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-rw-r--r--src/control/Cranes.cpp235
-rw-r--r--src/control/Cranes.h62
-rw-r--r--src/core/config.h4
-rw-r--r--src/math/Matrix.h11
4 files changed, 291 insertions, 21 deletions
diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp
index 4c1bf2c8..96c41f45 100644
--- a/src/control/Cranes.cpp
+++ b/src/control/Cranes.cpp
@@ -2,13 +2,238 @@
#include "patcher.h"
#include "Cranes.h"
+#include "Camera.h"
+#include "DMAudio.h"
+#include "Entity.h"
+#include "ModelIndices.h"
+#include "Replay.h"
+#include "Object.h"
+#include "World.h"
+
+#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
+#define CRANE_UPDATE_RADIUS (300.0f)
+#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
+#define CRUSHER_Z (-0.951f)
+#define MILITARY_Z (10.7862f)
+
+void CCranes::InitCranes(void)
+{
+ CarsCollectedMilitaryCrane = 0;
+ NumCranes = 0;
+ for (int i = 0; i < NUMSECTORS_X; i++) {
+ for (int j = 0; j < NUMSECTORS_Y; j++) {
+ for (CPtrNode* pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
+ CEntity* pEntity = (CEntity*)pNode->item;
+ if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_2 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_3 == pEntity->GetModelIndex())
+ AddThisOneCrane(pEntity);
+ }
+ }
+ }
+ for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode->next) {
+ CEntity* pEntity = (CEntity*)pNode->item;
+ if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_2 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_3 == pEntity->GetModelIndex())
+ AddThisOneCrane(pEntity);
+ }
+}
+
+void CCranes::AddThisOneCrane(CEntity* pEntity)
+{
+ pEntity->GetMatrix().ResetOrientation();
+ if (NumCranes >= NUM_CRANES)
+ return;
+ CCrane* pCrane = &aCranes[NumCranes];
+ pCrane->Init();
+ pCrane->m_pObject = pEntity;
+ pCrane->m_bCraneStatus = CCrane::NONE;
+ pCrane->m_fHeight = NumCranes; // lol wtf
+ while (pCrane->m_fHeight > TWOPI)
+ pCrane->m_fHeight -= TWOPI;
+ pCrane->m_fHookOffset = 20.0f;
+ pCrane->m_fHookHeight = 20.0f;
+ pCrane->m_nUpdateTimer = 0;
+ pCrane->m_bCraneState = CCrane::IDLE;
+ pCrane->m_bWasMilitaryCrane = 0;
+ pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
+ if (pCrane->m_nAudioEntity >= 0)
+ DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
+ pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
+ // W T F ? ? ?
+ // Is this used to avoid military crane?
+ if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
+ CObject* pMagnet = new CObject(MI_MAGNET, false);
+ pMagnet->ObjectCreatedBy = MISSION_OBJECT;
+ pMagnet->bUsesCollision = false;
+ pMagnet->bExplosionProof = true;
+ pMagnet->bAffectedByGravity = false;
+ pCrane->m_pMagnet = pMagnet;
+ pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z);
+ pCrane->SetHookMatrix();
+ }
+ else
+ pCrane->m_pMagnet = nil;
+ NumCranes++;
+}
+
+void CCranes::ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY)
+{
+ float fMinDistance = 99999.9f;
+ float X = fPosX, Y = fPosY;
+ if (X <= -10000.0f || Y <= -10000.0f) {
+ X = fDropOffX;
+ Y = fDropOffY;
+ }
+ int index = 0;
+ for (int i = 0; i < NumCranes; i++) {
+ float distance = (CVector2D(X, Y) - aCranes[i].m_pObject->GetPosition()).Magnitude();
+ if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
+ fMinDistance = distance;
+ index = i;
+ }
+ }
+#ifdef FIX_BUGS // classic
+ if (fMinDistance == 99999.9f)
+ return;
+#endif
+ CCrane* pCrane = &aCranes[NumCranes];
+ pCrane->m_fPickupX1 = fInfX;
+ pCrane->m_fPickupX2 = fSupX;
+ pCrane->m_fPickupY1 = fInfY;
+ pCrane->m_fPickupY2 = fSupY;
+ pCrane->m_vecDropoffTarget.x = fDropOffX;
+ pCrane->m_vecDropoffTarget.y = fDropOffY;
+ pCrane->m_vecDropoffTarget.z = fDropOffZ;
+ pCrane->m_bCraneStatus = CCrane::ACTIVATED;
+ pCrane->m_pVehiclePickedUp = nil;
+ pCrane->m_bVehiclesCollected = 0;
+ pCrane->m_bIsCrusher = bIsCrusher;
+ pCrane->m_bIsMilitaryCrane = bIsMilitary;
+ bool military = true;
+ if (!bIsMilitary && !pCrane->m_bWasMilitaryCrane)
+ military = false;
+ pCrane->m_bWasMilitaryCrane = military;
+ pCrane->m_nUpdateTimer = 0;
+ pCrane->m_bCraneState = CCrane::IDLE;
+ float Z;
+ if (bIsCrusher)
+ Z = CRUSHER_Z;
+ else if (bIsMilitary)
+ Z = MILITARY_Z;
+ else
+ Z = CWorld::FindGroundZForCoord((fInfX + fSupY) / 2, (fInfY + fSupY) / 2);
+ pCrane->FindParametersForTarget((fInfX + fSupY) / 2, (fInfY + fSupY) / 2, Z, &pCrane->m_fPickupAngle, &pCrane->m_fPickupDistance, &pCrane->m_fAngle);
+ pCrane->FindParametersForTarget(fDropOffX, fDropOffY, fDropOffZ, &pCrane->m_fDropoffAngle, &pCrane->m_fDropoffDistance, &pCrane->m_fDistance);
+}
+
+void CCranes::DeActivateCrane(float X, float Y)
+{
+ float fMinDistance = 99999.9f;
+ int index = 0;
+ for (int i = 0; i < NumCranes; i++) {
+ float distance = (CVector2D(X, Y) - aCranes[i].m_pObject->GetPosition()).Magnitude();
+ if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
+ fMinDistance = distance;
+ index = i;
+ }
+ }
+#ifdef FIX_BUGS // classic
+ if (fMinDistance == 99999.9f)
+ return;
+#endif
+ aCranes[index].m_bCraneStatus = CCrane::DEACTIVATED;
+ aCranes[index].m_bCraneState = CCrane::IDLE;
+}
+
+bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
+{
+ int index = 0;
+ bool result = false;
+ for (int i = 0; i < NumCranes; i++) {
+ float distance = (CVector2D(X, Y) - aCranes[i].m_pObject->GetPosition()).Magnitude();
+ if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
+ if (aCranes[i].m_bCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_bCraneStatus == CCrane::ROTATING_TARGET)
+ result = true;
+ }
+ }
+ return true;
+}
+
+void CCranes::UpdateCranes(void)
+{
+ for (int i = 0; i < NumCranes; i++) {
+ if (aCranes[i].m_bIsTop || aCranes[i].m_bIsCrusher ||
+ (TheCamera.GetPosition().x + CRANE_UPDATE_RADIUS > aCranes[i].m_pObject->GetPosition().x &&
+ TheCamera.GetPosition().x - CRANE_UPDATE_RADIUS < aCranes[i].m_pObject->GetPosition().x &&
+ TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS > aCranes[i].m_pObject->GetPosition().y &&
+ TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS < aCranes[i].m_pObject->GetPosition().y))
+ aCranes[i].Update();
+ }
+}
+
+void CCrane::Update(void)
+{
+ if (CReplay::IsPlayingBack())
+ return;
+ if ((m_bCraneStatus == ACTIVATED || m_bCraneStatus == DEACTIVATED) &&
+ Abs(TheCamera.GetGameCamPosition().x - m_pObject->GetPosition().x) < CRANE_MOVEMENT_PROCESSING_RADIUS &&
+ Abs(TheCamera.GetGameCamPosition().y - m_pObject->GetPosition().y) < CRANE_MOVEMENT_PROCESSING_RADIUS) {
+ switch (m_bCraneState) {
+ case IDLE:
+ if (GoTowardsTarget(m_fPickupAngle, m_fPickupDistance, 4.0f + m_fAngle + m_bIsCrusher ? 4.5f : 0.0f, 1.0f) &&
+ CTimer::GetTimeInMilliseconds() > m_nUpdateTimer) {
+ CWorld::AdvanceCurrentScanCode();
+#ifdef FIX_BUGS
+ int xstart = max(0, CWorld::GetSectorIndexX(m_fPickupX1));
+ int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2));
+ int ystart = max(0, CWorld::GetSectorIndexY(m_fPickupY1));
+ int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2));
+#else
+ int xstart = CWorld::GetSectorIndexX(m_fPickupX1);
+ int xend = CWorld::GetSectorIndexX(m_fPickupX2);
+ int ystart = CWorld::GetSectorIndexY(m_fPickupY1);
+ int yend = CWorld::GetSectorIndexY(m_fPickupY1);
+#endif
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+ for (int i = xstart; i <= xend; i++) {
+ for (int j = ystart; j <= yend; j++) {
+ FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES]);
+ FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
+ }
+ }
+ }
+ break;
+ case GOING_TOWARDS_TARGET:
+ if (!m_pVehiclePickedUp) {
+ m_bCraneState = IDLE;
+ break;
+ }
+ if (m_pVehiclePickedUp->GetPosition().x < m_fPickupX1 ||
+ m_pVehiclePickedUp->GetPosition().x > m_fPickupX2 ||
+ m_pVehiclePickedUp->GetPosition().y > m_fPickupY1 ||
+ m_pVehiclePickedUp->GetPosition().y > m_fPickupY2 ||
+ m_pVehiclePickedUp->pDriver ||
+ Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > 0.01f ||
+ Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > 0.01f ||
+ Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > 0.01f ||
+ FindPlayerPed()->GetPedState() == PED_ENTER_CAR &&
+ FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
+ m_pVehiclePickedUp = nil;
+ m_bCraneState = IDLE;
+ break;
+ }
+
+ }
+ }
+}
+
WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); }
WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
-WRAPPER bool CCranes::IsThisCarPickedUp(float, float, CVehicle*) { EAXJMP(0x543940); }
WRAPPER bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() { EAXJMP(0x544BE0); }
-WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); }
-WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
-WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); }
-WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }
+
+
WRAPPER void CCranes::Save(uint8*, uint32*) { EAXJMP(0x545210); }
WRAPPER void CranesLoad(uint8*, uint32) { EAXJMP(0x5454d0); }
diff --git a/src/control/Cranes.h b/src/control/Cranes.h
index b40454ea..c121378b 100644
--- a/src/control/Cranes.h
+++ b/src/control/Cranes.h
@@ -1,6 +1,8 @@
#pragma once
#include "common.h"
+#include "World.h"
+
class CVehicle;
class CEntity;
class CObject;
@@ -8,9 +10,22 @@ class CObject;
class CCrane
{
public:
+ enum CraneState : uint8 {
+ IDLE = 0,
+ GOING_TOWARDS_TARGET = 1,
+ LIFTING_TARGET = 2,
+ GOING_TOWARDS_HEIGHT_TARGET = 3,
+ ROTATING_TARGET = 4,
+ DROPPING_TARGET = 5
+ };
+ enum CraneStatus : uint8 {
+ NONE = 0,
+ ACTIVATED = 1,
+ DEACTIVATED = 2
+ };
CEntity *m_pObject;
CObject *m_pMagnet;
- int m_nAudioEntity;
+ int32 m_nAudioEntity;
float m_fPickupX1;
float m_fPickupX2;
float m_fPickupY1;
@@ -31,15 +46,25 @@ public:
float m_fHookVelocityX;
float m_fHookVelocityY;
CVehicle *m_pVehiclePickedUp;
- int m_nUpdateTimer;
- char m_bCraneActive;
- char m_bCraneStatus;
- char m_bVehiclesCollected;
- char m_bIsCrusher;
- char m_bIsMilitaryCrane;
- char field_125;
- char m_bNotMilitaryCrane;
- char gap_127[1];
+ uint32 m_nUpdateTimer;
+ CraneStatus m_bCraneStatus;
+ CraneState m_bCraneState;
+ uint8 m_bVehiclesCollected;
+ bool m_bIsCrusher;
+ bool m_bIsMilitaryCrane;
+ bool m_bWasMilitaryCrane;
+ bool m_bIsTop;
+
+ void Init(void) { memset(this, 0, sizeof(*this)); }
+ void Update(void);
+ bool RotateCarriedCarProperly();
+ void FindCarInSectorList(CPtrList*);
+ bool DoesCranePickUpThisCarType(uint32);
+ bool GoTowardsTarget(float, float, float, float);
+ bool GoTowardsHeightTarget(float, float);
+ void FindParametersForTarget(float, float, float, float*, float*, float*);
+ void CalcHookCoordinates(float*, float*, float*);
+ void SetHookMatrix();
};
static_assert(sizeof(CCrane) == 128, "CCrane: error");
@@ -47,15 +72,22 @@ static_assert(sizeof(CCrane) == 128, "CCrane: error");
class CCranes
{
public:
- static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
- static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
- static bool IsThisCarPickedUp(float, float, CVehicle*);
- static bool HaveAllCarsBeenCollectedByMilitaryCrane();
+ static void InitCranes(void);
+ static void AddThisOneCrane(CEntity*);
static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float);
static void DeActivateCrane(float, float);
- static void InitCranes(void);
+ static bool IsThisCarPickedUp(float, float, CVehicle*);
static void UpdateCranes(void);
+ static bool DoesMilitaryCraneHaveThisOneAlready(uint32);
+ static void RegisterCarForMilitaryCrane(uint32);
+ static bool HaveAllCarsBeenCollectedByMilitaryCrane();
+ static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
+ static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
static void Save(uint8*, uint32*);
+
+ static int32& CarsCollectedMilitaryCrane;
+ static int32& NumCranes;
+ static CCrane(&aCranes)[NUM_CRANES];
};
void CranesLoad(uint8*, uint32); // is this really outside CCranes?
diff --git a/src/core/config.h b/src/core/config.h
index 4d66eef5..219eefeb 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -120,7 +120,9 @@ enum Config {
NUM_AUDIO_REFLECTIONS = 5,
NUM_SCRIPT_MAX_ENTITIES = 40,
- NUM_GARAGE_STORED_CARS = 6
+ NUM_GARAGE_STORED_CARS = 6,
+
+ NUM_CRANES = 8
};
// We'll use this once we're ready to become independent of the game
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index da38cb1d..35972e7f 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -243,6 +243,17 @@ public:
m_matrix.pos.y = 0.0f;
m_matrix.pos.z = 0.0f;
}
+ void ResetOrientation(void) {
+ m_matrix.right.x = 1.0f;
+ m_matrix.right.y = 0.0f;
+ m_matrix.right.z = 0.0f;
+ m_matrix.up.x = 0.0f;
+ m_matrix.up.y = 1.0f;
+ m_matrix.up.z = 0.0f;
+ m_matrix.at.x = 0.0f;
+ m_matrix.at.y = 0.0f;
+ m_matrix.at.z = 1.0f;
+ }
};