diff options
-rw-r--r-- | .github/workflows/reVC_msvc_amd64.yml | 14 | ||||
-rw-r--r-- | .github/workflows/reVC_msvc_x86.yml | 15 | ||||
-rw-r--r-- | README.md | 64 | ||||
-rw-r--r-- | gamefiles/TEXT/french.gxt | bin | 467752 -> 467876 bytes | |||
-rw-r--r-- | gamefiles/TEXT/german.gxt | bin | 459466 -> 459590 bytes | |||
-rw-r--r-- | gamefiles/TEXT/italian.gxt | bin | 456762 -> 456886 bytes | |||
-rw-r--r-- | gamefiles/TEXT/spanish.gxt | bin | 454498 -> 454562 bytes | |||
-rw-r--r-- | premake5.lua | 1 | ||||
-rw-r--r-- | src/audio/sampman_oal.cpp | 19 | ||||
-rw-r--r-- | src/control/AutoPilot.cpp | 8 | ||||
-rw-r--r-- | src/control/AutoPilot.h | 4 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 2 | ||||
-rw-r--r-- | src/control/Script7.cpp | 4 | ||||
-rw-r--r-- | src/core/common.h | 2 | ||||
-rw-r--r-- | src/core/config.h | 6 | ||||
-rw-r--r-- | src/render/Hud.cpp | 8 | ||||
-rw-r--r-- | utils/gxt/french.txt | 14 | ||||
-rw-r--r-- | utils/gxt/german.txt | 14 | ||||
-rw-r--r-- | utils/gxt/italian.txt | 14 | ||||
-rw-r--r-- | utils/gxt/spanish.txt | 6 |
20 files changed, 163 insertions, 32 deletions
diff --git a/.github/workflows/reVC_msvc_amd64.yml b/.github/workflows/reVC_msvc_amd64.yml index 71e0ff1d..49a266b7 100644 --- a/.github/workflows/reVC_msvc_amd64.yml +++ b/.github/workflows/reVC_msvc_amd64.yml @@ -48,14 +48,22 @@ jobs: - name: Build run: | msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} - - name: Pack artifacts + # - name: Pack artifacts + # run: | + # 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + - name: Move binaries to gamefiles run: | - 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/ + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/ + - name: Move dynamic dependencies to gamefiles + run: | + mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/ + mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/ - name: Upload artifact to actions uses: actions/upload-artifact@v2 with: name: reVC_${{matrix.buildtype}}_${{matrix.platform}} - path: ./bin/${{matrix.platform}}/${{matrix.buildtype}} + path: ./gamefiles/* # - name: Upload artifact to Bintray # uses: hpcsc/upload-bintray-docker-action@v1 # with: diff --git a/.github/workflows/reVC_msvc_x86.yml b/.github/workflows/reVC_msvc_x86.yml index f7484ec2..21b0dda9 100644 --- a/.github/workflows/reVC_msvc_x86.yml +++ b/.github/workflows/reVC_msvc_x86.yml @@ -48,14 +48,23 @@ jobs: - name: Build run: | msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} - - name: Pack artifacts + # - name: Pack artifacts + # run: | + # 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + - name: Move binaries to gamefiles run: | - 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/ + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/ + - if: contains(matrix.platform, 'oal') + name: Move dynamic dependencies to gamefiles + run: | + mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/ + mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/ - name: Upload artifact to actions uses: actions/upload-artifact@v2 with: name: reVC_${{matrix.buildtype}}_${{matrix.platform}} - path: reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip + path: ./gamefiles/* # - name: Upload artifact to Bintray # uses: hpcsc/upload-bintray-docker-action@v1 # with: @@ -13,27 +13,69 @@ The aim of this project is to reverse GTA Vice City for PC. - (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder. - Move reVC.exe to GTA VC directory and run it. -## Preparing the environment for building +## Latest standalone executables to download -You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script. +(Put content of selected archive into gamedir) -- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) -- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) -- For Windows, assuming you have Visual Studio: - - Clone the repo using the argument `--recursive`. - - Run one of the `premake-vsXXXX.cmd` variants on root folder. - - Open the project via Visual Studio +- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip) +- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip) +- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip) +- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-latest-gl3.zip) +- [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip) + +## Building from Source + +When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder, if you want executable to be moved there via post-build script. + +<details><summary>Linux Premake</summary> + +For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) + +</details> + +<details><summary>Linux Conan</summary> + +Obtain source code. +``` +git clone https://github.com/GTAmodding/re3.git reVC -b miami +cd reVC +git submodule init +git submodule update --recursive +``` +Install python and conan, and then run build. +``` +conan export vendor/librw librw/master@ +mkdir build +cd build +conan install .. reVC/master@ -if build -o reVC:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo +conan build .. -if build -bf build -pf package +``` +</details> + +<details><summary>FreeBSD</summary> + +For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) + +</details> + +<details><summary>Windows</summary> + +Assuming you have Visual Studio: +- Clone the repo using the argument `--recursive`. +- Run one of the `premake-vsXXXX.cmd` variants on root folder. +- Open the project via Visual Studio **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) -There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. +**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). +</details> -> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). +> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. > :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing -Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document +Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/miami/CODING_STYLE.md) Document ### Unreversed / incomplete classes diff --git a/gamefiles/TEXT/french.gxt b/gamefiles/TEXT/french.gxt Binary files differindex cff9f3dc..bd9c658b 100644 --- a/gamefiles/TEXT/french.gxt +++ b/gamefiles/TEXT/french.gxt diff --git a/gamefiles/TEXT/german.gxt b/gamefiles/TEXT/german.gxt Binary files differindex a418a5bc..3dbcb5ba 100644 --- a/gamefiles/TEXT/german.gxt +++ b/gamefiles/TEXT/german.gxt diff --git a/gamefiles/TEXT/italian.gxt b/gamefiles/TEXT/italian.gxt Binary files differindex 95758c81..2c2bd3bc 100644 --- a/gamefiles/TEXT/italian.gxt +++ b/gamefiles/TEXT/italian.gxt diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt Binary files differindex ccab7047..60012324 100644 --- a/gamefiles/TEXT/spanish.gxt +++ b/gamefiles/TEXT/spanish.gxt diff --git a/premake5.lua b/premake5.lua index f2e6a71f..f49e024c 100644 --- a/premake5.lua +++ b/premake5.lua @@ -204,6 +204,7 @@ project "librw" architecture "amd64" filter "platforms:win*" + defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" } staticruntime "on" buildoptions { "/Zc:sizedDealloc-" } diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 2091fb05..ae4b1cbb 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -1908,6 +1908,9 @@ cSampleManager::StopStreamedFile(uint8 nStream) { delete stream; aStream[nStream] = NULL; + + if ( nStream == 0 ) + _bIsMp3Active = false; } } @@ -1920,7 +1923,21 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) if ( stream ) { - return stream->GetPosMS(); + if ( _bIsMp3Active ) + { + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + + if ( mp3 != NULL ) + { + return stream->GetPosMS() + mp3->nTrackStreamPos; + } + else + return 0; + } + else + { + return stream->GetPosMS(); + } } return 0; diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index c956a6f1..d3de6ac2 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -52,8 +52,8 @@ void CAutoPilot::Save(uint8*& buf) WriteSaveBuf<int32>(buf, m_nCurrentRouteNode); WriteSaveBuf<int32>(buf, m_nNextRouteNode); WriteSaveBuf<int32>(buf, m_nPrevRouteNode); - WriteSaveBuf<uint32>(buf, m_nTimeEnteredCurve); - WriteSaveBuf<uint32>(buf, m_nTimeToSpendOnCurrentCurve); + WriteSaveBuf<int32>(buf, m_nTimeEnteredCurve); + WriteSaveBuf<int32>(buf, m_nTimeToSpendOnCurrentCurve); WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo); WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo); WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo); @@ -95,8 +95,8 @@ void CAutoPilot::Load(uint8*& buf) m_nCurrentRouteNode = ReadSaveBuf<int32>(buf); m_nNextRouteNode = ReadSaveBuf<int32>(buf); m_nPrevRouteNode = ReadSaveBuf<int32>(buf); - m_nTimeEnteredCurve = ReadSaveBuf<uint32>(buf); - m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<uint32>(buf); + m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf); + m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf); m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf); m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf); m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf); diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index aa14ccdd..ec3bb8d8 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -64,8 +64,8 @@ public: int32 m_nCurrentRouteNode; int32 m_nNextRouteNode; int32 m_nPrevRouteNode; - uint32 m_nTimeEnteredCurve; - uint32 m_nTimeToSpendOnCurrentCurve; + int32 m_nTimeEnteredCurve; + int32 m_nTimeToSpendOnCurrentCurve; uint32 m_nCurrentPathNodeInfo; uint32 m_nNextPathNodeInfo; uint32 m_nPreviousPathNodeInfo; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index c6d78882..d05d9827 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -2757,7 +2757,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane) up.Normalise(); CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ); forward.Normalise(); - CVector right = CrossProduct(forward, up); + CVector right = CrossProduct(up, forward); right.z -= 5.0f * pPlane->m_fPlaneSteer; right.Normalise(); up = CrossProduct(forward, right); diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp index 34a364a7..71099cc4 100644 --- a/src/control/Script7.cpp +++ b/src/control/Script7.cpp @@ -431,12 +431,12 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); if (ScriptParams[1]) { - pPed->bIsDucking = true; + pPed->bCrouchWhenShooting = true; pPed->SetDuck(ScriptParams[2], true); } else { pPed->ClearDuck(true); - pPed->bIsDucking = false; + pPed->bCrouchWhenShooting = false; } return 0; } diff --git a/src/core/common.h b/src/core/common.h index 75ba8863..d39531cc 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -355,7 +355,7 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function #ifndef MASTER #define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) ) #else -#define assert(_Expression) +#define assert(_Expression) (_Expression) #endif #define ASSERT assert diff --git a/src/core/config.h b/src/core/config.h index e75cdfb0..cc82f8d6 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -251,6 +251,12 @@ enum Config { #define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build #endif +#define ASCII_STRCMP // use faster ascii str comparisons + +#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES +#undef ASCII_STRCMP +#endif + // Just debug menu entries #ifdef DEBUGMENU #define RELOADABLES // some debug menu options to reload TXD files diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index ba7d52db..91503917 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1140,18 +1140,18 @@ void CHud::Draw() if (IntroRect.m_nTextureId >= 0) { CRect rect ( IntroRect.m_sRect.left, - IntroRect.m_sRect.top, + IntroRect.m_sRect.bottom, IntroRect.m_sRect.right, - IntroRect.m_sRect.bottom ); + IntroRect.m_sRect.top ); CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor); } else { CRect rect ( IntroRect.m_sRect.left, - IntroRect.m_sRect.top, + IntroRect.m_sRect.bottom, IntroRect.m_sRect.right, - IntroRect.m_sRect.bottom ); + IntroRect.m_sRect.top ); CSprite2d::DrawRect(rect, IntroRect.m_sColor); } diff --git a/utils/gxt/french.txt b/utils/gxt/french.txt index a7d011c3..a817ff41 100644 --- a/utils/gxt/french.txt +++ b/utils/gxt/french.txt @@ -14557,6 +14557,20 @@ L'heure est venue pour l'ange gardien des taxis Kaufman de froisser de la tôle! [TAX3_5:TAXIWA3] Hé mec, j'vais te bousiller ta caisse! +{ re3 updates } +{ new languages } +[FEL_JAP] +JAPONAIS + +[FEL_POL] +POLONAIS + +[FEL_RUS] +RUSSE + +[FEA_FMN] +RADIO ETEINTE + [DUMMY] THIS LABEL NEEDS TO BE HERE !!! AS THE LAST LABEL DOES NOT GET COMPILED
\ No newline at end of file diff --git a/utils/gxt/german.txt b/utils/gxt/german.txt index 965db366..a2c86414 100644 --- a/utils/gxt/german.txt +++ b/utils/gxt/german.txt @@ -14557,6 +14557,20 @@ Wird Zeit, dass der Schutzengel von Kaufman-Taxis eine vor den Latz kriegt! [TAX3_5:TAXIWA3] Hey, Freundchen, dir zieh ich das Fell über die Ohren! +{ re3 updates } +{ new languages } +[FEL_JAP] +JAPANISCH + +[FEL_POL] +POLNISCH + +[FEL_RUS] +RUSSISCH + +[FEA_FMN] +RADIO AUS + [DUMMY] THIS LABEL NEEDS TO BE HERE !!! AS THE LAST LABEL DOES NOT GET COMPILED
\ No newline at end of file diff --git a/utils/gxt/italian.txt b/utils/gxt/italian.txt index 7b02017f..84804cb3 100644 --- a/utils/gxt/italian.txt +++ b/utils/gxt/italian.txt @@ -14566,6 +14566,20 @@ La compagnia dei taxi d'ora in poi genererà introiti per un massimo di ~1~$. Ri [TAX3_5:TAXIWA3] Ehi ragazzo, ti abbronzo il fondoschiena! +{ re3 updates } +{ new languages } +[FEL_JAP] +GIAPPONESE + +[FEL_POL] +POLACCO + +[FEL_RUS] +RUSSO + +[FEA_FMN] +RADIO SPENTA + [DUMMY] THIS LABEL NEEDS TO BE HERE !!! AS THE LAST LABEL DOES NOT GET COMPILED
\ No newline at end of file diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt index 335c5d2c..836d062a 100644 --- a/utils/gxt/spanish.txt +++ b/utils/gxt/spanish.txt @@ -14366,6 +14366,12 @@ XBOX [FEC_IVP] INVERTIR VERTICALIDAD MANDO +[FEM_NON] +NADA + +[FEA_FMN] +RADIO APAGADA + { end of file } [DUMMY] THIS LABEL NEEDS TO BE HERE !!! |