diff options
-rw-r--r-- | src/animation/AnimManager.cpp | 18 | ||||
-rw-r--r-- | src/animation/AnimManager.h | 2 | ||||
-rw-r--r-- | src/animation/AnimationId.h | 6 | ||||
-rw-r--r-- | src/core/Cam.cpp | 4 | ||||
-rw-r--r-- | src/core/Camera.cpp | 4 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 6 | ||||
-rw-r--r-- | src/core/Game.cpp | 4 | ||||
-rw-r--r-- | src/core/Game.h | 4 | ||||
-rw-r--r-- | src/core/MenuScreens.cpp | 2 | ||||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 2 | ||||
-rw-r--r-- | src/core/config.h | 3 | ||||
-rw-r--r-- | src/core/main.cpp | 105 | ||||
-rw-r--r-- | src/core/re3.cpp | 2 | ||||
-rw-r--r-- | src/extras/screendroplets.cpp | 13 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 84 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 6 | ||||
-rw-r--r-- | src/rw/MemoryHeap.h | 23 |
18 files changed, 181 insertions, 109 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index e701018e..8d442b72 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -57,6 +57,9 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, +#if GTA_VERSION <= GTA3_PS2_160 + { ANIM_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +#endif { ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -78,6 +81,8 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, @@ -85,6 +90,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +#endif { ANIM_FIGHT_IDLE, ASSOC_REPEAT }, { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -193,6 +199,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, }; +#ifdef PC_PLAYER_CONTROLS AnimAssocDesc aStdAnimDescsSide[] = { { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, @@ -200,6 +207,7 @@ AnimAssocDesc aStdAnimDescsSide[] = { { ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, }; +#endif char const *aStdAnimations[] = { "walk_civi", "run_civi", @@ -239,6 +247,9 @@ char const *aStdAnimations[] = { "HIT_back", "HIT_R", "FLOOR_hit", +#if GTA_VERSION <= GTA3_PS2_160 + "HIT_body", +#endif "HIT_bodyblow", "HIT_chest", "HIT_head", @@ -260,6 +271,8 @@ char const *aStdAnimations[] = { "bomber", "WEAPON_hgun_rload", "WEAPON_AK_rload", +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway "FPS_PUNCH", "FPS_BAT", "FPS_UZI", @@ -267,6 +280,7 @@ char const *aStdAnimations[] = { "FPS_AK", "FPS_M16", "FPS_ROCKET", +#endif "FIGHTIDLE", "FIGHT2IDLE", "FIGHTsh_F", @@ -488,6 +502,7 @@ char const *aPanicChunkyAnimations[] = { "woman_runpanic", "idle_stance", }; +#ifdef PC_PLAYER_CONTROLS char const *aPlayerStrafeBackAnimations[] = { "walk_player_back", "run_player_back", @@ -530,6 +545,7 @@ char const *aRocketStrafeRightAnimations[] = { "idle_rocket", "walkst_rocket_right", }; +#endif #define awc(a) ARRAY_SIZE(a), a const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { @@ -552,12 +568,14 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_ { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs }, { "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs }, { "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs }, +#ifdef PC_PLAYER_CONTROLS { "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs }, { "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide }, { "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide }, { "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs }, { "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide }, { "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide }, +#endif }; #undef awc diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h index de15602c..92192c71 100644 --- a/src/animation/AnimManager.h +++ b/src/animation/AnimManager.h @@ -24,12 +24,14 @@ enum AssocGroupId ASSOCGRP_OLDWOMAN, ASSOCGRP_FATWOMAN, ASSOCGRP_PANICCHUNKY, +#ifdef PC_PLAYER_CONTROLS ASSOCGRP_PLAYERBACK, ASSOCGRP_PLAYERLEFT, ASSOCGRP_PLAYERRIGHT, ASSOCGRP_ROCKETBACK, ASSOCGRP_ROCKETLEFT, ASSOCGRP_ROCKETRIGHT, +#endif NUM_ANIM_ASSOC_GROUPS }; diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index 82fed8bd..4b3dd92d 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -40,6 +40,9 @@ enum AnimationId ANIM_HIT_BACK, ANIM_HIT_RIGHT, ANIM_FLOOR_HIT, +#if GTA_VERSION <= GTA3_PS2_160 + ANIM_HIT_BODY, +#endif ANIM_HIT_BODYBLOW, ANIM_HIT_CHEST, ANIM_HIT_HEAD, @@ -61,6 +64,8 @@ enum AnimationId ANIM_BOMBER, ANIM_HGUN_RELOAD, ANIM_AK_RELOAD, +#ifdef PC_PLAYER_CONTROLS + // maybe wrong define, but unused anyway ANIM_FPS_PUNCH, ANIM_FPS_BAT, ANIM_FPS_UZI, @@ -68,6 +73,7 @@ enum AnimationId ANIM_FPS_AK, ANIM_FPS_M16, ANIM_FPS_ROCKET, +#endif ANIM_FIGHT_IDLE, ANIM_FIGHT2_IDLE, ANIM_FIGHT_SH_F, diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 5906310b..1d73a272 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -144,9 +144,11 @@ CCam::Process(void) Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_FOLLOWPED: +#ifdef PC_PLAYER_CONTROLS if(CCamera::m_bUseMouse3rdPerson) Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); else +#endif #ifdef FREE_CAM if(CCamera::bFreeCam) Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); @@ -3673,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) if(TheCamera.m_bUseSpecialFovTrain) FOV = TheCamera.m_fFovForTrain; +#ifdef PC_PLAYER_CONTROLS if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){ CPed *player = FindPlayerPed(); if(player && player->CanStrafeOrMouseControl()){ @@ -3683,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) TheCamera.pTargetEntity->GetMatrix().UpdateRW(); } } +#endif } void diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 4551e36f..1f498102 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -60,7 +60,11 @@ enum // NB: removed explicit TheCamera from all functions CCamera TheCamera; +#ifdef PC_PLAYER_CONTROLS bool CCamera::m_bUseMouse3rdPerson = true; +#else +bool CCamera::m_bUseMouse3rdPerson = false; +#endif bool bDidWeProcessAnyCinemaCam; #ifdef IMPROVED_CAMERA diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 0ad03f61..ac488dc9 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -120,8 +120,10 @@ CFileLoader::LoadLevel(const char *filename) #ifndef DISABLE_LOADING_SCREEN LoadSplash(GetRandomSplashScreen()); #endif +#ifndef GTA_PS2 }else if(strncmp(line, "CDIMAGE", 7) == 0){ CdStreamAddImage(line + 8); +#endif } } diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 01820730..9c33c397 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1023,7 +1023,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR void CMenuManager::DoSettingsBeforeStartingAGame() { +#ifdef PC_PLAYER_CONTROLS CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#endif if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; @@ -3106,7 +3108,7 @@ CMenuManager::DrawPlayerSetupScreen() strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1); if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1); - if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "�", 1)) + if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1)) strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1); } @@ -4064,7 +4066,9 @@ CMenuManager::Process(void) #ifdef USE_DEBUG_SCRIPT_LOADER scriptToLoad = 0; #endif +#ifdef PC_PLAYER_CONTROLS TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#endif if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 0b9ef767..126f0341 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -371,7 +371,11 @@ CGame::FinalShutdown(void) CdStreamShutdown(); } +#if GTA_VERSION <= GTA3_PS2_160 +bool CGame::Initialise(void) +#else bool CGame::Initialise(const char* datFile) +#endif { #ifdef GTA_PS2 // TODO: upload VU0 collision code here diff --git a/src/core/Game.h b/src/core/Game.h index b55793af..002033a0 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -30,7 +30,11 @@ public: static void ShutdownRenderWare(void); static bool InitialiseOnceAfterRW(void); static void FinalShutdown(void); +#if GTA_VERSION <= GTA3_PS2_160 + static bool Initialise(void); +#else static bool Initialise(const char *datFile); +#endif static bool ShutDown(void); static void ReInitGameObjectVariables(void); static void ReloadIPLs(void); diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 9eff09e6..7c90ea12 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = { // MENUPAGE_CONTROLLER_PC = 35 { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, +#ifdef PC_PLAYER_CONTROLS MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, +#endif MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 3a6d9c8b..d9fc5065 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -635,7 +635,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = { // MENUPAGE_CONTROLLER_PC = 35 { "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, +#ifdef PC_PLAYER_CONTROLS MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, +#endif MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS }, #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK }, diff --git a/src/core/config.h b/src/core/config.h index 96268138..d1043c72 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -196,6 +196,7 @@ enum Config { # define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif +# define PC_PLAYER_CONTROLS // mouse player/cam mode # define GTA_REPLAY # define GTA_SCENE_EDIT #elif defined GTA_XBOX @@ -280,7 +281,7 @@ enum Config { #define BUTTON_ICONS // use textures to show controller buttons // Hud, frontend and radar -#define PS2_HUD +//#define PS2_HUD #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. // #define BETA_SLIDING_TEXT #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC diff --git a/src/core/main.cpp b/src/core/main.cpp index 14f1a055..3a855e20 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -85,7 +85,7 @@ bool gbModelViewer; bool gbShowTimebars; #endif -int32 frameCount; +volatile int32 frameCount; RwRGBA gColourTop; @@ -482,11 +482,11 @@ Initialise3D(void *param) DebugMenuPopulate(); #endif // !DEBUGMENU #ifdef CUSTOM_FRONTEND_OPTIONS - // Apparently this func. can be run multiple times at the start. - if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { - // needs stored language and TheText to be loaded, and last TheText reload is at the start of here - CustomFrontendOptionsPopulate(); - } + // Apparently this func. can be run multiple times at the start. + if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { + // needs stored language and TheText to be loaded, and last TheText reload is at the start of here + CustomFrontendOptionsPopulate(); + } #endif bool ret = CGame::InitialiseRenderWare(); #ifdef EXTENDED_PIPELINES @@ -1688,7 +1688,7 @@ void TheGame(void) CTimer::Initialise(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CGame::Initialise(); #else CGame::Initialise("DATA\\GTA3.DAT"); @@ -1758,7 +1758,7 @@ void TheGame(void) PUSH_MEMID(MEMID_RENDER); - if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 ) + if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 ) { PUSH_MEMID(MEMID_RENDERLIST); @@ -1766,14 +1766,22 @@ void TheGame(void) CRenderer::PreRender(); POP_MEMID(); +#ifdef FIX_BUGS + // This has to be done BEFORE RwCameraBeginUpdate + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif + if (CWeather::LightningFlash && !CCullZones::CamNoRain()) DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255); else DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255); DefinedState(); +#ifndef FIX_BUGS RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif RenderScene(); RenderDebugShit(); @@ -1794,8 +1802,7 @@ void TheGame(void) #endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); - if (!RsCameraBeginUpdate(Scene.camera)) - break; + RsCameraBeginUpdate(Scene.camera); } RenderMenus(); @@ -1981,6 +1988,20 @@ void SystemInit() #endif } +int VBlankCounter(int ca) +{ + frameCount++; + ExitHandler(); + return 0; +} + +// linked against by RW! +extern "C" void WaitVBlank(void) +{ + int32 startFrame = frameCount; + while(startFrame == frameCount); +} + void GameInit() { if ( !gameAlreadyInitialised ) @@ -2024,11 +2045,16 @@ void GameInit() "\\MODELS\\MISC.TXD;1", "\\MODELS\\GENERIC.TXD;1", "\\MODELS\\GTA3.DIR;1", + // TODO: japanese? +#ifdef GTA_PAL "\\TEXT\\ENGLISH.GXT;1", "\\TEXT\\FRENCH.GXT;1", "\\TEXT\\GERMAN.GXT;1", "\\TEXT\\ITALIAN.GXT;1", "\\TEXT\\SPANISH.GXT;1", +#else + "\\TEXT\\AMERICAN.GXT;1", +#endif "\\TXD\\LOADSC0.TXD;1", "\\TXD\\LOADSC1.TXD;1", "\\TXD\\LOADSC2.TXD;1", @@ -2142,6 +2168,36 @@ void GameInit() } } +void PlayIntroMPEGs() +{ +#ifdef GTA_PS2 + if (gameAlreadyInitialised) + RpSkySuspend(); + + InitMPEGPlayer(); + +#ifdef GTA_PAL + PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false); + + if (CGame::frenchGame || CGame::germanGame) + PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true); + else + PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true); +#else + PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false); + + PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true); +#endif + + ShutdownMPEGPlayer(); + + if ( gameAlreadyInitialised ) + RpSkyResume(); +#else + //TODO +#endif +} + int main(int argc, char *argv[]) { @@ -2168,35 +2224,8 @@ main(int argc, char *argv[]) // eh? } #endif - -#ifdef GTA_PS2 - { - if (gameAlreadyInitialised) - RpSkySuspend(); - - InitMPEGPlayer(); - -#ifdef GTA_PAL - PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false); - - if (CGame::frenchGame || CGame::germanGame) - PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true); - else - PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true); -#else - PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false); - - PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true); -#endif - - ShutdownMPEGPlayer(); - if ( gameAlreadyInitialised ) - RpSkyResume(); - } -#else - //TODO -#endif + PlayIntroMPEGs(); GameInit(); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 5974175a..acb6caa2 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -410,7 +410,7 @@ void CTweakVars::Add(CTweakVar *var) TweakVarsListSize = 0; } if(TweakVarsListSize > 63) - TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(var)); + TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(*var)); TweakVarsList[TweakVarsListSize++] = var; // TweakVarsList.push_back(var); diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp index 3f91a754..54866bea 100644 --- a/src/extras/screendroplets.cpp +++ b/src/extras/screendroplets.cpp @@ -79,8 +79,10 @@ ScreenDroplets::Initialise(void) void ScreenDroplets::InitDraw(void) { - if(CustomPipes::neoTxd) - ms_maskTex = CustomPipes::neoTxd->find("dropmask"); + if(CustomPipes::neoTxd == nil) + return; + + ms_maskTex = CustomPipes::neoTxd->find("dropmask"); ms_screenTex = RwTextureCreate(nil); RwTextureSetFilterMode(ms_screenTex, rwFILTERLINEAR); @@ -136,6 +138,10 @@ ScreenDroplets::Shutdown(void) void ScreenDroplets::Process(void) { + // no need to do anything if we can't render + if(CustomPipes::neoTxd == nil) + return; + ProcessCameraMovement(); SprayDrops(); ProcessMoving(); @@ -173,6 +179,9 @@ ScreenDroplets::Render(void) { ScreenDrop *drop; + if(CustomPipes::neoTxd == nil) + return; + DefinedState(); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(ms_maskTex)); RwRenderStateSet(rwRENDERSTATEFOGENABLE, FALSE); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index df78902f..ec56861e 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2677,6 +2677,48 @@ CPed::ProcessControl(void) } } +#ifdef CANCELLABLE_CAR_ENTER + static bool cancelJack = false; + if (IsPlayer()) { + if (EnteringCar() && m_pVehicleAnim) { + CPad *pad = CPad::GetPad(0); + + if (!pad->ArePlayerControlsDisabled()) { + int vehAnim = m_pVehicleAnim->animId; + + int16 padWalkX = pad->GetPedWalkLeftRight(); + int16 padWalkY = pad->GetPedWalkUpDown(); + if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { + if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R || + vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) { + + if (!m_pMyVehicle->pDriver) { + cancelJack = false; + bCancelEnteringCar = true; + } else + cancelJack = true; + } else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) { + cancelJack = true; + } else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) { + bCancelEnteringCar = true; + cancelJack = false; + } + } + if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) { + cancelJack = false; + QuitEnteringCar(); + RestorePreviousObjective(); + } + if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) { + cancelJack = false; + bCancelEnteringCar = true; + } + } + } else + cancelJack = false; + } +#endif + switch (m_nPedState) { case PED_IDLE: Idle(); @@ -2694,49 +2736,7 @@ CPed::ProcessControl(void) break; case PED_ENTER_CAR: case PED_CARJACK: - { -#ifdef CANCELLABLE_CAR_ENTER - if (!IsPlayer() || !m_pVehicleAnim) - break; - - CPad *pad = CPad::GetPad(0); - - if (pad->ArePlayerControlsDisabled()) - break; - - int vehAnim = m_pVehicleAnim->animId; - - static bool cancelJack = false; - int16 padWalkX = pad->GetPedWalkLeftRight(); - int16 padWalkY = pad->GetPedWalkUpDown(); - if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { - if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R || - vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) { - - if (!m_pMyVehicle->pDriver) { - cancelJack = false; - bCancelEnteringCar = true; - } else - cancelJack = true; - } else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) { - cancelJack = true; - } else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) { - bCancelEnteringCar = true; - cancelJack = false; - } - } - if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) { - cancelJack = false; - QuitEnteringCar(); - RestorePreviousObjective(); - } - if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) { - cancelJack = false; - bCancelEnteringCar = true; - } -#endif break; - } case PED_FLEE_POS: ms_vec2DFleePosition.x = m_fleeFromPosX; ms_vec2DFleePosition.y = m_fleeFromPosY; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 8a6adbeb..330d209b 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -929,6 +929,8 @@ void CPlayerPed::ProcessAnimGroups(void) { AssocGroupId groupToSet; + +#ifdef PC_PLAYER_CONTROLS if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f)) && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && CanStrafeOrMouseControl()) { @@ -951,7 +953,9 @@ CPlayerPed::ProcessAnimGroups(void) else groupToSet = ASSOCGRP_PLAYERBACK; } - } else { + } else +#endif + { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { groupToSet = ASSOCGRP_PLAYERROCKET; } else { diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h index 23163c1c..cd8cf22c 100644 --- a/src/rw/MemoryHeap.h +++ b/src/rw/MemoryHeap.h @@ -17,29 +17,6 @@ enum { MEMID_FREE, - // IDs from LCS: -/* - MEMID_GAME = 1, // "Game" - MEMID_WORLD = 2, // "World" - MEMID_ANIMATION = 3, // "Animation" - MEMID_POOLS = 4, // "Pools" - MEMID_DEF_MODELS = 5, // "Default Models" - MEMID_STREAM = 6, // "Streaming" - MEMID_STREAM_MODELS = 7, // "Streamed Models" - MEMID_STREAM_LODS = 8, // "Streamed LODs" - MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures" - MEMID_STREAM_COLLISION = 10, // "Streamed Collision" - MEMID_STREAM_ANIMATION = 11, // "Streamed Animation" - MEMID_TEXTURES = 12, // "Textures" - MEMID_COLLISION = 13, // "Collision" - MEMID_PRE_ALLOC = 14, // "PreAlloc" - MEMID_GAME_PROCESS = 15, // "Game Process" - MEMID_SCRIPT = 16, // "Script" - MEMID_CARS = 17, // "Cars" - MEMID_RENDER = 18, // "Render" - MEMID_PED_ATTR = 19, // "Ped Attr" -*/ - // III: MEMID_GAME = 1, // "Game" MEMID_WORLD = 2, // "World" MEMID_ANIMATION = 3, // "Animation" |