diff options
-rw-r--r-- | src/audio/sampman.h | 98 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/rw/RwMatFX.cpp | 6 |
3 files changed, 102 insertions, 3 deletions
diff --git a/src/audio/sampman.h b/src/audio/sampman.h index 391e884b..8c909af7 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -220,6 +220,103 @@ extern uint32 BankStartOffset[MAX_SAMPLEBANKS]; static char StreamedNameTable[][25]= { +#ifdef PS2_AUDIO + "AUDIO\\MUSIC\\HEAD.VB", + "AUDIO\\MUSIC\\CLASS.VB", + "AUDIO\\MUSIC\\KJAH.VB", + "AUDIO\\MUSIC\\RISE.VB", + "AUDIO\\MUSIC\\LIPS.VB", + "AUDIO\\MUSIC\\GAME.VB", + "AUDIO\\MUSIC\\MSX.VB", + "AUDIO\\MUSIC\\FLASH.VB", + "AUDIO\\MUSIC\\CHAT.VB", + "AUDIO\\MUSIC\\HEAD.VB", + "AUDIO\\MUSIC\\POLICE.VB", + "AUDIO\\MUSIC\\CITY.VB", + "AUDIO\\MUSIC\\WATER.VB", + "AUDIO\\MUSIC\\COMOPEN.VB", + "AUDIO\\MUSIC\\SUBOPEN.VB", + "AUDIO\\OTHER\\JB.VB", + "AUDIO\\OTHER\\BET.VB", + "AUDIO\\LUIGI\\L1_LG.VB", + "AUDIO\\LUIGI\\L2_DSB.VB", + "AUDIO\\LUIGI\\L3_DM.VB", + "AUDIO\\LUIGI\\L4_PAP.VB", + "AUDIO\\LUIGI\\L5_TFB.VB", + "AUDIO\\JOEY\\J0_DM2.VB", + "AUDIO\\JOEY\\J1_LFL.VB", + "AUDIO\\JOEY\\J2_KCL.VB", + "AUDIO\\JOEY\\J3_VH.VB", + "AUDIO\\JOEY\\J4_ETH.VB", + "AUDIO\\JOEY\\J5_DST.VB", + "AUDIO\\JOEY\\J6_TBJ.VB", + "AUDIO\\TONI\\T1_TOL.VB", + "AUDIO\\TONI\\T2_TPU.VB", + "AUDIO\\TONI\\T3_MAS.VB", + "AUDIO\\TONI\\T4_TAT.VB", + "AUDIO\\TONI\\T5_BF.VB", + "AUDIO\\SAL\\S0_MAS.VB", + "AUDIO\\SAL\\S1_PF.VB", + "AUDIO\\SAL\\S2_CTG.VB", + "AUDIO\\SAL\\S3_RTC.VB", + "AUDIO\\SAL\\S5_LRQ.VB", + "AUDIO\\EBALL\\S4_BDBA.VB", + "AUDIO\\EBALL\\S4_BDBB.VB", + "AUDIO\\SAL\\S2_CTG2.VB", + "AUDIO\\SAL\\S4_BDBD.VB", + "AUDIO\\SAL\\S5_LRQB.VB", + "AUDIO\\SAL\\S5_LRQC.VB", + "AUDIO\\ASUKA\\A1_SSO.VB", + "AUDIO\\ASUKA\\A2_PP.VB", + "AUDIO\\ASUKA\\A3_SS.VB", + "AUDIO\\ASUKA\\A4_PDR.VB", + "AUDIO\\ASUKA\\A5_K2FT.VB", + "AUDIO\\KENJI\\K1_KBO.VB", + "AUDIO\\KENJI\\K2_GIS.VB", + "AUDIO\\KENJI\\K3_DS.VB", + "AUDIO\\KENJI\\K4_SHI.VB", + "AUDIO\\KENJI\\K5_SD.VB", + "AUDIO\\RAY\\R0_PDR2.VB", + "AUDIO\\RAY\\R1_SW.VB", + "AUDIO\\RAY\\R2_AP.VB", + "AUDIO\\RAY\\R3_ED.VB", + "AUDIO\\RAY\\R4_GF.VB", + "AUDIO\\RAY\\R5_PB.VB", + "AUDIO\\RAY\\R6_MM.VB", + "AUDIO\\LOVE\\D1_STOG.VB", + "AUDIO\\LOVE\\D2_KK.VB", + "AUDIO\\LOVE\\D3_ADO.VB", + "AUDIO\\LOVE\\D5_ES.VB", + "AUDIO\\LOVE\\D7_MLD.VB", + "AUDIO\\LOVE\\D4_GTA.VB", + "AUDIO\\LOVE\\D4_GTA2.VB", + "AUDIO\\LOVE\\D6_STS.VB", + "AUDIO\\ASUKA\\A6_BAIT.VB", + "AUDIO\\ASUKA\\A7_ETG.VB", + "AUDIO\\ASUKA\\A8_PS.VB", + "AUDIO\\ASUKA\\A9_ASD.VB", + "AUDIO\\SHOP\\K4_SHI2.VB", + "AUDIO\\OTHER\\C1_TEX.VB", + "AUDIO\\PHONE\\EL_PH1.VB", + "AUDIO\\PHONE\\EL_PH2.VB", + "AUDIO\\PHONE\\EL_PH3.VB", + "AUDIO\\PHONE\\EL_PH4.VB", + "AUDIO\\PHONE\\YD_PH1.VB", + "AUDIO\\PHONE\\YD_PH2.VB", + "AUDIO\\PHONE\\YD_PH3.VB", + "AUDIO\\PHONE\\YD_PH4.VB", + "AUDIO\\PHONE\\HD_PH1.VB", + "AUDIO\\PHONE\\HD_PH2.VB", + "AUDIO\\PHONE\\HD_PH3.VB", + "AUDIO\\PHONE\\HD_PH4.VB", + "AUDIO\\PHONE\\HD_PH5.VB", + "AUDIO\\PHONE\\MT_PH1.VB", + "AUDIO\\PHONE\\MT_PH2.VB", + "AUDIO\\PHONE\\MT_PH3.VB", + "AUDIO\\PHONE\\MT_PH4.VB", + "AUDIO\\MUSIC\\MISCOM.VB", + "AUDIO\\MUSIC\\END.VB", +#else "AUDIO\\HEAD.WAV", "AUDIO\\CLASS.WAV", "AUDIO\\KJAH.WAV", @@ -315,6 +412,7 @@ static char StreamedNameTable[][25]= "AUDIO\\MT_PH4.MP3", "AUDIO\\MISCOM.WAV", "AUDIO\\END.MP3", +#endif "AUDIO\\lib_a1.WAV", "AUDIO\\lib_a2.WAV", "AUDIO\\lib_a.WAV", diff --git a/src/core/config.h b/src/core/config.h index 9dd25064..2f11a84b 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -278,3 +278,4 @@ enum Config { // Audio #define AUDIO_CACHE // cache sound lengths to speed up the cold boot +//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
\ No newline at end of file diff --git a/src/rw/RwMatFX.cpp b/src/rw/RwMatFX.cpp index 3533eb24..a128ff1a 100644 --- a/src/rw/RwMatFX.cpp +++ b/src/rw/RwMatFX.cpp @@ -51,9 +51,9 @@ extern "C" { extern int MatFXAtomicDataOffset; void _rpMatFXD3D8AtomicMatFXEnvRender(RxD3D8InstanceData* inst, int flags, int sel, RwTexture* texture, RwTexture* envMap); - void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst); - void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap); - void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture); + void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst); + void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap); + void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture); } |