diff options
-rw-r--r-- | gamefiles/TEXT/american.gxt | bin | 423838 -> 423830 bytes | |||
-rw-r--r-- | gamefiles/TEXT/french.gxt | bin | 468076 -> 468068 bytes | |||
-rw-r--r-- | gamefiles/TEXT/german.gxt | bin | 459742 -> 459734 bytes | |||
-rw-r--r-- | gamefiles/TEXT/italian.gxt | bin | 457046 -> 457038 bytes | |||
-rw-r--r-- | gamefiles/TEXT/spanish.gxt | bin | 454838 -> 454830 bytes | |||
-rw-r--r-- | src/core/ControllerConfig.cpp | 4 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 8 | ||||
-rw-r--r-- | utils/gxt/american.txt | 8 | ||||
-rw-r--r-- | utils/gxt/french.txt | 8 | ||||
-rw-r--r-- | utils/gxt/german.txt | 8 | ||||
-rw-r--r-- | utils/gxt/italian.txt | 8 | ||||
-rw-r--r-- | utils/gxt/spanish.txt | 8 |
12 files changed, 26 insertions, 26 deletions
diff --git a/gamefiles/TEXT/american.gxt b/gamefiles/TEXT/american.gxt Binary files differindex f4afab9e..1039deb8 100644 --- a/gamefiles/TEXT/american.gxt +++ b/gamefiles/TEXT/american.gxt diff --git a/gamefiles/TEXT/french.gxt b/gamefiles/TEXT/french.gxt Binary files differindex 79e594ec..4dbb44f4 100644 --- a/gamefiles/TEXT/french.gxt +++ b/gamefiles/TEXT/french.gxt diff --git a/gamefiles/TEXT/german.gxt b/gamefiles/TEXT/german.gxt Binary files differindex c51d56e2..27ee143c 100644 --- a/gamefiles/TEXT/german.gxt +++ b/gamefiles/TEXT/german.gxt diff --git a/gamefiles/TEXT/italian.gxt b/gamefiles/TEXT/italian.gxt Binary files differindex 144356ec..a67d957d 100644 --- a/gamefiles/TEXT/italian.gxt +++ b/gamefiles/TEXT/italian.gxt diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt Binary files differindex 454e7734..1401b505 100644 --- a/gamefiles/TEXT/spanish.gxt +++ b/gamefiles/TEXT/spanish.gxt diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index d95abd24..2c79b6aa 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -2532,7 +2532,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act O, /* PED_SPRINT */ \ R3, /* PED_LOOKBEHIND */ \ L3, /* PED_DUCK */ \ - L1, /* PED_ANSWER_PHONE */ \ + T, /* PED_ANSWER_PHONE */ \ VFB(O) /* VEHICLE_FIREWEAPON */ \ X, /* VEHICLE_ACCELERATE */ \ Q, /* VEHICLE_BRAKE */ \ @@ -2579,7 +2579,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act X, /* PED_SPRINT */ \ R3, /* PED_LOOKBEHIND */ \ L3, /* PED_DUCK */ \ - L1, /* PED_ANSWER_PHONE */ \ + O, /* PED_ANSWER_PHONE */ \ VFB(R1) /* VEHICLE_FIREWEAPON */ \ RSU, /* VEHICLE_ACCELERATE */ \ RSD, /* VEHICLE_BRAKE */ \ diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 31580e0e..97525388 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -6175,13 +6175,13 @@ CMenuManager::PrintController(void) CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); CFont::SetJustifyOn(); CFont::SetWrapx(SCREEN_WIDTH); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT")); CFont::SetRightJustifyOn(); CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); CFont::SetJustifyOn(); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); diff --git a/utils/gxt/american.txt b/utils/gxt/american.txt index 9bc1c96d..99da103b 100644 --- a/utils/gxt/american.txt +++ b/utils/gxt/american.txt @@ -4456,11 +4456,11 @@ Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on o [GUN_H1] ~w~Press the~h~ ~k~~PED_SPRINT~ ~w~button to buy. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ ~w~button to exit. -[PU_CF3] -Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot. +[PU_CF3] { reVC update } +Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot. -[PU_CF4] -Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot. +[PU_CF4] { reVC update } +Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot. [HELP9_B] Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle. diff --git a/utils/gxt/french.txt b/utils/gxt/french.txt index a1bd7baa..4eea0ef4 100644 --- a/utils/gxt/french.txt +++ b/utils/gxt/french.txt @@ -6214,11 +6214,11 @@ Appuie sur la ~h~~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les miss [GUN_H1] ~w~Appuie sur la~h~ ~k~~PED_SPRINT~~w~ pour acheter. ~w~Appuie sur la~h~ ~k~~VEHICLE_ENTER_EXIT~~w~ pour quitter. -[PU_CF3] -Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement. +[PU_CF3] { reVC update } +Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement. -[PU_CF4] -Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement. +[PU_CF4] { reVC update } +Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement. [HELP9_B] Appuie sur la~h~ ~k~~PED_FIREWEAPON~ ~w~pour ~h~tirer~w~ avec le fusil à lunette. diff --git a/utils/gxt/german.txt b/utils/gxt/german.txt index 449e4993..589ba084 100644 --- a/utils/gxt/german.txt +++ b/utils/gxt/german.txt @@ -6175,11 +6175,11 @@ Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~~w~, um Krankenwagen-Missionen an- oder ab [GUN_H1] ~w~Drück die~h~ ~k~~PED_SPRINT~~w~, um zu kaufen. ~w~Drück die~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, um zu gehen. -[PU_CF3] -Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen. +[PU_CF3] { reVC update } +Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen. -[PU_CF4] -Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen. +[PU_CF4] { reVC update } +Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen. [HELP9_B] Drücke die~h~ ~k~~PED_FIREWEAPON~~w~, um das Prãzisionsgewehr ~h~abzufeuern~w~. diff --git a/utils/gxt/italian.txt b/utils/gxt/italian.txt index 5d8f65f4..e1edd771 100644 --- a/utils/gxt/italian.txt +++ b/utils/gxt/italian.txt @@ -6007,11 +6007,11 @@ Premi il ~h~~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni In [GUN_H1] ~w~Premi il ~h~~k~~PED_SPRINT~~w~ per comprare. ~w~Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per uscire. -[PU_CF3] -Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot. +[PU_CF3] { reVC update } +Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot. -[PU_CF4] -Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot. +[PU_CF4] { reVC update } +Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot. [HELP9_B] Premi il ~h~~k~~PED_FIREWEAPON~~w~ per sparare con il fucile di precisione. diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt index 93524500..6163a1fe 100644 --- a/utils/gxt/spanish.txt +++ b/utils/gxt/spanish.txt @@ -5834,11 +5834,11 @@ Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para comenzar o cancelar las misiones de ATS [GUN_H1] ~w~Pulsa ~h~~k~~PED_SPRINT~~w~ para comprar. ~w~Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para salir. -[PU_CF3] -Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura. +[PU_CF3] { reVC update } +Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura. -[PU_CF4] -Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura. +[PU_CF4] { reVC update } +Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura. [HELP9_B] Pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar~w~ el rifle de francotirador. |