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-rw-r--r--premake5.exebin1362432 -> 1395712 bytes
-rw-r--r--premake5.lua13
-rwxr-xr-xpremake5Linuxbin2035312 -> 2035312 bytes
3 files changed, 11 insertions, 2 deletions
diff --git a/premake5.exe b/premake5.exe
index 9048d51e..a8483721 100644
--- a/premake5.exe
+++ b/premake5.exe
Binary files differ
diff --git a/premake5.lua b/premake5.lua
index e6f34c9f..0d77ae2c 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -34,6 +34,11 @@ newoption {
description = "Build with opus"
}
+newoption {
+ trigger = "lto",
+ description = "Use link time optimization"
+}
+
if(_OPTIONS["with-librw"]) then
Librw = "vendor/librw"
else
@@ -61,6 +66,7 @@ end
workspace "re3"
language "C++"
configurations { "Debug", "Release" }
+ startproject "re3"
location "build"
symbols "Full"
staticruntime "off"
@@ -109,7 +115,10 @@ workspace "re3"
filter "configurations:Release"
defines { "NDEBUG" }
- optimize "On"
+ optimize "Speed"
+ if(_OPTIONS["lto"]) then
+ flags { "LinkTimeOptimization" }
+ end
filter { "platforms:win*" }
system "windows"
@@ -166,7 +175,7 @@ workspace "re3"
scriptspath = scriptspath or ""
if (gamepath) then
postbuildcommands {
- '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
+ '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
}
debugdir (gamepath)
if (exepath) then
diff --git a/premake5Linux b/premake5Linux
index 2fd412da..1ca75167 100755
--- a/premake5Linux
+++ b/premake5Linux
Binary files differ