U32 WINAPI AIL_sample_status(HSAMPLE S);
-DLLEXPORT U32 WINAPI AIL_3D_sample_status(H3DSAMPLE S);
-DLLEXPORT void WINAPI AIL_start_sample(HSAMPLE S);
-DLLEXPORT void WINAPI AIL_start_3D_sample(H3DSAMPLE S);
-DLLEXPORT void WINAPI AIL_end_sample(HSAMPLE S);
-DLLEXPORT void WINAPI AIL_end_3D_sample(H3DSAMPLE S);
-DLLEXPORT void WINAPI AIL_set_stream_loop_count(HSTREAM stream, S32 count);
-DLLEXPORT S32 WINAPI AIL_service_stream(HSTREAM stream, S32 fillup);
-DLLEXPORT void WINAPI AIL_start_stream(HSTREAM stream);
-DLLEXPORT void WINAPI AIL_set_stream_ms_position(HSTREAM S, S32 milliseconds);
-DLLEXPORT void WINAPI AIL_set_stream_volume(HSTREAM stream, S32 volume);
-DLLEXPORT void WINAPI AIL_set_stream_pan(HSTREAM stream, S32 pan);
-DLLEXPORT S32 WINAPI AIL_stream_status(HSTREAM stream);
-
-typedef U32(WINAPI* AIL_file_open_callback)(char const * Filename, U32 * FileHandle);
-
-typedef void (WINAPI* AIL_file_close_callback) (U32 FileHandle);
-
-#define AIL_FILE_SEEK_BEGIN 0
-#define AIL_FILE_SEEK_CURRENT 1
-#define AIL_FILE_SEEK_END 2
-
-typedef S32(WINAPI* AIL_file_seek_callback) (U32 FileHandle, S32 Offset, U32 Type);
+typedef U32 (WINAPI *AIL_file_open_callback)(char const * Filename, U32 * FileHandle);
-typedef U32(WINAPI* AIL_file_read_callback) (U32 FileHandle, void* Buffer, U32 Bytes);
+typedef void (WINAPI *AIL_file_close_callback)(U32 FileHandle);
-DLLEXPORT void WINAPI AIL_set_file_callbacks(AIL_file_open_callback opencb, AIL_file_close_callback closecb, AIL_file_seek_callback seekcb, AIL_file_read_callback readcb);
+#define AIL_FILE_SEEK_BEGIN 0
+#define AIL_FILE_SEEK_CURRENT 1
+#define AIL_FILE_SEEK_END 2
+
+typedef S32(WINAPI *AIL_file_seek_callback)(U32 FileHandle, S32 Offset, U32 Type);
+
+typedef U32(WINAPI *AIL_file_read_callback)(U32 FileHandle, void* Buffer, U32 Bytes);
+
+#ifdef RE3MSS_EXPORTS
+#define RE3MSS_EXPORT __declspec(dllexport)
+#else
+#define RE3MSS_EXPORT __declspec(dllimport)
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+RE3MSS_EXPORT S32 WINAPI AIL_enumerate_3D_providers(HPROENUM *next, HPROVIDER *dest, C8 **name);
+RE3MSS_EXPORT void WINAPI AIL_release_3D_sample_handle(H3DSAMPLE S);
+RE3MSS_EXPORT void WINAPI AIL_close_3D_provider(HPROVIDER lib);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_provider_preference(HPROVIDER lib, C8 const *name, void const *val);
+RE3MSS_EXPORT M3DRESULT WINAPI AIL_open_3D_provider(HPROVIDER lib);
+RE3MSS_EXPORT C8 *WINAPI AIL_last_error(void);
+RE3MSS_EXPORT S32 WINAPI AIL_3D_room_type(HPROVIDER lib);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_room_type(HPROVIDER lib, S32 room_type);
+RE3MSS_EXPORT void WINAPI AIL_3D_provider_attribute(HPROVIDER lib, C8 const *name, void *val);
+RE3MSS_EXPORT H3DSAMPLE WINAPI AIL_allocate_3D_sample_handle(HPROVIDER lib);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_effects_level(H3DSAMPLE S, F32 effects_level);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_speaker_type(HPROVIDER lib, S32 speaker_type);
+RE3MSS_EXPORT HSTREAM WINAPI AIL_open_stream(HDIGDRIVER dig, C8 const *filename, S32 stream_mem);
+RE3MSS_EXPORT void WINAPI AIL_stream_ms_position(HSTREAM S, S32 *total_milliseconds, S32 *current_milliseconds);
+RE3MSS_EXPORT void WINAPI AIL_close_stream(HSTREAM stream);
+RE3MSS_EXPORT S32 WINAPI AIL_digital_handle_release(HDIGDRIVER drvr);
+RE3MSS_EXPORT S32 WINAPI AIL_digital_handle_reacquire(HDIGDRIVER drvr);
+RE3MSS_EXPORT C8 *WINAPI AIL_set_redist_directory(C8 const *dir);
+RE3MSS_EXPORT S32 WINAPI AIL_startup(void);
+RE3MSS_EXPORT S32 WINAPI AIL_set_preference(U32 number, S32 value);
+RE3MSS_EXPORT HDIGDRIVER WINAPI AIL_open_digital_driver(U32 frequency, S32 bits, S32 channel, U32 flags);
+RE3MSS_EXPORT void *WINAPI AIL_mem_alloc_lock(U32 size);
+RE3MSS_EXPORT HSAMPLE WINAPI AIL_allocate_sample_handle(HDIGDRIVER dig);
+RE3MSS_EXPORT void WINAPI AIL_init_sample(HSAMPLE S);
+RE3MSS_EXPORT void WINAPI AIL_set_sample_type(HSAMPLE S, S32 format, U32 flags);
+RE3MSS_EXPORT void WINAPI AIL_pause_stream(HSTREAM stream, S32 onoff);
+RE3MSS_EXPORT void WINAPI AIL_release_sample_handle(HSAMPLE S);
+RE3MSS_EXPORT void WINAPI AIL_mem_free_lock(void *ptr);
+RE3MSS_EXPORT void WINAPI AIL_close_digital_driver(HDIGDRIVER dig);
+RE3MSS_EXPORT void WINAPI AIL_shutdown(void);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_volume(H3DSAMPLE S, S32 volume);
+RE3MSS_EXPORT void WINAPI AIL_set_sample_volume(HSAMPLE S, S32 volume);
+RE3MSS_EXPORT void WINAPI AIL_set_sample_address(HSAMPLE S, void const *start, U32 len);
+RE3MSS_EXPORT S32 WINAPI AIL_set_3D_sample_info(H3DSAMPLE S, AILSOUNDINFO const *info);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_position(H3DPOBJECT obj, F32 X, F32 Y, F32 Z);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_distances(H3DSAMPLE S, F32 max_dist, F32 min_dist);
+RE3MSS_EXPORT void WINAPI AIL_set_sample_pan(HSAMPLE S, S32 pan);
+RE3MSS_EXPORT void WINAPI AIL_set_sample_playback_rate(HSAMPLE S, S32 playback_rate);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_playback_rate(H3DSAMPLE S, S32 playback_rate);
+RE3MSS_EXPORT void WINAPI AIL_set_sample_loop_block(HSAMPLE S, S32 loop_start_offset, S32 loop_end_offset);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_loop_block(H3DSAMPLE S, S32 loop_start_offset, S32 loop_end_offset);
+RE3MSS_EXPORT void WINAPI AIL_set_sample_loop_count(HSAMPLE S, S32 loop_count);
+RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_loop_count(H3DSAMPLE S, S32 loops);
+RE3MSS_EXPORT U32 WINAPI AIL_sample_status(HSAMPLE S);
+RE3MSS_EXPORT U32 WINAPI AIL_3D_sample_status(H3DSAMPLE S);
+RE3MSS_EXPORT void WINAPI AIL_start_sample(HSAMPLE S);
+RE3MSS_EXPORT void WINAPI AIL_start_3D_sample(H3DSAMPLE S);
+RE3MSS_EXPORT void WINAPI AIL_end_sample(HSAMPLE S);
+RE3MSS_EXPORT void WINAPI AIL_end_3D_sample(H3DSAMPLE S);
+RE3MSS_EXPORT void WINAPI AIL_set_stream_loop_count(HSTREAM stream, S32 count);
+RE3MSS_EXPORT S32 WINAPI AIL_service_stream(HSTREAM stream, S32 fillup);
+RE3MSS_EXPORT void WINAPI AIL_start_stream(HSTREAM stream);
+RE3MSS_EXPORT void WINAPI AIL_set_stream_ms_position(HSTREAM S, S32 milliseconds);
+RE3MSS_EXPORT void WINAPI AIL_set_stream_volume(HSTREAM stream, S32 volume);
+RE3MSS_EXPORT void WINAPI AIL_set_stream_pan(HSTREAM stream, S32 pan);
+RE3MSS_EXPORT S32 WINAPI AIL_stream_status(HSTREAM stream);
+RE3MSS_EXPORT void WINAPI AIL_set_file_callbacks(AIL_file_open_callback opencb, AIL_file_close_callback closecb, AIL_file_seek_callback seekcb, AIL_file_read_callback readcb);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/vendor/milessdk/lib/mss32.lib b/vendor/milessdk/lib/mss32.lib
index 49cea2d2..e63a1a05 100644
--- a/vendor/milessdk/lib/mss32.lib
+++ b/vendor/milessdk/lib/mss32.lib
Binary files differ