diff options
-rw-r--r-- | src/audio/AudioLogic.cpp | 75 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 7 |
2 files changed, 33 insertions, 49 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 81ff1276..349da2b4 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1903,7 +1903,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) float vol; bool noReflections; float maxDist; - cPedParams pedParams; static uint8 WaveIndex = 41; static uint8 GunIndex = 53; @@ -2242,21 +2241,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) break; } case SOUND_PED_HELI_PLAYER_FOUND: - pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = false; - pedParams.m_fDistance = 0.0f; + { + cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); continue; + } case SOUND_PED_BODYCAST_HIT: - pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = false; - pedParams.m_fDistance = 0.0f; + { + cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_BODYCAST_HIT); continue; + } case SOUND_WATER_FALL: { const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; @@ -2954,13 +2953,9 @@ cAudioManager::ProcessPed(CPhysical *ped) { cPedParams params; - params.m_pPed = nil; - params.m_bDistanceCalculated = false; - params.m_fDistance = 0.0f; - m_sQueueSample.m_vecPos = ped->GetPosition(); - // params.m_bDistanceCalculated = false; + params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (ped->GetModelIndex() == MI_FATMALE02) @@ -6362,26 +6357,25 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) uint8 emittingVolume; float distSquared; - cPedParams male; - cPedParams female; - static uint8 iSound = 0; switch (sound) { case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: - male.m_pPed = nil; - male.m_bDistanceCalculated = false; - male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH); + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); return; + } case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: - female.m_pPed = nil; - female.m_bDistanceCalculated = false; - female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(female, SOUND_INJURED_PED_FEMALE); + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); return; + } case SCRIPT_SOUND_GATE_START_CLUNK: case SCRIPT_SOUND_GATE_STOP_CLUNK: m_sQueueSample.m_fSoundIntensity = 40.0f; @@ -6536,36 +6530,20 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nReleasingVolumeModificator = 18; - m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - emittingVolume = m_anRandomTable[2] % 20 + 30; - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - AddSampleToRequestedQueue(); - } - } - return; + break; case SURFACE_WATER: return; default: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; + m_sQueueSample.m_nReleasingVolumeModificator = 15; break; } + } else { + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; + m_sQueueSample.m_nReleasingVolumeModificator = 15; } - m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; - m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; - m_sQueueSample.m_nReleasingVolumeModificator = 15; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -7714,7 +7692,6 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) int32 sampleIndex; uint8 emittingVol; float distSquared; - cPedParams params; static uint8 iSound = 0; @@ -7755,9 +7732,9 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); + cPedParams params; params.m_bDistanceCalculated = true; params.m_fDistance = distSquared; - params.m_pPed = nil; SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON); } gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index fbabde05..7fdfecc2 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -132,6 +132,13 @@ public: bool m_bDistanceCalculated; float m_fDistance; CPed *m_pPed; + + cPedParams() + { + m_pPed = nil; + m_bDistanceCalculated = false; + m_fDistance = 0.0f; + } }; class cVehicleParams |