diff options
-rw-r--r-- | src/core/RwTexRead.cpp | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/core/RwTexRead.cpp b/src/core/RwTexRead.cpp index a1a7050a..6b717b34 100644 --- a/src/core/RwTexRead.cpp +++ b/src/core/RwTexRead.cpp @@ -1,5 +1,15 @@ +#pragma warning( push ) +#pragma warning( disable : 4005) +#define DIRECTINPUT_VERSION 0x0800 +#include <dinput.h> +#pragma warning( pop ) #include "common.h" +#include "win.h" #include "patcher.h" +#include "Timer.h" + +float &texLoadTime = *(float*)0x8F1B50; +int32 &texNumLoaded = *(int32*)0x8F252C; RwTexture* RwTextureGtaStreamRead(RwStream *stream) @@ -10,11 +20,15 @@ RwTextureGtaStreamRead(RwStream *stream) if(!RwStreamFindChunk(stream, rwID_TEXTURENATIVE, &size, &version)) return nil; - // TODO: unused timing + float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if(!RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, &tex, size))) return nil; - + + if (gGameState == GS_INIT_PLAYING_GAME) { + texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1); + texNumLoaded++; + } return tex; } |