diff options
-rw-r--r-- | src/control/Script4.cpp | 2 | ||||
-rw-r--r-- | src/core/Radar.cpp | 5 | ||||
-rw-r--r-- | src/extras/custompipes.h | 2 | ||||
-rw-r--r-- | src/render/Sprite2d.cpp | 6 |
4 files changed, 11 insertions, 4 deletions
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp index 6fea8807..40f9f2f1 100644 --- a/src/control/Script4.cpp +++ b/src/control/Script4.cpp @@ -1418,7 +1418,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); const CVector& pos = pVehicle->GetPosition(); - float heading = CGeneral::GetATanOfXY(pos.y - *(float*)&ScriptParams[2], pos.x - *(float*)&ScriptParams[1]) + HALFPI; + float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]) + HALFPI; if (heading > TWOPI) heading -= TWOPI; pVehicle->SetHeading(heading); diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 816da6b9..a905522b 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -1,3 +1,6 @@ +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) +#define WITHD3D +#endif #include "config.h" #include "common.h" @@ -778,7 +781,7 @@ void CRadar::DrawRadarMask() CVector2D(-1.0, -1.0f) }; - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h index 183b85da..7ad239f0 100644 --- a/src/extras/custompipes.h +++ b/src/extras/custompipes.h @@ -1,7 +1,7 @@ #pragma once -#ifdef EXTENDED_PIPELINES #ifdef LIBRW +#ifdef EXTENDED_PIPELINES namespace CustomPipes { diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index 98bb6eb2..59622516 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -358,7 +358,11 @@ CSprite2d::SetMaskVertices(int n, float *positions) RwIm2DVertexSetScreenZ(&maVertices[i], screenz); RwIm2DVertexSetCameraZ(&maVertices[i], z); RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) + RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0); +#else + RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); +#endif } } |