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-rw-r--r--CMakeLists.txt96
-rw-r--r--README.md11
-rw-r--r--cmake/FindMPG123.cmake28
-rw-r--r--cmake/FindSndFile.cmake84
-rw-r--r--cmake/Findmpg123.cmake38
-rw-r--r--premake5.lua6
-rw-r--r--src/CMakeLists.txt166
-rw-r--r--src/animation/AnimBlendClumpData.cpp2
-rw-r--r--src/animation/AnimBlendClumpData.h6
-rw-r--r--src/animation/FrameUpdate.cpp42
-rw-r--r--src/animation/RpAnimBlend.cpp2
-rw-r--r--src/control/Replay.cpp20
-rw-r--r--src/control/Replay.h6
-rw-r--r--src/control/Script4.cpp16
-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/Game.cpp2
-rw-r--r--src/core/PlayerInfo.cpp4
-rw-r--r--src/core/config.h6
-rw-r--r--src/core/main.cpp4
-rw-r--r--src/entities/Physical.cpp37
-rw-r--r--src/objects/CutsceneObject.cpp2
-rw-r--r--src/peds/Ped.cpp150
-rw-r--r--src/peds/Ped.h6
-rw-r--r--src/peds/PedAI.cpp252
-rw-r--r--src/peds/PedFight.cpp12
-rw-r--r--src/render/Font.cpp122
-rw-r--r--src/render/MBlur.cpp2
-rw-r--r--src/render/WaterLevel.cpp68
-rw-r--r--src/render/WaterLevel.h3
-rw-r--r--src/rw/MemoryMgr.cpp2
-rw-r--r--src/rw/RwHelper.cpp9
-rw-r--r--src/text/Text.cpp10
-rw-r--r--src/text/Text.h4
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Bike.cpp2
-rw-r--r--src/vehicles/Cranes.h2
-rw-r--r--src/vehicles/Heli.cpp4
-rw-r--r--src/vehicles/Heli.h3
-rw-r--r--src/vehicles/Train.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp12
40 files changed, 541 insertions, 706 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 116d8455..387400b3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,82 +1,44 @@
cmake_minimum_required(VERSION 3.8)
-set(EXECUTABLE reLCS)
-set(PROJECT RELCS)
-
-project(${EXECUTABLE} C CXX)
+project(reVC C CXX)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
if(WIN32)
- set(${PROJECT}_AUDIOS "OAL" "MSS")
+ set(REVC_AUDIOS "NULL" "OAL" "MSS")
else()
- set(${PROJECT}_AUDIOS "OAL")
+ set(REVC_AUDIOS "NULL" "OAL")
endif()
-set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio")
-
-option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF)
-option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF)
+set(REVC_AUDIO "OAL" CACHE STRING "Audio")
-set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS})
-message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})")
-set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON)
-if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS)
- message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}")
+set_property(CACHE REVC_AUDIO PROPERTY STRINGS ${REVC_AUDIOS})
+message(STATUS "REVC_AUDIO = ${REVC_AUDIO} (choices=${REVC_AUDIOS})")
+set("REVC_AUDIO_${REVC_AUDIO}" ON)
+if(NOT REVC_AUDIO IN_LIST REVC_AUDIOS)
+ message(FATAL_ERROR "Illegal REVC_AUDIO=${REVC_AUDIO}")
endif()
-option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON)
-if(${PROJECT}_VENDORED_LIBRW)
- add_subdirectory(vendor/librw)
-else()
- find_package(librw REQUIRED)
+if(REVC_INSTALL)
+ include(GNUInstallDirs)
+ set(REVC_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/reVC")
endif()
-add_subdirectory(src)
-if(${PROJECT}_INSTALL)
- install(DIRECTORY gamefiles/ DESTINATION ".")
- if(LIBRW_PLATFORM_NULL)
- set(platform "-null")
- elseif(LIBRW_PLATFORM_PS2)
- set(platform "-ps2")
- elseif(LIBRW_PLATFORM_GL3)
- if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
- set(platform "-gl3-glfw")
- else()
- set(platform "-gl3-sdl2")
- endif()
- elseif(LIBRW_PLATFORM_D3D9)
- set(platform "-d3d9")
- endif()
- if(${PROJECT}_AUDIO_OAL)
- set(audio "-oal")
- elseif(${PROJECT}_AUDIO_MSS)
- set(audio "-mss")
- endif()
- if(${PROJECT}_WITH_OPUS)
- set(audio "${audio}-opus")
- endif()
- if(NOT LIBRW_PLATFORM_PS2)
- if(WIN32)
- set(os "-win")
- elseif(APPLE)
- set(os "-apple")
- elseif(UNIX)
- set(os "-linux")
- else()
- set(compiler "-UNK")
- message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
- endif()
- endif()
+add_subdirectory("vendor/librw")
+add_subdirectory(src)
- set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}")
- set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed")
- set(CPACK_PACKAGE_VENDOR "GTAModding")
- # FIXME: missing license (https://github.com/GTAmodding/re3/issues/794)
- # set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
- # set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
- set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
- set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
- set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
- set(CPACK_GENERATOR "TXZ")
- include(CPack)
+if(REVC_INSTALL)
+ include(CMakePackageConfigHelpers)
+ configure_package_config_file(reVC-config.cmake.in reVC-config.cmake
+ INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
+ )
+ install(
+ FILES "${CMAKE_CURRENT_BINARY_DIR}/reVC-config.cmake"
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
+ )
+ install(
+ EXPORT reVC-targets
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
+ )
+
+ include(CMakeCPack.cmake)
endif()
diff --git a/README.md b/README.md
index 162f965d..af559e1e 100644
--- a/README.md
+++ b/README.md
@@ -35,13 +35,6 @@ There are various settings at the very bottom of [config.h](https://github.com/G
## Contributing
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
-### Unreversed / incomplete classes
-
-PS2/Mobile stuff:
-
- src/core/Pad.cpp
- src/core/main.cpp
- src/core/Frontend_PS2.cpp
- src/core/FrontEndControls.cpp
- src/save/MemoryCard.cpp
+### Unreversed / incomplete classes (at least the ones we know)
+See [VC todo list](https://github.com/GTAmodding/re3/wiki/VC-todo)
diff --git a/cmake/FindMPG123.cmake b/cmake/FindMPG123.cmake
new file mode 100644
index 00000000..a9b6dd8b
--- /dev/null
+++ b/cmake/FindMPG123.cmake
@@ -0,0 +1,28 @@
+# - Find mpg123
+# Find the native mpg123 includes and library
+#
+# MPG123_INCLUDE_DIR - where to find mpg123.h
+# MPG123_LIBRARIES - List of libraries when using mpg123.
+# MPG123_FOUND - True if mpg123 found.
+
+IF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
+ # Already in cache, be silent
+ SET(MPG123_FIND_QUIETLY TRUE)
+ENDIF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
+
+FIND_PATH(MPG123_INCLUDE_DIR mpg123.h
+ PATHS "${MPG123_DIR}"
+ PATH_SUFFIXES include
+ )
+
+FIND_LIBRARY(MPG123_LIBRARIES NAMES mpg123 mpg123-0
+ PATHS "${MPG123_DIR}"
+ PATH_SUFFIXES lib
+ )
+
+# MARK_AS_ADVANCED(MPG123_LIBRARIES MPG123_INCLUDE_DIR)
+
+# handle the QUIETLY and REQUIRED arguments and set MPG123_FOUND to TRUE if
+# all listed variables are TRUE
+INCLUDE(FindPackageHandleStandardArgs)
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(MPG123 DEFAULT_MSG MPG123_LIBRARIES MPG123_INCLUDE_DIR)
diff --git a/cmake/FindSndFile.cmake b/cmake/FindSndFile.cmake
index 5381af48..8ae47b70 100644
--- a/cmake/FindSndFile.cmake
+++ b/cmake/FindSndFile.cmake
@@ -4,11 +4,9 @@
#
# Once done this will define
#
-# SNDFILE_FOUND - system has libsndfile
+# SNDFILE_FOUND - system has libsndfile
# SNDFILE_INCLUDE_DIRS - the libsndfile include directory
-# SNDFILE_LIBRARIES - Link these to use libsndfile
-# SNDFILE_CFLAGS - Compile options to use libsndfile
-# SndFile::SndFile - Imported library of libsndfile
+# SNDFILE_LIBRARIES - Link these to use libsndfile
#
# Copyright (C) 2006 Wengo
#
@@ -17,51 +15,53 @@
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
#
-find_package(PkgConfig QUIET)
-if(PKG_CONFIG_FOUND)
- pkg_search_module(PKG_SNDFILE "sndfile")
-endif()
+if (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
+ # in cache already
+ set(SNDFILE_FOUND TRUE)
+else (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
-find_path(SNDFILE_INCLUDE_DIR
+ find_path(SNDFILE_INCLUDE_DIR
NAMES
- sndfile.h
- HINTS
- ${PKG_SNDFILE_INCLUDE_DIRS}
+ sndfile.h
PATHS
- /usr/include
- /usr/local/include
- /opt/local/include
- /sw/include
- )
-
-find_library(SNDFILE_LIBRARY
+ /usr/include
+ /usr/local/include
+ /opt/local/include
+ /sw/include
+ )
+
+ find_library(SNDFILE_LIBRARY
NAMES
- sndfile
- HINTS
- ${PKG_SNDFILE_LIBRARIES}
+ sndfile
PATHS
- /usr/lib
- /usr/local/lib
- /opt/local/lib
- /sw/lib
-)
-
-set(SNDFILE_CFLAGS "${PKG_SNDFILE_CFLAGS_OTHER}" CACHE STRING "CFLAGS of libsndfile")
+ /usr/lib
+ /usr/local/lib
+ /opt/local/lib
+ /sw/lib
+ )
-set(SNDFILE_INCLUDE_DIRS "${SNDFILE_INCLUDE_DIR}")
-set(SNDFILE_LIBRARIES "${SNDFILE_LIBRARY}")
+ set(SNDFILE_INCLUDE_DIRS
+ ${SNDFILE_INCLUDE_DIR}
+ )
+ set(SNDFILE_LIBRARIES
+ ${SNDFILE_LIBRARY}
+ )
-if(SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
+ if (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
set(SNDFILE_FOUND TRUE)
-endif()
+ endif (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
+
+ if (SNDFILE_FOUND)
+ if (NOT SndFile_FIND_QUIETLY)
+ message(STATUS "Found libsndfile: ${SNDFILE_LIBRARIES}")
+ endif (NOT SndFile_FIND_QUIETLY)
+ else (SNDFILE_FOUND)
+ if (SndFile_FIND_REQUIRED)
+ message(FATAL_ERROR "Could not find libsndfile")
+ endif (SndFile_FIND_REQUIRED)
+ endif (SNDFILE_FOUND)
-include(FindPackageHandleStandardArgs)
-find_package_handle_standard_args(SndFile DEFAULT_MSG SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES)
+ # show the SNDFILE_INCLUDE_DIRS and SNDFILE_LIBRARIES variables only in the advanced view
+ mark_as_advanced(SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES)
-if(NOT TARGET SndFile::SndFile)
- add_library(__SndFile INTERFACE)
- target_compile_options(__SndFile INTERFACE ${SNDFILE_CFLAGS})
- target_include_directories(__SndFile INTERFACE ${SNDFILE_INCLUDE_DIRS})
- target_link_libraries(__SndFile INTERFACE ${SNDFILE_LIBRARIES})
- add_library(SndFile::SndFile ALIAS __SndFile)
-endif()
+endif (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
diff --git a/cmake/Findmpg123.cmake b/cmake/Findmpg123.cmake
deleted file mode 100644
index c6fe56bb..00000000
--- a/cmake/Findmpg123.cmake
+++ /dev/null
@@ -1,38 +0,0 @@
-# - Find mpg123
-# Find the native mpg123 includes and library
-#
-# mpg123_INCLUDE_DIR - Where to find mpg123.h
-# mpg123_LIBRARIES - List of libraries when using mpg123.
-# mpg123_CFLAGS - Compile options to use mpg123
-# mpg123_FOUND - True if mpg123 found.
-# MPG123::libmpg123 - Imported library of libmpg123
-
-find_package(PkgConfig QUIET)
-if(PKG_CONFIG_FOUND)
- pkg_search_module(PKG_MPG123 mpg123)
-endif()
-
-find_path(mpg123_INCLUDE_DIR mpg123.h
- HINTS ${PKG_MPG123_INCLUDE_DIRS}
- PATHS "${mpg123_DIR}"
- PATH_SUFFIXES include
-)
-
-find_library(mpg123_LIBRARIES NAMES mpg123 mpg123-0
- HINTS ${PKG_MPG123_LIBRARIES}
- PATHS "${mpg123_DIR}"
- PATH_SUFFIXES lib
-)
-
-set(mpg123_CFLAGS "${PKG_MPG123_CFLAGS_OTHER}" CACHE STRING "CFLAGS of mpg123")
-
-include(FindPackageHandleStandardArgs)
-find_package_handle_standard_args(mpg123 DEFAULT_MSG mpg123_LIBRARIES mpg123_INCLUDE_DIR)
-
-if(NOT TARGET MPG123::libmpg123)
- add_library(__libmpg123 INTERFACE)
- target_compile_options(__libmpg123 INTERFACE ${mpg123_CFLAGS})
- target_include_directories(__libmpg123 INTERFACE ${mpg123_INCLUDE_DIR})
- target_link_libraries(__libmpg123 INTERFACE ${mpg123_LIBRARIES})
- add_library(MPG123::libmpg123 ALIAS __libmpg123)
-endif()
diff --git a/premake5.lua b/premake5.lua
index 11a0bbbd..6c26732c 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -172,10 +172,11 @@ workspace "reLCS"
filter {}
- function setpaths (gamepath, exepath)
+ function setpaths (gamepath, exepath, scriptspath)
+ scriptspath = scriptspath or ""
if (gamepath) then
postbuildcommands {
- '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
+ '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
}
debugdir (gamepath)
if (exepath) then
@@ -185,6 +186,7 @@ workspace "reLCS"
debugdir (gamepath .. (dir or ""))
end
end
+ --targetdir ("bin/%{prj.name}/" .. scriptspath)
end
if(_OPTIONS["with-librw"]) then
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index dc204d17..e87878a8 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,105 +1,92 @@
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
-file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc")
+if(${REVC_AUDIO} STREQUAL "OAL")
+ find_package(OpenAL REQUIRED)
+ find_package(MPG123 REQUIRED)
+ find_package(SndFile REQUIRED)
+endif()
-function(header_directories RETURN_LIST)
- file(GLOB_RECURSE ALL_SRCS *.h *.cpp *.c)
- set(RELDIRS)
- foreach(SRC ${ALL_SRCS})
- file(RELATIVE_PATH RELSRC "${CMAKE_CURRENT_SOURCE_DIR}" "${SRC}")
- get_filename_component(RELDIR "${RELSRC}" DIRECTORY)
- list(APPEND RELDIRS ${RELDIR})
- endforeach()
- list(REMOVE_DUPLICATES RELDIRS)
- set(${RETURN_LIST} ${RELDIRS} PARENT_SCOPE)
-endfunction()
+file(GLOB_RECURSE Sources "*.cpp" "*.h")
-header_directories(${PROJECT}_INCLUDES)
+MACRO(HEADER_DIRECTORIES return_list)
+ FILE(GLOB_RECURSE new_list *.cpp)
+ SET(dir_list "animation"
+ "audio"
+ "collision"
+ "control"
+ "core"
+ "entities"
+ "extras"
+ "fakerw"
+ "math"
+ "modelinfo"
+ "objects"
+ "peds"
+ "render"
+ "rw"
+ "save"
+ "skel"
+ "text"
+ "vehicles"
+ "weapons")
+ FOREACH(file_path ${new_list})
+ GET_FILENAME_COMPONENT(dir_path ${file_path} PATH)
+ SET(dir_list ${dir_list} ${dir_path})
+ ENDFOREACH()
+ LIST(REMOVE_DUPLICATES dir_list)
+ SET(${return_list} ${dir_list})
+ENDMACRO()
-add_executable(${EXECUTABLE} WIN32
- ${${PROJECT}_SOURCES}
-)
+HEADER_DIRECTORIES(header_list)
+include_directories(${header_list})
-target_link_libraries(${EXECUTABLE} PRIVATE
- librw::librw
- Threads::Threads
-)
-target_include_directories(${EXECUTABLE}
- PRIVATE
- $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
- $<BUILD_INTERFACE:${${PROJECT}_INCLUDES}>
-)
+add_executable(reVC ${Sources})
+target_link_libraries(reVC librw)
+target_link_libraries(reVC Threads::Threads)
-target_compile_definitions(${EXECUTABLE}
- PRIVATE
- $<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>
- LIBRW
- ${PROJECT}_NO_AUTOLINK
-)
-
-if(LIBRW_PLATFORM_D3D9)
- target_compile_definitions(${EXECUTABLE}
- PUBLIC
- USE_D3D9
- )
+if(${REVC_AUDIO} STREQUAL "OAL")
+ target_link_libraries(reVC ${OPENAL_LIBRARY})
+ target_link_libraries(reVC ${MPG123_LIBRARIES})
+ target_link_libraries(reVC ${SNDFILE_LIBRARIES})
endif()
-if(${PROJECT}_AUDIO STREQUAL "OAL")
- find_package(OpenAL REQUIRED)
- target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
- target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY})
- target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
- target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL)
-elseif(${PROJECT}_AUDIO STREQUAL "MSS")
- find_package(MilesSDK REQUIRED)
- target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_MSS)
- target_link_libraries(${EXECUTABLE} PRIVATE MilesSDK::MilesSDK)
-endif()
-
-find_package(mpg123 REQUIRED)
-target_link_libraries(${EXECUTABLE} PRIVATE
- MPG123::libmpg123
-)
-if(${PROJECT}_WITH_OPUS)
- find_package(opusfile REQUIRED)
- target_link_libraries(${EXECUTABLE} PRIVATE
- opusfile::opusfile
+target_include_directories(reVC
+ INTERFACE
+ $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
)
- target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OPUS)
-endif()
-if(${PROJECT}_WITH_LIBSNDFILE)
- find_package(SndFile REQUIRED)
- target_link_libraries(${EXECUTABLE} PRIVATE
- SndFile::SndFile
+
+target_compile_definitions(reVC
+ PRIVATE
+ "$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>"
+ PUBLIC
+ "RW_${REVC_PLATFORM}"
)
- target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL_USE_SNDFILE)
-endif()
-target_compile_definitions(${EXECUTABLE} PRIVATE )
+target_compile_definitions(reVC PRIVATE LIBRW=1 AUDIO_OAL=1)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
- target_compile_options(${EXECUTABLE}
+ target_compile_options(reVC
PRIVATE
"-Wall"
- )
- if (NOT LIBRW_PLATFORM_PS2)
- target_compile_options(${EXECUTABLE}
- PRIVATE
- -Wextra
- -Wdouble-promotion
- -Wpedantic
)
+ if (NOT REVC_PLATFORM_PS2)
+ target_compile_options(reVC
+ PRIVATE
+ "-Wextra"
+ "-Wdouble-promotion"
+ "-Wpedantic"
+ )
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
- target_compile_options(${EXECUTABLE}
+ target_compile_options(reVC
PUBLIC
- /Zc:sizedDealloc-
- )
+ /wd4996 /wd4244
+ )
endif()
-set_target_properties(${EXECUTABLE}
+set_target_properties(reVC
PROPERTIES
C_STANDARD 11
C_EXTENSIONS OFF
@@ -107,15 +94,20 @@ set_target_properties(${EXECUTABLE}
CXX_STANDARD 11
CXX_EXTENSIONS OFF
CXX_STANDARD_REQUIRED ON
-)
+ PREFIX ""
+ )
+
+if(REVC_INSTALL)
+ target_include_directories(reVC
+ INTERFACE
+ $<INSTALL_INTERFACE:${REVC_INSTALL_INCLUDEDIR}>
+ )
-if(${PROJECT}_INSTALL)
install(
- TARGETS ${EXECUTABLE}
- EXPORT ${EXECUTABLE}-targets
- RUNTIME DESTINATION "."
- )
- if(MSVC)
- install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL)
- endif()
+ TARGETS reVC
+ EXPORT reVC-targets
+ RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
+ LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+ ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+ )
endif()
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp
index 620c2229..4e8f3153 100644
--- a/src/animation/AnimBlendClumpData.cpp
+++ b/src/animation/AnimBlendClumpData.cpp
@@ -8,7 +8,7 @@
CAnimBlendClumpData::CAnimBlendClumpData(void)
{
numFrames = 0;
- velocity2d = nil;
+ velocity = nil;
frames = nil;
link.Init();
}
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h
index bb711b28..633fc7b9 100644
--- a/src/animation/AnimBlendClumpData.h
+++ b/src/animation/AnimBlendClumpData.h
@@ -3,6 +3,7 @@
#include "AnimBlendList.h"
+// TODO: put somewhere else
struct AnimBlendFrameData
{
enum {
@@ -30,10 +31,7 @@ class CAnimBlendClumpData
public:
CAnimBlendLink link;
int32 numFrames;
- union {
- CVector2D *velocity2d;
- CVector *velocity3d;
- };
+ CVector *velocity;
// order of frames is determined by RW hierarchy
AnimBlendFrameData *frames;
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index e35bd4c8..a085fd4b 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -33,7 +33,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity2d){
+ gpAnimBlendClump->velocity){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
else
@@ -142,11 +142,11 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity2d->x = transx - curx;
- gpAnimBlendClump->velocity2d->y = transy - cury;
+ gpAnimBlendClump->velocity->x = transx - curx;
+ gpAnimBlendClump->velocity->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity2d->x += endx;
- gpAnimBlendClump->velocity2d->y += endy;
+ gpAnimBlendClump->velocity->x += endx;
+ gpAnimBlendClump->velocity->y += endy;
}
mat->pos.x = pos.x - transx;
mat->pos.y = pos.y - transy;
@@ -222,9 +222,9 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity3d = trans - cur;
+ *gpAnimBlendClump->velocity = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity3d += end;
+ *gpAnimBlendClump->velocity += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;
@@ -244,7 +244,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity2d){
+ gpAnimBlendClump->velocity){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
else
@@ -354,11 +354,11 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity2d->x = transx - curx;
- gpAnimBlendClump->velocity2d->y = transy - cury;
+ gpAnimBlendClump->velocity->x = transx - curx;
+ gpAnimBlendClump->velocity->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity2d->x += endx;
- gpAnimBlendClump->velocity2d->y += endy;
+ gpAnimBlendClump->velocity->x += endx;
+ gpAnimBlendClump->velocity->y += endy;
}
xform->t.x = pos.x - transx;
xform->t.y = pos.y - transy;
@@ -434,9 +434,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity3d = trans - cur;
+ *gpAnimBlendClump->velocity = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity3d += end;
+ *gpAnimBlendClump->velocity += end;
xform->t.x = (pos - trans).x + frame->resetPos.x;
xform->t.y = (pos - trans).y + frame->resetPos.y;
xform->t.z = (pos - trans).z + frame->resetPos.z;
@@ -446,7 +446,7 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
void
FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg)
{
- if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity2d)
+ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity)
FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
}
@@ -466,7 +466,7 @@ FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity2d){
+ gpAnimBlendClump->velocity){
if(updateData->foobar)
for(node = updateData->nodes; *node; node++)
if((*node)->sequence && (*node)->association->IsPartial())
@@ -511,9 +511,9 @@ FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity3d = trans - cur;
+ *gpAnimBlendClump->velocity = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity3d += end;
+ *gpAnimBlendClump->velocity += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;
@@ -573,7 +573,7 @@ FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity2d){
+ gpAnimBlendClump->velocity){
if(updateData->foobar)
for(node = updateData->nodes; *node; node++)
if((*node)->sequence && (*node)->association->IsPartial())
@@ -620,9 +620,9 @@ FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity3d = trans - cur;
+ *gpAnimBlendClump->velocity = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity3d += end;
+ *gpAnimBlendClump->velocity += end;
xform->t.x = (pos - trans).x + frame->resetPos.x;
xform->t.y = (pos - trans).y + frame->resetPos.y;
xform->t.z = (pos - trans).z + frame->resetPos.z;
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp
index 9223d198..c4103dbf 100644
--- a/src/animation/RpAnimBlend.cpp
+++ b/src/animation/RpAnimBlend.cpp
@@ -437,7 +437,7 @@ RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateD
CAnimBlendAssociation *a = (*node)->association;
for(i = 0; i < numNodes; i++)
if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 ||
- gpAnimBlendClump->velocity2d == nil){
+ gpAnimBlendClump->velocity == nil){
if((*node)[i].sequence)
(*node)[i].FindKeyFrame(a->currentTime - a->timeStep);
}
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index aef48217..7adb4999 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1729,7 +1729,7 @@ void CReplay::SaveReplayToHD(void)
CFileMgr::SetDir("");
}
-void CReplay::PlayReplayFromHD(void)
+void PlayReplayFromHD(void)
{
CFileMgr::SetDirMyDocuments();
int fr = CFileMgr::OpenFile("replay.rep", "rb");
@@ -1748,17 +1748,17 @@ void CReplay::PlayReplayFromHD(void)
return;
}
int slot;
- for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++)
- BufferStatus[slot] = REPLAYBUFFER_PLAYBACK;
- BufferStatus[slot - 1] = REPLAYBUFFER_RECORD;
- while (slot < NUM_REPLAYBUFFERS)
- BufferStatus[slot++] = REPLAYBUFFER_UNUSED;
+ for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
+ CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
+ CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
+ while (slot < CReplay::NUM_REPLAYBUFFERS)
+ CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
CFileMgr::CloseFile(fr);
CFileMgr::SetDir("");
- TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
- bPlayingBackFromFile = true;
- bAllowLookAroundCam = true;
- StreamAllNecessaryCarsAndPeds();
+ CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
+ CReplay::bPlayingBackFromFile = true;
+ CReplay::bAllowLookAroundCam = true;
+ CReplay::StreamAllNecessaryCarsAndPeds();
}
void CReplay::StreamAllNecessaryCarsAndPeds(void)
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 5dd8b651..84a6bef0 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -64,6 +64,8 @@ struct CStoredDetailedAnimationState
uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
};
+void PlayReplayFromHD(void);
+
#ifdef GTA_REPLAY
#define REPLAY_STUB
#else
@@ -408,10 +410,12 @@ private:
static void EmptyAllPools(void);
static void MarkEverythingAsNew(void);
static void SaveReplayToHD(void);
- static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM
static void FindFirstFocusCoordinate(CVector *coord);
static void ProcessLookAroundCam(void);
static size_t FindSizeOfPacket(uint8);
static void GoToNextBlock(void);
+
+ /* Absolute nonsense, but how could this function end up being outside of class? */
+ friend void PlayReplayFromHD(void);
#endif
};
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index 12eb179c..d7e1d083 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -785,20 +785,20 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}else{
pPed->m_pMyVehicle->RemovePassenger(pPed);
}
- if (pPed->m_vehDoor) {
+ if (pPed->m_vehEnterType) {
if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) {
uint8 flags = 0;
if (pPed->m_pMyVehicle->IsBike()) {
- if (pPed->m_vehDoor == CAR_DOOR_LF ||
- pPed->m_vehDoor == CAR_DOOR_RF ||
- pPed->m_vehDoor == CAR_WINDSCREEN)
+ if (pPed->m_vehEnterType == CAR_DOOR_LF ||
+ pPed->m_vehEnterType == CAR_DOOR_RF ||
+ pPed->m_vehEnterType == CAR_WINDSCREEN)
flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
- else if (pPed->m_vehDoor == CAR_DOOR_LR ||
- pPed->m_vehDoor == CAR_DOOR_RR)
+ else if (pPed->m_vehEnterType == CAR_DOOR_LR ||
+ pPed->m_vehEnterType == CAR_DOOR_RR)
flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
}
else {
- switch (pPed->m_vehDoor) {
+ switch (pPed->m_vehEnterType) {
case CAR_DOOR_LF:
flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
break;
@@ -814,7 +814,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
}
pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
- pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f);
+ pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehEnterType, NUM_STD_ANIMS, 0.0f);
}
}
}
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 992c7d74..d245bb5a 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -2353,7 +2353,7 @@ CCamera::StartTransition(int16 newMode)
while(deltaBeta < -PI) deltaBeta += 2*PI;
deltaBeta = Abs(deltaBeta);
- door = FindPlayerPed()->m_vehDoor;
+ door = FindPlayerPed()->m_vehEnterType;
if(deltaBeta > HALFPI){
if(((CPed*)pTargetEntity)->m_carInObjective){
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 43e5856c..c5154bd4 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -462,7 +462,7 @@ bool CGame::Initialise(const char* datFile)
TestModelIndices();
LoadingScreen("Loading the Game", "Setup water", nil);
- CWaterLevel::Initialise("DATA\\WATER.DAT");
+ WaterLevelInitialise("DATA\\WATER.DAT");
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index f0f3e2c6..7289175d 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -390,8 +390,8 @@ CPlayerInfo::Process(void)
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
- m_pPed->m_vehDoor = 0;
- m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor);
+ m_pPed->m_vehEnterType = 0;
+ m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
}
} else {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
diff --git a/src/core/config.h b/src/core/config.h
index 58bc9ffd..225863f3 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -240,16 +240,12 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
+#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
-#if defined(__LP64__) || defined(_WIN64)
-#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
-#endif
-
// Just debug menu entries
#ifdef DEBUGMENU
#define RELOADABLES // some debug menu options to reload TXD files
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 7f73c311..e6d83608 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1426,13 +1426,11 @@ Idle(void *arg)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
- PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
- POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
@@ -1454,8 +1452,6 @@ Idle(void *arg)
if(arg == nil)
return;
- PUSH_MEMID(MEMID_RENDER);
-
if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
{
// This is from SA, but it's nice for windowed mode
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 07d1d0b4..706b469c 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -883,13 +883,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(B->GetStatus() == STATUS_PLAYER)
pointposB *= 0.8f;
if(CWorld::bNoMoreCollisionTorque){
-#ifdef FIX_BUGS
+ // BUG: the game actually uses A here, but this can't be right
B->ApplyFrictionMoveForce(fB*-0.3f);
B->ApplyFrictionTurnForce(fB*-0.3f, pointposB);
-#else
- A->ApplyFrictionMoveForce(fB*-0.3f);
- A->ApplyFrictionTurnForce(fB*-0.3f, pointposB);
-#endif
}
}
if(!A->bInfiniteMass){
@@ -1058,13 +1054,7 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
-#ifdef FIX_BUGS // division by 0
- frictionDir = vOtherSpeedA;
- frictionDir.Normalise();
-#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
-#endif
-
speedSum = (B->m_fMass*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(B->m_fMass + A->m_fMass);
if(fOtherSpeedA > speedSum){
impulseA = (speedSum - fOtherSpeedA) * A->m_fMass;
@@ -1094,12 +1084,7 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
-#ifdef FIX_BUGS // division by 0
- frictionDir = vOtherSpeedA;
- frictionDir.Normalise();
-#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
-#endif
float massB = B->GetMass(pointposB, frictionDir);
speedSum = (massB*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(massB + A->m_fMass);
if(fOtherSpeedA > speedSum){
@@ -1127,12 +1112,7 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
-#ifdef FIX_BUGS // division by 0
- frictionDir = vOtherSpeedA;
- frictionDir.Normalise();
-#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
-#endif
float massA = A->GetMass(pointposA, frictionDir);
speedSum = (B->m_fMass*fOtherSpeedB + massA*fOtherSpeedA)/(B->m_fMass + massA);
if(fOtherSpeedA > speedSum){
@@ -1160,12 +1140,7 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
-#ifdef FIX_BUGS // division by 0
- frictionDir = vOtherSpeedA;
- frictionDir.Normalise();
-#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
-#endif
float massA = A->GetMass(pointposA, frictionDir);
float massB = B->GetMass(pointposB, frictionDir);
speedSum = (massB*fOtherSpeedB + massA*fOtherSpeedA)/(massB + massA);
@@ -1203,12 +1178,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
fOtherSpeed = vOtherSpeed.Magnitude();
if(fOtherSpeed > 0.0f){
-#ifdef FIX_BUGS // division by 0
- frictionDir = vOtherSpeed;
- frictionDir.Normalise();
-#else
frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
-#endif
// not really impulse but speed
// maybe use ApplyFrictionMoveForce instead?
fImpulse = -fOtherSpeed;
@@ -1226,12 +1196,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
fOtherSpeed = vOtherSpeed.Magnitude();
if(fOtherSpeed > 0.0f){
-#ifdef FIX_BUGS // division by 0
- frictionDir = vOtherSpeed;
- frictionDir.Normalise();
-#else
frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
-#endif
fImpulse = -fOtherSpeed * m_fMass;
impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5;
if(fImpulse < -impulseLimit) fImpulse = -impulseLimit;
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index 803fcf0f..01fb038f 100644
--- a/src/objects/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
@@ -46,7 +46,7 @@ CCutsceneObject::SetModelIndex(uint32 id)
CEntity::SetModelIndex(id);
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
RpAnimBlendClumpInit((RpClump*)m_rwObject);
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed;
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed;
(*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f5123b39..f597edea 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -113,15 +113,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_attackTimer = 0;
m_timerUnused = 0;
m_lookTimer = 0;
- m_chatTimer = 0;
+ m_standardTimer = 0;
m_shootTimer = 0;
- m_carJackTimer = 0;
+ m_hitRecoverTimer = 0;
m_duckAndCoverTimer = 0;
m_moved = CVector2D(0.0f, 0.0f);
m_fRotationCur = 0.0f;
m_headingRate = 15.0f;
m_fRotationDest = 0.0f;
- m_vehDoor = CAR_DOOR_LF;
+ m_vehEnterType = CAR_DOOR_LF;
m_walkAroundType = 0;
m_pCurrentPhysSurface = nil;
m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
@@ -381,7 +381,7 @@ CPed::~CPed(void)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (InVehicle()){
- uint8 door_flag = GetCarDoorFlag(m_vehDoor);
+ uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
@@ -434,7 +434,8 @@ CPed::SetModelIndex(uint32 mi)
if (!CanUseTorsoWhenLooking())
m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta;
+ // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
if(modelInfo->GetHitColModel() == nil)
modelInfo->CreateHitColModelSkinned(GetClump());
@@ -1298,8 +1299,7 @@ CPed::ScanForInterestingStuff(void)
if (LookForInterestingNodes())
return;
- if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
- // Find a car to steal or a ped to mug if we haven't already decided to steal a car
+ if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
if (CGeneral::GetRandomNumber() % 100 < 10) {
int mostExpensiveVehAround = -1;
int bestMonetaryValue = 0;
@@ -1322,10 +1322,10 @@ CPed::ScanForInterestingStuff(void)
}
if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
- m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
return;
}
- m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
CPed *charToMug = nil;
for (int i = 0; i < m_numNearPeds; ++i) {
@@ -1347,13 +1347,13 @@ CPed::ScanForInterestingStuff(void)
if (charToMug)
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
- m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
}
}
if (m_nPedState == PED_WANDER_PATH) {
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
- if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
for (int i = 0; i < m_numNearPeds; i ++) {
if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
@@ -1369,7 +1369,7 @@ CPed::ScanForInterestingStuff(void)
}
}
} else {
- m_chatTimer = CTimer::GetTimeInMilliseconds() + 200;
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
}
}
}
@@ -3656,7 +3656,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
- if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
+ if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
@@ -3674,7 +3674,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
+ if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
@@ -3692,7 +3692,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
}
- } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 3;
@@ -3700,7 +3700,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
m_walkAroundType = 4;
}
- } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 2;
@@ -3723,10 +3723,10 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
if (goingToEnterCar) {
if (goingToEnterCarAndItsVan) {
- if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)
+ if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)
return;
}
- if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
+ if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
localPosToHead.z = 0.0f;
@@ -3755,9 +3755,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if (angleDiffBtwObjCenterAndForward <= 0.0f) {
- if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) {
+ if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) {
if (goingToEnterCar) {
- if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
+ if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
return;
}
if (m_walkAroundType == 4 || m_walkAroundType == 3
@@ -3779,14 +3779,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
}
- } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) {
+ } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) {
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
localPosToHead.x = adjustedColMin.x;
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
} else {
if (goingToEnterCar) {
- if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
+ if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
return;
}
if (m_walkAroundType == 1 || m_walkAroundType == 2
@@ -3804,8 +3804,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) {
- if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
+ if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) {
+ if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
@@ -4099,9 +4099,9 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (veh && veh->IsBike())
// BUG?
- veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehDoor);
+ veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType);
else
- veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
+ veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
if (veh->pDriver == ped) {
veh->RemoveDriver();
@@ -4123,7 +4123,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) {
float angleAfterExit;
- if (ped->m_vehDoor == CAR_DOOR_LF) {
+ if (ped->m_vehEnterType == CAR_DOOR_LF) {
angleAfterExit = HALFPI + veh->GetForward().Heading();
} else {
angleAfterExit = veh->GetForward().Heading() - HALFPI;
@@ -4174,7 +4174,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
uint8 exitFlags = 0;
quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_CAR_QJACKED);
if (dragAssoc && dragAssoc->animId == ANIM_BIKE_HIT && ped->m_pMyVehicle) {
- if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) {
+ if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) {
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_FALL_OFF, 100.0f);
ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF);
} else {
@@ -4196,9 +4196,9 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
vehicle = ped->m_pMyVehicle;
if (vehicle && vehicle->IsBike())
- exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor);
+ exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType);
else
- exitFlags = GetCarDoorFlag(ped->m_vehDoor);
+ exitFlags = GetCarDoorFlag(ped->m_vehEnterType);
if (vehicle)
vehicle->m_nGettingOutFlags &= ~exitFlags;
@@ -4419,7 +4419,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
} else if (veh->bIsBus) {
veh->AddPassenger(ped);
} else {
- switch (ped->m_vehDoor) {
+ switch (ped->m_vehEnterType) {
case CAR_DOOR_RF:
veh->AddPassenger(ped, 0);
break;
@@ -4449,9 +4449,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
int8 doorFlag;
if (veh->IsBike()) {
- doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor);
+ doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType);
} else {
- doorFlag = GetEnterCarDoorFlag(ped->m_vehDoor, veh->m_nNumMaxPassengers);
+ doorFlag = GetEnterCarDoorFlag(ped->m_vehEnterType, veh->m_nNumMaxPassengers);
}
veh->m_nGettingInFlags &= ~doorFlag;
@@ -5133,13 +5133,13 @@ void
CPed::Idle(void)
{
CVehicle *veh = m_pMyVehicle;
- if (veh && veh->m_nGettingOutFlags && m_vehDoor) {
+ if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
- if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) {
+ if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
- CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor);
+ CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
CVector doorDist = GetPosition() - doorPos;
if (doorDist.MagnitudeSqr() < sq(0.5f)) {
@@ -5886,7 +5886,7 @@ CPed::ClearFlee(void)
{
RestorePreviousState();
bUsePedNodeSeek = false;
- m_chatTimer = 0;
+ m_standardTimer = 0;
m_fleeTimer = 0;
}
@@ -5932,7 +5932,7 @@ CPed::Flee(void)
if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()
&& m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) {
- if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
+ if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
if (m_nPathDir < curDirectionShouldBe)
@@ -5975,7 +5975,7 @@ CPed::Flee(void)
if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) {
m_nPathDir = nextDirection;
- m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
} else {
bUsePedNodeSeek = false;
SetMoveState(PEDMOVE_RUN);
@@ -7215,7 +7215,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
SetMoveState(PEDMOVE_STILL);
m_lookTimer = 0;
SetLookFlag(chatWith, true);
- m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
}
@@ -7236,7 +7236,7 @@ CPed::Chat(void)
if (partner->m_nPedState != PED_CHAT) {
ClearChat();
- m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
if (partner->m_pedInObjective) {
if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
@@ -7269,9 +7269,9 @@ CPed::Chat(void)
Say(SOUND_PED_CHAT);
}
}
- if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
+ if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
ClearChat();
- m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
}
@@ -7480,7 +7480,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
m_pMyVehicle = car;
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehDoor = doorNode;
+ m_vehEnterType = doorNode;
m_distanceToCountSeekDone = 0.5f;
SetPedState(PED_SEEK_CAR);
@@ -7498,9 +7498,9 @@ CPed::SeekCar(void)
}
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (!vehToSeek->IsBike() && m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (!vehToSeek->IsBike() && m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (IsRoomToBeCarJacked()) {
- dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor);
+ dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
} else if (m_nPedType == PEDTYPE_COP) {
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
} else {
@@ -7509,7 +7509,7 @@ CPed::SeekCar(void)
} else
GetNearestDoor(vehToSeek, dest);
} else {
- if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) {
+ if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
SetMoveState(PEDMOVE_STILL);
return;
}
@@ -7553,7 +7553,7 @@ CPed::SeekCar(void)
if (IsPlayer()) {
ClearObjective();
} else if (CharCreatedBy == RANDOM_CHAR) {
- m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
SetMoveState(PEDMOVE_STILL);
TheCamera.ClearPlayerWeaponMode();
@@ -7581,7 +7581,7 @@ CPed::SeekCar(void)
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr)
bCanPedEnterSeekedCar = true;
- if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor))
+ if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
bVehEnterDoorIsBlocked = true;
else
bVehEnterDoorIsBlocked = false;
@@ -7592,7 +7592,7 @@ CPed::SeekCar(void)
if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
#ifdef GTA_TRAIN
if (vehToSeek->IsTrain()) {
- SetEnterTrain(vehToSeek, m_vehDoor);
+ SetEnterTrain(vehToSeek, m_vehEnterType);
} else
#endif
{
@@ -7613,42 +7613,42 @@ CPed::SeekCar(void)
case STATUS_PLAYER_DISABLED:
if (vehToSeek->IsBike()) {
if ((!m_leader || m_leader != vehToSeek->pDriver) &&
- ((m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_WINDSCREEN) && vehToSeek->pDriver ||
- (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) {
+ ((m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_WINDSCREEN) && vehToSeek->pDriver ||
+ (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) {
SetCarJack(vehToSeek);
} else {
- SetEnterCar(vehToSeek, m_vehDoor);
+ SetEnterCar(vehToSeek, m_vehEnterType);
}
} else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
- (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
+ (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
SetCarJack(vehToSeek);
- if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF)
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
vehToSeek->pDriver->bFleeAfterExitingCar = true;
} else {
- SetEnterCar(vehToSeek, m_vehDoor);
+ SetEnterCar(vehToSeek, m_vehEnterType);
}
break;
case STATUS_ABANDONED:
if (vehToSeek->IsBike()) {
- if ((m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) {
+ if ((m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
- SetEnterCar(vehToSeek, m_vehDoor);
+ SetEnterCar(vehToSeek, m_vehEnterType);
} else {
SetCarJack(vehToSeek);
}
} else {
- SetEnterCar(vehToSeek, m_vehDoor);
+ SetEnterCar(vehToSeek, m_vehEnterType);
}
- } else if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
+ } else if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
- SetEnterCar(vehToSeek, m_vehDoor);
+ SetEnterCar(vehToSeek, m_vehEnterType);
} else {
SetCarJack(vehToSeek);
}
} else {
- SetEnterCar(vehToSeek, m_vehDoor);
+ SetEnterCar(vehToSeek, m_vehEnterType);
}
break;
case STATUS_WRECKED:
@@ -7966,7 +7966,7 @@ CPed::LookForInterestingNodes(void)
C2dEffect *effect;
CMatrix *objMat;
- if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) {
+ if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) {
return false;
}
bool found = false;
@@ -8076,7 +8076,7 @@ CPed::LookForInterestingNodes(void)
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f);
randVal = CGeneral::GetRandomNumber() % 256;
if (randVal <= m_randomSeed % 256) {
- m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
SetLookFlag(angleToFace, true);
SetLookTimer(1000);
return false;
@@ -8299,7 +8299,7 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_TURN180:
@@ -8328,7 +8328,7 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_LOOK_ABOUT:
@@ -8980,14 +8980,14 @@ CPed::SetSolicit(uint32 time)
if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
&& CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
- if (m_vehDoor == CAR_DOOR_LF) {
+ if (m_vehEnterType == CAR_DOOR_LF) {
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
} else {
m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
}
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
- m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
@@ -9001,8 +9001,8 @@ CPed::SetSolicit(uint32 time)
void
CPed::Solicit(void)
{
- if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
- CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
+ if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
+ CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f);
Say(SOUND_PED_SOLICIT);
if (FindPlayerVehicle() == m_carInObjective) {
FindPlayerPed()->Say(SOUND_PED_SOLICIT);
@@ -9062,7 +9062,7 @@ CPed::BuyIceCream(void)
{
if (m_carInObjective) {
CPed *driver = m_carInObjective->pDriver;
- if (driver && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
+ if (driver && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
SetChat(driver, 8000);
driver->SetChat(this, 8000);
return;
@@ -9138,7 +9138,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI;
// Only order of conditions are different among enterTypes.
- if (m_vehDoor == CAR_DOOR_RR) {
+ if (m_vehEnterType == CAR_DOOR_RR) {
if (canHeadToRr) {
foundPos = rightRearPos;
foundIt = true;
@@ -9152,7 +9152,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftFrontPos;
foundIt = true;
}
- } else if(m_vehDoor == CAR_DOOR_RF) {
+ } else if(m_vehEnterType == CAR_DOOR_RF) {
if (canHeadToRf) {
foundPos = rightFrontPos;
foundIt = true;
@@ -9166,7 +9166,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftRearPos;
foundIt = true;
}
- } else if (m_vehDoor == CAR_DOOR_LF) {
+ } else if (m_vehEnterType == CAR_DOOR_LF) {
if (canHeadToLf) {
foundPos = leftFrontPos;
foundIt = true;
@@ -9180,7 +9180,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = rightRearPos;
foundIt = true;
}
- } else if (m_vehDoor == CAR_DOOR_LR) {
+ } else if (m_vehEnterType == CAR_DOOR_LR) {
if (canHeadToLr) {
foundPos = leftRearPos;
foundIt = true;
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 242a86f2..4056898e 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -596,7 +596,7 @@ public:
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
- uint16 m_vehDoor;
+ uint16 m_vehEnterType;
int16 m_walkAroundType;
CPhysical *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@@ -650,10 +650,10 @@ public:
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
- uint32 m_chatTimer;
+ uint32 m_standardTimer;
uint32 m_attackTimer;
uint32 m_shootTimer; // shooting is a part of attack
- uint32 m_carJackTimer;
+ uint32 m_hitRecoverTimer;
uint32 m_objectiveTimer;
uint32 m_duckTimer;
uint32 m_duckAndCoverTimer;
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index a28ded8c..244c7b84 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -1223,7 +1223,7 @@ CPed::ProcessObjective(void)
bool foundSeat = false;
if (m_carInObjective->IsBike()) {
if (!m_carInObjective->pPassengers[0] && !(m_carInObjective->m_nGettingInFlags & (CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR))) {
- m_vehDoor = CAR_DOOR_RR;
+ m_vehEnterType = CAR_DOOR_RR;
foundSeat = true;
}
} else {
@@ -1232,27 +1232,27 @@ CPed::ProcessObjective(void)
if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
foundSeat = false;
} else {
- m_vehDoor = CAR_DOOR_RR;
+ m_vehEnterType = CAR_DOOR_RR;
foundSeat = true;
}
} else {
- m_vehDoor = CAR_DOOR_LR;
+ m_vehEnterType = CAR_DOOR_LR;
foundSeat = true;
}
} else {
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
foundSeat = true;
}
}
for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) {
if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
foundSeat = true;
}
}
if (foundSeat) {
- SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor));
- SetEnterCar(m_carInObjective, m_vehDoor);
+ SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType));
+ SetEnterCar(m_carInObjective, m_vehEnterType);
}
}
m_objectiveTimer = 0;
@@ -1565,7 +1565,7 @@ CPed::ProcessObjective(void)
if (bInVehicle) {
bScriptObjectiveCompleted = true;
RestorePreviousObjective();
- } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
+ } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
CVehicle *carToSteal = nil;
float closestCarDist = nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST;
CVector pos = GetPosition();
@@ -1590,7 +1590,7 @@ CPed::ProcessObjective(void)
}
if (carToSteal) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal);
- m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else {
RestorePreviousObjective();
RestorePreviousState();
@@ -2382,7 +2382,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
}
- if (!ped->m_vehDoor) {
+ if (!ped->m_vehEnterType) {
ped->QuitEnteringCar();
return;
}
@@ -2396,7 +2396,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
bool itsLow = !!veh->bLowVehicle;
eDoors enterDoor;
- switch (ped->m_vehDoor) {
+ switch (ped->m_vehEnterType) {
case CAR_DOOR_RF:
itsVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -2418,7 +2418,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->IsBike()) {
CPed *pedToDragOut = nil;
if (veh->GetStatus() == STATUS_ABANDONED) {
- if (ped->m_vehDoor == CAR_WINDSCREEN) {
+ if (ped->m_vehEnterType == CAR_WINDSCREEN) {
ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
((CBike*)veh)->bIsBeingPickedUp = true;
@@ -2444,7 +2444,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
((CBike*)veh)->bIsBeingPickedUp = true;
}
- } else if (ped->m_vehDoor == CAR_WINDSCREEN) {
+ } else if (ped->m_vehEnterType == CAR_WINDSCREEN) {
if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
ped->QuitEnteringCar();
} else {
@@ -2458,7 +2458,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->pDriver) {
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
ped->QuitEnteringCar();
- ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
return;
}
if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
@@ -2479,7 +2479,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->pPassengers[0]) {
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
ped->QuitEnteringCar();
- ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
return;
}
if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) {
@@ -2502,7 +2502,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
if (pedToDragOut->IsGangMember())
pedToDragOut->RegisterThreatWithGangPeds(ped);
@@ -2580,7 +2580,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (player != veh->pDriver) {
- veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true);
+ veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
if (veh->pDriver->IsGangMember())
veh->pDriver->RegisterThreatWithGangPeds(ped);
}
@@ -2630,7 +2630,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
eDoors door;
CPed *pedInSeat = nil;
- switch (ped->m_vehDoor) {
+ switch (ped->m_vehEnterType) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
pedInSeat = veh->pPassengers[0];
@@ -2688,21 +2688,21 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f ||
veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) {
ped->QuitEnteringCar();
- if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR)
+ if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
ped->SetFall(1000, ANIM_KO_SPIN_R, false);
else
ped->SetFall(1000, ANIM_KO_SPIN_L, false);
return;
}
- veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
- if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF)
+ if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
isVan = false;
if (ped->m_nPedState != PED_CARJACK || isBus) {
- if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) {
+ if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) {
if (veh->IsBike()) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
} else if (isVan) {
@@ -2727,14 +2727,14 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
}
- if (ped->m_vehDoor == CAR_DOOR_RF && pedInSeat && veh->IsCar())
+ if (ped->m_vehEnterType == CAR_DOOR_RF && pedInSeat && veh->IsCar())
pedInSeat->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
}
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} else {
CPed *pedToDragOut = nil;
- switch (ped->m_vehDoor) {
+ switch (ped->m_vehEnterType) {
case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break;
case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break;
case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break;
@@ -2748,7 +2748,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
}
- if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
+ if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
if (pedToDragOut->m_nPedState != PED_DRIVING) {
@@ -2818,7 +2818,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (player != pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
if (pedToDragOut->IsGangMember())
pedToDragOut->RegisterThreatWithGangPeds(ped);
}
@@ -2889,7 +2889,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
- if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) {
+ if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) {
if (veh->IsBike())
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
else if (isLow)
@@ -2946,7 +2946,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
return;
}
- if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF
+ if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
&& veh->IsCar() && !veh->pDriver) {
@@ -2965,7 +2965,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isBus = !!veh->bIsBus;
bool isLow = !!veh->bLowVehicle;
eDoors enterDoor;
- switch (ped->m_vehDoor) {
+ switch (ped->m_vehEnterType) {
case CAR_DOOR_RF:
isVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -3011,7 +3011,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
return;
}
- if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) {
+ if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
if (!driver->IsPlayer()) {
driver->bUsePedNodeSeek = true;
driver->m_pLastPathNode = nil;
@@ -3094,10 +3094,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isLow = !!veh->bLowVehicle;
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
eDoors door;
- switch (ped->m_vehDoor) {
+ switch (ped->m_vehEnterType) {
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
@@ -3110,7 +3110,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) {
PedSetInCarCB(nil, ped);
- } else if (ped->m_vehDoor == CAR_DOOR_RF
+ } else if (ped->m_vehEnterType == CAR_DOOR_RF
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
(veh->pDriver != nil &&
(veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
@@ -3263,7 +3263,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
/*
// Duplicate and only in PC for some reason
@@ -3273,7 +3273,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
*/
eDoors door;
- switch (ped->m_vehDoor) {
+ switch (ped->m_vehEnterType) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
break;
@@ -3442,7 +3442,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (veh->GetUp().z <= -0.8f)
vehIsUpsideDown = true;
- if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
+ if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
if (vehIsUpsideDown) {
m_fRotationDest = -PI + veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3450,7 +3450,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
m_fRotationDest = veh->GetForward().Heading();
}
- } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
+ } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
if (vehIsUpsideDown) {
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3465,7 +3465,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
m_fRotationDest = 0.5f * PI + veh->GetForward().Heading();
- } else if (m_vehDoor == CAR_WINDSCREEN) {
+ } else if (m_vehEnterType == CAR_WINDSCREEN) {
m_fRotationDest = veh->GetForward().Heading() + PI;
} else {
m_fRotationDest = veh->GetForward().Heading();
@@ -3573,7 +3573,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (phase == LINE_UP_TO_CAR_2) {
neededPos = GetPosition();
} else {
- neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult);
+ neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
}
autoZPos = neededPos;
@@ -3690,13 +3690,13 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
SetHeading(m_fRotationCur);
} else {
CMatrix vehDoorMat(veh->GetMatrix());
- vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f));
+ vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
- if (m_vehDoor == CAR_WINDSCREEN || veh->bIsBus) {
+ if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) {
CMatrix correctionMat;
- if (veh->bIsBus && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR))
+ if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR))
correctionMat.SetRotateZ(-HALFPI);
- else if (veh->bIsBus && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR))
+ else if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR))
correctionMat.SetRotateZ(HALFPI);
else
correctionMat.SetRotateZ(PI);
@@ -3720,7 +3720,7 @@ CPed::SetCarJack(CVehicle* car)
return;
if (car->IsBike()) {
- switch (m_vehDoor) {
+ switch (m_vehEnterType) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3747,7 +3747,7 @@ CPed::SetCarJack(CVehicle* car)
break;
}
} else {
- switch (m_vehDoor) {
+ switch (m_vehEnterType) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3788,7 +3788,7 @@ CPed::SetCarJack(CVehicle* car)
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags))
- SetCarJack_AllClear(car, m_vehDoor, doorFlag);
+ SetCarJack_AllClear(car, m_vehEnterType, doorFlag);
}
// --MIAMI: Done
@@ -3812,7 +3812,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
Say(SOUND_PED_CAR_JACKING, 1000);
CVector carEnterPos;
- carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor);
+ carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
car->m_nGettingInFlags |= doorFlag;
m_vecOffsetSeek = carEnterPos - GetPosition();
@@ -3825,7 +3825,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
bUsesCollision = false;
- if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
+ if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
@@ -3851,14 +3851,14 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
if (veh->IsBike()) {
((CBike*)veh)->bIsBeingPickedUp = true;
if (veh->pPassengers[0] != this && (vehEnterType != CAR_WINDSCREEN || veh->pPassengers[0]))
- m_vehDoor = CAR_DOOR_LF;
+ m_vehEnterType = CAR_DOOR_LF;
else
- m_vehDoor = CAR_DOOR_LR;
+ m_vehEnterType = CAR_DOOR_LR;
} else {
- m_vehDoor = vehEnterType;
+ m_vehEnterType = vehEnterType;
}
- if (m_vehDoor == CAR_DOOR_LF) {
+ if (m_vehEnterType == CAR_DOOR_LF) {
if (veh->pDriver && veh->pDriver->IsPlayer())
veh->SetStatus(STATUS_PLAYER_DISABLED);
else
@@ -3878,9 +3878,9 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
SetRadioStation();
if(veh->IsBike())
- veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehDoor);
+ veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehEnterType);
else
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
}
// --MIAMI: Done
@@ -3899,15 +3899,15 @@ CPed::BeingDraggedFromCar(void)
assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType;
} else {
- if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
- if (bWillBeQuickJacked && m_vehDoor == CAR_DOOR_LF) {
+ if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ if (bWillBeQuickJacked && m_vehEnterType == CAR_DOOR_LF) {
enterAnim = ANIM_CAR_QJACKED;
} else if (m_pMyVehicle->bLowVehicle) {
enterAnim = ANIM_CAR_LJACKED_LHS;
} else {
enterAnim = ANIM_CAR_JACKED_LHS;
}
- } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
+ } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
if (m_pMyVehicle->bLowVehicle)
enterAnim = ANIM_CAR_LJACKED_RHS;
else
@@ -3944,7 +3944,7 @@ CPed::BeingDraggedFromCar(void)
static float mult = 5.f;
if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
if (m_pMyVehicle) {
- m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult);
+ m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult);
}
}
}
@@ -3960,7 +3960,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
uint8 doorFlag;
eDoors door;
if (car->IsBike()) {
- switch (m_vehDoor) {
+ switch (m_vehEnterType) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
door = DOOR_FRONT_RIGHT;
@@ -3986,7 +3986,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
break;
}
} else {
- switch (m_vehDoor) {
+ switch (m_vehEnterType) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -4022,7 +4022,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
|| doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
SetMoveState(PEDMOVE_STILL);
else
- SetEnterCar_AllClear(car, m_vehDoor, doorFlag);
+ SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
}
}
@@ -4038,9 +4038,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- m_vehDoor = doorNode;
+ m_vehEnterType = doorNode;
SetPedState(PED_ENTER_CAR);
- if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) {
+ if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) {
car->bIsBeingCarJacked = true;
}
@@ -4048,7 +4048,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
bUsesCollision = false;
- CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor);
+ CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
// Because buses have stairs
if (!m_pMyVehicle->bIsBus)
@@ -4071,7 +4071,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
car->AutoPilot.m_nCruiseSpeed = 0;
} else {
- if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
+ if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
@@ -4087,11 +4087,11 @@ CPed::EnterCar(void)
CVehicle *veh = m_pMyVehicle;
// Not used.
- // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor);
+ // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
if (veh->CanPedOpenLocks(this)) {
- if (m_vehDoor && m_pVehicleAnim) {
- veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
+ if (m_vehEnterType && m_pVehicleAnim) {
+ veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
}
}
bIsInTheAir = false;
@@ -4147,10 +4147,10 @@ CPed::QuitEnteringCar(void)
RestorePreviousObjective();
if (veh->IsBike()) {
- veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehDoor);
+ veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehEnterType);
((CBike*)veh)->bIsBeingPickedUp = false;
} else
- veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehDoor, veh->m_nNumMaxPassengers);
+ veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehEnterType, veh->m_nNumMaxPassengers);
}
bUsesCollision = true;
@@ -4184,7 +4184,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
newPos = boat->GetMatrix() * newPos;
newPos.z += 1.0f;
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -4193,7 +4193,7 @@ CPed::SetExitBoat(CVehicle *boat)
} else {
if (boat->m_modelIndex == MI_SKIMMER) {
if (!boat->bIsInWater) {
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
SetMoveState(PEDMOVE_STILL);
@@ -4214,7 +4214,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos.z += 2.0f;
}
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -4455,14 +4455,14 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
// needed for PositionPedOutOfCollision()
optedDoorNode = firstOptedDoor;
- m_vehDoor = firstOptedDoor;
+ m_vehEnterType = firstOptedDoor;
PositionPedOutOfCollision();
teleportNeeded = true;
}
}
if (!teleportNeeded && veh->IsOnItsSide()) {
- m_vehDoor = optedDoorNode;
+ m_vehEnterType = optedDoorNode;
PositionPedOutOfCollision();
teleportNeeded = true;
}
@@ -4480,7 +4480,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
bUsesCollision = false;
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehDoor = optedDoorNode;
+ m_vehEnterType = optedDoorNode;
SetPedState(PED_EXIT_CAR);
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
@@ -4493,16 +4493,16 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
PedSetOutCarCB(nil, this);
} else {
if (veh->GetUp().z <= -0.8f && !veh->IsBike()) {
- if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
+ if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
- } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
+ } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
}
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
} else if (veh->IsBike()) {
CBike* bike = (CBike*)veh;
- switch (m_vehDoor) {
+ switch (m_vehEnterType) {
case CAR_BUMP_REAR:
case CAR_BOOT:
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_BACK);
@@ -4521,7 +4521,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
int8 exitFlags = 0;
// Bike door flags incl. passenger jump off
- switch (m_vehDoor) {
+ switch (m_vehEnterType) {
case CAR_BUMP_REAR:
case CAR_DOOR_RR:
case CAR_DOOR_LR:
@@ -4535,7 +4535,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
// Passenger get off
- if (m_vehDoor == CAR_BUMP_REAR || m_vehDoor == CAR_BOOT) {
+ if (m_vehEnterType == CAR_BUMP_REAR || m_vehEnterType == CAR_BOOT) {
m_pVehicleAnim->SetFinishCallback(RestoreHeadingRateCB, this);
m_headingRate = 0.0f;
@@ -4545,7 +4545,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
} else {
- switch (m_vehDoor) {
+ switch (m_vehEnterType) {
case CAR_DOOR_RF:
if (canJumpOut) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS);
@@ -4596,7 +4596,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
}
if (!bBusJacked && !canJumpOut) {
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
}
m_pVehicleAnim->SetFinishCallback(canJumpOut ? RestoreHeadingRateCB : PedAnimStepOutCarCB, this);
}
@@ -4622,7 +4622,7 @@ CPed::ExitCar(void)
if (!m_pVehicleAnim) {
if (InVehicle()) {
if (m_pMyVehicle->IsBike()) {
- if (m_vehDoor == CAR_BOOT || m_vehDoor == CAR_BUMP_REAR) {
+ if (m_vehEnterType == CAR_BOOT || m_vehEnterType == CAR_BUMP_REAR) {
((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
}
} else if (m_pMyVehicle->IsCar()) {
@@ -4656,7 +4656,7 @@ CPed::ExitCar(void)
LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
}
} else {
- m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime);
+ m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
if (m_pSeekTarget) {
// Car is upside down
@@ -4718,17 +4718,17 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
angleDiff += TWOPI;
if (Abs(angleDiff) < DEGTORAD(30.f)
- && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehDoor ||
+ && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehEnterType ||
!IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN
&& m_pedStats->m_temper > 65
- && !m_vehDoor || m_vehDoor == CAR_WINDSCREEN)) {
- m_vehDoor = CAR_WINDSCREEN;
+ && !m_vehEnterType || m_vehEnterType == CAR_WINDSCREEN)) {
+ m_vehEnterType = CAR_WINDSCREEN;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN);
return;
}
}
}
- } else if (m_vehDoor == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) {
+ } else if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) {
enterOffset = &vecPedQuickDraggedOutCarAnimOffset;
}
@@ -4739,10 +4739,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) {
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehDoor = CAR_DOOR_LF;
+ m_vehEnterType = CAR_DOOR_LF;
posToOpen = lfPos;
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else {
@@ -4756,14 +4756,14 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)
|| (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehDoor = CAR_DOOR_LF;
+ m_vehEnterType = CAR_DOOR_LF;
posToOpen = lfPos;
} else {
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehDoor = CAR_DOOR_LF;
+ m_vehEnterType = CAR_DOOR_LF;
posToOpen = lfPos;
}
}
@@ -4780,7 +4780,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
switch (veh->GetModelIndex()) {
case MI_BUS:
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
return true;
case MI_RHINO:
@@ -4839,15 +4839,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
CVector2D nextToCompare = rfPosDist;
posToOpen = rfPos;
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehDoor = CAR_DOOR_LR;
+ m_vehEnterType = CAR_DOOR_LR;
posToOpen = lrPos;
nextToCompare = lrPosDist;
}
if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehDoor = CAR_DOOR_RR;
+ m_vehEnterType = CAR_DOOR_RR;
posToOpen = rrPos;
}
return canEnter;
@@ -4870,7 +4870,7 @@ void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
CPed* pPed = (CPed*)arg;
CMatrix mat(pPed->GetMatrix());
CVehicle* pVehicle = pPed->m_pMyVehicle;
- const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehDoor == CAR_DOOR_RR || pPed->m_vehDoor == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset;
+ const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehEnterType == CAR_DOOR_RR || pPed->m_vehEnterType == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset;
CVector position = Multiply3x3(mat, offset) + pPed->GetPosition();
CPedPlacement::FindZCoorForPed(&position);
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
@@ -5054,7 +5054,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->bUsesCollision = true;
ped->RestartNonPartialAnims();
draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset;
- if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
+ if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
draggedOutOffset.x = -draggedOutOffset.x;
finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition();
@@ -5067,7 +5067,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->m_fRotationCur = ped->m_fRotationDest;
ped->CalculateNewOrientation();
- if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset))
+ if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset))
ped->PositionPedOutOfCollision();
}
@@ -5158,7 +5158,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
} else {
draggedOutOffset = vecPedDraggedOutCarAnimOffset;
}
- if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
+ if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
draggedOutOffset.x = -draggedOutOffset.x;
CVector posAfterBeingDragged = Multiply3x3(pedMat, draggedOutOffset);
@@ -5167,7 +5167,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
ped->SetPosition(posAfterBeingDragged);
- if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) {
+ if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) {
ped->PositionPedOutOfCollision();
}
@@ -5235,7 +5235,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex);
CMatrix trainMat = CMatrix(train->GetMatrix());
- doorPos = trainModel->m_positions[m_vehDoor];
+ doorPos = trainModel->m_positions[m_vehEnterType];
doorPos.x -= 1.5f;
doorPos = Multiply3x3(trainMat, doorPos);
doorPos += train->GetPosition();
@@ -5286,17 +5286,17 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
if (distMidEntry < distLeftEntry) {
if (distMidEntry < distRightEntry) {
enterPos = midEntryPos;
- m_vehDoor = TRAIN_POS_MID_ENTRY;
+ m_vehEnterType = TRAIN_POS_MID_ENTRY;
} else {
enterPos = rightEntryPos;
- m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
+ m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
}
} else if (distRightEntry < distLeftEntry) {
enterPos = rightEntryPos;
- m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
+ m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
} else {
enterPos = leftEntryPos;
- m_vehDoor = TRAIN_POS_LEFT_ENTRY;
+ m_vehEnterType = TRAIN_POS_LEFT_ENTRY;
}
return 1;
@@ -6075,7 +6075,7 @@ CPed::SeekBoatPosition(void)
m_vecSeekPos = boatMat * enterOffset;
if (Seek()) {
// We arrived to the boat
- m_vehDoor = 0;
+ m_vehEnterType = 0;
SetEnterCar(m_carInObjective, 0);
}
} else
@@ -6212,9 +6212,9 @@ CPed::PositionPedOutOfCollision(void)
foundAPos = true;
}
- } else if (m_vehDoor != 0) {
+ } else if (m_vehEnterType != 0) {
// Try the normal way
- CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehDoor);
+ CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehEnterType);
newPos = pos;
GetMatrix().SetTranslate(newPos);
if (!CheckCollision()) {
@@ -6224,7 +6224,7 @@ CPed::PositionPedOutOfCollision(void)
}
float vehRelativeExitX = vehCol->boundingBox.min.x - 0.355f;
- if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
+ if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
vehRelativeExitX = 0.355f + vehCol->boundingBox.max.x;
if (!foundAPos) {
@@ -6545,19 +6545,19 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
GoToNearestDoor(vehOfTarget);
} else {
- m_vehDoor = 0;
+ m_vehEnterType = 0;
if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehDoor = CAR_DOOR_LF;
+ m_vehEnterType = CAR_DOOR_LF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehDoor = CAR_DOOR_LR;
+ m_vehEnterType = CAR_DOOR_LR;
} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehDoor = CAR_DOOR_RR;
+ m_vehEnterType = CAR_DOOR_RR;
}
// Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
- SetSeekCar(vehOfTarget, m_vehDoor);
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
+ SetSeekCar(vehOfTarget, m_vehEnterType);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -6835,19 +6835,19 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
GoToNearestDoor(vehOfTarget);
} else {
- m_vehDoor = 0;
+ m_vehEnterType = 0;
if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehDoor = CAR_DOOR_LF;
+ m_vehEnterType = CAR_DOOR_LF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehDoor = CAR_DOOR_RF;
+ m_vehEnterType = CAR_DOOR_RF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehDoor = CAR_DOOR_LR;
+ m_vehEnterType = CAR_DOOR_LR;
} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehDoor = CAR_DOOR_RR;
+ m_vehEnterType = CAR_DOOR_RR;
}
// Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
- SetSeekCar(vehOfTarget, m_vehDoor);
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
+ SetSeekCar(vehOfTarget, m_vehEnterType);
SetMoveState(PEDMOVE_RUN);
}
}
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index d1f39491..0f83cdd1 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -2418,7 +2418,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
SetStoredState();
bFindNewNodeAfterStateRestore = false;
SetPedState(PED_INVESTIGATE);
- m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
m_eventType = event;
m_eventOrThreat = pos;
m_distanceToCountSeekDone = distanceToCountDone;
@@ -2442,13 +2442,13 @@ CPed::InvestigateEvent(void)
if (m_nWaitState == WAITSTATE_TURN180)
return;
- if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
- if (m_chatTimer) {
+ if (m_standardTimer) {
if (m_eventType < EVENT_UNK)
SetWaitState(WAITSTATE_TURN180, nil);
- m_chatTimer = 0;
+ m_standardTimer = 0;
} else {
ClearInvestigateEvent();
}
@@ -2509,7 +2509,7 @@ CPed::InvestigateEvent(void)
Say(SOUND_PED_CHAT_EVENT);
} else {
- m_chatTimer = 0;
+ m_standardTimer = 0;
}
} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
@@ -2653,7 +2653,7 @@ CPed::ClearInvestigateEvent(void)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
if (m_eventType > EVENT_EXPLOSION)
- m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000;
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000;
bGonnaInvestigateEvent = false;
m_pEventEntity = nil;
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index d15dc7d3..6d569591 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -274,13 +274,13 @@ CFont::Initialise(void)
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
- SetColor(CRGBA(255, 255, 255, 0));
+ SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
SetWrapx(SCREEN_WIDTH);
SetCentreSize(SCREEN_WIDTH);
SetBackgroundOff();
- SetBackgroundColor(CRGBA(128, 128, 128, 128));
+ SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
@@ -614,10 +614,10 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
x = xstart;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
- y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
+ y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
#endif
- y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
+ y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
start = s;
}else
break;
@@ -653,7 +653,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
else
x = 0.0f;
- y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
+ y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
@@ -676,7 +676,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
x = xstart;
else
x = 0.0f;
- y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
+ y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
@@ -753,10 +753,10 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s)
// Why even?
#ifdef MORE_LANGUAGES
if (IsJapanese())
- y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
+ y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
else
#endif
- y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
+ y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
@@ -827,7 +827,7 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
else
x = xstart;
numLines++;
- y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
+ y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
@@ -855,11 +855,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
rect->right = xstart + maxlength/2 + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
- rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
+ rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
- rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
+ rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
@@ -869,11 +869,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
- rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
+ rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
- rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
+ rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
@@ -886,10 +886,10 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
rect->bottom = ystart - 4.0f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
- rect->top = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
+ rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
else
#endif
- rect->top = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
+ rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
}
}
@@ -1315,89 +1315,27 @@ CFont::ParseToken(wchar *s)
case 'n':
NewLine = 1;
break;
- case 'b':
- Details.color.r = 27;
- Details.color.g = 89;
- Details.color.b = 130;
- Details.anonymous_23 = true;
- break;
+ case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
if (!Details.bFlash)
Details.color.a = 255;
break;
- case 'g':
- Details.color.r = 255;
- Details.color.g = 150;
- Details.color.b = 225;
- Details.anonymous_23 = true;
- break;
- case 'h':
- Details.color.r = 225;
- Details.color.g = 225;
- Details.color.b = 225;
- Details.anonymous_23 = true;
- break;
- case 'l':
- Details.color.r = 0;
- Details.color.g = 0;
- Details.color.b = 0;
- Details.anonymous_23 = true;
- break;
- case 'o':
- Details.color.r = 229;
- Details.color.g = 125;
- Details.color.b = 126;
- Details.anonymous_23 = true;
- break;
- case 'p':
- Details.color.r = 168;
- Details.color.g = 110;
- Details.color.b = 252;
- Details.anonymous_23 = true;
- break;
- case 'q':
- Details.color.r = 199;
- Details.color.g = 144;
- Details.color.b = 203;
- Details.anonymous_23 = true;
- break;
- case 'r':
- Details.color.r = 255;
- Details.color.g = 150;
- Details.color.b = 225;
- Details.anonymous_23 = true;
- break;
- case 't':
- Details.color.r = 86;
- Details.color.g = 212;
- Details.color.b = 146;
- Details.anonymous_23 = true;
- break;
- case 'w':
- Details.color.r = 175;
- Details.color.g = 175;
- Details.color.b = 175;
- Details.anonymous_23 = true;
- break;
- case 'x':
+ case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
+ case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break;
+ case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break;
+ case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break;
+ case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
+ case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break;
+ case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break;
#ifdef FIX_BUGS
- Details.color.r = 0;
- Details.color.g = 255;
- Details.color.b = 255;
+ case 'x': SetColor(CRGBA(0, 255, 255, 255)); Details.anonymous_23 = true; break;
#else
- Details.color.r = 132;
- Details.color.g = 146;
- Details.color.b = 197;
+ case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
#endif
- Details.anonymous_23 = true;
- break;
- case 'y':
- Details.color.r = 255;
- Details.color.g = 227;
- Details.color.b = 79;
- Details.anonymous_23 = true;
- break;
+ case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
#ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
@@ -1604,7 +1542,7 @@ CFont::RenderFontBuffer()
if (RenderState.bFontHalfTexture)
c = FindNewCharacter(c);
else if (c > 155)
- c = '\0';
+ c = 0;
if (RenderState.slant != 0.0f)
textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
@@ -1618,7 +1556,7 @@ CFont::RenderFontBuffer()
// PS2 uses different chars for some symbols
if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
#endif
- textPosX += RenderState.scaleX * GetCharacterWidth(c);
+ textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]);
if (c == '\0')
textPosX += RenderState.fExtraSpace;
}
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index 5abc94b9..f96fedc5 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -442,7 +442,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- pBufVertCount = 0;
+ // TODO(MIAMI): pBufVertCount = 0;
}else{
RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 6247c611..6caac31e 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -113,9 +113,9 @@ float fMinWaterAlphaMult = -30.0f;
void
-CWaterLevel::Initialise(Const char *pWaterDat)
+WaterLevelInitialise(Const char *pWaterDat)
{
- ms_nNoOfWaterLevels = 0;
+ CWaterLevel::ms_nNoOfWaterLevels = 0;
#ifdef MASTER
int32 hFile = -1;
@@ -131,11 +131,11 @@ CWaterLevel::Initialise(Const char *pWaterDat)
if (hFile > 0)
{
- CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
- CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
- CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
- CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
- CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+ CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
+ CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
+ CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects));
+ CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList));
+ CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
CFileMgr::CloseFile(hFile);
}
#ifndef MASTER
@@ -157,7 +157,7 @@ CWaterLevel::Initialise(Const char *pWaterDat)
{
float z, l, b, r, t;
sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
- AddWaterLevel(l, b, r, t, z);
+ CWaterLevel::AddWaterLevel(l, b, r, t, z);
}
}
@@ -167,17 +167,17 @@ CWaterLevel::Initialise(Const char *pWaterDat)
{
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
{
- aWaterFineBlockList[x][y] = NO_WATER;
+ CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
}
}
// rasterize water rects read from file
- for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
+ for (int32 i = 0; i < CWaterLevel::ms_nNoOfWaterLevels; i++)
{
- int32 l = WATER_HUGE_X(ms_aWaterRects[i].left + WATER_X_OFFSET);
- int32 r = WATER_HUGE_X(ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f;
- int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
- int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
+ int32 l = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].left + WATER_X_OFFSET);
+ int32 r = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f;
+ int32 t = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].top);
+ int32 b = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].bottom) + 1.0f;
l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
@@ -188,7 +188,7 @@ CWaterLevel::Initialise(Const char *pWaterDat)
{
for (int32 y = t; y <= b; y++)
{
- aWaterFineBlockList[x][y] = i;
+ CWaterLevel::aWaterFineBlockList[x][y] = i;
}
}
}
@@ -209,10 +209,10 @@ CWaterLevel::Initialise(Const char *pWaterDat)
{
for (int32 j = 0; j <= 8; j++)
{
- CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
+ CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), CWaterLevel::ms_aWaterZs[CWaterLevel::aWaterFineBlockList[x][y]]);
if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
- (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos)))
+ (!CWaterLevel::WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || CWaterLevel::TestVisibilityForFineWaterBlocks(worldPos)))
continue;
// at least one point in the tile wasn't blocked, so don't remove water
@@ -222,37 +222,37 @@ CWaterLevel::Initialise(Const char *pWaterDat)
}
if (i < 1000)
- aWaterFineBlockList[x][y] = NO_WATER;
+ CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
}
}
}
- RemoveIsolatedWater();
+ CWaterLevel::RemoveIsolatedWater();
// calculate coarse tiles from fine tiles
for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
{
for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
{
- if (aWaterFineBlockList[x * 2][y * 2] >= 0)
+ if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2] >= 0)
{
- aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2];
+ CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2];
}
- else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
+ else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
{
- aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2];
+ CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2];
}
- else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
+ else if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
{
- aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1];
+ CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1];
}
- else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
+ else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
{
- aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
+ CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
}
else
{
- aWaterBlockList[x][y] = NO_WATER;
+ CWaterLevel::aWaterBlockList[x][y] = NO_WATER;
}
}
}
@@ -261,11 +261,11 @@ CWaterLevel::Initialise(Const char *pWaterDat)
if (hFile > 0)
{
- CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
- CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
- CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
- CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
- CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+ CFileMgr::Write(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
+ CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
+ CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects));
+ CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList));
+ CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
CFileMgr::CloseFile(hFile);
}
@@ -300,7 +300,7 @@ CWaterLevel::Initialise(Const char *pWaterDat)
CTxdStore::PopCurrentTxd();
- CreateWavyAtomic();
+ CWaterLevel::CreateWavyAtomic();
printf("Done Initing waterlevels\n");
}
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index d12fb9f6..d0c64eb4 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -116,7 +116,6 @@ public:
static RpAtomic *ms_pWavyAtomic;
static RpAtomic *ms_pMaskAtomic;
- static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM
static void Shutdown();
static void CreateWavyAtomic();
@@ -182,3 +181,5 @@ public:
static void HandleBeachToysStuff(void);
static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy);
};
+
+extern void WaterLevelInitialise(Const char *datFile); \ No newline at end of file
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp
index 2379692c..e2f6f144 100644
--- a/src/rw/MemoryMgr.cpp
+++ b/src/rw/MemoryMgr.cpp
@@ -93,7 +93,7 @@ MemoryMgrFree(void *ptr)
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
-#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
+#ifdef FIX_BUGS
uintptr ptralign = align-1;
void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign);
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index d80a3904..38a0f613 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -255,8 +255,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
parent = stack[sp--];
else
parent = i;
-
- //assert(parent >= 0 && parent < numBones);
+ assert(parent >= 0 && parent < numBones);
}
}
@@ -264,7 +263,7 @@ RpHAnimAnimation*
HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
{
int i;
-#if defined FIX_BUGS || defined LIBRW
+#ifdef FIX_BUGS
int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node
#else
int numNodes = hier->numNodes;
@@ -278,7 +277,7 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
frame->q.real = 1.0f;
frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f;
frame->t.x = frame->t.y = frame->t.z = 0.0f;
-#if defined FIX_BUGS || defined LIBRW
+#ifdef FIX_BUGS
// times are subtracted and divided giving NaNs
// so they can't both be 0
frame->time = i/hier->numNodes;
@@ -484,7 +483,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
RwRaster *zRaster;
// BUG: game just changes camera raster's sizes, but this is a hack
-#if defined FIX_BUGS || defined LIBRW
+#ifdef FIX_BUGS
/*
* Destroy rasters...
*/
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index efb8b2a9..fd1659dc 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -113,14 +113,14 @@ wchar*
CText::Get(const char *key)
{
uint8 result = false;
-#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
+#ifdef FIX_BUGS
wchar *outstr = keyArray.Search(key, data.chars, &result);
#else
wchar *outstr = keyArray.Search(key, &result);
#endif
if (!result && bHasMissionTextOffsets && bIsMissionTextLoaded)
-#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
+#ifdef FIX_BUGS
outstr = mission_keyArray.Search(key, mission_data.chars, &result);
#else
outstr = mission_keyArray.Search(key, &result);
@@ -347,7 +347,7 @@ CKeyArray::Unload(void)
void
CKeyArray::Update(wchar *chars)
{
-#if !defined(FIX_BUGS) && !defined(FIX_BUGS_64)
+#ifndef FIX_BUGS
int i;
for(i = 0; i < numEntries; i++)
entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
@@ -375,7 +375,7 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
}
wchar*
-#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
+#ifdef FIX_BUGS
CKeyArray::Search(const char *key, wchar *data, uint8 *result)
#else
CKeyArray::Search(const char *key, uint8 *result)
@@ -385,7 +385,7 @@ CKeyArray::Search(const char *key, uint8 *result)
char errstr[25];
int i;
-#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
+#ifdef FIX_BUGS
found = BinarySearch(key, entries, 0, numEntries-1);
if (found) {
*result = true;
diff --git a/src/text/Text.h b/src/text/Text.h
index 05387346..3e11ea46 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -7,7 +7,7 @@ void TextCopy(wchar *dst, const wchar *src);
struct CKeyEntry
{
-#if defined(FIX_BUGS) || defined(FIX_BUGS_64)
+#ifdef FIX_BUGS
uint32 valueOffset;
#else
wchar *value;
@@ -30,7 +30,7 @@ public:
void Unload(void);
void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
-#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
+#ifdef FIX_BUGS
wchar *Search(const char *key, wchar *data, uint8 *result);
#else
wchar *Search(const char *key, uint8* result);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index d54c2291..6f00a2ea 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -5824,7 +5824,7 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
if(ped == nil)
return;
- ped->m_vehDoor = door;
+ ped->m_vehEnterType = door;
ped->SetPedState(PED_IDLE);
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
CPed::PedSetOutCarCB(nil, ped);
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 293cf58e..bb613617 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -2609,7 +2609,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
ped->SetPedState(PED_IDLE);
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- ped->m_vehDoor = CAR_DOOR_LF;
+ ped->m_vehEnterType = CAR_DOOR_LF;
CPed::PedSetOutCarCB(nil, ped);
ped->SetMoveState(PEDMOVE_STILL);
if(GetUp().z < 0.0f)
diff --git a/src/vehicles/Cranes.h b/src/vehicles/Cranes.h
index e842ed3f..162f9af9 100644
--- a/src/vehicles/Cranes.h
+++ b/src/vehicles/Cranes.h
@@ -88,7 +88,7 @@ public:
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
static void Save(uint8* buf, uint32* size);
- static void Load(uint8* buf, uint32 size); // out of class in III PC and later because of SecuROM
+ static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class
static uint32 CarsCollectedMilitaryCrane;
static int32 NumCranes;
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 1c1b2617..644fdde8 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -762,7 +762,7 @@ CHeli::InitHelis(void)
}
CHeli*
-CHeli::GenerateHeli(bool catalina)
+GenerateHeli(bool catalina)
{
CHeli *heli;
CVector heliPos;
@@ -800,7 +800,7 @@ CHeli::GenerateHeli(bool catalina)
id++;
found = true;
for(i = 0; i < 4; i++)
- if(pHelis[i] && pHelis[i]->m_nHeliId == id)
+ if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id)
found = false;
}
heli->m_nHeliId = id;
diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h
index c5ae08e2..1f372e42 100644
--- a/src/vehicles/Heli.h
+++ b/src/vehicles/Heli.h
@@ -83,14 +83,13 @@ public:
bool SendDownSwat(void);
static void InitHelis(void);
- static CHeli *GenerateHeli(bool catalina); // out of class in III PC and later because of SecuROM
static void UpdateHelis(void);
static void SpecialHeliPreRender(void);
static bool TestRocketCollision(CVector *coors);
static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage);
static bool TestSniperCollision(CVector *line0, CVector *line1);
- static void StartCatalinaFlyBy(void); // out of class in III PC and later because of SecuROM
+ static void StartCatalinaFlyBy(void);
static void RemoveCatalinaHeli(void);
static CHeli *FindPointerToCatalinasHeli(void);
static void CatalinaTakeOff(void);
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 55be4a20..fefe1781 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -388,7 +388,7 @@ void
CTrain::AddPassenger(CPed *ped)
{
#ifdef GTA_TRAIN
- int i = ped->m_vehDoor;
+ int i = ped->m_vehEnterType;
if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){
pPassengers[i] = ped;
m_nNumPassengers++;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 145611b1..e1e00667 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1430,13 +1430,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[1];
pPassengers[1] = nil;
- pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
+ pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[1];
pPassengers[1] = nil;
- pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
+ pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
return true;
}
return false;
@@ -1447,13 +1447,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[2];
pPassengers[2] = nil;
- pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
+ pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[2];
pPassengers[2] = nil;
- pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
+ pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
return true;
}
return false;
@@ -1464,13 +1464,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[0];
pPassengers[0] = nil;
- pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
+ pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
return true;
}
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[0];
pPassengers[0] = nil;
- pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
+ pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
return true;
}
return false;