summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/animation/AnimManager.h4
-rw-r--r--src/peds/Ped.cpp506
-rw-r--r--src/peds/Ped.h15
3 files changed, 505 insertions, 20 deletions
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
index d2e85c06..0d4e17fe 100644
--- a/src/animation/AnimManager.h
+++ b/src/animation/AnimManager.h
@@ -61,9 +61,9 @@ enum AnimationId
ANIM_KD_LEFT,
ANIM_KD_RIGHT,
ANIM_KO_SKID_FRONT,
- ANIM_KO_SPIN_R,
+ ANIM_KO_SPIN_R, // named left in VC
ANIM_KO_SKID_BACK,
- ANIM_KO_SPIN_L,
+ ANIM_KO_SPIN_L, // named right in VC
ANIM_SHOT_FRONT_PARTIAL,
ANIM_SHOT_LEFT_PARTIAL,
ANIM_SHOT_BACK_PARTIAL,
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 4f0ce736..494b37d1 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -52,17 +52,15 @@
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
-WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
-WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
-WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
WRAPPER void CPed::WarpPedIntoCar(CVehicle*) { EAXJMP(0x4D7D20); }
WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); }
+WRAPPER void CPed::WarpPedToNearLeaderOffScreen(void) { EAXJMP(0x4E52A0); }
#define FEET_OFFSET 1.04f
@@ -80,7 +78,34 @@ CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*
uint16 nPlayerInComboMove;
-FightMove (&tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
+// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat.
+FightMove tFightMoves[NUM_FIGHTMOVES] = {
+ {NUM_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_PUNCH_R, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0},
+ {ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0},
+ {ANIM_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0},
+ {ANIM_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0},
+ {ANIM_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0},
+ {ANIM_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0},
+ {ANIM_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0},
+ {ANIM_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0},
+ {ANIM_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0},
+ {ANIM_KICK_FLOOR, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0},
+ {ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ {ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+};
+// *(FightMove(*)[NUM_FIGHTMOVES])* (uintptr*)0x5F9844;
uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
uint16 &CPed::nEnterCarRangeMultiplier = *(uint16*)0x5F8C94;
@@ -4829,19 +4854,19 @@ CPed::LoadFightData(void)
switch (hitLevel) {
case 'G':
- tFightMoves[moveId].hitLevel = 1;
+ tFightMoves[moveId].hitLevel = HITLEVEL_GROUND;
break;
case 'H':
- tFightMoves[moveId].hitLevel = 4;
+ tFightMoves[moveId].hitLevel = HITLEVEL_HIGH;
break;
case 'L':
- tFightMoves[moveId].hitLevel = 2;
+ tFightMoves[moveId].hitLevel = HITLEVEL_LOW;
break;
case 'M':
- tFightMoves[moveId].hitLevel = 3;
+ tFightMoves[moveId].hitLevel = HITLEVEL_MEDIUM;
break;
case 'N':
- tFightMoves[moveId].hitLevel = 0;
+ tFightMoves[moveId].hitLevel = HITLEVEL_NULL;
break;
default:
break;
@@ -4962,7 +4987,7 @@ CPed::FightStrike(CVector &touchedNodePos)
}
nearPed->ReactToAttack(this);
- // Mostly unused.
+ // Mostly unused. if > 5, ANIM_HIT_WALK will be run, that's it.
int unk2;
if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !nearPed->IsPlayer())
unk2 = 101;
@@ -4978,7 +5003,7 @@ CPed::FightStrike(CVector &touchedNodePos)
}
if (CGame::nastyGame
- && tFightMoves[m_lastFightMove].hitLevel > 3
+ && tFightMoves[m_lastFightMove].hitLevel > HITLEVEL_MEDIUM
&& nearPed->m_nPedState == PED_DIE
&& nearPed->GetIsOnScreen()) {
@@ -5556,7 +5581,7 @@ CPed::CollideWithPed(CPed *collideWith)
if (!heIsMissionChar) {
CVector2D posDiff2D(posDiff);
int direction = collideWith->GetLocalDirection(posDiff2D);
- collideWith->StartFightDefend(direction, 4, 5);
+ collideWith->StartFightDefend(direction, HITLEVEL_HIGH, 5);
}
}
}
@@ -6370,7 +6395,7 @@ CPed::Fight(void)
} else if (currentAssoc && m_fightState != FIGHTSTATE_MOVE_FINISHED) {
float animTime = currentAssoc->currentTime;
FightMove &curMove = tFightMoves[m_lastFightMove];
- if (curMove.hitLevel != 0 && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) {
+ if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) {
CVector touchingNodePos(0.0f, 0.0f, 0.0f);
RwFrame *touchingFrame = nil;
@@ -6415,7 +6440,7 @@ CPed::Fight(void)
return;
}
- if (curMove.hitLevel != 0) {
+ if (curMove.hitLevel != HITLEVEL_NULL) {
if (animTime > curMove.endFireTime) {
if (IsPlayer())
currentAssoc->speed = 1.0f;
@@ -9011,7 +9036,8 @@ FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg)
}
void
-CPed::Pause(void) {
+CPed::Pause(void)
+{
m_moved = CVector2D(0.0f, 0.0f);
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer)
ClearPause();
@@ -13395,7 +13421,7 @@ CPed::ProcessObjective(void)
punchAssoc->flags |= ASSOC_FADEOUTWHENDONE;
CVector2D offset(distWithTarget.x, distWithTarget.y);
int dir = m_pedInObjective->GetLocalDirection(offset);
- m_pedInObjective->StartFightDefend(dir, 4, 5);
+ m_pedInObjective->StartFightDefend(dir, HITLEVEL_HIGH, 5);
m_pedInObjective->ReactToAttack(this);
m_pedInObjective->Say(SOUND_PED_ROBBED);
Say(SOUND_PED_MUGGING);
@@ -15738,6 +15764,451 @@ CPed::SeekCar(void)
}
}
+void
+CPed::ServiceTalking(void)
+{
+ if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
+ if (strcmpi(CModelInfo::GetModelInfo(m_modelIndex)->GetName(), "bomber")) {
+ if (m_nPedState == PED_ON_FIRE)
+ m_queuedSound = SOUND_PED_BURNING;
+ } else {
+ m_queuedSound = SOUND_PED_BOMBER;
+ }
+ if (m_queuedSound != SOUND_TOTAL_PED_SOUNDS) {
+ if (m_queuedSound == SOUND_PED_DEATH)
+ m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
+
+ if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
+ DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
+ m_lastSoundStart = CTimer::GetTimeInMilliseconds();
+ m_soundStart =
+ CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
+ + CTimer::GetTimeInMilliseconds()
+ + CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
+ m_lastQueuedSound = m_queuedSound;
+ m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
+ }
+ }
+ }
+}
+
+void
+CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
+{
+ if (m_nPedState == PED_DEAD) {
+ if (CGame::nastyGame) {
+ if (hitLevel == HITLEVEL_GROUND) {
+ CAnimBlendAssociation *floorHitAssoc;
+ if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) {
+ floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
+ } else {
+ floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f);
+ }
+ if (floorHitAssoc) {
+ floorHitAssoc->SetCurrentTime(0.0f);
+ floorHitAssoc->SetRun();
+ floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ }
+ }
+ if (CGame::nastyGame) {
+ RwMatrix headMat;
+ CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &headMat);
+ for(int i = 0; i < 4; ++i) {
+ CVector bloodDir(0.0f, 0.0f, 0.1f);
+ CVector bloodPos = headMat.pos - 0.2f * GetForward();
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0);
+ }
+ }
+ }
+ } else if (m_nPedState == PED_FALL) {
+ if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) {
+ CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800) ?
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f) :
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
+ if (floorHitAssoc) {
+ floorHitAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ floorHitAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+ } else if (IsPedInControl()) {
+ if ((IsPlayer() && m_nPedState != PED_FIGHT && ((CPlayerPed*)this)->m_fMoveSpeed > 1.0f)
+ || (!IsPlayer() && m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)) {
+#ifndef VC_PED_PORTS
+ if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 3) && CGeneral::GetRandomNumber() & 7) {
+ if (IsPlayer() || CGeneral::GetRandomNumber() & 3) {
+#else
+ if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 1) && CGeneral::GetRandomNumber() & 7) {
+ if (IsPlayer() || CGeneral::GetRandomNumber() & 1) {
+#endif
+ AnimationId shotAnim;
+ switch (direction) {
+ case 1:
+ shotAnim = ANIM_SHOT_LEFT_PARTIAL;
+ break;
+ case 2:
+ shotAnim = ANIM_SHOT_BACK_PARTIAL;
+ break;
+ case 3:
+ shotAnim = ANIM_SHOT_RIGHT_PARTIAL;
+ break;
+ default:
+ shotAnim = ANIM_SHOT_FRONT_PARTIAL;
+ break;
+ }
+ CAnimBlendAssociation *shotAssoc = RpAnimBlendClumpGetAssociation(GetClump(), shotAnim);
+ if (!shotAssoc || shotAssoc->blendDelta < 0.0f)
+ shotAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, shotAnim, 8.0f);
+
+ shotAssoc->SetCurrentTime(0.0f);
+ shotAssoc->SetRun();
+ shotAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ } else {
+ int time = CGeneral::GetRandomNumberInRange(1000, 3000);
+ SetWaitState(WAITSTATE_PLAYANIM_DUCK, &time);
+ }
+ } else {
+#ifndef VC_PED_PORTS
+ switch (direction) {
+ case 1:
+ SetFall(500, ANIM_KO_SPIN_R, false);
+ break;
+ case 2:
+ SetFall(500, ANIM_KO_SKID_BACK, false);
+ break;
+ case 3:
+ SetFall(500, ANIM_KO_SPIN_L, false);
+ break;
+ default:
+ SetFall(500, ANIM_KO_SHOT_STOM, false);
+ break;
+ }
+#else
+ bool fall = true;
+ AnimationId hitAnim;
+ switch (direction) {
+ case 1:
+ hitAnim = ANIM_KO_SPIN_R;
+ break;
+ case 2:
+ if (CGeneral::GetRandomNumber() & 1) {
+ fall = false;
+ hitAnim = ANIM_HIT_BACK;
+ } else {
+ hitAnim = ANIM_KO_SKID_BACK;
+ }
+ break;
+ case 3:
+ hitAnim = ANIM_KO_SPIN_L;
+ break;
+ default:
+ if (hitLevel == HITLEVEL_LOW) {
+ hitAnim = ANIM_KO_SHOT_STOM;
+ } else if (CGeneral::GetRandomNumber() & 1) {
+ fall = false;
+ hitAnim = ANIM_HIT_WALK;
+ } else if (CGeneral::GetRandomNumber() & 1) {
+ fall = false;
+ hitAnim = ANIM_HIT_HEAD;
+ } else {
+ hitAnim = ANIM_KO_SHOT_FACE;
+ }
+ break;
+ }
+ if (fall) {
+ SetFall(500, hitAnim, false);
+ } else {
+ CAnimBlendAssociation *hitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), hitAnim);
+ if (!hitAssoc || hitAssoc->blendDelta < 0.0f)
+ hitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, hitAnim, 8.0f);
+
+ hitAssoc->SetCurrentTime(0.0f);
+ hitAssoc->SetRun();
+ hitAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+ }
+#endif
+ }
+ Say(SOUND_PED_DEFEND);
+ } else {
+ Say(SOUND_PED_DEFEND);
+ switch (hitLevel) {
+ case HITLEVEL_GROUND:
+ m_lastFightMove = FIGHTMOVE_HITONFLOOR;
+ break;
+ case HITLEVEL_LOW:
+#ifndef VC_PED_PORTS
+ if (direction == 2) {
+ CPed::SetFall(1000, ANIM_KO_SKID_BACK, false);
+ return;
+ }
+#else
+ if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) {
+ CPed::SetFall(1000, ANIM_KO_SKID_BACK, false);
+ return;
+ } else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) {
+ CPed::SetFall(1000, ANIM_KO_SHOT_STOM, false);
+ return;
+ }
+#endif
+ m_lastFightMove = FIGHTMOVE_HITBODY;
+ break;
+ case HITLEVEL_HIGH:
+ switch (direction) {
+ case 1:
+ m_lastFightMove = FIGHTMOVE_HITLEFT;
+ break;
+ case 2:
+ m_lastFightMove = FIGHTMOVE_HITBACK;
+ break;
+ case 3:
+ m_lastFightMove = FIGHTMOVE_HITRIGHT;
+ break;
+ default:
+ if (unk <= 5)
+ m_lastFightMove = FIGHTMOVE_HITHEAD;
+ else
+ m_lastFightMove = FIGHTMOVE_HITBIGSTEP;
+ break;
+ }
+ break;
+ default:
+ switch (direction) {
+ case 1:
+ m_lastFightMove = FIGHTMOVE_HITLEFT;
+ break;
+ case 2:
+ m_lastFightMove = FIGHTMOVE_HITBACK;
+ break;
+ case 3:
+ m_lastFightMove = FIGHTMOVE_HITRIGHT;
+ break;
+ default:
+ if (unk <= 5)
+ m_lastFightMove = FIGHTMOVE_HITCHEST;
+ else
+ m_lastFightMove = FIGHTMOVE_HITBIGSTEP;
+ break;
+ }
+ break;
+ }
+ if (m_nPedState == PED_GETUP && !IsPedHeadAbovePos(0.0f))
+ m_lastFightMove = FIGHTMOVE_HITONFLOOR;
+
+ if (m_nPedState == PED_FIGHT) {
+ CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f);
+ moveAssoc->SetCurrentTime(0.0f);
+ moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
+ if (IsPlayer())
+ moveAssoc->speed = 1.3f;
+
+ m_takeAStepAfterAttack = 0;
+ m_fightButtonPressure = 0;
+ } else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
+ CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f);
+ moveAssoc->SetCurrentTime(0.0f);
+ moveAssoc->speed = 1.3f;
+ } else {
+ if (m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK)
+ SetStoredState();
+
+ if (m_nWaitState != WAITSTATE_FALSE) {
+ m_nWaitState = WAITSTATE_FALSE;
+ RestoreHeadingRate();
+ }
+ m_nPedState = PED_FIGHT;
+ m_fightButtonPressure = 0;
+ RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
+ CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
+ if (walkStartAssoc) {
+ walkStartAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ walkStartAssoc->blendDelta = -1000.0f;
+ }
+ CAnimBlendAssociation *walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
+ if (!walkStopAssoc)
+ walkStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
+ if (walkStopAssoc) {
+ walkStopAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ walkStopAssoc->blendDelta = -1000.0f;
+ RestoreHeadingRate();
+ }
+ SetMoveState(PEDMOVE_NONE);
+ m_nStoredMoveState = PEDMOVE_NONE;
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f;
+ CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f);
+ moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
+ m_fightState = FIGHTSTATE_NO_MOVE;
+ m_takeAStepAfterAttack = false;
+ bIsAttacking = true;
+ }
+ }
+ }
+}
+
+void
+CPed::UpdateFromLeader(void)
+{
+ if (CTimer::GetTimeInMilliseconds() <= m_objectiveTimer)
+ return;
+
+ if (!m_leader)
+ return;
+
+ CVector leaderDist;
+ if (m_leader->bInVehicle && m_leader->m_pMyVehicle)
+ leaderDist = m_leader->m_pMyVehicle->GetPosition() - GetPosition();
+ else
+ leaderDist = m_leader->GetPosition() - GetPosition();
+
+ if (leaderDist.Magnitude() > 30.0f) {
+ if (IsPedInControl()) {
+ SetObjective(OBJECTIVE_NONE);
+ SetIdle();
+ SetMoveState(PEDMOVE_STILL);
+ }
+ SetLeader(nil);
+ return;
+ }
+
+ if (IsPedInControl()) {
+ if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI)
+ WarpPedToNearLeaderOffScreen();
+
+ if (m_leader->m_nPedState == PED_DEAD) {
+ SetLeader(nil);
+ SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ return;
+ }
+ if (!m_leader->bInVehicle) {
+ if (m_leader->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (bInVehicle) {
+ if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT && m_objective != OBJECTIVE_LEAVE_VEHICLE)
+ SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+
+ return;
+ }
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+ RestorePreviousObjective();
+ RestorePreviousState();
+ }
+ }
+ if (m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy == RANDOM_CHAR) {
+ SetLeader(nil);
+ return;
+ }
+ }
+ if (bInVehicle || !m_leader->bInVehicle || m_leader->m_nPedState != PED_DRIVING) {
+ if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_IDLE)
+ && m_objective != m_leader->m_objective) {
+
+ switch (m_leader->m_objective) {
+ case OBJECTIVE_IDLE:
+ case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_WAIT_IN_CAR:
+ case OBJECTIVE_FOLLOW_ROUTE:
+ SetObjective(m_leader->m_objective);
+ m_objectiveTimer = m_leader->m_objectiveTimer;
+ break;
+ case OBJECTIVE_GUARD_SPOT:
+ SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSeekPosEx);
+ m_objectiveTimer = m_leader->m_objectiveTimer;
+ break;
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ case OBJECTIVE_KILL_CHAR_ANY_MEANS:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ if (m_leader->m_pedInObjective) {
+ SetObjective(m_leader->m_objective, m_leader->m_pedInObjective);
+ m_objectiveTimer = m_leader->m_objectiveTimer;
+ }
+ break;
+ case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
+ case OBJECTIVE_ENTER_CAR_AS_DRIVER:
+ if (m_leader->m_carInObjective) {
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective);
+ return;
+ }
+ break;
+ case OBJECTIVE_FIGHT_CHAR:
+ return;
+ case OBJECTIVE_HAIL_TAXI:
+ m_leader = nil;
+ SetObjective(OBJECTIVE_NONE);
+ break;
+ default:
+ SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
+ SetObjectiveTimer(0);
+ break;
+ }
+ } else {
+ if (m_leader->m_nPedState == PED_ATTACK) {
+ CEntity *lookTargetOfLeader = m_leader->m_pLookTarget;
+ if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
+ && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) {
+
+ SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader);
+ SetObjectiveTimer(8000);
+ SetLookFlag(m_leader->m_pLookTarget, false);
+ SetLookTimer(500);
+ }
+ } else {
+ if (IsPedInControl() && m_nPedState != PED_ATTACK) {
+#ifndef VC_PED_PORTS
+ SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
+ SetObjectiveTimer(0);
+#else
+ if (m_leader->m_objective != OBJECTIVE_NONE || m_objective != OBJECTIVE_NONE
+ || m_leader->m_nPedState != PED_CHAT || m_nPedState != PED_CHAT) {
+
+ SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
+ SetObjectiveTimer(0);
+ } else {
+ SetObjective(OBJECTIVE_NONE);
+ }
+#endif
+ }
+ if (m_nPedState == PED_IDLE && m_leader->IsPlayer()) {
+ if (ScanForThreats() && m_threatEntity) {
+ m_pLookTarget = m_threatEntity;
+ m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ TurnBody();
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
+ m_pPointGunAt = m_threatEntity;
+ if (m_threatEntity)
+ m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
+ SetAttack(m_threatEntity);
+ }
+ }
+ }
+ }
+ }
+ } else {
+ if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers)
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle);
+ }
+ }
+ } else if (bInVehicle) {
+ if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
+
+ switch (m_leader->m_objective) {
+ case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
+ case OBJECTIVE_ENTER_CAR_AS_DRIVER:
+ if (m_pMyVehicle == m_leader->m_pMyVehicle || m_pMyVehicle == m_leader->m_carInObjective)
+ break;
+
+ // fall through
+ default:
+ if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+#ifdef VC_PED_PORTS
+ m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 250;
+#endif
+ SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ }
+
+ break;
+ }
+ }
+ }
+}
+
class CPed_ : public CPed
{
public:
@@ -15956,4 +16427,7 @@ STARTPATCHES
InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP);
InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP);
InjectHook(0x4D3F90, &CPed::SeekCar, PATCH_JUMP);
+ InjectHook(0x4E5870, &CPed::ServiceTalking, PATCH_JUMP);
+ InjectHook(0x4E7780, &CPed::StartFightDefend, PATCH_JUMP);
+ InjectHook(0x4D8F30, &CPed::UpdateFromLeader, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index b8d2f5dd..7e049464 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -58,6 +58,15 @@ enum PedRouteType
PEDROUTE_GO_TO_START_WHEN_DONE
};
+enum FightMoveHitLevel
+{
+ HITLEVEL_NULL,
+ HITLEVEL_GROUND,
+ HITLEVEL_LOW,
+ HITLEVEL_MEDIUM,
+ HITLEVEL_HIGH
+};
+
struct FightMove
{
AnimationId animId;
@@ -65,7 +74,7 @@ struct FightMove
float endFireTime;
float comboFollowOnTime;
float strikeRadius;
- uint8 hitLevel;
+ uint8 hitLevel; // FightMoveHitLevel
uint8 damage;
uint8 flags;
};
@@ -99,7 +108,8 @@ enum PedFightMoves
FIGHTMOVE_HITBIGSTEP,
FIGHTMOVE_HITONFLOOR,
FIGHTMOVE_HITBEHIND,
- FIGHTMOVE_IDLE2NORM
+ FIGHTMOVE_IDLE2NORM,
+ NUM_FIGHTMOVES
};
enum ePedPieceTypes
@@ -681,6 +691,7 @@ public:
void ScanForInterestingStuff(void);
void WarpPedIntoCar(CVehicle*);
void SetCarJack(CVehicle*);
+ void WarpPedToNearLeaderOffScreen(void);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);