diff options
-rw-r--r-- | src/core/Pad.cpp | 19 | ||||
-rw-r--r-- | src/core/Pad.h | 3 | ||||
-rw-r--r-- | src/core/config.h | 1 |
3 files changed, 22 insertions, 1 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 928ae826..44a347bd 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -59,6 +59,9 @@ bool CPad::bDisplayNoControllerMessage; bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; +#ifdef INVERT_LOOK_FOR_PAD +bool CPad::bInvertLook4Pad; +#endif #ifdef GTA_PS2 unsigned char act_direct[6]; unsigned char act_align[6]; @@ -2534,10 +2537,20 @@ int16 CPad::SniperModeLookLeftRight(void) int16 CPad::SniperModeLookUpDown(void) { int16 axis = NewState.LeftStickY; + int16 dpad; #ifdef FIX_BUGS axis = -axis; #endif - int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; +#ifndef INVERT_LOOK_FOR_PAD + dpad = (NewState.DPadUp - NewState.DPadDown) / 2; +#else + if (CPad::bInvertLook4Pad) { + axis = -axis; + dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + } else { + dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + } +#endif if ( Abs(axis) > Abs(dpad) ) return axis; @@ -2567,6 +2580,10 @@ int16 CPad::LookAroundUpDown(void) #ifdef FIX_BUGS axis = -axis; #endif +#ifdef INVERT_LOOK_FOR_PAD + if (CPad::bInvertLook4Pad) + axis = -axis; +#endif if ( Abs(axis) > 85 && !GetLookBehindForPed() ) return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) ) diff --git a/src/core/Pad.h b/src/core/Pad.h index 8c5d7ba3..20a676ef 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -170,6 +170,9 @@ public: static bool bObsoleteControllerMessage; static bool bOldDisplayNoControllerMessage; static bool m_bMapPadOneToPadTwo; +#ifdef INVERT_LOOK_FOR_PAD + static bool bInvertLook4Pad; +#endif static CKeyboardState OldKeyState; static CKeyboardState NewKeyState; diff --git a/src/core/config.h b/src/core/config.h index a55b018e..39c5d782 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -251,6 +251,7 @@ enum Config { #define REGISTER_START_BUTTON //#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls #define BUTTON_ICONS // use textures to show controller buttons +#define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC // Hud, frontend and radar #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. |