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-rw-r--r--.vscode/c_cpp_properties.json32
-rw-r--r--.vscode/launch.json89
-rw-r--r--.vscode/settings.json30
-rw-r--r--.vscode/tasks.json95
-rw-r--r--CODING_STYLE.md107
-rw-r--r--README.md111
-rw-r--r--premake5.lua2
-rw-r--r--src/audio/DMAudio.cpp1
-rw-r--r--src/control/CarCtrl.cpp2
-rw-r--r--src/control/Darkel.cpp24
-rw-r--r--src/control/OnscreenTimer.cpp142
-rw-r--r--src/control/OnscreenTimer.h33
-rw-r--r--src/core/Fire.cpp118
-rw-r--r--src/core/Fire.h12
-rw-r--r--src/core/User.cpp2
-rw-r--r--src/core/Zones.cpp191
-rw-r--r--src/core/Zones.h2
-rw-r--r--src/core/common.h40
-rw-r--r--src/core/config.h9
-rw-r--r--src/extras/ini_parser.hpp314
-rw-r--r--src/peds/EmergencyPed.cpp8
-rw-r--r--src/render/Draw.cpp9
-rw-r--r--src/render/Font.cpp43
-rw-r--r--src/render/Font.h6
-rw-r--r--src/render/Hud.cpp773
-rw-r--r--src/render/Hud.h55
-rw-r--r--src/render/WaterCannon.cpp10
-rw-r--r--src/save/GenericGameStorage.cpp1
-rw-r--r--src/save/PCSave.cpp1
-rw-r--r--src/skel/crossplatform.cpp10
-rw-r--r--src/skel/crossplatform.h4
-rw-r--r--src/skel/glfw/glfw.cpp89
-rw-r--r--src/skel/win/win.cpp2
-rw-r--r--src/text/Text.cpp125
-rw-r--r--src/text/Text.h5
-rw-r--r--src/vehicles/Vehicle.cpp2
36 files changed, 1691 insertions, 808 deletions
diff --git a/.vscode/c_cpp_properties.json b/.vscode/c_cpp_properties.json
new file mode 100644
index 00000000..327d8cc7
--- /dev/null
+++ b/.vscode/c_cpp_properties.json
@@ -0,0 +1,32 @@
+{
+ "configurations": [
+ {
+ "name": "Mac",
+ "includePath": ["${default}"],
+ "defines": [],
+ "macFrameworkPath": [
+ "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
+ ],
+ "compilerPath": "/opt/local/bin/clang",
+ "compilerArgs": ["-g"],
+ "cStandard": "gnu11",
+ "cppStandard": "gnu++14",
+ "browse": {
+ "path": [
+ "/opt/local/include",
+ "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include"
+ ]
+ }
+ },
+ {
+ "name": "Linux",
+ "includePath": ["${default}"],
+ "defines": ["XDG_ROOT"],
+ "compilerPath": "/usr/bin/gcc",
+ "compilerArgs": ["-ggdb"],
+ "cStandard": "gnu11",
+ "cppStandard": "gnu++14"
+ }
+ ],
+ "version": 4
+}
diff --git a/.vscode/launch.json b/.vscode/launch.json
new file mode 100644
index 00000000..82ce041f
--- /dev/null
+++ b/.vscode/launch.json
@@ -0,0 +1,89 @@
+{
+ "configurations": [
+ {
+ "MIMode": "gdb",
+ "args": [],
+ "cwd": "${workspaceFolder}",
+ "environment": [],
+ "externalConsole": false,
+ "name": "(gdb) Launch (Linux Debug)",
+ "preLaunchTask": "Compile (Debug Linux x64)",
+ "program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Debug/re3",
+ "request": "launch",
+ "setupCommands": [
+ {
+ "description": "Enable pretty-printing for gdb",
+ "ignoreFailures": true,
+ "text": "-enable-pretty-printing"
+ }
+ ],
+ "stopAtEntry": false,
+ "targetArchitecture": "x64",
+ "type": "cppdbg"
+ },
+ {
+ "MIMode": "gdb",
+ "args": [],
+ "cwd": "${workspaceFolder}",
+ "environment": [],
+ "externalConsole": false,
+ "name": "(gdb) Launch (Linux Release)",
+ "preLaunchTask": "Compile (Release Linux x64)",
+ "program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Release/re3",
+ "request": "launch",
+ "setupCommands": [
+ {
+ "description": "Enable pretty-printing for gdb",
+ "ignoreFailures": true,
+ "text": "-enable-pretty-printing"
+ }
+ ],
+ "stopAtEntry": false,
+ "targetArchitecture": "x64",
+ "type": "cppdbg"
+ },
+ {
+ "MIMode": "lldb",
+ "args": [],
+ "cwd": "${workspaceFolder}",
+ "environment": [],
+ "externalConsole": false,
+ "name": "(lldb) Launch (macOS Debug)",
+ "preLaunchTask": "Compile (Debug macOS x64)",
+ "program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Debug/re3.app",
+ "request": "launch",
+ "setupCommands": [
+ {
+ "description": "Enable pretty-printing for lldb",
+ "ignoreFailures": true,
+ "text": "-enable-pretty-printing"
+ }
+ ],
+ "stopAtEntry": false,
+ "targetArchitecture": "x64",
+ "type": "cppdbg"
+ },
+ {
+ "MIMode": "lldb",
+ "args": [],
+ "cwd": "${workspaceFolder}",
+ "environment": [],
+ "externalConsole": false,
+ "name": "(lldb) Launch (macOS Release)",
+ "preLaunchTask": "Compile (Release macOS x64)",
+ "program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Release/re3.app",
+ "request": "launch",
+ "setupCommands": [
+ {
+ "description": "Enable pretty-printing for lldb",
+ "ignoreFailures": true,
+ "text": "-enable-pretty-printing"
+ }
+ ],
+ "stopAtEntry": false,
+ "targetArchitecture": "x64",
+ "type": "cppdbg"
+ }
+ ],
+ "version": "0.2.0"
+}
diff --git a/.vscode/settings.json b/.vscode/settings.json
new file mode 100644
index 00000000..10cb5627
--- /dev/null
+++ b/.vscode/settings.json
@@ -0,0 +1,30 @@
+{
+ "C_Cpp.default.cStandard": "gnu11",
+ "C_Cpp.default.cppStandard": "gnu++14",
+ "C_Cpp.default.includePath": [
+ "src/animation",
+ "src/audio",
+ "src/control",
+ "src/core",
+ "src/entities",
+ "src/extras",
+ "src/fakerw",
+ "src/math",
+ "src/modelinfo",
+ "src/objects",
+ "src/peds",
+ "src/render",
+ "src/rw",
+ "src/save",
+ "src/skel",
+ "src/text",
+ "src/vehicles",
+ "src/weapons",
+ "vendor/librw"
+ ],
+ "C_Cpp.vcFormat.indent.gotoLabels": "leftmostColumn",
+ "C_Cpp.vcFormat.space.pointerReferenceAlignment": "right",
+ "cSpell.enabled": false,
+ "files.trimFinalNewlines": false,
+ "files.trimTrailingWhitespace": false
+}
diff --git a/.vscode/tasks.json b/.vscode/tasks.json
new file mode 100644
index 00000000..0f610d5f
--- /dev/null
+++ b/.vscode/tasks.json
@@ -0,0 +1,95 @@
+{
+ "tasks": [
+ {
+ "args": ["--with-librw", "gmake2"],
+ "command": "./premake5Linux",
+ "label": "Premake (Linux)",
+ "problemMatcher": "$gcc",
+ "type": "shell"
+ },
+ {
+ "args": ["--with-librw", "gmake2"],
+ "command": "premake5",
+ "label": "Premake (macOS)",
+ "problemMatcher": "$gcc",
+ "type": "shell"
+ },
+ {
+ "args": [
+ "-j5",
+ "config=debug_linux-amd64-librw_gl3_glfw-oal",
+ "verbose=1"
+ ],
+ "command": "make",
+ "dependsOn": "Premake (Linux)",
+ "group": {
+ "isDefault": true,
+ "kind": "build"
+ },
+ "label": "Compile (Debug Linux x64)",
+ "options": {
+ "cwd": "${workspaceFolder}/build"
+ },
+ "problemMatcher": "$gcc",
+ "type": "shell"
+ },
+ {
+ "args": [
+ "-j5",
+ "config=release_linux-amd64-librw_gl3_glfw-oal",
+ "verbose=1"
+ ],
+ "command": "make",
+ "dependsOn": "Premake (Linux)",
+ "group": {
+ "isDefault": true,
+ "kind": "build"
+ },
+ "label": "Compile (Release Linux x64)",
+ "options": {
+ "cwd": "${workspaceFolder}/build"
+ },
+ "problemMatcher": "$gcc",
+ "type": "shell"
+ },
+ {
+ "args": [
+ "-j5",
+ "config=debug_macosx-amd64-librw_gl3_glfw-oal",
+ "verbose=1"
+ ],
+ "command": "make",
+ "dependsOn": "Premake (macOS)",
+ "group": {
+ "isDefault": true,
+ "kind": "build"
+ },
+ "label": "Compile (Debug macOS x64)",
+ "options": {
+ "cwd": "${workspaceFolder}/build"
+ },
+ "problemMatcher": "$gcc",
+ "type": "shell"
+ },
+ {
+ "args": [
+ "-j5",
+ "config=release_macosx-amd64-librw_gl3_glfw-oal",
+ "verbose=1"
+ ],
+ "command": "make",
+ "dependsOn": "Premake (macOS)",
+ "group": {
+ "isDefault": true,
+ "kind": "build"
+ },
+ "label": "Compile (Release macOS x64)",
+ "options": {
+ "cwd": "${workspaceFolder}/build"
+ },
+ "problemMatcher": "$gcc",
+ "type": "shell"
+ }
+ ],
+ "version": "2.0.0"
+}
diff --git a/CODING_STYLE.md b/CODING_STYLE.md
new file mode 100644
index 00000000..b8be02bc
--- /dev/null
+++ b/CODING_STYLE.md
@@ -0,0 +1,107 @@
+# Coding style
+
+I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
+but realize that this is not the most popular style, so I'm willing to compromise.
+Try not to deviate too much so the code will look similar across the whole project.
+
+To give examples, these two styles (or anything in between) are fine:
+
+```
+type
+functionname(args)
+{
+ if(a == b){
+ s1;
+ s2;
+ }else{
+ s3;
+ s4;
+ }
+ if(x != y)
+ s5;
+}
+
+type functionname(args)
+{
+ if (a == b) {
+ s1;
+ s2;
+ } else {
+ s3;
+ s4;
+ }
+ if (x != y)
+ s5;
+}
+```
+
+This one (or anything more extreme) is heavily discouraged:
+
+```
+type functionname ( args )
+{
+ if ( a == b )
+ {
+ s1;
+ s2;
+ }
+ else
+ {
+ s3;
+ s4;
+ }
+ if ( x != y )
+ {
+ s5;
+ }
+}
+```
+
+i.e.
+
+* Put the brace on the same line as control statements
+
+* Put the brace on the next line after function definitions and structs/classes
+
+* Put an `else` on the same line with the braces
+
+* Don't put braces around single statements
+
+* Put the function return type on a separate line
+
+* Indent with TABS
+
+As for the less cosmetic choices, here are some guidelines how the code should look:
+
+* Don't use magic numbers where the original source code would have had an enum or similar.
+Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
+since `4` will be used in other places and you can't easily see where else the enum value is used.
+
+* Don't just copy paste code from IDA, make it look nice
+
+* Use the right types. In particular:
+
+ * don't use types like `__int16`, we have `int16` for that
+
+ * don't use `unsigned`, we have typedefs for that
+
+ * don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
+
+ * don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
+
+ * declare pointers like `int *ptr;`, not `int* ptr;`
+
+* As for variable names, the original gta source code was not written in a uniform style,
+but here are some observations:
+
+ * many variables employ a form of hungarian notation, i.e.:
+
+ * `m_` may be used for class member variables (mostly those that are considered private)
+
+ * `ms_` for (mostly private) static members
+
+ * `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
+
+ * do *not* use `dw` for `DWORD` or so, we're not programming win32
+
+* Generally, try to make the code look as if R* could have written it
diff --git a/README.md b/README.md
index 9cb48c25..1bfe74d2 100644
--- a/README.md
+++ b/README.md
@@ -21,8 +21,7 @@ such that we have a working game at all times.
## Preparing the environment for building
-- Clone the repo.
-- Run `git submodule init` and `git submodule update`.
+- Clone the repo using the argument `--recursive`.
- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
- Run premake
- On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
@@ -36,6 +35,7 @@ such that we have a working game at all times.
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
## Contributing
+Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
### Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left:
@@ -44,110 +44,3 @@ CCullZone - only mobile stuff
CCullZones - only mobile stuff
```
-### Coding style
-
-I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
-but realize that this is not the most popular style, so I'm willing to compromise.
-Try not to deviate too much so the code will look similar across the whole project.
-
-To give examples, these two styles (or anything in between) are fine:
-
-```
-type
-functionname(args)
-{
- if(a == b){
- s1;
- s2;
- }else{
- s3;
- s4;
- }
- if(x != y)
- s5;
-}
-
-type functionname(args)
-{
- if (a == b) {
- s1;
- s2;
- } else {
- s3;
- s4;
- }
- if (x != y)
- s5;
-}
-```
-
-This one (or anything more extreme) is heavily discouraged:
-
-```
-type functionname ( args )
-{
- if ( a == b )
- {
- s1;
- s2;
- }
- else
- {
- s3;
- s4;
- }
- if ( x != y )
- {
- s5;
- }
-}
-```
-
-i.e.
-
-* Put the brace on the same line as control statements
-
-* Put the brace on the next line after function definitions and structs/classes
-
-* Put an `else` on the same line with the braces
-
-* Don't put braces around single statements
-
-* Put the function return type on a separate line
-
-* Indent with TABS
-
-As for the less cosmetic choices, here are some guidelines how the code should look:
-
-* Don't use magic numbers where the original source code would have had an enum or similar.
-Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
-since `4` will be used in other places and you can't easily see where else the enum value is used.
-
-* Don't just copy paste code from IDA, make it look nice
-
-* Use the right types. In particular:
-
- * don't use types like `__int16`, we have `int16` for that
-
- * don't use `unsigned`, we have typedefs for that
-
- * don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
-
- * don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
-
- * declare pointers like `int *ptr;`, not `int* ptr;`
-
-* As for variable names, the original gta source code was not written in a uniform style,
-but here are some observations:
-
- * many variables employ a form of hungarian notation, i.e.:
-
- * `m_` may be used for class member variables (mostly those that are considered private)
-
- * `ms_` for (mostly private) static members
-
- * `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
-
- * do *not* use `dw` for `DWORD` or so, we're not programming win32
-
-* Generally, try to make the code look as if R* could have written it
diff --git a/premake5.lua b/premake5.lua
index fb408fe0..334c9c53 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -185,7 +185,7 @@ project "librw"
includedirs {"/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
-
+
filter "platforms:*RW34*"
flags { "ExcludeFromBuild" }
filter {}
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 486daebf..a4db2862 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -5,6 +5,7 @@
#include "AudioManager.h"
#include "AudioScriptObject.h"
#include "sampman.h"
+#include "Font.h"
#include "Text.h"
#include "crossplatform.h"
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 74c4f006..93098d6d 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -3075,7 +3075,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
- pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
+ pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
int prevNodeId = -1;
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 75d27e26..1191e8ad 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -14,6 +14,9 @@
#include "Text.h"
#include "Vehicle.h"
#include "GameLogic.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
@@ -62,6 +65,10 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
void
CDarkel::DrawMessages()
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
switch (Status) {
case KILLFRENZY_ONGOING:
{
@@ -167,6 +174,10 @@ CDarkel::ReadStatus()
void
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
if (FrenzyOnGoing()) {
int32 model = vehicle->GetModelIndex();
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
@@ -181,6 +192,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
void
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
if (FrenzyOnGoing() && (weapon == WeaponType
|| weapon == WEAPONTYPE_EXPLOSION
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
@@ -206,6 +221,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
void
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
CStats::PeopleKilledByOthers++;
}
@@ -299,6 +318,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
void
CDarkel::Update()
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+
if (Status != KILLFRENZY_ONGOING)
return;
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index d94e993e..52d00f43 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -7,29 +7,38 @@
#include "Timer.h"
#include "Script.h"
#include "OnscreenTimer.h"
+#include "Camera.h"
+
+// --MIAMI: file done
void COnscreenTimer::Init() {
m_bDisabled = false;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- m_sEntries[i].m_nTimerOffset = 0;
- m_sEntries[i].m_nCounterOffset = 0;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_nCounterOffset = 0;
+
+ for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
+ m_sCounters[i].m_aCounterText[j] = 0;
+ }
+
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = false;
+ }
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_nClockOffset = 0;
- for(uint32 j = 0; j < 10; j++) {
- m_sEntries[i].m_aTimerText[j] = 0;
- m_sEntries[i].m_aCounterText[j] = 0;
+ for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
+ m_sClocks[i].m_aClockText[j] = 0;
}
- m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bTimerProcessed = false;
- m_sEntries[i].m_bCounterProcessed = false;
- m_sEntries[i].m_bTimerGoingDown = true;
+ m_sClocks[i].m_bClockProcessed = false;
+ m_sClocks[i].m_bClockGoingDown = true;
}
}
void COnscreenTimer::Process() {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- m_sEntries[i].Process();
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].Process();
}
}
}
@@ -37,8 +46,19 @@ void COnscreenTimer::Process() {
void COnscreenTimer::ProcessForDisplay() {
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(m_sEntries[i].ProcessForDisplay()) {
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_bClockProcessed = false;
+ if (m_sClocks[i].m_nClockOffset != 0) {
+ m_sClocks[i].ProcessForDisplayClock();
+ m_sClocks[i].m_bClockProcessed = true;
+ m_bProcessed = true;
+ }
+ }
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_bCounterProcessed = false;
+ if (m_sCounters[i].m_nCounterOffset != 0) {
+ m_sCounters[i].ProcessForDisplayCounter();
+ m_sCounters[i].m_bCounterProcessed = true;
m_bProcessed = true;
}
}
@@ -46,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
}
void COnscreenTimer::ClearCounter(uint32 offset) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(offset == m_sEntries[i].m_nCounterOffset) {
- m_sEntries[i].m_nCounterOffset = 0;
- m_sEntries[i].m_aCounterText[0] = 0;
- m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bCounterProcessed = 0;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if(offset == m_sCounters[i].m_nCounterOffset) {
+ m_sCounters[i].m_nCounterOffset = 0;
+ m_sCounters[i].m_aCounterText[0] = 0;
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = 0;
}
}
}
void COnscreenTimer::ClearClock(uint32 offset) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(offset == m_sEntries[i].m_nTimerOffset) {
- m_sEntries[i].m_nTimerOffset = 0;
- m_sEntries[i].m_aTimerText[0] = 0;
- m_sEntries[i].m_bTimerProcessed = 0;
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(offset == m_sClocks[i].m_nClockOffset) {
+ m_sClocks[i].m_nClockOffset = 0;
+ m_sClocks[i].m_aClockText[0] = 0;
+ m_sClocks[i].m_bClockProcessed = 0;
+ m_sClocks[i].m_bClockGoingDown = true;
}
}
}
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
- m_sEntries[pos].m_nCounterOffset = offset;
- if (m_sEntries[pos].m_aCounterText[0] != '\0')
+ if (m_sCounters[pos].m_aCounterText[0] != '\0')
return;
+
+ m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
- strncpy(m_sEntries[pos].m_aCounterText, text, 10);
+ strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
} else {
- m_sEntries[pos].m_aCounterText[0] = 0;
+ m_sCounters[pos].m_aCounterText[0] = 0;
}
- m_sEntries[pos].m_nType = type;
+ m_sCounters[pos].m_nType = type;
}
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
- uint32 i = 0;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(m_sEntries[i].m_nTimerOffset == 0) {
+
+ // dead code in here
+ uint32 i;
+ for(i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(m_sClocks[i].m_nClockOffset == 0) {
break;
}
return;
}
- m_sEntries[i].m_nTimerOffset = offset;
- m_sEntries[i].m_bTimerGoingDown = bGoingDown;
+ m_sClocks[i].m_nClockOffset = offset;
+ m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
- strncpy(m_sEntries[i].m_aTimerText, text, 10);
+ strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
} else {
- m_sEntries[i].m_aTimerText[0] = 0;
+ m_sClocks[i].m_aClockText[0] = 0;
}
}
void COnscreenTimerEntry::Process() {
- if(m_nTimerOffset == 0) {
+ if(m_nClockOffset == 0) {
return;
}
- int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
+ int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
- if (m_bTimerGoingDown) {
+ if (m_bClockGoingDown) {
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
+ *timerPtr = newTime;
if (newTime < 0) {
*timerPtr = 0;
- m_bTimerProcessed = 0;
- m_nTimerOffset = 0;
- m_aTimerText[0] = 0;
+ m_bClockProcessed = 0;
+ m_nClockOffset = 0;
+ m_aClockText[0] = 0;
}
else {
- *timerPtr = newTime;
int32 oldTimeSeconds = oldTime / 1000;
- if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
+ if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
}
}
@@ -125,33 +149,13 @@ void COnscreenTimerEntry::Process() {
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
-bool COnscreenTimerEntry::ProcessForDisplay() {
- m_bTimerProcessed = false;
- m_bCounterProcessed = false;
-
- if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
- return false;
- }
-
- if(m_nTimerOffset != 0) {
- m_bTimerProcessed = true;
- ProcessForDisplayClock();
- }
-
- if(m_nCounterOffset != 0) {
- m_bCounterProcessed = true;
- ProcessForDisplayCounter();
- }
- return true;
-}
-
void COnscreenTimerEntry::ProcessForDisplayClock() {
- uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
- sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
+ uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
+ sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}
-void COnscreenTimerEntry::ProcessForDisplayCounter() {
+void COnscreenCounterEntry::ProcessForDisplayCounter() {
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
- sprintf(m_bCounterBuffer, "%d", counter);
+ sprintf(m_aCounterBuffer, "%d", counter);
}
diff --git a/src/control/OnscreenTimer.h b/src/control/OnscreenTimer.h
index 09473397..8c049d7d 100644
--- a/src/control/OnscreenTimer.h
+++ b/src/control/OnscreenTimer.h
@@ -9,30 +9,37 @@ enum
class COnscreenTimerEntry
{
public:
- uint32 m_nTimerOffset;
+ uint32 m_nClockOffset;
+ char m_aClockText[10];
+ char m_aClockBuffer[40];
+ bool m_bClockProcessed;
+ bool m_bClockGoingDown;
+
+ void Process();
+ void ProcessForDisplayClock();
+};
+
+VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
+
+class COnscreenCounterEntry
+{
+public:
uint32 m_nCounterOffset;
- char m_aTimerText[10];
char m_aCounterText[10];
uint16 m_nType;
- char m_bCounterBuffer[42];
- char m_bTimerBuffer[42];
- bool m_bTimerProcessed;
- bool m_bTimerGoingDown;
+ char m_aCounterBuffer[40];
bool m_bCounterProcessed;
- void Process();
- bool ProcessForDisplay();
-
- void ProcessForDisplayClock();
void ProcessForDisplayCounter();
};
-VALIDATE_SIZE(COnscreenTimerEntry, 0x74);
+VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
class COnscreenTimer
{
public:
- COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
+ COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
+ COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
bool m_bProcessed;
bool m_bDisabled;
@@ -47,4 +54,4 @@ public:
void AddClock(uint32 offset, char* text, bool bGoingDown);
};
-VALIDATE_SIZE(COnscreenTimer, 0x78);
+VALIDATE_SIZE(COnscreenTimer, 0xF4);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index a6928def..5b57cb73 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -16,6 +16,9 @@
#include "Ped.h"
#include "Fire.h"
#include "GameLogic.h"
+#include "CarAI.h"
+
+// --MIAMI: file done
CFireManager gFireManager;
@@ -26,14 +29,13 @@ CFire::CFire()
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
- m_pEntity = nil;
- m_pSource = nil;
- m_nFiremenPuttingOut = 0;
m_nExtinguishTime = 0;
m_nStartTime = 0;
- field_20 = 1;
- m_nNextTimeToAddFlames = 0;
+ m_pEntity = nil;
+ m_pSource = nil;
m_fStrength = 0.8f;
+ m_fWaterExtinguishCountdown = 1.0f;
+ m_bExtinguishedWithWater = false;
}
CFire::~CFire() {}
@@ -52,6 +54,8 @@ CFire::ProcessFire(void)
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
+ m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
+
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@@ -109,7 +113,7 @@ CFire::ProcessFire(void)
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
}
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
- m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
+ m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
firePos = m_vecPos;
if (veh && veh->IsVehicle() && veh->IsCar()) {
@@ -170,11 +174,23 @@ CFire::Extinguish(void)
m_nExtinguishTime = 0;
m_bIsOngoing = false;
+ m_bExtinguishedWithWater = false;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
- ((CPed *)m_pEntity)->RestorePreviousState();
- ((CPed *)m_pEntity)->m_pFire = nil;
+ CPed *ped = (CPed*)m_pEntity;
+ if (ped->CanSetPedState()) {
+ if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
+ if (ped->IsPlayer()) {
+ ped->SetIdle();
+ } else {
+ ped->m_nLastPedState = PED_NONE;
+ ped->SetWanderPath(0);
+ ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
+ }
+ }
+ }
+ ped->m_pFire = nil;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
@@ -184,7 +200,7 @@ CFire::Extinguish(void)
}
void
-CFireManager::StartFire(CVector pos, float size, bool propagation)
+CFireManager::StartFire(CVector pos, float size, uint8 propagation)
{
CFire *fire = GetNextFreeFire();
@@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
fire->m_nNextTimeToAddFlames = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
+ fire->m_bExtinguishedWithWater = false;
}
}
CFire *
-CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
+CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
@@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
+ ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
+ if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
+ CCarAI::TellOccupantsToFleeCar(veh);
+
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
@@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
}
fire->m_bIsOngoing = true;
+ fire->m_bExtinguishedWithWater = false;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
@@ -297,26 +319,23 @@ CFireManager::Update(void)
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
- for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
- int fireId = -1;
- float minDistance = 999999;
- for (int j = 0; j < NUM_FIRES; j++) {
- if (!m_aFires[j].m_bIsOngoing)
- continue;
- if (m_aFires[j].m_bIsScriptFire)
- continue;
- if (m_aFires[j].m_nFiremenPuttingOut != i)
- continue;
- float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
- if (distance < minDistance) {
- minDistance = distance;
- fireId = j;
- }
+ int fireId = -1;
+ float minDistance = 999999;
+ for (int j = 0; j < NUM_FIRES; j++) {
+ if (!m_aFires[j].m_bIsOngoing)
+ continue;
+ if (m_aFires[j].m_bIsScriptFire)
+ continue;
+ float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
+ if (distance < minDistance) {
+ minDistance = distance;
+ fireId = j;
}
- *pDistance = minDistance;
- if (fireId != -1)
- return &m_aFires[fireId];
}
+ *pDistance = minDistance;
+ if (fireId != -1)
+ return &m_aFires[fireId];
+
return nil;
}
@@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
+bool
+CFireManager::ExtinguishPointWithWater(CVector point, float range)
+{
+ int fireI = 0;
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing) {
+ if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
+ fireI = i;
+ break;
+ }
+ }
+ }
+ if (fireI == NUM_FIRES)
+ return false;
+
+ CFire *fireToExtinguish = &m_aFires[fireI];
+ fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
+ CVector steamPos = fireToExtinguish->m_vecPos +
+ CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
+ (CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
+ CGeneral::GetRandomNumber() / 200.f);
+
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
+ fireToExtinguish->m_bExtinguishedWithWater = true;
+ if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
+ fireToExtinguish->Extinguish();
+
+ return true;
+}
+
int32
-CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
+CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
{
CFire *fire;
CPed *ped = (CPed *)target;
@@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
fire->m_vecPos = pos;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = target;
+ fire->m_bExtinguishedWithWater = false;
if (target)
target->RegisterReference(&fire->m_pEntity);
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
+ fire->m_fWaterExtinguishCountdown = 1.0f;
+
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
@@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
@@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsScriptFire) {
- m_aFires[i].Extinguish();
- m_aFires[i].m_bIsScriptFire = false;
+ RemoveScriptFire(i);
}
}
}
diff --git a/src/core/Fire.h b/src/core/Fire.h
index 85e53f61..8126f830 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -14,10 +14,10 @@ public:
CEntity *m_pSource;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
- int32 field_20;
uint32 m_nNextTimeToAddFlames;
- uint32 m_nFiremenPuttingOut;
float m_fStrength;
+ float m_fWaterExtinguishCountdown;
+ bool m_bExtinguishedWithWater;
CFire();
~CFire();
@@ -34,15 +34,17 @@ class CFireManager
public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
- void StartFire(CVector pos, float size, bool propagation);
- CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
+
+ void StartFire(CVector pos, float size, uint8 propagation);
+ CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector point, float range);
- int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
+ bool ExtinguishPointWithWater(CVector point, float range);
+ int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
void RemoveScriptFire(int16 index);
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 53196d03..8d584b74 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -10,6 +10,8 @@
#include "World.h"
#include "Zones.h"
+// --MIAMI: file done
+
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 1eb1513e..288b975e 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -9,7 +9,7 @@
#include "World.h"
#include "Timer.h"
-//--MIAMI: file almost done (loading/saving will perhaps stay different)
+//--MIAMI: file done
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
+ sizeof(int16) // padding
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ + sizeof(int16) // padding
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
- WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
+ uint32 length = 0;
+ WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
- WriteSaveBuf(buffer, m_CurrLevel);
- WriteSaveBuf(buffer, FindIndex);
- WriteSaveBuf(buffer, (int16)0); // padding
+ WriteSaveBuf(buffer, length, m_CurrLevel);
+ WriteSaveBuf(buffer, length, FindIndex);
+ WriteSaveBuf(buffer, length, (int16)0); // padding
-// TODO(MIAMI) ? implement SaveOneZone
- for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
- zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
- }
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
+ SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
- for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
- /*
- The call of GetIndexForZonePointer is wrong, as it is
- meant for a different array, but the game doesn't brake
- if those fields are nil. Let's make sure they are.
- */
- assert(InfoZoneArray[i].child == nil);
- assert(InfoZoneArray[i].parent == nil);
- assert(InfoZoneArray[i].next == nil);
- zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
- }
+ for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
+ SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- WriteSaveBuf(buffer, ZoneInfoArray[i]);
-
- WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
- WriteSaveBuf(buffer, TotalNumberOfInfoZones);
- WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
-
- for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
- CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
-
- // see above
- assert(MapZoneArray[i].child == nil);
- assert(MapZoneArray[i].parent == nil);
- assert(MapZoneArray[i].next == nil);
- zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
- }
+ WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
+
+ WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
+ WriteSaveBuf(buffer, length, (int16)0); // padding
+
+ for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
+ SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- WriteSaveBuf(buffer, AudioZoneArray[i]);
+ WriteSaveBuf(buffer, length, AudioZoneArray[i]);
- WriteSaveBuf(buffer, TotalNumberOfMapZones);
- WriteSaveBuf(buffer, NumberOfAudioZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
+ WriteSaveBuf(buffer, length, NumberOfAudioZones);
VALIDATESAVEBUF(*size)
}
void
+CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
+{
+ WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
+ WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
+
+ WriteSaveBuf(*buffer, *length, zone->minx);
+ WriteSaveBuf(*buffer, *length, zone->miny);
+ WriteSaveBuf(*buffer, *length, zone->minz);
+ WriteSaveBuf(*buffer, *length, zone->maxx);
+ WriteSaveBuf(*buffer, *length, zone->maxy);
+ WriteSaveBuf(*buffer, *length, zone->maxz);
+
+ WriteSaveBuf(*buffer, *length, zone->type);
+ WriteSaveBuf(*buffer, *length, zone->level);
+ WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
+ WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
+
+ int32 zoneId;
+ zoneId = GetIndexForZonePointer(zone->child);
+ WriteSaveBuf(*buffer, *length, zoneId);
+ zoneId = GetIndexForZonePointer(zone->parent);
+ WriteSaveBuf(*buffer, *length, zoneId);
+ zoneId = GetIndexForZonePointer(zone->next);
+ WriteSaveBuf(*buffer, *length, zoneId);
+}
+
+void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
int i;
- CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
+ uint32 length = 0;
+ CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
- m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
- FindIndex = ReadSaveBuf<int16>(buffer);
- ReadSaveBuf<int16>(buffer);
+ m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
+ FindIndex = ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf<int16>(buffer, length);
-// TODO(MIAMI) ? implement LoadOneZone
- for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
- NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
+ LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
- NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
- NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
- NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
- }
-
- for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
- InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
-
- /*
- The call of GetPointerForZoneIndex is wrong, as it is
- meant for a different array, but the game doesn't brake
- if save data stored is -1.
- */
- InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
- InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
- InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
- assert(InfoZoneArray[i].child == nil);
- assert(InfoZoneArray[i].parent == nil);
- assert(InfoZoneArray[i].next == nil);
- }
+ for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
+ LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
-
- TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
- TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
- TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
-
- for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
- MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
-
- // see above
- MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
- MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
- MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
- assert(MapZoneArray[i].child == nil);
- assert(MapZoneArray[i].parent == nil);
- assert(MapZoneArray[i].next == nil);
- }
+ ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
+
+ TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
+ TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
+ TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf<int16>(buffer, length);
+
+ for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
+ LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
+ AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
- TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
- NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
+ TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
+ NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
VALIDATESAVEBUF(size)
}
+
+void
+CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
+{
+ *(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
+ *(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
+
+ zone->minx = ReadSaveBuf<float>(*buffer, *length);
+ zone->miny = ReadSaveBuf<float>(*buffer, *length);
+ zone->minz = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxx = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxy = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxz = ReadSaveBuf<float>(*buffer, *length);
+
+ zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
+ zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
+ zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
+ zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
+
+ int32 zoneId;
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->child = GetPointerForZoneIndex(zoneId);
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->parent = GetPointerForZoneIndex(zoneId);
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->next = GetPointerForZoneIndex(zoneId);
+} \ No newline at end of file
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 92e292b8..3a74427d 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -108,5 +108,7 @@ public:
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
+ static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
static void LoadAllZones(uint8 *buffer, uint32 length);
+ static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
};
diff --git a/src/core/common.h b/src/core/common.h
index c4c133fa..0e6bd60f 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
#endif
}
+inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
+{
+ buf += skip;
+ length += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf)
{
@@ -421,6 +430,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
}
template<typename T>
+inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
+{
+ T &value = *(T*)buf;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return value;
+}
+
+template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
{
T *p = (T*)buf;
@@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
return p;
}
+template<typename T>
+inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
+{
+ T *p = (T*)buf;
+ *p = value;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return p;
+}
+
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
@@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
+#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
+ WriteSaveBuf(buf, len, a);\
+ WriteSaveBuf(buf, len, b);\
+ WriteSaveBuf(buf, len, c);\
+ WriteSaveBuf(buf, len, d);\
+ WriteSaveBuf<uint32>(buf, len, size);
+
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
assert(ReadSaveBuf<char>(buf) == b);\
@@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
assert(ReadSaveBuf<char>(buf) == d);\
assert(ReadSaveBuf<uint32>(buf) == size);
+#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
+ assert(ReadSaveBuf<char>(buf,len) == a);\
+ assert(ReadSaveBuf<char>(buf,len) == b);\
+ assert(ReadSaveBuf<char>(buf,len) == c);\
+ assert(ReadSaveBuf<char>(buf,len) == d);\
+ assert(ReadSaveBuf<uint32>(buf,len) == size);
+
void cprintf(char*, ...); \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index 079042f0..3f077f4c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -87,7 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
- NUMONSCREENTIMERENTRIES = 1,
+ NUMONSCREENCLOCKS = 1,
+ NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
@@ -249,6 +250,9 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
+#if !defined(_WIN32) && !defined(__SWITCH__)
+#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
+#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
#define RESTORE_ALLCARSHELI_CHEAT
@@ -258,7 +262,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
-#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
@@ -324,4 +327,4 @@ enum Config {
#undef NO_ISLAND_LOADING
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
-#endif \ No newline at end of file
+#endif
diff --git a/src/extras/ini_parser.hpp b/src/extras/ini_parser.hpp
new file mode 100644
index 00000000..99acf1ee
--- /dev/null
+++ b/src/extras/ini_parser.hpp
@@ -0,0 +1,314 @@
+/*
+ * Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+#ifndef LINB_INI_PARSER_HPP
+#define LINB_INI_PARSER_HPP
+
+/*
+ * STL-like INI Container
+ */
+
+#include <string> // for std::string
+#include <map> // for std::map
+#include <cstdio> // for std::FILE
+#include <algorithm> // for std::find_if
+#include <functional> // for std::function
+
+namespace linb
+{
+ template<
+ class CharT = char, /* Not compatible with other type here, since we're using C streams */
+ class StringType = std::basic_string<CharT>,
+ class KeyContainer = std::map<StringType, StringType>,
+ class SectionContainer = std::map<StringType, KeyContainer>
+ > class basic_ini
+ {
+ public:
+ typedef CharT char_type;
+ typedef StringType string_type;
+ typedef KeyContainer key_container;
+ typedef SectionContainer section_container;
+
+ // Typedef container values types
+ typedef typename section_container::value_type value_type;
+ typedef typename section_container::key_type key_type;
+ typedef typename section_container::mapped_type mapped_type;
+
+ // Typedef common types
+ typedef typename section_container::size_type size_type;
+ typedef typename section_container::difference_type difference_type;
+
+ // Typedef iterators
+ typedef typename section_container::iterator iterator;
+ typedef typename section_container::const_iterator const_iterator;
+ typedef typename section_container::reverse_iterator reverse_iterator;
+ typedef typename section_container::const_reverse_iterator const_reverse_iterator;
+
+ // typedef References and pointers
+ typedef typename section_container::reference reference;
+ typedef typename section_container::const_reference const_reference;
+ typedef typename section_container::pointer pointer;
+ typedef typename section_container::const_pointer const_pointer;
+
+ private:
+ section_container data;
+
+ public:
+
+ basic_ini()
+ { }
+
+ basic_ini(const char_type* filename)
+ { this->read_file(filename); }
+
+ /* Iterator methods */
+ iterator begin()
+ { return data.begin(); }
+ const_iterator begin() const
+ { return data.begin(); }
+ iterator end()
+ { return data.end(); }
+ const_iterator end() const
+ { return data.end(); }
+ const_iterator cbegin() const
+ { return data.cbegin(); }
+ const_iterator cend() const
+ { return data.cend(); }
+
+ /* Reverse iterator methods */
+ reverse_iterator rbegin()
+ { return data.rbegin(); }
+ const_reverse_iterator rbegin() const
+ { return data.rbegin(); }
+ reverse_iterator rend()
+ { return data.rend(); }
+ const_reverse_iterator rend() const
+ { return data.rend(); }
+ const_reverse_iterator crbegin() const
+ { return data.crbegin(); }
+ const_reverse_iterator crend() const
+ { return data.crend(); }
+
+ /* Acessing index methods */
+ mapped_type& operator[](const string_type& sect)
+ { return data[sect]; }
+ mapped_type& operator[](string_type&& sect)
+ { return data[std::forward<string_type>(sect)]; }
+ mapped_type& at( const string_type& sect)
+ { return data.at(sect); }
+ const mapped_type& at(const string_type& sect) const
+ { return data.at(sect); }
+
+ /* Capacity information */
+ bool empty() const
+ { return data.empty(); }
+ size_type size() const
+ { return data.size(); }
+ size_type max_size() const
+ { return data.max_size(); }
+
+ /* Modifiers */
+ void clear()
+ { return data.clear(); }
+
+ /* Lookup */
+ size_type count(const string_type& sect)
+ { return data.count(sect); }
+ iterator find(const string_type& sect)
+ { return data.find(sect); }
+
+ /* Gets a value from the specified section & key, default_value is returned if the sect & key doesn't exist */
+ string_type get(const string_type& sect, const key_type& key, const string_type& default_value)
+ {
+ auto it = this->find(sect);
+ if(it != this->end())
+ {
+ auto itv = it->second.find(key);
+ if(itv != it->second.end())
+ return itv->second;
+ }
+ return default_value;
+ }
+
+ /* Sets the value of a value in the ini */
+ void set(const string_type& sect, const key_type& key, const string_type& value)
+ {
+ (*this)[sect][key] = value; // no emplace since overwrite!
+ }
+
+ /* Too lazy to continue this container... If you need more methods, just add it */
+
+
+#if 1
+ bool read_file(const char_type* filename)
+ {
+ /* Using C stream in a STL-like container, funny?
+ */
+ if(FILE* f = fopen(filename, "r"))
+ {
+ key_container* keys = nullptr;
+ char_type buf[2048];
+ string_type line;
+ string_type key;
+ string_type value;
+ string_type null_string;
+ size_type pos;
+
+ // Trims an string
+ auto trim = [](string_type& s, bool trimLeft, bool trimRight) -> string_type&
+ {
+ if(s.size())
+ {
+ // Ignore UTF-8 BOM
+ while(s.size() >= 3 && s[0] == (char)(0xEF) && s[1] == (char)(0xBB) && s[2] == (char)(0xBF))
+ s.erase(s.begin(), s.begin() + 3);
+
+ if(trimLeft)
+ s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::function<int(int)>(::isspace))));
+ if(trimRight)
+ s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::function<int(int)>(::isspace))).base(), s.end());
+ }
+ return s;
+ };
+
+ // Start parsing
+ while(fgets(buf, sizeof(buf), f))
+ {
+ // What a thing, reading into a char buffer and then putting in the string...
+ line = buf;
+
+ // Find comment and remove anything after it from the line
+ if((pos = line.find_first_of(';')) != line.npos)
+ line.erase(pos);
+
+ // Trim the string, and if it gets empty, skip this line
+ if(trim(line, true, true).empty())
+ continue;
+
+ // Find section name
+ if(line.front() == '[' && line.back() == ']')
+ {
+ pos = line.length() - 1; //line.find_first_of(']');
+ if(pos != line.npos)
+ {
+ trim(key.assign(line, 1, pos-1), true, true);
+ keys = &data[std::move(key)]; // Create section
+ }
+ else
+ keys = nullptr;
+ }
+ else
+ {
+ // Find key and value positions
+ pos = line.find_first_of('=');
+ if(pos == line.npos)
+ {
+ // There's only the key
+ key = line; // No need for trim, line is already trimmed
+ value.clear();
+ }
+ else
+ {
+ // There's the key and the value
+ trim(key.assign(line, 0, pos), false, true); // trim the right
+ trim(value.assign(line, pos + 1, line.npos), true, false); // trim the left
+ }
+
+ // Put the key/value into the current keys object, or into the section "" if no section has been found
+ #if __cplusplus >= 201103L || _MSC_VER >= 1800
+ (keys ? *keys : data[null_string]).emplace(std::move(key), std::move(value));
+ #else
+ (keys ? *keys : data[null_string])[key] = value;
+ key.clear(); value.clear();
+ #endif
+ }
+ }
+
+ fclose(f);
+ return true;
+ }
+ return false;
+ }
+
+ /*
+ * Dumps the content of this container into an ini file
+ */
+ bool write_file(const char_type* filename)
+ {
+ if(FILE* f = fopen(filename, "w"))
+ {
+ bool first = true;
+ for(auto& sec : this->data)
+ {
+ fprintf(f, first? "[%s]\n" : "\n[%s]\n", sec.first.c_str());
+ first = false;
+ for(auto& kv : sec.second)
+ {
+ if(kv.second.empty())
+ fprintf(f, "%s\n", kv.first.c_str());
+ else
+ fprintf(f, "%s = %s\n", kv.first.c_str(), kv.second.c_str());
+ }
+ }
+ fclose(f);
+ return true;
+ }
+ return false;
+ }
+
+
+ /*
+ */
+ bool load_file(const char_type* filename)
+ {
+ return read_file(filename);
+ }
+
+ bool load_file(const StringType& filename)
+ {
+ return load_file(filename.c_str());
+ }
+
+ bool write_file(const StringType& filename)
+ {
+ return write_file(filename.c_str());
+ }
+#endif
+
+
+
+ };
+
+
+ /* Use default basic_ini
+ *
+ * Limitations:
+ * * Not unicode aware
+ * * Case sensitive
+ * * Sections must have unique keys
+ */
+ typedef basic_ini<> ini;
+}
+
+#endif
+
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index a33e31f9..5b91daad 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
m_pAttendedFire = nearestFire;
#ifdef FIX_BUGS
bIsRunning = true;
- ++nearestFire->m_nFiremenPuttingOut;
#endif
}
break;
@@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
bIsRunning = true;
- if (m_pAttendedFire) {
- --m_pAttendedFire->m_nFiremenPuttingOut;
- }
- ++nearestFire->m_nFiremenPuttingOut;
m_pAttendedFire = nearestFire;
} else if (!nearestFire) {
#else
@@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_STOP:
#ifdef FIX_BUGS
bIsRunning = false;
- if (m_pAttendedFire)
#endif
- --m_pAttendedFire->m_nFiremenPuttingOut;
-
m_nPedState = PED_NONE;
SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil;
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 131534a3..912399c9 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -24,12 +24,17 @@ float
CDraw::CalculateAspectRatio(void)
{
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
+#ifdef ASPECT_RATIO_SCALE
if (TheCamera.m_WideScreenOn)
- CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
+ CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
+ (5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
+ 5.f / 3.f; // It's used on theatrical showings according to Wiki
else
-#ifdef ASPECT_RATIO_SCALE
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
+ if (TheCamera.m_WideScreenOn)
+ CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
+ else
CDraw::ms_fAspectRatio = 16.f / 9.f;
#endif
} else if (TheCamera.m_WideScreenOn) {
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index c0cc333a..f14e45cd 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -5,6 +5,46 @@
#include "Font.h"
#include "Timer.h"
+void
+AsciiToUnicode(const char *src, wchar *dst)
+{
+ while((*dst++ = (unsigned char)*src++) != '\0');
+}
+
+void
+UnicodeStrcat(wchar *dst, wchar *append)
+{
+ UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
+}
+
+void
+UnicodeStrcpy(wchar *dst, const wchar *src)
+{
+ while((*dst++ = *src++) != '\0');
+}
+
+int
+UnicodeStrlen(const wchar *str)
+{
+ int len;
+ for(len = 0; *str != '\0'; len++, str++);
+ return len;
+}
+
+void
+UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
+{
+ while (*src != '\0') {
+ if (*src < 'a' || *src > 'z')
+ *dst = *src;
+ else
+ *dst = *src - 32;
+ dst++;
+ src++;
+ }
+ *dst = '\0';
+}
+
CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
@@ -1102,6 +1142,7 @@ CFont::ParseToken(wchar *s)
switch(*s){
case 'B':
Details.bBold = !Details.bBold;
+ break;
case 'N':
case 'n':
NewLine = 1;
@@ -1109,7 +1150,7 @@ CFont::ParseToken(wchar *s)
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
- if (Details.bFlash)
+ if (!Details.bFlash)
Details.color.a = 255;
break;
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
diff --git a/src/render/Font.h b/src/render/Font.h
index ca0ed7d0..47a39f73 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -1,5 +1,11 @@
#pragma once
+void AsciiToUnicode(const char *src, wchar *dst);
+void UnicodeStrcpy(wchar *dst, const wchar *src);
+void UnicodeStrcat(wchar *dst, wchar *append);
+int UnicodeStrlen(const wchar *str);
+void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
+
struct CFontDetails
{
CRGBA color;
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 36815ab5..3ea756fa 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -23,6 +23,9 @@
#include "CutsceneMgr.h"
#include "Stats.h"
#include "main.h"
+#include "General.h"
+
+// --MIAMI: file done
// Game has colors inlined in code.
// For easier modification we collect them here:
@@ -46,13 +49,14 @@ CRGBA ODDJOB_COLOR(0, 207, 133, 255);
CRGBA ODDJOB2_COLOR(97, 194, 247, 255);
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
-wchar CHud::m_HelpMessage[256];
-wchar CHud::m_LastHelpMessage[256];
+wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
+wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
uint32 CHud::m_HelpMessageState;
uint32 CHud::m_HelpMessageTimer;
int32 CHud::m_HelpMessageFadeTimer;
-wchar CHud::m_HelpMessageToPrint[256];
-float CHud::m_fHelpMessageTime;
+wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
+float CHud::m_HelpMessageDisplayTime;
+bool CHud::m_HelpMessageDisplayForever;
bool CHud::m_HelpMessageQuick;
uint32 CHud::m_ZoneState;
int32 CHud::m_ZoneFadeTimer;
@@ -73,16 +77,16 @@ bool CHud::m_Wants_To_Draw_3dMarkers;
wchar CHud::m_BigMessage[6][128];
int16 CHud::m_ItemToFlash;
bool CHud::m_HideRadar;
-int32 CHud::m_DrawClock;
+int32 CHud::m_ClockState;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
float CHud::OddJob2OffTimer;
-bool CHud::CounterOnLastFrame;
+bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS];
float CHud::OddJob2XOffset;
-uint16 CHud::CounterFlashTimer;
+uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS];
uint16 CHud::OddJob2Timer;
bool CHud::TimerOnLastFrame;
int16 CHud::OddJob2On;
@@ -110,6 +114,8 @@ uint32 CHud::m_WeaponTimer;
uint32 CHud::m_LastDisplayScore;
uint32 CHud::m_LastWanted;
+uint32 CHud::m_LastWeapon;
+uint32 CHud::m_LastTimeEnergyLost;
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
@@ -118,33 +124,82 @@ struct
const char *name;
const char *mask;
} WeaponFilenames[] = {
- {"fist", "fistm"},
- {"bat", "batm"},
- {"pistol", "pistolm" },
- {"uzi", "uzim"},
- {"shotgun", "shotgunm"},
- {"ak47", "ak47m"},
- {"m16", "m16m"},
- {"sniper", "sniperm"},
- {"rocket", "rocketm"},
- {"flame", "flamem"},
- {"molotov", "molotovm"},
- {"grenade", "grenadem"},
- {"detonator", "detonator_mask"},
- {"", ""},
- {"", ""},
- {"radardisc", "radardisc"},
- {"pager", "pagerm"},
- {"", ""},
- {"", ""},
- {"bleeder", ""},
- {"sitesniper", "sitesniperm"},
- {"siteM16", "siteM16m"},
- {"siterocket", "siterocket"}
+ { "fist", "fistm" },
+ { "brassk", "brasskA" },
+ { "screw", "screwA" },
+ { "golf", "golfA" },
+ { "nightstick", "nightstickA" },
+ { "knife", "knifeA" },
+ { "bat", "batm" },
+ { "hammer", "hammerA" },
+ { "cleaver", "cleaverA" },
+ { "machete", "macheteA" },
+ { "sword", "swordA" },
+ { "chainsaw", "chainsawA" },
+ { "grenade", "grenadeA" },
+ { "grenade", "grenadeA" },
+ { "teargas", "teargasA" },
+ { "molotov", "molotovA" },
+ { "rocket", "rocketA" },
+ { "handGun1", "handGun1A" },
+ { "", "" },
+ { "python", "pythonA" },
+ { "chromegun", "chromegunA" },
+ { "spasshotGun", "spasshotGunA" },
+ { "stubshotGun", "stubshotGunA" },
+ { "tec9", "tec9A" },
+ { "uzi1", "uzi1A" },
+ { "uzi2", "uzi2A" },
+ { "mp5", "mp5A" },
+ { "", "" },
+ { "m4", "m4A" },
+ { "ruger", "rugerA" },
+ { "sniper", "sniperA" },
+ { "laserscope", "laserscopeA" },
+ { "", "" },
+ { "rocket", "rocketA" },
+ { "flamer", "flamerA" },
+ { "m60", "m60A" },
+ { "minigun", "minigunA" },
+ { "bomb", "bombA" },
+ { "", "" },
+ { "camera", "cameraA" },
+ { "", "" },
+ { "siterocket", "siterocket" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "radardisc", "radardisc" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "sitesniper", "sitesniperm" },
+ { "siteM16", "siteM16m" },
+ { "sitelaser", "sitelaserm" },
+ { "laserdot", "laserdotm" },
+ { "viewfinder_128", "viewfinder_128m" },
+ { "bleeder", "" }
};
RwTexture *gpSniperSightTex;
RwTexture *gpRocketSightTex;
+RwTexture *gpLaserSightTex;
+RwTexture *gpLaserDotTex;
+RwTexture *gpViewFinderTex;
void CHud::Draw()
{
@@ -160,7 +215,9 @@ void CHud::Draw()
return;
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
+ // unused statics in here
bool DrawCrossHair = false;
+ bool CrossHairHidesHud = false;
bool DrawCrossHairPC = false;
CPlayerPed *playerPed = FindPlayerPed();
@@ -251,38 +308,70 @@ void CHud::Draw()
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
else {
+ int sprite = HUD_SITESNIPER;
+ float xOffset = SCREEN_SCALE_X(210.0f);
+ float yOffset = SCREEN_SCALE_Y(210.0f);
+
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE)
+ sprite = HUD_SITELASER;
+
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) {
+ sprite = HUD_VIEWFINDER;
+ CrossHairHidesHud = true;
+ xOffset = SCREEN_SCALE_X(256.0f);
+ yOffset = SCREEN_SCALE_Y(192.0f);
+ }
- // TODO(Miami)
- // Sniper
- rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
- rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
+ rect.left = SCREEN_WIDTH/2 - xOffset;
+ rect.top = SCREEN_HEIGHT/2 - yOffset;
rect.right = SCREEN_WIDTH/2;
rect.bottom = SCREEN_HEIGHT/2;
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
rect.left = SCREEN_WIDTH/2;
- rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
- rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
+ rect.top = SCREEN_HEIGHT/2 - yOffset;
+ rect.right = SCREEN_WIDTH/2 + xOffset;
rect.bottom = SCREEN_HEIGHT/2;
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
- rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
+ rect.left = SCREEN_WIDTH/2 - xOffset;
rect.top = SCREEN_HEIGHT/2;
rect.right = SCREEN_WIDTH/2;
- rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ rect.bottom = SCREEN_HEIGHT/2 + yOffset;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
rect.left = SCREEN_WIDTH/2;
rect.top = SCREEN_HEIGHT/2;
- rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
- rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ rect.right = SCREEN_WIDTH/2 + xOffset;
+ rect.bottom = SCREEN_HEIGHT/2 + yOffset;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
+
+ CVector dotPos;
+ float size = 25.0f;
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) {
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
+#ifdef FIX_BUGS
+ int intensity = CGeneral::GetRandomNumberInRange(0, 37);
+#else
+ int intensity = CGeneral::GetRandomNumberInRange(0, 35);
+#endif
+ CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z,
+ SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127);
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ }
}
}
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
@@ -293,6 +382,9 @@ void CHud::Draw()
SpriteBrightness = 0;
}
+ if (CrossHairHidesHud)
+ return;
+
/*
DrawMoneyCounter
*/
@@ -303,9 +395,9 @@ void CHud::Draw()
float alpha;
if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
- alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
+ alpha = DrawFadeState(HUD_SCORE_FADING, 0);
} else {
- alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
+ alpha = DrawFadeState(HUD_SCORE_FADING, 1);
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
}
if (m_DisplayScoreState != FADED_OUT) {
@@ -334,151 +426,168 @@ void CHud::Draw()
/*
DrawAmmo
*/
- CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
- CWeapon *weapon = playerPed->GetWeapon();
- uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
- uint32 AmmoInClip = weapon->m_nAmmoInClip;
- uint32 TotalAmmo = weapon->m_nAmmoTotal;
- uint32 Ammo, Clip;
-
- if (AmmoAmount <= 1 || AmmoAmount >= 1000)
- sprintf(sTemp, "%d", TotalAmmo);
- else {
- if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
- Clip = AmmoInClip / 10;
-
- if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
- Ammo = (TotalAmmo - AmmoInClip) / 10;
- else
- Ammo = 9999;
- }
+ if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) {
+ alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0);
+ } else {
+ alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
+ m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
+ }
+ if (m_WeaponState != FADED_OUT) {
+ CWeapon *weapon = playerPed->GetWeapon();
+ uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
+ uint32 AmmoInClip = weapon->m_nAmmoInClip;
+ uint32 TotalAmmo = weapon->m_nAmmoTotal;
+ uint32 Ammo, Clip;
+
+ if (AmmoAmount <= 1 || AmmoAmount >= 1000)
+ sprintf(sTemp, "%d", TotalAmmo);
else {
- Clip = AmmoInClip;
+ if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ Clip = AmmoInClip / 10;
- if ((TotalAmmo - AmmoInClip) > 9999)
- Ammo = 9999;
- else
- Ammo = TotalAmmo - AmmoInClip;
- }
+ Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
+ } else {
+ Clip = AmmoInClip;
- sprintf(sTemp, "%d-%d", Ammo, Clip);
- }
+ Ammo = Min(TotalAmmo - AmmoInClip, 9999);
+ }
- AsciiToUnicode(sTemp, sPrint);
+ sprintf(sTemp, "%d-%d", Ammo, Clip);
+ }
- /*
- DrawWeaponIcon
- */
+ AsciiToUnicode(sTemp, sPrint);
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
+ /*
+ DrawWeaponIcon
+ */
- if (weaponInfo->m_nModelId <= 0) {
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- Sprites[WeaponType].Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
- CRGBA(255, 255, 255, 255),
- 0.015f,
- 0.015f,
- 1.0f,
- 0.0f,
- 0.015f,
- 1.0f,
- 1.0f,
- 1.0f);
- } else {
- CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
- RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
- if (weaponTxd) {
- RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
- if (weaponIcon) {
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ if (weaponInfo->m_nModelId <= 0) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
- const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
- const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
- CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
- 255, 255, 255, 255, 1.0f, 255);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ Sprites[WeaponType].Draw(
+ CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
+ CRGBA(255, 255, 255, alpha),
+ 0.015f,
+ 0.015f,
+ 1.0f,
+ 0.0f,
+ 0.015f,
+ 1.0f,
+ 1.0f,
+ 1.0f);
+ } else {
+ CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
+ RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
+ if (weaponTxd) {
+ RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
+ if (weaponIcon) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
+ const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
+ const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
+ CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
+ 255, 255, 255, 255, 1.0f, 255);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ }
+ }
}
- }
- }
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
- CFont::SetJustifyOff();
- CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
- CFont::SetPropOn();
- CFont::SetDropShadowPosition(0);
- CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetPropOn();
+ CFont::SetDropShadowPosition(0);
+ CFont::SetFontStyle(FONT_STANDARD);
- if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::SetColor(AMMO_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
- CFont::SetDropShadowPosition(0);
+ if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
+ AMMO_COLOR.a = alpha;
+ CFont::SetColor(AMMO_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
+ CFont::SetDropShadowPosition(0);
+ }
+ }
}
/*
DrawHealth
*/
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetRightJustifyOn();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) {
+ CHud::DrawFadeState(HUD_ENERGY_FADING, 0);
+ } else {
+ CHud::DrawFadeState(HUD_ENERGY_FADING, 1);
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
+ }
- if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
- || m_ItemToFlash != ITEM_HEALTH
- || playerPed->m_fHealth < 10
- && CTimer::GetFrameCounter() & 8) {
- if (playerPed->m_fHealth >= 10
- || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ if (m_EnergyLostState != FADED_OUT) {
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetRightJustifyOn();
+ CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+
+ if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
+ || m_ItemToFlash != ITEM_HEALTH
+ || playerPed->m_fHealth < 10
+ && CTimer::GetFrameCounter() & 8) {
+ if (playerPed->m_fHealth >= 10
+ || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
- AsciiToUnicode("{", sPrintIcon);
+ AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
#endif
- AsciiToUnicode(sTemp, sPrint);
+ AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(HEALTH_COLOR);
+ CFont::SetColor(HEALTH_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- // CFont::SetColor(HEALTH_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
+ // CFont::SetColor(HEALTH_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ }
+ }
}
}
- }
- /*
- DrawArmour
- */
- if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- if (playerPed->m_fArmour > 1.0f) {
- AsciiToUnicode("<", sPrintIcon);
+ /*
+ DrawArmour
+ */
+ if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ if (playerPed->m_fArmour > 1.0f) {
+ AsciiToUnicode("<", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
#endif
- AsciiToUnicode(sTemp, sPrint);
+ AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(ARMOUR_COLOR);
+ CFont::SetColor(ARMOUR_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
- // CFont::SetColor(ARMOUR_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
+ // CFont::SetColor(ARMOUR_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ }
+ }
}
}
}
@@ -486,10 +595,10 @@ void CHud::Draw()
/*
DrawWantedLevel
*/
- if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
- alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
- else {
- alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
+ if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) {
+ alpha = DrawFadeState(HUD_WANTED_FADING, 0);
+ } else {
+ alpha = DrawFadeState(HUD_WANTED_FADING, 1);
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
}
@@ -745,11 +854,7 @@ void CHud::Draw()
break;
}
-#ifndef HUD_ENHANCEMENTS
if (!m_Message[0]) {
-#else
- if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
-#endif
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -787,7 +892,7 @@ void CHud::Draw()
/*
DrawClock
*/
- if (m_DrawClock) {
+ if (m_ClockState) {
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
@@ -814,30 +919,28 @@ void CHud::Draw()
wchar sTimer[16];
- if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
+ if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed)
TimerOnLastFrame = false;
- if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
- CounterOnLastFrame = false;
-#ifdef FIX_BUGS
-#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
-#else
-#define TIMER_RIGHT_OFFSET 27.0f
-#endif
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed)
+ CounterOnLastFrame[i] = false;
+ }
+
if (CUserDisplay::OnscnTimer.m_bProcessed) {
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
+ if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) {
if (!TimerOnLastFrame)
TimerFlashTimer = 1;
TimerOnLastFrame = true;
- if (TimerFlashTimer) {
+ if (TimerFlashTimer != 0) {
if (++TimerFlashTimer > 50)
TimerFlashTimer = 0;
}
- if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
- AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
+ if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
+ AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
@@ -846,126 +949,84 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(TIMER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
-
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
- CFont::SetPropOn();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer);
+ CFont::SetPropOn();
+ if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) {
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(TIMER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText));
}
}
}
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) {
- if (!CounterOnLastFrame)
- CounterFlashTimer = 1;
- CounterOnLastFrame = true;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) {
+ if (!CounterOnLastFrame[i])
+ CounterFlashTimer[i] = 1;
- if (CounterFlashTimer) {
- if (++CounterFlashTimer > 50)
- CounterFlashTimer = 0;
- }
+ CounterOnLastFrame[i] = true;
- if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
- AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
- CFont::SetPropOn();
-
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetColor(CRGBA(244, 20, 20, 255));
- CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
- CFont::SetPropOff();
- CFont::SetBackGroundOnlyTextOn();
-
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
-
- CFont::SetColor(COUNTER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
- } else {
- int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
-#ifdef FIX_BUGS
- counter = Min(counter, 100);
-#endif
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
+ if (CounterFlashTimer[i] != 0) {
+ if (++CounterFlashTimer[i] > 50)
+ CounterFlashTimer[i] = 0;
}
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
- CFont::SetPropOn();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
-
- CFont::SetColor(COUNTER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
+ if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
+ AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetPropOn();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(COUNTER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer);
+ } else {
+ int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer);
+
+ const float barWidth = SCREEN_SCALE_X(100.f / 2.f);
+ const float right = SCREEN_SCALE_FROM_RIGHT(37.0f);
+ const float left = right - barWidth;
+
+ const float barHeight = SCREEN_SCALE_Y(11.0f);
+ const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i);
+ const float bottom = top + barHeight;
+
+ // shadow
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255));
+
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255));
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255));
+ }
+
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) {
+ CFont::SetPropOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(COUNTER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText));
+ }
+ // unused/leftover color. I wonder what was it for
+ CFont::SetColor(CRGBA(244, 225, 91, 255));
}
}
}
}
-#undef TIMER_RIGHT_OFFSET
-
- /*
- DrawPager
- */
- if (!m_PagerMessage[0] && PagerOn == 1) {
- PagerSoundPlayed = false;
- PagerOn = 2;
- }
- if (m_PagerMessage[0] || PagerOn == 2) {
- if (!PagerOn) {
- PagerOn = 1;
- PagerXOffset = 150.0f;
- }
- if (PagerOn == 1) {
- if (PagerXOffset > 0.0f) {
- float fStep = PagerXOffset * 0.1f;
- if (fStep > 10.0f)
- fStep = 10.0f;
- PagerXOffset -= fStep * CTimer::GetTimeStep();
- }
- if (!PagerSoundPlayed) {
- DMAudio.PlayFrontEndSound(SOUND_PAGER, 0);
- PagerSoundPlayed = 1;
- }
- }
- else if (PagerOn == 2) {
- float fStep = PagerXOffset * 0.1f;
- if (fStep < 2.0f)
- fStep = 2.0f;
- PagerXOffset += fStep;
- if (PagerXOffset > 150.0f) {
- PagerXOffset = 150.0f;
- PagerOn = 0;
- }
- }
-
- Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));
-
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
- CFont::SetColor(PAGER_COLOR);
- CFont::SetRightJustifyOff();
- CFont::SetBackgroundOff();
- CFont::SetCentreOff();
- CFont::SetJustifyOff();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_STANDARD);
- CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
- }
/*
DrawRadar
@@ -1126,14 +1187,14 @@ void CHud::Draw()
*/
if (m_HelpMessage[0]) {
- if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
+ if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) {
switch (m_HelpMessageState) {
case 0:
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
- m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
+ m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
@@ -1148,7 +1209,7 @@ void CHud::Draw()
default:
break;
}
- CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
}
float fAlpha = 225.0f;
@@ -1158,7 +1219,9 @@ void CHud::Draw()
case 1:
fAlpha = 225.0f;
m_HelpMessageFadeTimer = 600;
- if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
+ if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f ||
+ m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
+
m_HelpMessageFadeTimer = 600;
m_HelpMessageState = 3;
}
@@ -1187,7 +1250,7 @@ void CHud::Draw()
if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
}
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
@@ -1212,7 +1275,7 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
CFont::DrawFonts();
- // CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetJustifyOff();
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
@@ -1224,9 +1287,9 @@ void CHud::Draw()
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
CFont::SetDropShadowPosition(0);
- CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
- CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f);
CFont::SetWrapx(SCREEN_WIDTH);
}
@@ -1311,19 +1374,19 @@ void CHud::Draw()
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]);
}
else {
BigMessageInUse[2] = 1.0f;
BigMessageAlpha[2] = 0.0f;
- if (CHud::m_VehicleState != 0)
- CHud::m_VehicleState = 0;
- if (CHud::m_ZoneState != 0)
- CHud::m_ZoneState = 0;
+ if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying
+ m_VehicleState = 0;
+ if (m_ZoneState != 0)
+ m_ZoneState = 0;
}
}
else {
@@ -1332,7 +1395,6 @@ void CHud::Draw()
}
}
-// --MIAMI: Done
void CHud::DrawAfterFade()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@@ -1522,7 +1584,7 @@ void CHud::DrawAfterFade()
BigMessageInUse[1] = 120.0f;
BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
}
- if (BigMessageAlpha[1] <= 0) {
+ if (BigMessageAlpha[1] <= 0.0f) {
m_BigMessage[1][0] = 0;
BigMessageInUse[1] = 0.0f;
BigMessageAlpha[1] = 0.0f;
@@ -1558,12 +1620,11 @@ void CHud::DrawAfterFade()
void CHud::GetRidOfAllHudMessages()
{
- m_ZoneState = 0;
- m_pLastZoneName = nil;
m_ZoneNameTimer = 0;
m_pZoneName = nil;
+ m_ZoneState = 0;
- for (int i = 0; i < 256; i++) {
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
m_HelpMessage[i] = 0;
m_LastHelpMessage[i] = 0;
m_HelpMessageToPrint[i] = 0;
@@ -1573,15 +1634,15 @@ void CHud::GetRidOfAllHudMessages()
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 0;
m_HelpMessageQuick = 0;
- m_fHelpMessageTime = 1.0f;
+ m_HelpMessageDisplayForever = false;
+ m_HelpMessageDisplayTime = 1.0f;
m_VehicleName = nil;
- m_pLastVehicleName = nil;
m_pVehicleNameToPrint = nil;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
m_VehicleState = 0;
- for (int i = 0; i < 256; i++)
+ for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
m_Message[i] = 0;
for (int i = 0; i < 6; i++) {
@@ -1631,21 +1692,34 @@ void CHud::Initialise()
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
}
+ m_pLastZoneName = nil;
GetRidOfAllHudMessages();
+ m_pLastVehicleName = nil;
if (gpSniperSightTex == nil)
- gpSniperSightTex = RwTextureRead("sitesniper", nil);
+ gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
-
- m_DrawClock = 1;
- CounterOnLastFrame = false;
+ if (gpLaserSightTex == nil)
+ gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused
+ if (gpLaserDotTex == nil)
+ gpLaserDotTex = RwTextureRead("laserdot", "laserdotm");
+ if (gpViewFinderTex == nil)
+ gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused
+
+ m_ClockState = 1;
+ CounterOnLastFrame[0] = false;
+ CounterOnLastFrame[1] = false;
+ CounterOnLastFrame[2] = false;
+
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
+ CounterFlashTimer[0] = 0;
+ CounterFlashTimer[1] = 0;
+ CounterFlashTimer[2] = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
@@ -1676,7 +1750,9 @@ void CHud::Initialise()
m_HideRadar = false;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
m_LastWanted = 0;
+ m_LastWeapon = 0;
CTxdStore::PopCurrentTxd();
}
@@ -1685,16 +1761,22 @@ void CHud::ReInitialise() {
m_Wants_To_Draw_Hud = true;
m_Wants_To_Draw_3dMarkers = true;
+ m_pLastZoneName = nil;
GetRidOfAllHudMessages();
+ m_pLastVehicleName = nil;
- CounterOnLastFrame = false;
+ CounterOnLastFrame[0] = false;
+ CounterOnLastFrame[1] = false;
+ CounterOnLastFrame[2] = false;
m_ItemToFlash = ITEM_NONE;
- m_DrawClock = 1;
+ m_ClockState = 1;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
+ CounterFlashTimer[0] = 0;
+ CounterFlashTimer[1] = 0;
+ CounterFlashTimer[2] = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
@@ -1725,15 +1807,20 @@ void CHud::ReInitialise() {
m_HideRadar = false;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
m_LastWanted = 0;
+ m_LastWeapon = 0;
}
wchar LastBigMessage[6][128];
-void CHud::SetBigMessage(wchar *message, int16 style)
+void CHud::SetBigMessage(wchar *message, uint16 style)
{
int i = 0;
+ if (BigMessageInUse[style] != 0.0f)
+ return;
+
if (style == 5) {
for (i = 0; i < 128; i++) {
if (message[i] == 0)
@@ -1758,18 +1845,42 @@ void CHud::SetBigMessage(wchar *message, int16 style)
m_BigMessage[style][i] = 0;
}
-void CHud::SetHelpMessage(wchar *message, bool quick)
+void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever)
{
if (!CReplay::IsPlayingBack()) {
- CMessages::WideStringCopy(m_HelpMessage, message, 256);
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessage[i] = 0;
+ }
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessageToPrint[i] = 0;
+ }
+
+ CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
+ if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) {
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
- for (int i = 0; i < 256; i++) {
- m_LastHelpMessage[i] = 0;
+ if (!message) {
+ m_HelpMessage[0] = 0;
+ m_HelpMessageToPrint[0] = 0;
+ }
+ if (!displayForever) {
+ m_HelpMessageState = displayForever;
+ } else {
+ m_HelpMessageState = 1;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
+ }
+
+ m_HelpMessageQuick = quick;
+ m_HelpMessageDisplayForever = displayForever;
}
- m_HelpMessageState = 0;
- m_HelpMessageQuick = quick;
}
}
@@ -1778,11 +1889,10 @@ bool CHud::IsHelpMessageBeingDisplayed(void)
return m_HelpMessageState != 0;
}
-
void CHud::SetMessage(wchar *message)
{
int i = 0;
- for (i = 0; i < 256; i++) {
+ for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
if (message[i] == 0)
break;
@@ -1794,7 +1904,7 @@ void CHud::SetMessage(wchar *message)
void CHud::SetPagerMessage(wchar *message)
{
int i = 0;
- for (i = 0; i < 256; i++) {
+ for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) {
if (message[i] == 0)
break;
@@ -1825,6 +1935,15 @@ void CHud::Shutdown()
RwTextureDestroy(gpRocketSightTex);
gpRocketSightTex = nil;
+ RwTextureDestroy(gpLaserSightTex);
+ gpLaserSightTex = nil;
+
+ RwTextureDestroy(gpLaserDotTex);
+ gpLaserDotTex = nil;
+
+ RwTextureDestroy(gpViewFinderTex);
+ gpViewFinderTex = nil;
+
int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
}
diff --git a/src/render/Hud.h b/src/render/Hud.h
index f4c0d8c4..a4b9609a 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -1,6 +1,11 @@
#pragma once
#include "Sprite2d.h"
+#define HELP_MSG_LENGTH 256
+
+#define HUD_TEXT_SCALE_X 0.7f
+#define HUD_TEXT_SCALE_Y 1.25f
+
enum eItems
{
ITEM_NONE = -1,
@@ -31,41 +36,29 @@ enum eFadeOperation
enum eSprites
{
HUD_FIST,
- HUD_BAT,
- HUD_PISTOL,
- HUD_UZI,
- HUD_SHOTGUN,
- HUD_AK47,
- HUD_M16,
- HUD_SNIPER,
- HUD_ROCKET,
- HUD_FLAME,
- HUD_MOLOTOV,
- HUD_GRENADE,
- HUD_DETONATOR,
- HUD_RADARDISC = 15,
- HUD_PAGER = 16,
- HUD_SITESNIPER = 20,
+ HUD_SITEROCKET = 41,
+ HUD_RADARDISC = 50,
+ HUD_SITESNIPER = 63,
HUD_SITEM16,
- HUD_SITEROCKET,
- NUM_HUD_SPRITES,
+ HUD_SITELASER,
+ HUD_LASERDOT,
+ HUD_VIEWFINDER,
+ HUD_BLEEDER,
+ NUM_HUD_SPRITES = 69,
};
-#define HUD_TEXT_SCALE_X 0.7f
-#define HUD_TEXT_SCALE_Y 1.25f
-
class CHud
{
public:
static CSprite2d Sprites[NUM_HUD_SPRITES];
- static wchar m_HelpMessage[256];
- static wchar m_LastHelpMessage[256];
+ static wchar m_HelpMessage[HELP_MSG_LENGTH];
+ static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
static uint32 m_HelpMessageState;
static uint32 m_HelpMessageTimer;
static int32 m_HelpMessageFadeTimer;
- static wchar m_HelpMessageToPrint[256];
- static float &m_HelpMessageDisplayTime;
- static float m_fHelpMessageTime;
+ static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
+ static float m_HelpMessageDisplayTime;
+ static bool m_HelpMessageDisplayForever;
static bool m_HelpMessageQuick;
static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
@@ -86,16 +79,16 @@ public:
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
static bool m_HideRadar;
- static int32 m_DrawClock;
+ static int32 m_ClockState;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float OddJob2OffTimer;
- static bool CounterOnLastFrame;
+ static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
static float OddJob2XOffset;
- static uint16 CounterFlashTimer;
+ static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
static uint16 OddJob2Timer;
static bool TimerOnLastFrame;
static int16 OddJob2On;
@@ -121,6 +114,8 @@ public:
static uint32 m_LastDisplayScore;
static uint32 m_LastWanted;
+ static uint32 m_LastWeapon;
+ static uint32 m_LastTimeEnergyLost;
public:
static void Draw();
@@ -131,8 +126,8 @@ public:
#endif
static void Initialise();
static void ReInitialise();
- static void SetBigMessage(wchar *message, int16 style);
- static void SetHelpMessage(wchar *message, bool quick);
+ static void SetBigMessage(wchar *message, uint16 style);
+ static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
static bool IsHelpMessageBeingDisplayed(void);
static void SetMessage(wchar *message);
static void SetPagerMessage(wchar *message);
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index 2b34db37..bd2b9a68 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
}
}
- int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
- if ( m_abUsed[extinguishingPoint] )
- gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
+ for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
+ {
+ if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
+ {
+ break;
+ }
+ }
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
PushPeds();
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index b98b8243..18eecd95 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -11,6 +11,7 @@
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
+#include "Font.h"
#include "Frontend.h"
#include "GameLogic.h"
#include "Gangs.h"
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index 6449d586..dd0926cf 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -3,6 +3,7 @@
#include "crossplatform.h"
#include "FileMgr.h"
+#include "Font.h"
#ifdef MORE_LANGUAGES
#include "Game.h"
#endif
diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp
index 6188992d..452ad9fa 100644
--- a/src/skel/crossplatform.cpp
+++ b/src/skel/crossplatform.cpp
@@ -84,6 +84,16 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
}
#endif
+// Because wchar length differs between platforms.
+wchar*
+AllocUnicode(const char* src)
+{
+ wchar *dst = (wchar*)malloc(strlen(src)*2 + 2);
+ wchar *i = dst;
+ while((*i++ = (unsigned char)*src++) != '\0');
+ return dst;
+}
+
// Funcs/features from Windows that we need on other platforms
#ifndef _WIN32
char *strupr(char *s) {
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 69600385..1635781b 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -67,6 +67,10 @@ void CapturePad(RwInt32 padID);
void joysChangeCB(int jid, int event);
#endif
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+extern char gSelectedJoystickName[128];
+#endif
+
enum eGameState
{
GS_START_UP = 0,
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 0f520cad..08e5c021 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -41,7 +41,6 @@
#include "AnimViewer.h"
#include "Font.h"
-
#define MAX_SUBSYSTEMS (16)
@@ -92,6 +91,11 @@ long _dwOperatingSystemVersion;
#include <signal.h>
#include <errno.h>
#endif
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+char gSelectedJoystickName[128] = "";
+#endif
+
/*
*****************************************************************************
*/
@@ -429,6 +433,10 @@ psInitialize(void)
_dwOperatingSystemVersion = OS_WIN95;
}
}
+#else
+ _dwOperatingSystemVersion = OS_WINXP; // To fool other classes
+#endif
+
#ifndef PS2_MENU
@@ -438,6 +446,8 @@ psInitialize(void)
#endif
+
+#ifdef _WIN32
MEMORYSTATUS memstats;
GlobalMemoryStatus(&memstats);
@@ -445,17 +455,22 @@ psInitialize(void)
debug("Physical memory size %u\n", memstats.dwTotalPhys);
debug("Available physical memory %u\n", memstats.dwAvailPhys);
+#elif defined (__APPLE__)
+ uint64_t size = 0;
+ uint64_t page_size = 0;
+ size_t uint64_len = sizeof(uint64_t);
+ size_t ull_len = sizeof(unsigned long long);
+ sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
+ sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
+ vm_statistics_data_t vm_stat;
+ mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
+ host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
+ _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
+ debug("Physical memory size %llu\n", _dwMemAvailPhys);
+ debug("Available physical memory %llu\n", size);
#else
-
-#ifndef PS2_MENU
-
-#ifdef GTA3_1_1_PATCH
- FrontEndMenuManager.LoadSettings();
-#endif
-
-#endif
#ifndef __APPLE__
- struct sysinfo systemInfo;
+ struct sysinfo systemInfo;
sysinfo(&systemInfo);
_dwMemAvailPhys = systemInfo.freeram;
debug("Physical memory size %u\n", systemInfo.totalram);
@@ -476,7 +491,8 @@ psInitialize(void)
#endif
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
#endif
- TheText.Unload();
+
+ TheText.Unload();
return TRUE;
}
@@ -843,35 +859,26 @@ void joysChangeCB(int jid, int event);
bool IsThisJoystickBlacklisted(int i)
{
+#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ return false;
+#else
if (glfwJoystickIsGamepad(i))
return false;
const char* joyname = glfwGetJoystickName(i);
- // this is just a keyboard and mouse
- // Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
- // Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
- if (strstr(joyname, "2.4GHz Transceiver"))
- return true;
- // COMPANY USB Device System Control
- // COMPANY USB Device Consumer Control
- if (strstr(joyname, "COMPANY USB"))
- return true;
- // i.e. Synaptics TM2438-005
- if (strstr(joyname, "Synaptics "))
- return true;
- // i.e. ELAN Touchscreen
- if (strstr(joyname, "ELAN "))
- return true;
- // i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control
- if (strstr(joyname, "Keyboard"))
- return true;
+ if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
+ return false;
- return false;
+ return true;
+#endif
}
void _InputInitialiseJoys()
{
+ PSGLOBAL(joy1id) = -1;
+ PSGLOBAL(joy2id) = -1;
+
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1)
@@ -886,6 +893,9 @@ void _InputInitialiseJoys()
if (PSGLOBAL(joy1id) != -1) {
int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
+#endif
ControlsManager.InitDefaultControlConfigJoyPad(count);
}
}
@@ -2104,18 +2114,19 @@ void CapturePad(RwInt32 padID)
void joysChangeCB(int jid, int event)
{
- if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid))
- {
- if (PSGLOBAL(joy1id) == -1)
+ if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
+ if (PSGLOBAL(joy1id) == -1) {
PSGLOBAL(joy1id) = jid;
- else if (PSGLOBAL(joy2id) == -1)
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
+#endif
+ } else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid;
- }
- else if (event == GLFW_DISCONNECTED)
- {
- if (PSGLOBAL(joy1id) == jid)
+
+ } else if (event == GLFW_DISCONNECTED) {
+ if (PSGLOBAL(joy1id) == jid) {
PSGLOBAL(joy1id) = -1;
- else if (PSGLOBAL(joy2id) == jid)
+ } else if (PSGLOBAL(joy2id) == jid)
PSGLOBAL(joy2id) = -1;
}
}
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index b98d5710..1d1037af 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -3414,4 +3414,4 @@ int strncasecmp(const char *str1, const char *str2, size_t len)
return _strnicmp(str1, str2, len);
}
#endif
-#endif \ No newline at end of file
+#endif
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index 64f303eb..5adc576a 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -9,11 +9,12 @@
#include "Text.h"
#include "Timer.h"
+//--MIAMI: file done
+
static wchar WideErrorString[25];
CText TheText;
-//--MIAMI: DONE
CText::CText(void)
{
encoding = 'e';
@@ -23,7 +24,6 @@ CText::CText(void)
memset(WideErrorString, 0, sizeof(WideErrorString));
}
-//--MIAMI: DONE
void
CText::Load(void)
{
@@ -95,7 +95,6 @@ CText::Load(void)
CFileMgr::SetDir("");
}
-//--MIAMI: DONE
void
CText::Unload(void)
{
@@ -108,7 +107,6 @@ CText::Unload(void)
memset(szMissionTableName, 0, sizeof(szMissionTableName));
}
-//--MIAMI: DONE
wchar*
CText::Get(const char *key)
{
@@ -158,7 +156,6 @@ wchar FrenchUpperCaseTable[128] = {
253, 254, 255
};
-//--MIAMI: TODO (check tables)
wchar
CText::GetUpperCase(wchar c)
{
@@ -190,7 +187,6 @@ CText::GetUpperCase(wchar c)
return c;
}
-//--MIAMI: DONE
void
CText::UpperCase(wchar *s)
{
@@ -200,27 +196,33 @@ CText::UpperCase(wchar *s)
}
}
-//--MIAMI: DONE
void
CText::GetNameOfLoadedMissionText(char *outName)
{
strcpy(outName, szMissionTableName);
}
-//--MIAMI: DONE
void
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
{
+#if DUMB
+ char *_buf = (char*)buf;
+ for (int i = 0; i < sizeof(ChunkHeader); i++) {
+ CFileMgr::Read(file, &_buf[i], 1);
+ (*offset)++;
+ }
+#else
// original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded
CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader));
*offset += sizeof(ChunkHeader);
+#endif
}
-//--MIAMI: DONE
void
CText::LoadMissionText(char *MissionTableName)
{
char filename[32];
+ CMessages::ClearAllMessagesDisplayedByGame();
mission_keyArray.Unload();
mission_data.Unload();
@@ -306,7 +308,6 @@ CText::LoadMissionText(char *MissionTableName)
}
-//--MIAMI: DONE
void
CKeyArray::Load(size_t length, int file, size_t* offset)
{
@@ -318,14 +319,16 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
rawbytes = (char*)entries;
#if DUMB
- for (uint32 i = 0; i < length; i++)
+ for (uint32 i = 0; i < length; i++) {
CFileMgr::Read(file, &rawbytes[i], 1);
+ (*offset)++;
+ }
#else
CFileMgr::Read(file, rawbytes, length);
+ *offset += length;
#endif
}
-//--MIAMI: DONE
void
CKeyArray::Unload(void)
{
@@ -334,7 +337,6 @@ CKeyArray::Unload(void)
numEntries = 0;
}
-//--MIAMI: DONE
void
CKeyArray::Update(wchar *chars)
{
@@ -345,7 +347,6 @@ CKeyArray::Update(wchar *chars)
#endif
}
-//--MIAMI: DONE
CKeyEntry*
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
{
@@ -366,7 +367,6 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
return nil;
}
-//--MIAMI: DONE
wchar*
#ifdef FIX_BUGS
CKeyArray::Search(const char *key, wchar *data, uint8 *result)
@@ -402,7 +402,6 @@ CKeyArray::Search(const char *key, uint8 *result)
return WideErrorString;
}
-//--MIAMI: DONE
void
CData::Load(size_t length, int file, size_t * offset)
{
@@ -414,14 +413,16 @@ CData::Load(size_t length, int file, size_t * offset)
rawbytes = (char*)chars;
#if DUMB
- for(uint32 i = 0; i < length; i++)
+ for(uint32 i = 0; i < length; i++){
CFileMgr::Read(file, &rawbytes[i], 1);
+ (*offset)++;
+ }
#else
CFileMgr::Read(file, rawbytes, length);
+ *offset += length;
#endif
}
-//--MIAMI: DONE
void
CData::Unload(void)
{
@@ -430,22 +431,31 @@ CData::Unload(void)
numChars = 0;
}
-//--MIAMI: DONE
void
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
{
+#if DUMB
+ size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
+ for (size_t mi = 0; mi < num_of_entries; mi++) {
+ for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {
+ CFileMgr::Read(file, &data[i].szMissionName[i], 1);
+ (*offset)++;
+ }
+ char* _buf = (char*)&data[mi].offset;
+ for (uint32 i = 0; i < sizeof(data[mi].offset); i++) {
+ CFileMgr::Read(file, &_buf[i], 1);
+ (*offset)++;
+ }
+ }
+ size = (uint16)num_of_entries;
+#else
// not exact VC code but smaller and better :P
// You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
size = (uint16) (table_size / sizeof(CMissionTextOffsets::Entry));
CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size);
*offset += sizeof(CMissionTextOffsets::Entry) * size;
-}
-
-void
-AsciiToUnicode(const char *src, wchar *dst)
-{
- while((*dst++ = (unsigned char)*src++) != '\0');
+#endif
}
char*
@@ -460,8 +470,29 @@ UnicodeToAscii(wchar *src)
if(*src < 128)
#endif
aStr[len] = *src;
- else
- aStr[len] = '#';
+ // convert to CP1252
+ else if(*src <= 131)
+ aStr[len] = *src + 64;
+ else if (*src <= 141)
+ aStr[len] = *src + 66;
+ else if (*src <= 145)
+ aStr[len] = *src + 68;
+ else if (*src <= 149)
+ aStr[len] = *src + 71;
+ else if (*src <= 154)
+ aStr[len] = *src + 73;
+ else if (*src <= 164)
+ aStr[len] = *src + 75;
+ else if (*src <= 168)
+ aStr[len] = *src + 77;
+ else if (*src <= 204)
+ aStr[len] = *src + 80;
+ else switch (*src) {
+ case 205: aStr[len] = 209; break;
+ case 206: aStr[len] = 241; break;
+ case 207: aStr[len] = 191; break;
+ default: aStr[len] = '#'; break;
+ }
aStr[len] = '\0';
return aStr;
}
@@ -471,7 +502,7 @@ UnicodeToAsciiForSaveLoad(wchar *src)
{
static char aStr[256];
int len;
- for(len = 0; *src != '\0' && len < 256-1; len++, src++)
+ for(len = 0; *src != '\0' && len < 256; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
@@ -485,7 +516,7 @@ UnicodeToAsciiForMemoryCard(wchar *src)
{
static char aStr[256];
int len;
- for(len = 0; *src != '\0' && len < 256-1; len++, src++)
+ for(len = 0; *src != '\0' && len < 256; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
@@ -495,41 +526,7 @@ UnicodeToAsciiForMemoryCard(wchar *src)
}
void
-UnicodeMakeUpperCase(wchar *dst, wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
-{
- while (*src != '\0') {
- if (*src < 'a' || *src > 'z')
- *dst = *src;
- else
- *dst = *src - 32;
- dst++;
- src++;
- }
- *dst = '\0';
-}
-
-void
-UnicodeStrcpy(wchar *dst, const wchar *src)
-{
- while((*dst++ = *src++) != '\0');
-}
-
-void
-UnicodeStrcat(wchar *dst, wchar *append)
-{
- UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
-}
-
-int
-UnicodeStrlen(const wchar *str)
-{
- int len;
- for(len = 0; *str != '\0'; len++, str++);
- return len;
-}
-
-void
TextCopy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
-} \ No newline at end of file
+}
diff --git a/src/text/Text.h b/src/text/Text.h
index 0bad9a83..33dc313e 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -1,14 +1,9 @@
#pragma once
-void AsciiToUnicode(const char *src, wchar *dst);
char *UnicodeToAscii(wchar *src);
char *UnicodeToAsciiForSaveLoad(wchar *src);
char *UnicodeToAsciiForMemoryCard(wchar *src);
-void UnicodeStrcpy(wchar *dst, const wchar *src);
-void UnicodeStrcat(wchar *dst, wchar *append);
-int UnicodeStrlen(const wchar *str);
void TextCopy(wchar *dst, const wchar *src);
-void UnicodeMakeUpperCase(wchar *dst, wchar *src);
struct CKeyEntry
{
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 6e86dbe4..994f3c99 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1303,7 +1303,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
}
}
#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
- if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
+ if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer)
#else
if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
#endif