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-rw-r--r--src/core/World.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 4c700f10..bc104fe9 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -942,26 +942,26 @@ CEntity *
CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore,
bool ignoreSomeObjects)
{
- static CColModel sphereCol;
+ static CColModel OurColModel;
CColSphere sphere;
- sphereCol.boundingSphere.center.x = 0.0f;
- sphereCol.boundingSphere.center.y = 0.0f;
- sphereCol.boundingSphere.center.z = 0.0f;
- sphereCol.boundingSphere.radius = radius;
- sphereCol.boundingBox.min.x = -radius;
- sphereCol.boundingBox.min.y = -radius;
- sphereCol.boundingBox.min.z = -radius;
- sphereCol.boundingBox.max.x = radius;
- sphereCol.boundingBox.max.y = radius;
- sphereCol.boundingBox.max.z = radius;
- sphereCol.numSpheres = 1;
+ OurColModel.boundingSphere.center.x = 0.0f;
+ OurColModel.boundingSphere.center.y = 0.0f;
+ OurColModel.boundingSphere.center.z = 0.0f;
+ OurColModel.boundingSphere.radius = radius;
+ OurColModel.boundingBox.min.x = -radius;
+ OurColModel.boundingBox.min.y = -radius;
+ OurColModel.boundingBox.min.z = -radius;
+ OurColModel.boundingBox.max.x = radius;
+ OurColModel.boundingBox.max.y = radius;
+ OurColModel.boundingBox.max.z = radius;
+ OurColModel.numSpheres = 1;
sphere.Set(radius, CVector(0.0f, 0.0f, 0.0f));
- sphereCol.spheres = &sphere;
- sphereCol.numLines = 0;
- sphereCol.numBoxes = 0;
- sphereCol.numTriangles = 0;
- sphereCol.ownsCollisionVolumes = false;
+ OurColModel.spheres = &sphere;
+ OurColModel.numLines = 0;
+ OurColModel.numBoxes = 0;
+ OurColModel.numTriangles = 0;
+ OurColModel.ownsCollisionVolumes = false;
CMatrix sphereMat;
sphereMat.SetTranslate(spherePos);
@@ -980,7 +980,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if(e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
int collidedSpheres =
- CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
+ CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);
if(collidedSpheres != 0 ||