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-rw-r--r--src/core/main.cpp4
-rw-r--r--src/render/Hud.cpp4
-rw-r--r--src/weapons/WeaponEffects.cpp4
3 files changed, 10 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 6560cbda..48e0ff76 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -890,6 +890,8 @@ if(gbRenderWorld1)
if(gbRenderRoads)
CRenderer::RenderRoads();
+ CRenderer::RenderPeds();
+
// not sure where to put these since LCS has no underwater entities
if(gbRenderBoats)
CRenderer::RenderBoats();
@@ -923,8 +925,6 @@ bool FredIsInFirstPersonCam(void) { return true; } // this seems to give the bes
void
RenderEffects_new(void)
{
- CRenderer::RenderPeds();
-
CShadows::RenderStaticShadows();
// CRenderer::GenerateEnvironmentMap
CShadows::RenderStoredShadows();
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index ed78ac4c..239d0de4 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -360,7 +360,11 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+#else
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
+#endif
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
#ifdef FIX_BUGS
int intensity = CGeneral::GetRandomNumberInRange(0, 37);
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index 7a5be722..42d4f52c 100644
--- a/src/weapons/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
@@ -94,7 +94,11 @@ CWeaponEffects::Render(void)
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
+#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+#else
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA);
+#endif
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
RwV3d pos;