diff options
-rw-r--r-- | src/entities/Ped.cpp | 10 | ||||
-rw-r--r-- | src/entities/Ped.h | 12 |
2 files changed, 11 insertions, 11 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 9e986dd0..40d81cc8 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -223,16 +223,16 @@ CPed::AimGun() } CPed::Say(SOUND_PED_ATTACK); - m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector); + bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(&vector); if (m_pLookTarget != m_pSeekTarget) { CPed::SetLookFlag(m_pSeekTarget, 1); } } else { if (CPed::IsPlayer()) { - m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading); + bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading); } else { - m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f); + bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f); } } } @@ -338,7 +338,7 @@ CPed::SetLookFlag(CPed *target, bool unknown) { if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { bIsLooking = true; - m_ped_flagA40 = false; + bIsRestoringLook = false; m_pLookTarget = target; m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); m_fLookDirection = 999999.0f; @@ -355,7 +355,7 @@ CPed::SetLookFlag(float direction, bool unknown) { if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { bIsLooking = true; - m_ped_flagA40 = false; + bIsRestoringLook = false; m_pLookTarget = nil; m_fLookDirection = direction; m_lookTimer = 0; diff --git a/src/entities/Ped.h b/src/entities/Ped.h index 60b88765..ce0d68c5 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -97,12 +97,12 @@ public: uint8 m_ped_flagA2 : 1; uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime) uint8 m_ped_flagA8 : 1; - uint8 bIsLooking : 1; // set when A20 just changed? - uint8 m_ped_flagA20_look : 1; - uint8 m_ped_flagA40 : 1; - uint8 m_ped_flagA80 : 1; - uint8 m_ped_flagB1 : 1; - uint8 m_ped_flagB2 : 1; + uint8 bIsLooking : 1; + uint8 m_ped_flagA20_look : 1; // probably missing in SA + uint8 bIsRestoringLook : 1; + uint8 bIsAimingGun : 1; + uint8 bIsRestoringGun : 1; + uint8 bCanPointGunAtTarget : 1; uint8 m_ped_flagB4 : 1; uint8 m_ped_flagB8 : 1; uint8 m_ped_flagB10 : 1; |