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-rw-r--r--src/control/Garages.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 96391914..33137c69 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1046,8 +1046,8 @@ void CGarage::Update()
// Close car doors either if player is far, or if he is in vehicle and garage is full,
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
- !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
- !IsAnyCarBlockingDoor()))
+ !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
+ !IsAnyCarBlockingDoor())
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=