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-rw-r--r--src/audio/AudioLogic.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 8bc9c880..44ca4b65 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -2686,7 +2686,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = event + 10;
+ m_sQueueSample.m_nCounter = event + 10; //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 23459;
else
@@ -2715,7 +2715,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
maxDist = SQR(SOUND_INTENSITY);
- if (event == SOUND_CAR_JUMP_2) {
+ if (event == SOUND_CAR_JUMP_2) { //also used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
} else {