diff options
-rw-r--r-- | src/Camera.cpp | 1 | ||||
-rw-r--r-- | src/Camera.h | 1 | ||||
-rw-r--r-- | src/control/Replay.cpp | 121 | ||||
-rw-r--r-- | src/control/Replay.h | 2 | ||||
-rw-r--r-- | src/entities/Vehicle.h | 2 |
5 files changed, 112 insertions, 15 deletions
diff --git a/src/Camera.cpp b/src/Camera.cpp index e2dd12ff..e5e50ef2 100644 --- a/src/Camera.cpp +++ b/src/Camera.cpp @@ -19,6 +19,7 @@ CCamera &TheCamera = *(CCamera*)0x6FACF8; bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8; WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); } +WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); } bool CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat) diff --git a/src/Camera.h b/src/Camera.h index 2316fd5d..6d20de72 100644 --- a/src/Camera.h +++ b/src/Camera.h @@ -456,6 +456,7 @@ int m_iModeObbeCamIsInForCar; void SetMotionBlur(int r, int g, int b, int a, int type); void SetMotionBlurAlpha(int a); void RenderMotionBlur(void); + void CalculateDerivedValues(void); void DrawBordersForWideScreen(void); diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index b6a7b8c2..09cbf2d2 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -810,11 +810,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split); *TheCamera.GetMatrix().GetPosition() *= split; TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos; - RwMatrix* pm = &RpAtomicGetFrame(&TheCamera.m_pRwCamera->object.object)->modelling; - pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight(); + *RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix; CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x; CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y; CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z; @@ -932,7 +928,41 @@ void CReplay::EmptyReplayBuffer(void) } #endif +#if 0 WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); } +#else +void CReplay::ProcessReplayCamera(void) +{ + switch (CameraMode) { + case REPLAYCAMMODE_TOPDOWN: + *TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); + *TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f); + *TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f); + *TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f); + *RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix; + break; + case REPLAYCAMMODE_FIXED: + *TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ); + CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ); + forward.Normalise(); + CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward); + right.Normalise(); + CVector up = CrossProduct(forward, right); + up.Normalise(); + *TheCamera.GetMatrix().GetForward() = forward; + *TheCamera.GetMatrix().GetUp() = up; + *TheCamera.GetMatrix().GetRight() = right; + *RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix; + break; + default: + break; + } + TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition(); + TheCamera.CalculateDerivedValues(); + RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); + RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); +} +#endif #if 0 WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); } @@ -1070,7 +1100,7 @@ void CReplay::RestoreStuffFromMem(void) FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */ CWorld::Players[0] = PlayerInfo; int i = CPools::GetPedPool()->GetSize(); - while (--i){ + while (i--){ CPed* ped = CPools::GetPedPool()->GetSlot(i); if (!ped) continue; @@ -1088,7 +1118,7 @@ void CReplay::RestoreStuffFromMem(void) ped->AddWeaponModel(ped->m_wepModelID); } i = CPools::GetVehiclePool()->GetSize(); - while (--i){ + while (i--){ CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); if (!vehicle) continue; @@ -1147,7 +1177,7 @@ void CReplay::RestoreStuffFromMem(void) } PrintElementsInPtrList(); i = CPools::GetObjectPool()->GetSize(); - while (--i){ + while (i--){ CObject* object = CPools::GetObjectPool()->GetSlot(i); if (!object) continue; @@ -1162,7 +1192,7 @@ void CReplay::RestoreStuffFromMem(void) object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false); } i = CPools::GetDummyPool()->GetSize(); - while (--i){ + while (i--){ CDummy* dummy = CPools::GetDummyPool()->GetSlot(i); if (!dummy) continue; @@ -1201,9 +1231,77 @@ void CReplay::RestoreStuffFromMem(void) DMAudio.ChangeMusicMode(1); } #endif + +#if 0 WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); } +#else +void CReplay::EmptyPedsAndVehiclePools(void) +{ + int i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + CWorld::Remove(v); + delete v; + } + i = CPools::GetPedPool()->GetSize(); + while (i--) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + CWorld::Remove(p); + delete p; + } +} +#endif + +#if 0 WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); } +#else +void CReplay::EmptyAllPools(void) +{ + EmptyPedsAndVehiclePools(); + int i = CPools::GetObjectPool()->GetSize(); + while (i--) { + CObject* o = CPools::GetObjectPool()->GetSlot(i); + if (!o) + continue; + CWorld::Remove(o); + delete o; + } + i = CPools::GetDummyPool()->GetSize(); + while (i--) { + CDummy* d = CPools::GetDummyPool()->GetSlot(i); + if (!d) + continue; + CWorld::Remove(d); + delete d; + } +} +#endif + +#if 0 WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); } +#else +void CReplay::MarkEverythingAsNew(void) +{ + int i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + v->bRecordedForReplay = false; + } + i = CPools::GetPedPool()->GetSize(); + while (i--) { + CPed* p = CPools::GetPedPool()->GetSlot(i); + if (!p) + continue; + p->bRecordedForReplay = false; + } +} +#endif WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); } WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); } WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); } @@ -1236,9 +1334,6 @@ InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP); InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP); InjectHook(0x593170, CReplay::Update, PATCH_JUMP); InjectHook(0x595B20, CReplay::FinishPlayback, PATCH_JUMP); -InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP); -InjectHook(0x594D10, CReplay::ProcessCarUpdate, PATCH_JUMP); -InjectHook(0x593BB0, CReplay::StoreDetailedPedAnimation, PATCH_JUMP); -InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP); +InjectHook(0x595BD0, CReplay::EmptyReplayBuffer, PATCH_JUMP); InjectHook(0x596030, CReplay::TriggerPlayback, PATCH_JUMP); ENDPATCHES diff --git a/src/control/Replay.h b/src/control/Replay.h index 18701293..3a2ecc7f 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -261,7 +261,7 @@ public: inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; } inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; } -//private: +private: static void RecordThisFrame(void); static void StorePedUpdate(CPed *ped, int id); static void StorePedAnimation(CPed *ped, CStoredAnimationState *state); diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h index 997720f6..27641e47 100644 --- a/src/entities/Vehicle.h +++ b/src/entities/Vehicle.h @@ -77,7 +77,7 @@ public: uint8 m_veh_flagD2 : 1; uint8 m_veh_flagD4 : 1; uint8 m_veh_flagD8 : 1; - uint8 m_veh_flagD10 : 1; + uint8 bRecordedForReplay : 1; uint8 m_veh_flagD20 : 1; uint8 m_veh_flagD40 : 1; uint8 m_veh_flagD80 : 1; |