diff options
-rw-r--r-- | src/control/Replay.cpp | 12 | ||||
-rw-r--r-- | src/control/Script.cpp | 9 | ||||
-rw-r--r-- | src/core/Timer.cpp | 3 | ||||
-rw-r--r-- | src/core/main.cpp | 2 | ||||
-rw-r--r-- | src/render/SpecialFX.cpp | 524 | ||||
-rw-r--r-- | src/render/SpecialFX.h | 48 |
6 files changed, 436 insertions, 162 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 310d9686..4fdd3439 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -387,10 +387,8 @@ void CReplay::RecordThisFrame(void) tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; bt->type = REPLAYPACKET_BULLET_TRACES; bt->index = i; - bt->frames = CBulletTraces::aTraces[i].m_framesInUse; - bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime; - bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos; - bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos; + bt->inf = CBulletTraces::aTraces[i].m_vecStartPos; + bt->sup = CBulletTraces::aTraces[i].m_vecEndPos; Record.m_nOffset += sizeof(*bt); } tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset]; @@ -1117,10 +1115,8 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo { tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset]; CBulletTraces::aTraces[pb->index].m_bInUse = true; - CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames; - CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime; - CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf; - CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup; + CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf; + CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup; buffer->m_nOffset += sizeof(tBulletTracePacket); break; } diff --git a/src/control/Script.cpp b/src/control/Script.cpp index a2ab5f0b..ba53c9cf 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1804,9 +1804,8 @@ void CMissionCleanup::Process() if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) TheCamera.Restore(); TheCamera.SetWideScreenOff(); - // TODO(MIAMI) - //CSpecialFX::bLiftCam = false; - //CSpecialFX::bVideoCam = false; + CSpecialFX::bLiftCam = false; + CSpecialFX::bVideoCam = false; CTimeCycle::StopExtraColour(0); for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) DMAudio.ClearMissionAudio(i); @@ -12404,7 +12403,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) case COMMAND_SWITCH_SECURITY_CAMERA: { CollectParameters(&m_nIp, 1); - debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI) + CSpecialFX::bVideoCam = ScriptParams[0] != 0; return 0; } //case COMMAND_IS_CHAR_IN_FLYING_VEHICLE: @@ -12844,7 +12843,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) case COMMAND_SWITCH_LIFT_CAMERA: { CollectParameters(&m_nIp, 1); - debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI) + CSpecialFX::bLiftCam = ScriptParams[0] != 0; return 0; } case COMMAND_CLOSE_ALL_CAR_DOORS: diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index f60adf07..5adc36b5 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -5,6 +5,7 @@ #include "DMAudio.h" #include "Record.h" #include "Timer.h" +#include "SpecialFX.h" uint32 CTimer::m_snTimeInMilliseconds; PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1; @@ -141,7 +142,7 @@ void CTimer::Update(void) } } - if ( ms_fTimeStep < 0.01f && !GetIsPaused() ) + if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive) ms_fTimeStep = 0.01f; ms_fTimeStepNonClipped = ms_fTimeStep; diff --git a/src/core/main.cpp b/src/core/main.cpp index b39a9c8b..fa5a5000 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -969,7 +969,7 @@ Render2dStuff(void) else CHud::Draw(); // TODO(Miami) - // CSpecialFX::Render2DFXs(); + CSpecialFX::Render2DFXs(); CUserDisplay::OnscnTimer.ProcessForDisplay(); CMessages::Display(); CDarkel::DrawMessages(); diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 08dfda35..7864b0f0 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -24,21 +24,44 @@ #include "ColStore.h" #include "Coronas.h" #include "Script.h" +#include "DMAudio.h" RwIm3DVertex StreakVertices[4]; RwImVertexIndex StreakIndexList[12]; -RwIm3DVertex TraceVertices[6]; -RwImVertexIndex TraceIndexList[12]; +RwIm3DVertex TraceVertices[10]; +static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0, + 9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6, + 1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 }; +bool CSpecialFX::bVideoCam; +bool CSpecialFX::bLiftCam; bool CSpecialFX::bSnapShotActive; int32 CSpecialFX::SnapShotFrames; +static RwTexture* gpSmokeTrailTexture; + void CSpecialFX::Init(void) { CBulletTraces::Init(); + RwIm3DVertexSetU(&TraceVertices[0], 0.0); + RwIm3DVertexSetV(&TraceVertices[0], 0.0); + RwIm3DVertexSetU(&TraceVertices[1], 1.0); + RwIm3DVertexSetV(&TraceVertices[1], 0.0); + RwIm3DVertexSetU(&TraceVertices[2], 1.0); + RwIm3DVertexSetV(&TraceVertices[2], 0.0); + RwIm3DVertexSetU(&TraceVertices[3], 1.0); + RwIm3DVertexSetV(&TraceVertices[3], 0.0); + RwIm3DVertexSetU(&TraceVertices[4], 1.0); + RwIm3DVertexSetV(&TraceVertices[4], 0.0); + RwIm3DVertexSetU(&TraceVertices[5], 0.0); + RwIm3DVertexSetU(&TraceVertices[6], 1.0); + RwIm3DVertexSetU(&TraceVertices[7], 1.0); + RwIm3DVertexSetU(&TraceVertices[8], 1.0); + RwIm3DVertexSetU(&TraceVertices[9], 1.0); + RwIm3DVertexSetU(&StreakVertices[0], 0.0f); RwIm3DVertexSetV(&StreakVertices[0], 0.0f); RwIm3DVertexSetU(&StreakVertices[1], 1.0f); @@ -47,7 +70,6 @@ CSpecialFX::Init(void) RwIm3DVertexSetV(&StreakVertices[2], 0.0f); RwIm3DVertexSetU(&StreakVertices[3], 1.0f); RwIm3DVertexSetV(&StreakVertices[3], 0.0f); - StreakIndexList[0] = 0; StreakIndexList[1] = 1; StreakIndexList[2] = 2; @@ -61,43 +83,51 @@ CSpecialFX::Init(void) StreakIndexList[10] = 2; StreakIndexList[11] = 3; - RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255); - RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255); - RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255); - RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255); - RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255); - RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255); - RwIm3DVertexSetU(&TraceVertices[0], 0.0); - RwIm3DVertexSetV(&TraceVertices[0], 0.0); - RwIm3DVertexSetU(&TraceVertices[1], 1.0); - RwIm3DVertexSetV(&TraceVertices[1], 0.0); - RwIm3DVertexSetU(&TraceVertices[2], 0.0); - RwIm3DVertexSetV(&TraceVertices[2], 0.5); - RwIm3DVertexSetU(&TraceVertices[3], 1.0); - RwIm3DVertexSetV(&TraceVertices[3], 0.5); - RwIm3DVertexSetU(&TraceVertices[4], 0.0); - RwIm3DVertexSetV(&TraceVertices[4], 1.0); - RwIm3DVertexSetU(&TraceVertices[5], 1.0); - RwIm3DVertexSetV(&TraceVertices[5], 1.0); - - TraceIndexList[0] = 0; - TraceIndexList[1] = 2; - TraceIndexList[2] = 1; - TraceIndexList[3] = 1; - TraceIndexList[4] = 2; - TraceIndexList[5] = 3; - TraceIndexList[6] = 2; - TraceIndexList[7] = 4; - TraceIndexList[8] = 3; - TraceIndexList[9] = 3; - TraceIndexList[10] = 4; - TraceIndexList[11] = 5; - CMotionBlurStreaks::Init(); CBrightLights::Init(); CShinyTexts::Init(); CMoneyMessages::Init(); C3dMarkers::Init(); + CSpecialFX::bSnapShotActive = false; + CSpecialFX::bVideoCam = false; + CSpecialFX::SnapShotFrames = 0; + CSpecialFX::bLiftCam = false; + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); + if(gpSmokeTrailTexture == nil) + gpSmokeTrailTexture = RwTextureRead("smoketrail", 0); + CTxdStore::PopCurrentTxd(); +} + +void +CSpecialFX::AddWeaponStreak(int type) +{ + static CMatrix matrix; + CVector start; + CVector end; + + if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) { + switch (type) { + case WEAPONTYPE_BASEBALLBAT: + matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel)); + start = matrix * CVector(0.02f, 0.05f, 0.07f); + end = matrix * CVector(0.246f, 0.0325f, 0.796f); + break; + case WEAPONTYPE_GOLFCLUB: + matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel)); + start = matrix * CVector(0.02f, 0.05f, 0.07f); + end = matrix * CVector(-0.054f, 0.0325f, 0.796f); + break; + case WEAPONTYPE_KATANA: + matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel)); + start = matrix * CVector(0.02f, 0.05f, 0.07f); + end = matrix * CVector(0.096f, -0.0175f, 1.096f); + break; + default: + return; + } + CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end); + } } RwObject* @@ -119,23 +149,16 @@ CSpecialFX::Update(void) { CMotionBlurStreaks::Update(); CBulletTraces::Update(); - - if(FindPlayerPed() && - FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && - FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){ -#ifdef PED_SKIN - if(IsClumpSkinned(FindPlayerPed()->GetClump())){ - LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); - }else -#endif - RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); - } } void CSpecialFX::Shutdown(void) { C3dMarkers::Shutdown(); + if (gpSmokeTrailTexture) { + RwTextureDestroy(gpSmokeTrailTexture); + gpSmokeTrailTexture = nil; + } } void @@ -149,6 +172,80 @@ CSpecialFX::Render(void) C3dMarkers::Render(); } +void +CSpecialFX::Render2DFXs(void) +{ + if (CSpecialFX::bVideoCam) { + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); + CFont::SetCentreOff(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(0, 255, 0, 200)); + FONT_LOCALE(FONT_STANDARD); + sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63 + AsciiToUnicode(gString, gUString); + CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString); + for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i+1, SCREEN_WIDTH, i+1, CRGBA(0, 100, 0, 100)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + CSprite2d::Draw2DPolygon(0.0f, i+2, SCREEN_WIDTH, i+2, 0.0f, i+3, SCREEN_WIDTH, i+3, CRGBA(0, 0, 0, 150)); + } + int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048 + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f , CRGBA(0, 100, 0, 60)); + } + if (CSpecialFX::bLiftCam) { + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); + CFont::SetCentreOff(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(100, 100, 100, 200)); + FONT_LOCALE(FONT_STANDARD); + CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString); + for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i + 1, SCREEN_WIDTH, i + 1, CRGBA(100, 100, 100, 100)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + CSprite2d::Draw2DPolygon(0.0f, i + 2, SCREEN_WIDTH, i + 2, 0.0f, i + 3, SCREEN_WIDTH, i + 3, CRGBA(0, 0, 0, 150)); + } + int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048 + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f, CRGBA(100, 100, 100, 60)); + for (int32 i = 0; i < 200; i++) { + int32 posX = CGeneral::GetRandomNumber() % (int32)SCREEN_WIDTH; + int32 posY = CGeneral::GetRandomNumber() % (int32)SCREEN_HEIGHT; + CSprite2d::DrawRect(CRect(posX, posY + 2, posX+20, posY), CRGBA(255, 255, 255, 64)); + } + } + if (CSpecialFX::bSnapShotActive) { + if (++CSpecialFX::SnapShotFrames > 20) { + CSpecialFX::bSnapShotActive = false; + CTimer::SetTimeScale(1.0f); + } else { + CTimer::SetTimeScale(0.0f); //in andro it's 0.00001 + if (CSpecialFX::SnapShotFrames < 10) { + int32 tmp = (255 - 255 * CSpecialFX::SnapShotFrames / 10) * 0.65f; + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + } + } + } +} + CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS]; void @@ -217,6 +314,7 @@ void CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { int i; + for(i = 0; i < NUMMBLURSTREAKS; i++){ if(aStreaks[i].m_id == id){ // Found a streak from last frame, update @@ -229,10 +327,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto return; } } + // Find free slot - for(i = 0; aStreaks[i].m_id != 0; i++) + for(i = 0; aStreaks[i].m_id != 0 ; i++) if(i == NUMMBLURSTREAKS-1) return; + // Create a new streak aStreaks[i].m_id = id; aStreaks[i].m_red = r; @@ -281,20 +381,103 @@ void CBulletTraces::Init(void) aTraces[i].m_bInUse = false; } -void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget) +void CBulletTraces::AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility) { - int index; - for (index = 0; index < NUMBULLETTRACES; index++) { - if (!aTraces[index].m_bInUse) - break; + int32 enabledCount; + uint32 modifiedLifeTime; + int32 nextSlot; + + enabledCount = 0; + for (int i = 0; i < NUMBULLETTRACES; i++) + if (aTraces[i].m_bInUse) + enabledCount++; + if (enabledCount >= 10) + modifiedLifeTime = lifeTime / 4; + else if (enabledCount >= 5) + modifiedLifeTime = lifeTime / 2; + else + modifiedLifeTime = lifeTime; + + nextSlot = 0; + for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++) + nextSlot++; + if (nextSlot < 16) { + aTraces[nextSlot].m_vecStartPos = *start; + aTraces[nextSlot].m_vecEndPos = *end; + aTraces[nextSlot].m_bInUse = true; + aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds(); + aTraces[nextSlot].m_fVisibility = visibility; + aTraces[nextSlot].m_fThickness = thickness; + aTraces[nextSlot].m_nLifeTime = modifiedLifeTime; + } + + float startProjFwd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition()); + float endProjFwd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition()); + if (startProjFwd * endProjFwd < 0.0f) { //if one of point behind us and second before us + float fStartDistFwd = Abs(startProjFwd) / (Abs(startProjFwd) + Abs(endProjFwd)); + + float startProjUp = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition()); + float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition()); + float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp; + + float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition()); + float endProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition()); + float distRight = (endProjRight - startProjRight) * fStartDistFwd + startProjRight; + + float dist = Sqrt(SQR(distUp) + SQR(distRight)); + if (dist < 2.0f) { + if(distRight < 0.0f) + DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f)); + else + DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f)); + } + } +} + +void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter) +{ + CPhysical* player; + float speed; + int16 camMode; + + if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) { + camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if (camMode == CCam::MODE_M16_1STPERSON + || camMode == CCam::MODE_CAMERA + || camMode == CCam::MODE_SNIPER + || camMode == CCam::MODE_M16_1STPERSON_RUNABOUT + || camMode == CCam::MODE_ROCKETLAUNCHER + || camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT + || camMode == CCam::MODE_SNIPER_RUNABOUT + || camMode == CCam::MODE_HELICANNON_1STPERSON) { + + player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); + speed = player->m_vecMoveSpeed.Magnitude(); + if (speed < 0.05f) + return; + } + } + + switch (weaponType) { + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200); + break; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: + CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220); + break; + default: + CBulletTraces::AddTrace(start, end, 0.4f, 750, 150); + break; } - if (index == NUMBULLETTRACES) - return; - aTraces[index].m_vecCurrentPos = *vecStart; - aTraces[index].m_vecTargetPos = *vecTarget; - aTraces[index].m_bInUse = true; - aTraces[index].m_framesInUse = 0; - aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32; } void CBulletTraces::Render(void) @@ -303,31 +486,131 @@ void CBulletTraces::Render(void) if (!aTraces[i].m_bInUse) continue; RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture)); + + float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime; + + float traceThickness = aTraces[i].m_fThickness * timeAlive / aTraces[i].m_nLifeTime; + CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos; + horizontalOffset.Normalise(); + horizontalOffset *= traceThickness; + + //then closer trace to die then it more transparent + uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime; + + CVector start = aTraces[i].m_vecStartPos; + CVector end = aTraces[i].m_vecEndPos; + float startProj = DotProduct(start - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; + float endProj = DotProduct(end - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; + if (startProj < 0.0f && endProj < 0.0f) //we dont need render trace behind us + continue; + + if (startProj < 0.0f) { //if strat behind us move it closer + float absStartProj = Abs(startProj); + float absEndProj = Abs(endProj); + start = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj); + } else if (endProj < 0.0f) { + float absStartProj = Abs(startProj); + float absEndProj = Abs(endProj); + end = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj); + } + + //we divide trace at three parts + CVector start2 = (7.0f * start + end) / 8; + CVector end2 = (7.0f * end + start) / 8; + + RwIm3DVertexSetV(&TraceVertices[5], 10.0f); + RwIm3DVertexSetV(&TraceVertices[6], 10.0f); + RwIm3DVertexSetV(&TraceVertices[7], 10.0f); + RwIm3DVertexSetV(&TraceVertices[8], 10.0f); + RwIm3DVertexSetV(&TraceVertices[9], 10.0f); + + RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue); + //two points in center + RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z); + RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z); + //vertical planes + RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness); + //horizontal planes + RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z); + RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z); +#ifdef FIX_BUGS //this point calculated wrong for some reason + RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z); +#else + RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z); +#endif + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + + RwIm3DVertexSetV(&TraceVertices[5], 2.0f); + RwIm3DVertexSetV(&TraceVertices[6], 2.0f); + RwIm3DVertexSetV(&TraceVertices[7], 2.0f); + RwIm3DVertexSetV(&TraceVertices[8], 2.0f); + RwIm3DVertexSetV(&TraceVertices[9], 2.0f); + RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0); + + RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z); + RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z); + + RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z); + RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z); #ifdef FIX_BUGS - // Raster has no transparent pixels so it relies on the raster format having alpha - // to turn on blending. librw image conversion might get rid of it right now so let's - // just force it on. - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z); + RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z); +#else + RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y - horizontalOffset.y, start.z); + RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z); #endif - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex)); - CVector inf = aTraces[i].m_vecCurrentPos; - CVector sup = aTraces[i].m_vecTargetPos; - CVector center = (inf + sup) / 2; - CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf)); - width.Normalise(); - width /= 20; - uint8 intensity = aTraces[i].m_lifeTime; - for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++) - RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF); - RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z); - RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z); - RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z); - RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z); - RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z); - RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z); - LittleTest(); + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + + RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z); + RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z); + + RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z); + RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z); +#ifdef FIX_BUGS + RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z); +#else + RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y - horizontalOffset.y, end.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z); +#endif + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); RwIm3DEnd(); @@ -348,23 +631,8 @@ void CBulletTraces::Update(void) void CBulletTrace::Update(void) { - if (m_framesInUse == 0) { - m_framesInUse++; - return; - } - if (m_framesInUse > 60) { + if (CTimer::GetTimeInMilliseconds() - m_nCreationTime >= m_nLifeTime) m_bInUse = false; - return; - } - CVector diff = m_vecCurrentPos - m_vecTargetPos; - float remaining = diff.Magnitude(); - if (remaining > 0.8f) - m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff; - else - m_bInUse = false; - if (--m_lifeTime == 0) - m_bInUse = false; - m_framesInUse++; } RpAtomic * @@ -578,7 +846,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size } else { pMarker->m_fStdSize = size; } - } else if (type == MARKERTYPE_CYLINDER) { + } else { if (dist < size + 12.0f) { if (dist > size + 1.0f) pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a; @@ -591,15 +859,9 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod); pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin; - if (type == MARKERTYPE_ARROW) { + if (type == MARKERTYPE_ARROW) pos.z += 0.25f * pMarker->m_fStdSize * someSin; - } else if (type == MARKERTYPE_0) { - if (someSin > 0.0f) - pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a; - else - pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a; - } - if (pMarker->m_nRotateRate) { + if (pMarker->m_nRotateRate != 0) { RwV3d pos = pMarker->m_Matrix.m_matrix.pos; pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep())); pMarker->m_Matrix.GetPosition() = pos; @@ -623,7 +885,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size pMarker->DeleteMarkerObject(); pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate); - if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) { + if (type == MARKERTYPE_CYLINDER) { if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) { float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); if (z != 0.0f) @@ -634,10 +896,6 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size } } pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z); - if (type == MARKERTYPE_2) { - pMarker->m_Matrix.RotateX(PI); - pMarker->m_Matrix.GetPosition() = pos; - } pMarker->m_Matrix.UpdateRW(); if (type == MARKERTYPE_ARROW) { if (dist < 25.0f) { @@ -648,7 +906,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size } else { pMarker->m_fStdSize = size; } - } else if (type == MARKERTYPE_CYLINDER) { + } else { if (dist < size + 12.0f) { if (dist > size + 1.0f) pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a; @@ -752,6 +1010,9 @@ CBrightLights::Render(void) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + for(i = 0; i < NumBrightLights; i++){ if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40) RenderOutGeometryBuffer(); @@ -788,6 +1049,10 @@ CBrightLights::Render(void) g = aBrightLights[i].m_green; b = aBrightLights[i].m_blue; break; +#ifdef FIX_BUGS //just to make sure that color never will be undefined + default: + return; +#endif } if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST) @@ -854,18 +1119,18 @@ CBrightLights::Render(void) case BRIGHTLIGHT_FRONT_BIG: case BRIGHTLIGHT_REAR_BIG: for (j = 0; j < 8; j++) { - pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side + - BigCarHeadLightsUp[j] * aBrightLights[i].m_up + - BigCarHeadLightsFront[j] * aBrightLights[i].m_front + - aBrightLights[i].m_pos; - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z); - } - for (j = 0; j < 12 * 3; j++) - TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored; - TempBufferVerticesStored += 8; - TempBufferIndicesStored += 12 * 3; - break; + pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side + + BigCarHeadLightsUp[j] * aBrightLights[i].m_up + + BigCarHeadLightsFront[j] * aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z); + } + for (j = 0; j < 12 * 3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12 * 3; + break; case BRIGHTLIGHT_FRONT_TALL: case BRIGHTLIGHT_REAR_TALL: @@ -1072,8 +1337,9 @@ CMoneyMessage::Render() { const float MAX_SCALE = 4.0f; uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered; - if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0; - else { + if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) { + m_nTimeRegistered = 0; + } else { float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS; RwV3d vecOut; float fDistX, fDistY; @@ -1082,17 +1348,15 @@ CMoneyMessage::Render() fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize; CFont::SetPropOn(); CFont::SetBackgroundOff(); - float fScaleY = Min(fDistY / 100.0f, MAX_SCALE); float fScaleX = Min(fDistX / 100.0f, MAX_SCALE); - CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here? CFont::SetCentreOn(); CFont::SetCentreSize(SCREEN_WIDTH); CFont::SetJustifyOff(); CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity)); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_STANDARD); + FONT_LOCALE(FONT_STANDARD); CFont::PrintString(vecOut.x, vecOut.y, m_aText); } } diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 8bd0d5e1..f163d8ca 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -1,8 +1,12 @@ #pragma once +//file done + class CSpecialFX { public: + static bool bVideoCam; + static bool bLiftCam; static bool bSnapShotActive; static int32 SnapShotFrames; @@ -10,8 +14,11 @@ public: static void Update(void); static void Init(void); static void Shutdown(void); + static void AddWeaponStreak(int type); + static void Render2DFXs(); }; + class CRegisteredMotionBlurStreak { public: @@ -27,6 +34,7 @@ public: void Render(void); }; + class CMotionBlurStreaks { static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS]; @@ -37,33 +45,31 @@ public: static void Render(void); }; + struct CBulletTrace { - CVector m_vecCurrentPos; - CVector m_vecTargetPos; + CVector m_vecStartPos; + CVector m_vecEndPos; bool m_bInUse; - uint8 m_framesInUse; - uint8 m_lifeTime; + uint32 m_nCreationTime; + uint32 m_nLifeTime; + float m_fThickness; + uint8 m_fVisibility; void Update(void); }; + class CBulletTraces { public: static CBulletTrace aTraces[NUMBULLETTRACES]; static void Init(void); - static void AddTrace(CVector*, CVector*); static void Render(void); static void Update(void); - -//TODO(MIAMI) - static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {} - static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter) - { - AddTrace(a, b); //TODO: temp - } + static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); + static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); }; enum @@ -104,6 +110,7 @@ public: void Render(); }; + class C3dMarkers { public: @@ -144,6 +151,7 @@ enum BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG, }; + class CBrightLight { public: @@ -158,6 +166,7 @@ public: uint8 m_blue; }; + class CBrightLights { static int NumBrightLights; @@ -177,6 +186,7 @@ enum SHINYTEXT_FLAT }; + class CShinyText { public: @@ -189,7 +199,8 @@ public: uint8 m_blue; }; -class CShinyTexts + +class CShinyTexts { static int NumShinyTexts; static CShinyText aShinyTexts[NUMSHINYTEXTS]; @@ -197,11 +208,12 @@ public: static void Init(void); static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, - uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); + uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used static void Render(void); static void RenderOutGeometryBuffer(void); }; + class CMoneyMessage { friend class CMoneyMessages; @@ -216,6 +228,7 @@ public: void Render(); }; + class CMoneyMessages { static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES]; @@ -225,11 +238,12 @@ public: static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); }; + class CSpecialParticleStuff { static uint32 BoatFromStart; public: - static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); - static void StartBoatFoamAnimation(); - static void UpdateBoatFoamAnimation(CMatrix*); + static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used + static void StartBoatFoamAnimation(); //not used + static void UpdateBoatFoamAnimation(CMatrix*); //not used }; |