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-rw-r--r--src/control/Pickups.cpp22
-rw-r--r--src/control/Script.cpp229
-rw-r--r--src/control/Script.h1
-rw-r--r--src/core/EventList.h6
-rw-r--r--src/core/Streaming.cpp3
-rw-r--r--src/core/Zones.cpp1
-rw-r--r--src/entities/Physical.h2
-rw-r--r--src/modelinfo/ModelIndices.h1
-rw-r--r--src/peds/CopPed.cpp2
-rw-r--r--src/peds/Gangs.cpp2
-rw-r--r--src/peds/Ped.cpp317
-rw-r--r--src/peds/Ped.h114
-rw-r--r--src/peds/PedAttactor.cpp6
-rw-r--r--src/peds/PlayerPed.cpp29
-rw-r--r--src/peds/Population.cpp14
-rw-r--r--src/render/Hud.cpp296
-rw-r--r--src/render/Hud.h39
-rw-r--r--src/vehicles/Automobile.cpp7
-rw-r--r--src/vehicles/Boat.cpp9
-rw-r--r--src/vehicles/Vehicle.cpp1
-rw-r--r--src/vehicles/Vehicle.h9
-rw-r--r--src/weapons/Weapon.cpp342
-rw-r--r--src/weapons/WeaponInfo.cpp15
-rw-r--r--src/weapons/WeaponType.h10
24 files changed, 1012 insertions, 465 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 86ae4440..b5e20e41 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -49,6 +49,16 @@ uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 5
uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
0,
1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
4,
4,
4,
@@ -70,16 +80,20 @@ uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
// TODO(Miami): Those are all placeholders!!
-uint8 aWeaponReds[] = { 0, 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
+uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
255, 255, 255, 255, 255, 255, 255, 255,
255, 128, 0, 255, 0 };
-uint8 aWeaponGreens[] = { 0, 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
+uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255,
0, 255, 0, 255, 0 };
-uint8 aWeaponBlues[] = { 0, 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
+uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
255, 255, 255, 255, 255, 255, 255, 255,
0, 128, 255, 0, 0 };
-float aWeaponScale[] = { 1.0f, 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f,
+float aWeaponScale[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
+2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f };
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index cc5c698b..6f4e60d5 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -57,6 +57,7 @@
#include "RoadBlocks.h"
#include "RpAnimBlend.h"
#include "Rubbish.h"
+#include "SimpleModelInfo.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "Sprite.h"
@@ -1899,6 +1900,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
+ ped->bIsPlayerFriend = false;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -1921,24 +1923,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- if (ped) {
- if (ped->InVehicle()) {
- if (ped->m_pMyVehicle->pDriver == ped) {
- ped->m_pMyVehicle->RemoveDriver();
- ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
- if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
- ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
- if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
- ped->m_pMyVehicle->ChangeLawEnforcerState(0);
- }
- else {
- ped->m_pMyVehicle->RemovePassenger(ped);
- }
- }
- CWorld::RemoveReferencesToDeletedObject(ped);
- delete ped;
- --CPopulation::ms_nTotalMissionPeds;
- }
+ CTheScripts::RemoveThisPed(ped);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
@@ -1955,19 +1940,26 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetWanderPath(path);
return 0;
}
- /* Not implemented.
- case COMMAND_CHAR_WANDER_RANGE:
- */
+ //case COMMAND_CHAR_WANDER_RANGE:
case COMMAND_CHAR_FOLLOW_PATH:
{
- CollectParameters(&m_nIp, 4);
+ CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
+ if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
+ return 0;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = *(float*)&ScriptParams[4];
+ eMoveState state;
+ switch (ScriptParams[5]) {
+ case 0: state = PEDMOVE_WALK;
+ case 1: state = PEDMOVE_SPRINT;
+ default: assert(0);
+ }
ped->ClearAll();
- ped->SetFollowPath(pos);
+ ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
return 0;
}
case COMMAND_CHAR_SET_IDLE:
@@ -2012,44 +2004,27 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- /* The following block was once again written
- * by someone not familiar with virtual functions.
- * It doesn't require any ifs at all.
- * To keep as close to original as possible, I'll keep it.
- * Maybe there was more commented out/debug
- * stuff, but I doubt it.
- */
+ // removed dumb stuff again
if (!vehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
- }
- else if (vehicle->IsBoat()) {
- pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
- vehicle->Teleport(pos);
- CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
+ for (int i = 0; i < ped->m_numNearPeds; i++) {
+ CPed* pNearPed = ped->m_nearPeds[i];
+ if (pNearPed->m_leader == ped) {
+ pNearPed->Teleport(pos);
+ pNearPed->PositionPedOutOfCollision(); // TODO(MIAMI): this is PositionAnyPedOutOfCollision!!!
+ }
+ }
}
else {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
- /* Short version of this command.
- *
- * CollectParameters(&m_nIp, 4);
- * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- * assert(ped);
- * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
- * CVector pos = *(CVector*)&ScriptParams[1];
- * if (pos.z <= MAP_Z_LOW_LIMIT)
- * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
- * entityToMove->Teleport(pos);
- * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
- *
- */
return 0;
}
+ /*
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
@@ -2057,6 +2032,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
return 0;
}
+ */
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
@@ -2124,7 +2100,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
boat->SetStatus(STATUS_ABANDONED);
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
- boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
+ boat->AutoPilot.m_nTempAction = TEMPACT_NONE;
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
if (m_bIsMissionScript)
boat->bIsStaticWaitingForCollision = true;
@@ -2147,7 +2123,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
- car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
+ car->AutoPilot.m_nTempAction = TEMPACT_NONE;
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
@@ -2277,6 +2253,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
}
return 0;
}
+ /*
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
@@ -2284,6 +2261,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
+ */
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
@@ -2358,32 +2336,28 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
return 0;
case COMMAND_PRINT_BIG:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_NOW:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_SOON:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
return 0;
@@ -2420,15 +2394,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
+ /*
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
return 0;
- /* Special command only used by compiler.
- case COMMAND_VAR_INT:
*/
+ //case COMMAND_VAR_INT:
default:
assert(0);
break;
@@ -2481,8 +2455,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
if (!m_bIsMissionScript)
return 0;
- if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
- CPickups::RemoveAllFloatingPickups();
CTheScripts::MissionCleanup.Process();
return 0;
}
@@ -2625,29 +2597,23 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(pPed->bInVehicle);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- UpdateCompareFlag(pPed->bInVehicle);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_BUTTON_PRESSED:
{
CollectParameters(&m_nIp, 2);
- bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
- if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
- if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
- CPad::GetPad(0)->GetEnterJustDown() ||
- CPad::GetPad(0)->GetCharJustDown(' '))
- value = true;
- }
- UpdateCompareFlag(value);
+ UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0);
return 0;
}
+ /*
case COMMAND_GET_PAD_STATE:
{
CollectParameters(&m_nIp, 1);
@@ -2655,6 +2621,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
@@ -2721,6 +2688,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
+ if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
+ pObj->SetupBigBuilding();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
@@ -2745,6 +2715,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_ADD_SCORE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
+ if (CWorld::Players[ScriptParams[0]].m_nMoney < 0)
+ CWorld::Players[ScriptParams[0]].m_nMoney = 0;
return 0;
case COMMAND_IS_SCORE_GREATER:
CollectParameters(&m_nIp, 2);
@@ -2787,12 +2759,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
UpdateCompareFlag(m_bDeatharrestExecuted);
return 0;
+ /*
case COMMAND_ADD_AMMO_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
+ */
case COMMAND_ADD_AMMO_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
@@ -2801,10 +2775,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
- /* Not implemented
- case COMMAND_ADD_AMMO_TO_CAR:
- case COMMAND_IS_PLAYER_STILL_ALIVE:
- */
+ //case COMMAND_ADD_AMMO_TO_CAR:
+ //case COMMAND_IS_PLAYER_STILL_ALIVE:
case COMMAND_IS_PLAYER_DEAD:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
@@ -2813,14 +2785,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
+ UpdateCompareFlag(!pPed || pPed->DyingOrDead());
return 0;
}
case COMMAND_IS_CAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
+ UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
@@ -2831,9 +2803,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->m_fearFlags |= ScriptParams[1];
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CHAR_THREAT_REACTION:
- */
+ //case COMMAND_SET_CHAR_THREAT_REACTION:
case COMMAND_SET_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
@@ -2843,12 +2813,10 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->ClearObjective();
return 0;
}
- /* Not implemented.
- case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
- case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
- case COMMAND_ADD_PATROL_POINT:
- case COMMAND_IS_PLAYER_IN_GANGZONE:
- */
+ //case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
+ //case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
+ //case COMMAND_ADD_PATROL_POINT:
+ //case COMMAND_IS_PLAYER_IN_GANGZONE:
case COMMAND_IS_PLAYER_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
@@ -2867,8 +2835,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
CPad::GetPad(ScriptParams[0])->GetHorn());
- /* Is it correct that same parameter is used both as index of Players */
- /* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
return 0;
case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
{
@@ -2878,10 +2844,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
return 0;
}
- /* Not implemented.
- case COMMAND_ORDER_CHAR_TO_BACKDOOR:
- case COMMAND_ADD_CHAR_TO_GANG:
- */
+ //case COMMAND_ORDER_CHAR_TO_BACKDOOR:
+ //case COMMAND_ADD_CHAR_TO_GANG:
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
{
CollectParameters(&m_nIp, 1);
@@ -2937,6 +2901,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
@@ -2986,7 +2953,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPlayer->m_pPed->SetPedState(PED_IDLE);
pPlayer->m_pPed->bUsesCollision = true;
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
+ pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
pPlayer->m_pPed->RemoveInCarAnims();
if (pPlayer->m_pPed->m_pVehicleAnim)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
@@ -3000,9 +2967,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
return 0;
}
- /* Not implemented.
- case COMMAND_MAKE_CHAR_DO_NOTHING:
- */
+ //case COMMAND_MAKE_CHAR_DO_NOTHING:
default:
assert(0);
break;
@@ -7035,28 +7000,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
CWorld::RemoveReferencesToDeletedObject(pPed);
- if (pPed->bInVehicle){
- if (pPed->m_pMyVehicle){
- if (pPed == pPed->m_pMyVehicle->pDriver){
- pPed->m_pMyVehicle->RemoveDriver();
- pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
- if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
- pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
- if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
- pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
- }else{
- pPed->m_pMyVehicle->RemovePassenger(pPed);
- }
- }
- delete pPed;
- --CPopulation::ms_nTotalMissionPeds;
- }else{
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ CTheScripts::RemoveThisPed(pPed);
+ else{
pPed->CharCreatedBy = RANDOM_CHAR;
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
pPed->ClearLeader();
--CPopulation::ms_nTotalMissionPeds;
pPed->bFadeOut = true;
+ CWorld::RemoveReferencesToDeletedObject(pPed);
}
}
if (m_bIsMissionScript)
@@ -7253,7 +7206,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->m_nLastPedState = PED_NONE;
pPed->bUsesCollision = true;
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
+ pPed->ReplaceWeaponWhenExitingVehicle();
pPed->RemoveInCarAnims();
if (pPed->m_pVehicleAnim)
pPed->m_pVehicleAnim->blendDelta = -1000.0f;
@@ -10382,8 +10335,20 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
switch (command) {
case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ uint8 flag = 1 << (uint8)ScriptParams[1];
+ if (ScriptParams[2])
+ pTarget->m_gangFlags |= flag;
+ else
+ pTarget->m_gangFlags &= ~flag;
+
+ return 0;
+ }
case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE:
case COMMAND_IS_MISSION_AUDIO_PLAYING:
+ assert(0);
case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP:
{
CollectParameters(&m_nIp, 3);
@@ -10544,7 +10509,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
- // TODO(MIAMI): two more flags and more stuff
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
@@ -10573,7 +10540,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
- // TODO(MIAMI): two more flags and more stuff (ClearFollowPath)
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
CPopulation::ms_nTotalMissionPeds++;
@@ -10586,9 +10555,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
- // TODO
pPed->SetPedState(PED_DRIVING);
-
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
@@ -10800,6 +10767,30 @@ bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool f
}
}
+void CTheScripts::RemoveThisPed(CPed* pPed)
+{
+ if (pPed) {
+ bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR;
+ if (pPed->InVehicle() && pPed->m_pMyVehicle) {
+ if (pPed->m_pMyVehicle->pDriver == pPed) {
+ pPed->m_pMyVehicle->RemoveDriver();
+ pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
+ if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
+ pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
+ pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
+ }
+ else {
+ pPed->m_pMyVehicle->RemovePassenger(pPed);
+ }
+ }
+ CWorld::RemoveReferencesToDeletedObject(pPed);
+ delete pPed;
+ if (bWasMissionPed)
+ --CPopulation::ms_nTotalMissionPeds;
+ }
+}
+
int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
diff --git a/src/control/Script.h b/src/control/Script.h
index e84e76bf..3393467e 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -367,6 +367,7 @@ private:
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
static void RemoveScriptTextureDictionary();
+ static void RemoveThisPed(CPed* pPed);
friend class CRunningScript;
friend class CHud;
diff --git a/src/core/EventList.h b/src/core/EventList.h
index 8840afc4..f2c3d7a8 100644
--- a/src/core/EventList.h
+++ b/src/core/EventList.h
@@ -22,10 +22,12 @@ enum eEventType
EVENT_PED_SET_ON_FIRE,
EVENT_COP_SET_ON_FIRE,
EVENT_CAR_SET_ON_FIRE,
- EVENT_ASSAULT_NASTYWEAPON, // not sure
+ EVENT_ASSAULT_NASTYWEAPON,
+ EVENT_ASSAULT_NASTYWEAPON_POLICE,
EVENT_ICECREAM,
EVENT_ATM,
- EVENT_SHOPSTALL, // used on graffitis
+ EVENT_SHOPSTALL,
+ EVENT_SHOPWINDOW,
EVENT_LAST_EVENT
};
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 09d5cc72..0ce8b50e 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1337,8 +1337,7 @@ CStreaming::LoadInitialPeds(void)
void
CStreaming::LoadInitialWeapons(void)
{
- // TODO(Miami): Enable when weapons have been ported
- //CStreaming::RequestModel(MI_NIGHTSTICK, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_NIGHTSTICK, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MISSILE, STREAMFLAGS_DONT_REMOVE);
}
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 8e73a07b..0e8606f3 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -112,6 +112,7 @@ CTheZones::Init(void)
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
+ TotalNumberOfMapZones = 1;
strcpy(MapZoneArray[0].name, "THEMAP");
MapZoneArray[0].minx = -2400.0f;
MapZoneArray[0].miny = -2000.0f;
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index ce02e463..b6e28275 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -46,7 +46,7 @@ public:
float m_fDistanceTravelled;
// damaged piece
- float m_fDamageImpulse;
+ float m_fDamageImpulse; // fCollisionPower
CEntity *m_pDamageEntity;
CVector m_vecDamageNormal;
int16 m_nDamagePieceType;
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index fc1eb62b..1d70be3d 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -302,6 +302,7 @@ enum
MI_TRAIN = -1,
MI_DODO = -2,
+ MI_NIGHTSTICK = 262,
MI_BASEBALL_BAT = 264,
MI_GRENADE = 270,
MI_MOLOTOV = 272,
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 578f2454..b84dcf14 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -23,7 +23,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
switch (copType) {
case COP_STREET:
SetModelIndex(MI_COP);
- // GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true); // TODO(Miami)
+ GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true);
GiveDelayedWeapon(WEAPONTYPE_COLT45, 1000);
m_currentWeapon = WEAPONTYPE_UNARMED;
m_fArmour = 0.0f;
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 301eb3be..2d6d1137 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -36,7 +36,7 @@ void CGangs::Initialise(void)
SetGangVehicleModel(GANG_BIKER, MI_ANGEL);
SetGangVehicleModel(GANG_PLAYER, -1);
SetGangVehicleModel(GANG_GOLFER, MI_CADDY);
- //SetGangWeapons(GANG_GOLFER, WEAPONTYPE_GOLFCLUB, WEAPONTYPE_GOLFCLUB); // TODO(MIAMI)
+ SetGangWeapons(GANG_GOLFER, WEAPONTYPE_GOLFCLUB, WEAPONTYPE_GOLFCLUB);
#ifdef FIX_BUGS
for (int i = 0; i < NUM_GANGS; i++)
SetGangPedModelOverride(i, -1);
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 91dafbc2..12870236 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -116,32 +116,8 @@ uint16 nPlayerInComboMove;
RpClump *flyingClumpTemp;
-// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat.
FightMove tFightMoves[NUM_FIGHTMOVES] = {
- {NUM_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_PUNCH_R, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0},
- {ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0},
- {ANIM_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0},
- {ANIM_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0},
- {ANIM_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0},
- {ANIM_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0},
- {ANIM_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0},
- {ANIM_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0},
- {ANIM_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0},
- {ANIM_KICK_FLOOR, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0},
- {ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+ // TODO(Miami)
};
uint16 CPed::nThreatReactionRangeMultiplier = 1;
@@ -619,14 +595,17 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
#ifdef KANGAROO_CHEAT
m_ped_flagI80 = false;
#endif
-#ifdef VC_PED_PORTS
- bSomeVCflag1 = false;
-#endif
+
+ m_gangFlags = 0xFF;
bReachedAttractorHeadingTarget = false;
bTurnedAroundOnAttractor = false;
bCarPassenger = false;
bMiamiViceCop = false;
+#ifdef VC_PED_PORTS
+ bHeadStuckInCollision = false;
+#endif
+ bIsPlayerFriend = true;
bDeadPedInFrontOfCar = false;
if ((CGeneral::GetRandomNumber() & 3) == 0)
@@ -665,9 +644,16 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
GiveWeapon(WEAPONTYPE_UNARMED, 0, true);
m_wepAccuracy = 60;
m_lastWepDam = -1;
+ m_lastDamEntity = nil;
+ m_attachedTo = nil;
+ m_attachWepAmmo = 0;
m_collPoly.valid = false;
m_fCollisionSpeed = 0.0f;
m_wepModelID = -1;
+ uint16 random = CGeneral::GetRandomNumber();
+ m_nPedMoney = random % 25;
+ if (m_nPedMoney == 23)
+ m_nPedMoney = 400;
#ifdef PED_SKIN
m_pWeaponModel = nil;
#endif
@@ -1182,7 +1168,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
if (ped->bIsDucking && ped->bCrouchWhenShooting) {
CAnimBlendAssociation *crouchFireAssoc = nil;
if (!!weapon->m_bCrouchFire) {
- crouchFireAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ crouchFireAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchFireAnim(weapon));
}
if (!!weapon->m_bReload && reloadAssoc) {
if (reloadAssoc->animId == GetCrouchReloadAnim(weapon) && !crouchFireAssoc) {
@@ -1221,7 +1207,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
if (currentWeapon->m_bCrouchFire && attackAssoc) {
- if (attackAssoc->animId == ANIM_WEAPON_CROUCHFIRE && !reloadAnimAssoc) {
+ if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
newAnim->flags &= ~ASSOC_RUNNING;
@@ -1247,7 +1233,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
if (currentWeapon->m_bCrouchFire && attackAssoc) {
- if (attackAssoc->animId == ANIM_WEAPON_CROUCHFIRE && !reloadAnimAssoc) {
+ if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
newAnim->flags &= ~ASSOC_RUNNING;
@@ -1275,15 +1261,6 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
newAnim->SetFinishCallback(FinishedAttackCB, ped);
}
} else {
- // TODO(Miami): Remove this block when fighting has been ported
- if (attackAssoc && attackAssoc->animId == ANIM_FIGHT_PPUNCH && currentWeapon->m_AnimToPlay == ASSOCGRP_STD)
- {
- attackAssoc->blendDelta = -8.0f;
- attackAssoc->flags |= ASSOC_DELETEFADEDOUT;
- ped->ClearAttack();
- return;
- }
-
if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED)
{
attackAssoc->blendDelta = -8.0f;
@@ -1342,7 +1319,7 @@ CPed::Attack(void)
if (bIsDucking) {
if (!!ourWeapon->m_bCrouchFire && bCrouchWhenShooting) {
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(ourWeapon));
if (weaponAnimAssoc) {
animLoopStart = ourWeapon->m_fAnim2LoopStart;
animLoopEnd = ourWeapon->m_fAnim2LoopEnd;
@@ -1395,7 +1372,6 @@ CPed::Attack(void)
meleeAttackStarted = true;
switch ( ourWeapon->m_AnimToPlay ) {
- case ASSOCGRP_STD: // TODO(Miami): Remove that when weapons ported
case ASSOCGRP_UNARMED:
case ASSOCGRP_SCREWDRIVER:
case ASSOCGRP_KNIFE:
@@ -1436,7 +1412,7 @@ CPed::Attack(void)
if (attackShouldContinue) {
if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
if (bCrouchWhenShooting && bIsDucking && !!ourWeapon->m_bCrouchFire) {
- weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_CROUCHFIRE, 8.0f);
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetCrouchFireAnim(ourWeapon), 8.0f);
} else if(!!ourWeapon->m_bUse2nd && CGeneral::GetRandomNumber() & 1){
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE_2ND, 8.0f);
@@ -1498,9 +1474,7 @@ CPed::Attack(void)
if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE) {
firePos = GetMatrix() * firePos;
} else {
- // TODO(Miami): Remove ANIM_KICK_FLOOR when fighting is done
- TransformToNode(firePos, (weaponAnimAssoc->animId == ANIM_KICK_FLOOR ||
- weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND && ourWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) ? PED_FOOTR : PED_HANDR);
+ TransformToNode(firePos, (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND && ourWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) ? PED_FOOTR : PED_HANDR);
}
GetWeapon()->Fire(this, &firePos);
@@ -1520,10 +1494,8 @@ CPed::Attack(void)
damagerType = m_pDamageEntity->GetType();
}
switch (ourWeapon->m_AnimToPlay) {
- case ASSOCGRP_STD: // TODO(Miami): Remove after fighting done
case ASSOCGRP_UNARMED:
- if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH || // TODO(Miami): Remove after fighting done
- weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) {
+ if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) {
#ifdef AUDIO_NOT_READY
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
#else
@@ -1782,15 +1754,19 @@ CPed::SetCurrentWeapon(int slot)
}
}
-// --MIAMI: TODO when weapons got converted
+// --MIAMI: Done
// Only used while deciding which gun ped should switch to, if no ammo left.
bool
CPed::SelectGunIfArmed(void)
{
- for (int i = 0; i < m_maxWeaponTypeAllowed; i++) {
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
if (GetWeapon(i).m_nAmmoTotal > 0) {
eWeaponType weaponType = GetWeapon(i).m_eWeaponType;
- if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
+
+ // First condition checks for Pistol, Python and Shotguns
+ if ((weaponType >= WEAPONTYPE_COLT45 && weaponType < WEAPONTYPE_TEC9) ||
+ weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_M16 || weaponType == WEAPONTYPE_MP5 ||
+ weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_FLAMETHROWER || weaponType == WEAPONTYPE_SNIPERRIFLE) {
SetCurrentWeapon(i);
return true;
}
@@ -1800,39 +1776,54 @@ CPed::SelectGunIfArmed(void)
return false;
}
+// --MIAMI: Done
void
CPed::Duck(void)
{
if (CTimer::GetTimeInMilliseconds() > m_duckTimer)
ClearDuck();
+ else if (bIsDucking && bCrouchWhenShooting) {
+ CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ CAnimBlendAssociation *attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+ if (!attackAssoc) {
+ if(!!weapon->m_bCrouchFire)
+ attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
+ }
+ if (!attackAssoc) {
+ if(!!weapon->m_bReload)
+ attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(weapon));
+ }
+ if (!attackAssoc) {
+ bIsDucking = false;
+ }
+ }
}
+// --MIAMI: Done
void
-CPed::ClearDuck(void)
+CPed::ClearDuck(bool clearTimer)
{
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
if (!animAssoc) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
-
- if (!animAssoc) {
- bIsDucking = false;
- return;
- }
}
- if (!bCrouchWhenShooting)
- return;
+ if (!animAssoc) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+ }
- if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN)
- return;
+ if (animAssoc) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc->blendDelta = -4.0f;
+ }
+ bIsDucking = false;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT);
- if (!animAssoc || animAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
+ if (clearTimer) {
+ m_duckTimer = 0;
}
}
-// --MIAMI: Done except commented thing
+// --MIAMI: Done
void
CPed::ClearPointGunAt(void)
{
@@ -1853,7 +1844,7 @@ CPed::ClearPointGunAt(void)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
if (!animAssoc || animAssoc->blendDelta < 0.0f) {
if (!!weaponInfo->m_bCrouchFire) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
}
}
if (animAssoc) {
@@ -2692,7 +2683,7 @@ CPed::SetModelIndex(uint32 mi)
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
- // TODO(Miami): This is something inlined for sure
+ // TODO(Miami): This is inlined CanUseTorsoWhenLooking
bool canUseMyBody = false;
if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
@@ -2716,7 +2707,13 @@ CPed::SetModelIndex(uint32 mi)
void
CPed::RemoveLighting(bool reset)
{
- CRenderer::RemoveVehiclePedLights(this, reset);
+ if (!bRenderScorched) {
+ CRenderer::RemoveVehiclePedLights(this, reset);
+ if (reset)
+ ReSetAmbientAndDirectionalColours();
+ }
+ SetAmbientColours();
+ DeActivateDirectional();
}
bool
@@ -2781,14 +2778,15 @@ CPed::WorkOutHeadingForMovingFirstPerson(float offset)
angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown);
} else {
if (leftRight < 0.0f)
- angle = 0.5f * PI;
+ angle = HALFPI;
else if (leftRight > 0.0f)
- angle = -0.5f * PI;
+ angle = -HALFPI;
}
return CGeneral::LimitRadianAngle(offset + angle);
}
+// --MIAMI: Done
void
CPed::CalculateNewVelocity(void)
{
@@ -2803,9 +2801,6 @@ CPed::CalculateNewVelocity(void)
limitedRotDest -= 2 * PI;
}
- if (IsPlayer() && m_nPedState == PED_ATTACK)
- headAmount /= 4.0f;
-
float neededTurn = limitedRotDest - m_fRotationCur;
if (neededTurn <= headAmount) {
if (neededTurn > (-headAmount))
@@ -2829,8 +2824,12 @@ CPed::CalculateNewVelocity(void)
}
if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam())
- || FindPlayerPed() != this || !CanStrafeOrMouseControl())
+ || FindPlayerPed() != this || !CanStrafeOrMouseControl()) {
+
+ if (FindPlayerPed() == this)
+ FindPlayerPed()->m_fWalkAngle = 0.0f;
return;
+ }
float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur);
float pedSpeed = m_moved.Magnitude();
@@ -2850,16 +2849,13 @@ CPed::CalculateNewVelocity(void)
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
-#ifdef VC_PED_PORTS
if(!fightAssoc)
fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
- // There is one more anim in VC.
+ if(!fightAssoc)
+ fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
-#else
- if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) {
-#endif
LimbOrientation newUpperLegs;
newUpperLegs.yaw = localWalkAngle;
@@ -3943,7 +3939,7 @@ CPed::ClearAttackByRemovingAnim(void)
if (!weaponAssoc) {
if (!!weapon->m_bCrouchFire)
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
}
if (!weaponAssoc) {
if(!!weapon->m_bFinish3rd)
@@ -4915,7 +4911,7 @@ CPed::SetPointGunAt(CEntity *to)
if (bCrouchWhenShooting && bIsDucking) {
if (!!curWeapon->m_bCrouchFire) {
- aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon));
}
} else {
aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
@@ -4924,7 +4920,7 @@ CPed::SetPointGunAt(CEntity *to)
if (!aimAssoc || aimAssoc->blendDelta < 0.0f) {
if (bCrouchWhenShooting && bIsDucking) {
if (!!curWeapon->m_bCrouchFire) {
- aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_CROUCHFIRE, 4.0f);
+ aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 4.0f);
}
} else {
aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE);
@@ -5196,7 +5192,7 @@ CPed::SetAttack(CEntity *victim)
}
// TODO(Miami): Brass knuckles
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || curWeapon->m_bFightMode /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLES */) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || curWeapon->m_bFightMode || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) {
if (IsPlayer() ||
(m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL
&& !(m_pedStats->m_flags & STAT_SHOPPING_BAGS) && curWeapon->m_bPartialAttack)) {
@@ -5208,10 +5204,7 @@ CPed::SetAttack(CEntity *victim)
m_nPedState = PED_ATTACK;
bIsAttacking = false;
- // TODO(Miami): Revert when fighting got ported
- animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay,
- GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED ? ANIM_FIGHT_PPUNCH : ANIM_MELEE_ATTACK_START, 8.0f);
- // CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f);
+ CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f);
animAssoc->SetRun();
if (animAssoc->currentTime == animAssoc->hierarchy->totalLength)
animAssoc->SetCurrentTime(0.0f);
@@ -5315,13 +5308,13 @@ CPed::SetAttack(CEntity *victim)
m_nPedState = PED_ATTACK;
SetMoveState(PEDMOVE_NONE);
if (bCrouchWhenShooting && bIsDucking && !!curWeapon->m_bCrouchFire) {
- CAnimBlendAssociation* curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ CAnimBlendAssociation* curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon));
if (curMoveAssoc) {
- if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, ANIM_WEAPON_CROUCHFIRE)->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
+ if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon))->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
delete curMoveAssoc;
}
}
- animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_CROUCHFIRE, 8.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 8.0f);
} else {
float animDelta = 8.0f;
if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE)
@@ -5441,10 +5434,11 @@ CPed::StartFightAttack(uint8 buttonPressure)
nPlayerInComboMove = 0;
}
+// --MIAMI: Done
void
CPed::LoadFightData(void)
{
- float startFireTime, endFireTime, comboFollowOnTime, strikeRadius;
+ float startFireTime, endFireTime, comboFollowOnTime, strikeRadius, extendReachMultiplier;
int damage, flags;
char line[256], moveName[32], animName[32], hitLevel;
int moveId = 0;
@@ -5473,12 +5467,13 @@ CPed::LoadFightData(void)
sscanf(
&line[lp],
- "%s %f %f %f %f %c %s %d %d",
+ "%s %f %f %f %f %f %c %s %d %d",
moveName,
&startFireTime,
&endFireTime,
&comboFollowOnTime,
&strikeRadius,
+ &extendReachMultiplier,
&hitLevel,
animName,
&damage,
@@ -5491,6 +5486,7 @@ CPed::LoadFightData(void)
tFightMoves[moveId].endFireTime = endFireTime / 30.0f;
tFightMoves[moveId].comboFollowOnTime = comboFollowOnTime / 30.0f;
tFightMoves[moveId].strikeRadius = strikeRadius;
+ tFightMoves[moveId].extendReachMultiplier = extendReachMultiplier;
tFightMoves[moveId].damage = damage;
tFightMoves[moveId].flags = flags;
@@ -5514,11 +5510,14 @@ CPed::LoadFightData(void)
break;
}
- if (strncmp(animName, "null", 4) != 0) {
- animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
- tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
- } else {
- tFightMoves[moveId].animId = ANIM_WALK;
+ if (strncmp(animName, "default", 8) != 0) {
+ if (strncmp(animName, "null", 5) != 0) {
+ animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
+ tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
+ }
+ else {
+ tFightMoves[moveId].animId = ANIM_WALK;
+ }
}
moveId++;
}
@@ -5611,6 +5610,7 @@ CPed::FightStrike(CVector &touchedNodePos)
damageMult *= m_pedStats->m_attackStrength;
}
+ /*
// Change direction if we used kick.
if (m_lastFightMove == FIGHTMOVE_KICK) {
if (CGeneral::GetRandomNumber() & 1) {
@@ -5618,7 +5618,7 @@ CPed::FightStrike(CVector &touchedNodePos)
if (direction > 3)
direction -= 4;
}
- }
+ } */
nearPed->ReactToAttack(this);
// Mostly unused. if > 5, ANIM_HIT_WALK will be run, that's it.
@@ -6358,6 +6358,7 @@ CPed::CollideWithPed(CPed *collideWith)
}
}
+// --MIAMI: Done except commented thing
void
CPed::CreateDeadPedMoney(void)
{
@@ -6365,29 +6366,31 @@ CPed::CreateDeadPedMoney(void)
return;
int skin = GetModelIndex();
+
+ // TODO(Miami): New flag
if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
return;
- int money = CGeneral::GetRandomNumber() % 60;
+ int money = m_nPedMoney;
if (money < 10)
return;
- if (money == 43)
- money = 700;
+ CVector pickupPos = GetPosition();
+ bool found;
- int pickupCount = money / 40 + 1;
+ int pickupCount = Min(money / 20 + 1, 7);
int moneyPerPickup = money / pickupCount;
for(int i = 0; i < pickupCount; i++) {
// (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
- float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x;
- float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y;
- bool found = false;
- float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f;
+ pickupPos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128);
+ pickupPos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128);
+ pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
if (found) {
- CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7));
+ CPickups::GenerateNewOne(CVector(pickupPos.x, pickupPos.y, pickupPos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3));
}
}
+ m_nPedMoney = 0;
}
void
@@ -6558,13 +6561,6 @@ CPed::RemoveWeaponAnims(int unused, float animDelta)
CAnimBlendAssociation *weaponAssoc;
//CWeaponInfo::GetWeaponInfo(unused);
- // TODO(Miami): Remove when fighting got ported
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_PPUNCH);
- if (weaponAssoc) {
- weaponAssoc->blendDelta = animDelta;
- weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
- }
-
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
if (weaponAssoc) {
weaponAssoc->blendDelta = animDelta;
@@ -6725,6 +6721,7 @@ CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
return retVal;
}
+// TODO(Miami): Ducking doesn't work, fix this
bool
CPed::DuckAndCover(void)
{
@@ -6742,9 +6739,11 @@ CPed::DuckAndCover(void)
SetAimFlag(m_pedInObjective);
} else {
- bCrouchWhenShooting = false;
bKindaStayInSamePlace = false;
- bIsDucking = false;
+ if (bIsDucking)
+ ClearDuck(true);
+
+ bCrouchWhenShooting = false;
bDuckAndCover = false;
m_headingRate = 10.0f;
m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(20000,30000);
@@ -6757,8 +6756,11 @@ CPed::DuckAndCover(void)
bool justDucked = false;
CVehicle *foundVeh = nil;
float maxDist = 225.0f;
- bIsDucking = false;
+ if (bIsDucking)
+ ClearDuck(true);
+
bCrouchWhenShooting = false;
+
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
CVector pos = GetPosition();
int16 lastVehicle;
@@ -7147,13 +7149,9 @@ CPed::Fight(void)
case FIGHTMOVE_KNEE:
TransformToNode(touchingNodePos, PED_LOWERLEGR);
break;
- case FIGHTMOVE_HEADBUTT:
- TransformToNode(touchingNodePos, PED_HEAD);
- break;
case FIGHTMOVE_PUNCHJAB:
TransformToNode(touchingNodePos, PED_HANDL);
break;
- case FIGHTMOVE_KICK:
case FIGHTMOVE_LONGKICK:
case FIGHTMOVE_ROUNDHOUSE:
case FIGHTMOVE_GROUNDKICK:
@@ -7214,12 +7212,12 @@ CPed::Fight(void)
canRoundhouse = false;
punchOnly = false;
canKick = true;
- nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE);
+ nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_BODYBLOW : FIGHTMOVE_KNEE);
hasShoppingBags = false;
canKneeHead = true;
nPlayerInComboMove = 0;
} else {
- nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE);
+ nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_BODYBLOW : FIGHTMOVE_KNEE);
uint16 pedFeatures = m_pedStats->m_flags;
punchOnly = pedFeatures & STAT_PUNCH_ONLY;
canRoundhouse = pedFeatures & STAT_CAN_ROUNDHOUSE;
@@ -7258,7 +7256,7 @@ CPed::Fight(void)
&& neededTurn < DEGTORAD(35.0f)
&& (canKick || hasShoppingBags)) {
- nextFightMove = FIGHTMOVE_KICK;
+ nextFightMove = FIGHTMOVE_LONGKICK;
if (hasShoppingBags) {
nextFightMove = FIGHTMOVE_ROUNDHOUSE;
} else if (canRoundhouse && CGeneral::GetRandomNumber() & 1) {
@@ -7351,7 +7349,7 @@ CPed::Fight(void)
if (fightingPedDist >= 1.3f) {
if (fightingPedDist < 1.7f && canKick) {
- nextFightMove = FIGHTMOVE_KICK;
+ nextFightMove = FIGHTMOVE_LONGKICK;
if (canRoundhouse && CGeneral::GetRandomNumber() & 1)
nextFightMove = FIGHTMOVE_ROUNDHOUSE;
@@ -9328,7 +9326,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
void
CPed::Look(void)
{
- // UNUSED: This is a perfectly empty function.
+ TurnBody();
}
bool
@@ -10662,7 +10660,7 @@ CPed::ProcessControl(void)
flyDir = 1;
}
- if (flyDir != 0 && !bSomeVCflag1) {
+ if (flyDir != 0 && !bHeadStuckInCollision) {
SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
GetMatrix().GetPosition().z += FEET_OFFSET;
GetMatrix().UpdateRW();
@@ -10769,11 +10767,11 @@ CPed::ProcessControl(void)
if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) {
#ifdef VC_PED_PORTS
- if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
+ if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
GetMatrix().UpdateRW();
- if (bSomeVCflag1)
- bSomeVCflag1 = false;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
}
#else
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
@@ -10843,15 +10841,15 @@ CPed::ProcessControl(void)
if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
SetInTheAir();
#ifdef VC_PED_PORTS
- bSomeVCflag1 = false;
+ bHeadStuckInCollision = false;
#endif
}
#ifdef VC_PED_PORTS
- if (bSomeVCflag1) {
+ if (bHeadStuckInCollision) {
CVector posToCheck = GetPosition();
posToCheck.z += 0.9f;
if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false))
- bSomeVCflag1 = false;
+ bHeadStuckInCollision = false;
}
#endif
ProcessObjective();
@@ -11269,6 +11267,7 @@ CPed::SetInTheAir(void)
void
CPed::RestoreHeadPosition(void)
{
+ // TODO(Miami): This is inlined CanUseTorsoWhenLooking
bool canUseMyBody = false;
if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
@@ -11298,7 +11297,7 @@ CPed::PointGunAt(void)
CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) {
if (!!weaponInfo->m_bCrouchFire) {
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHFIRE);
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
animLoopStart = weaponInfo->m_fAnim2LoopStart;
}
}
@@ -15339,10 +15338,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) {
bStillOnValidPoly = true;
#ifdef VC_PED_PORTS
- if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
+ if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
- if (bSomeVCflag1)
- bSomeVCflag1 = false;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
}
#else
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
@@ -15417,10 +15416,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
}
}
#ifdef VC_PED_PORTS
- if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
+ if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
- if (bSomeVCflag1)
- bSomeVCflag1 = false;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
}
#else
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
@@ -15507,7 +15506,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed);
sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed);
GetMatrix().GetPosition().z -= 0.05f;
- bSomeVCflag1 = true;
+ bHeadStuckInCollision = true;
}
#endif
sphereNormal.Normalise();
@@ -15626,19 +15625,22 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
}
#endif
+// --MIAMI: Done, but what is this parameter for?
void
-CPed::SetDuck(uint32 time)
+CPed::SetDuck(uint32 time, bool sth)
{
- if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer)
+ if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer && !sth) {
+ if (sth && CTimer::GetTimeInMilliseconds() + time > m_duckTimer)
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
return;
+ }
- if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
- CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
- if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f);
- bIsDucking = true;
- m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
- }
+ CAnimBlendAssociation *duckAssoc;
+ if (bCrouchWhenShooting) {
+ duckAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 4.0f);
+ duckAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ bIsDucking = true;
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
} else {
CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
@@ -16038,8 +16040,9 @@ CPed::SetSolicit(uint32 time)
}
bool
-CPed::SetFollowPath(CVector dest)
+CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* pFollowedPed, CEntity*, int time)
{
+ // TODO(MIAMI): new follow
if (m_nPedState == PED_FOLLOW_PATH)
return false;
@@ -18561,7 +18564,7 @@ CPed::ClearFollowPath()
m_nCurPathNode = 0;
}
-// --MIAMI: Done
+// --MIAMI: Done except bikes
void
CPed::AddInCarAnims(CVehicle* car, bool isDriver)
{
@@ -18602,6 +18605,12 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver)
}
bool
+CPed::CanBeDamagedByThisGangMember(CPed* who)
+{
+ return m_gangFlags & (1 << (uint8)(who->m_nPedType - PEDTYPE_GANG1));
+}
+
+bool
IsPedPointerValid_NotInWorld(CPed* pPed)
{
if (!pPed)
@@ -18624,4 +18633,4 @@ IsPedPointerValid(CPed* pPed)
if (pPed->bInVehicle && pPed->m_pMyVehicle)
return IsEntityPointerValid(pPed->m_pMyVehicle);
return pPed->m_entryInfoList.first || pPed == FindPlayerPed();
-}
+} \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 1fa36b05..f5e6d95a 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -79,11 +79,11 @@ struct FightMove
float endFireTime;
float comboFollowOnTime;
float strikeRadius;
+ float extendReachMultiplier;
uint8 hitLevel; // FightMoveHitLevel
uint8 damage;
uint8 flags;
};
-VALIDATE_SIZE(FightMove, 0x18);
// TODO: This is eFightState on mobile.
enum PedFightMoves
@@ -94,13 +94,21 @@ enum PedFightMoves
FIGHTMOVE_IDLE,
FIGHTMOVE_SHUFFLE_F,
FIGHTMOVE_KNEE,
- FIGHTMOVE_HEADBUTT,
- FIGHTMOVE_PUNCHJAB,
FIGHTMOVE_PUNCHHOOK,
- FIGHTMOVE_KICK,
+ FIGHTMOVE_PUNCHJAB,
+ FIGHTMOVE_PUNCH,
+ FIGHTMOVE_BODYBLOW = FIGHTMOVE_PUNCH,
FIGHTMOVE_LONGKICK,
FIGHTMOVE_ROUNDHOUSE,
- FIGHTMOVE_BODYBLOW,
+ // Directionals
+ FIGHTMOVE_FWDLEFT,
+ FIGHTMOVE_FWDRIGHT,
+ FIGHTMOVE_BACKKICK,
+ FIGHTMOVE_BACKFLIP,
+ FIGHTMOVE_BACKLEFT,
+ FIGHTMOVE_BACKRIGHT,
+ FIGHTMOVE_RIGHTSWEEP,
+ // Special
FIGHTMOVE_GROUNDKICK,
// Opponent
FIGHTMOVE_HITFRONT,
@@ -113,6 +121,9 @@ enum PedFightMoves
FIGHTMOVE_HITBIGSTEP,
FIGHTMOVE_HITONFLOOR,
FIGHTMOVE_HITBEHIND,
+ FIGHTMOVE_MELEE1,
+ FIGHTMOVE_MELEE2,
+ FIGHTMOVE_MELEE3,
FIGHTMOVE_IDLE2NORM,
NUM_FIGHTMOVES
};
@@ -418,23 +429,55 @@ public:
uint32 bVehExitWillBeInstant : 1;
uint32 bHasAlreadyBeenRecorded : 1;
uint32 bFallenDown : 1;
-#ifdef VC_PED_PORTS
- uint32 bSomeVCflag1 : 1;
-#endif
#ifdef PED_SKIN
uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this
#endif
+ uint32 bReachedAttractorHeadingTarget : 1;
+ uint32 bTurnedAroundOnAttractor : 1;
+
+ uint32 bHasAlreadyUsedAttractor : 1;
+ //uint32 b155_2
+ uint32 bCarPassenger : 1;
+ //uint32 b155_8
+ //uint32 b155_10
+ uint32 bMiamiViceCop : 1;
+ //uint32 b155_40
+ //uint32 b155_80
+
+ //uint32 b156_1
+ //uint32 b156_2
+ //uint32 b156_4
+ //uint32 b156_8
+ uint32 bIsPlayerFriend : 1;
+#ifdef VC_PED_PORTS
+ uint32 bHeadStuckInCollision : 1;
+#endif
+ uint32 bDeadPedInFrontOfCar : 1;
+ //uint32 b156_80
+
+ //uint32 b157_1
+ //uint32 b157_2
+ //uint32 b157_4
+ //uint32 b157_8
+ //uint32 b157_10
+ //uint32 b157_20
+ //uint32 b157_40
+ //uint32 b157_80
+
+ //uint32 b158_1
+ //uint32 b158_2
+ //uint32 b158_4
+ //uint32 b158_8
+ //uint32 b158_10
+ //uint32 b158_20
+ //uint32 b158_40
+ //uint32 b158_80
+
// our own flags
uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
- uint32 bReachedAttractorHeadingTarget : 1; // 0x154 0x40
- uint32 bTurnedAroundOnAttractor : 1; // 0x154 0x80
- uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1
- uint32 bCarPassenger : 1; // 0x155 0x4
- uint32 bMiamiViceCop : 1; // 0x155 0x20
- uint32 bDeadPedInFrontOfCar : 1; // 0x156 0x40
-
+ uint8 m_gangFlags;
uint8 CharCreatedBy;
eObjective m_objective;
eObjective m_prevObjective;
@@ -557,7 +600,7 @@ public:
int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
CPed *m_nearPeds[10];
uint16 m_numNearPeds;
- uint16 m_pedMoney;
+ uint16 m_nPedMoney;
int8 m_lastWepDam;
CEntity *m_lastDamEntity;
CEntity *m_attachedTo;
@@ -620,7 +663,7 @@ public:
void SetCurrentWeapon(eWeaponType weaponType);
void SetCurrentWeapon(int weapon);
void Duck(void);
- void ClearDuck(void);
+ void ClearDuck(bool = false);
void ClearPointGunAt(void);
void BeingDraggedFromCar(void);
void RestartNonPartialAnims(void);
@@ -648,7 +691,7 @@ public:
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
void ReactToAttack(CEntity*);
- void SetDuck(uint32);
+ void SetDuck(uint32, bool = false);
void RegisterThreatWithGangPeds(CEntity*);
bool TurnBody(void);
void Chat(void);
@@ -666,7 +709,9 @@ public:
void SetPointGunAt(CEntity*);
bool Seek(void);
bool SetWanderPath(int8);
- bool SetFollowPath(CVector);
+ bool SetFollowPath(CVector dest, float radius, eMoveState state, CEntity*, CEntity*, int);
+ bool SetFollowPathStatic(void);
+ bool SetFollowPathDynamic(void);
void ClearAttackByRemovingAnim(void);
void SetStoredState(void);
void StopNonPartialAnims(void);
@@ -777,6 +822,7 @@ public:
void GiveDelayedWeapon(eWeaponType weapon, uint32 ammo);
void RequestDelayedWeapon();
void AddInCarAnims(CVehicle* car, bool isDriver);
+ bool CanBeDamagedByThisGangMember(CPed*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -873,11 +919,16 @@ public:
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
PedState GetPedState(void) { return m_nPedState; }
- void SetPedState(PedState state) { m_nPedState = state; }
+ void SetPedState(PedState state)
+ {
+ if (GetPedState() == PED_FOLLOW_PATH)
+ ClearFollowPath();
+ m_nPedState = state;
+ }
bool Dead(void) { return m_nPedState == PED_DEAD; }
bool Dying(void) { return m_nPedState == PED_DIE; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
- bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD || m_nWaitState == WAITSTATE_SUN_BATHE_IDLE; }
+ bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
bool Driving(void) { return m_nPedState == PED_DRIVING; }
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
@@ -895,10 +946,6 @@ public:
// My names. Inlined in VC
AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) {
- // TODO(Miami): Revert that when weapons got ported
- if (weapon->m_AnimToPlay == ASSOCGRP_STD)
- return ANIM_FIGHT_PPUNCH;
-
if (m_nPedType == PEDTYPE_COP && !!weapon->m_bCop3rd)
return ANIM_WEAPON_FIRE_3RD;
else
@@ -906,14 +953,10 @@ public:
}
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
- // TODO(Miami): Revert that when weapons got ported
- if (weapon->m_AnimToPlay == ASSOCGRP_STD)
- return ANIM_KICK_FLOOR;
-
if (!!weapon->m_bGround2nd)
return ANIM_WEAPON_CROUCHFIRE;
else if (!!weapon->m_bGround3rd)
- return ANIM_WEAPON_SPECIAL;
+ return ANIM_WEAPON_FIRE_3RD;
else if (kickFloorIfNone)
return ANIM_KICK_FLOOR;
else
@@ -921,10 +964,6 @@ public:
}
static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) {
- // TODO(Miami): Revert that when weapons got ported
- if (weapon->m_AnimToPlay == ASSOCGRP_STD)
- return ANIM_FIGHT_PPUNCH;
-
if (weapon->m_bAnimDetonate)
return ANIM_BOMBER;
else
@@ -938,6 +977,13 @@ public:
return (AnimationId)0;
}
+ static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bCrouchFire)
+ return ANIM_WEAPON_CROUCHFIRE;
+ else
+ return (AnimationId)0;
+ }
+
static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
if (!!weapon->m_bReload)
return ANIM_WEAPON_RELOAD;
diff --git a/src/peds/PedAttactor.cpp b/src/peds/PedAttactor.cpp
index 0df59b1c..782d2770 100644
--- a/src/peds/PedAttactor.cpp
+++ b/src/peds/PedAttactor.cpp
@@ -12,7 +12,7 @@ const int gcMaxSizeOfPizzaQueue = 5;
const int gcMaxSizeOfShelterQueue = 5;
const int gcMaxSizeOfIceCreamQueue = 1;
-//--MIAMI: file done, except TODO(MIAMI)
+//--MIAMI: file done
std::vector<CVector> CPedShelterAttractor::ms_displacements;
@@ -167,19 +167,15 @@ CPedAttractor::CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 ma
void CPedPizzaAttractor::UpdatePedStateOnDeparture(CPed* pPed) const
{
- /* TODO(MIAMI): uncomment
if (pPed->m_nPedMoney > 10)
pPed->m_nPedMoney -= 10;
else
pPed->m_nPedMoney = 0;
- */
}
void CPedAtmAttractor::UpdatePedStateOnDeparture(CPed* pPed) const
{
- /* TODO(MIAMI): uncomment
pPed->m_nPedMoney += 20 * CGeneral::GetRandomNumberInRange(1, 51);
- */
};
float CPedAttractor::ComputeDeltaHeading() const
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 69a6d211..9f972882 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1088,6 +1088,7 @@ CPlayerPed::ProcessAnimGroups(void)
}
}
+// TODO(Miami): Hella TODO
void
CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
{
@@ -1099,8 +1100,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
}
if (!m_pFire) {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ||
- GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
- if (padUsed->TargetJustDown()) {
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16 ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_AK47) {
+ if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget) {
SetStoredState();
m_nPedState = PED_SNIPER_MODE;
#ifdef FREE_CAM
@@ -1134,7 +1136,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
else
#endif
SetAttack(m_pPointGunAt);
- } else if (m_currentWeapon != WEAPONTYPE_UNARMED) {
+ } else {
if (m_nPedState == PED_ATTACK) {
if (padUsed->WeaponJustDown()) {
m_bHaveTargetSelected = true;
@@ -1145,12 +1147,19 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_fAttackButtonCounter = 0.0f;
m_bHaveTargetSelected = false;
}
- SetAttack(nil);
- } else if (padUsed->WeaponJustDown()) {
- if (m_fMoveSpeed < 1.0f)
- StartFightAttack(padUsed->GetWeapon());
- else
- SetAttack(nil);
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
+ !weaponInfo->m_bFightMode) {
+
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE ||
+ padUsed->WeaponJustDown())
+
+ SetAttack(nil);
+ } else if (padUsed->WeaponJustDown()) {
+ if (m_fMoveSpeed < 1.0f || m_nPedState == PED_FIGHT)
+ StartFightAttack(padUsed->GetWeapon());
+ else
+ SetAttack(nil);
+ }
}
}
} else {
@@ -1185,7 +1194,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#endif
} else {
m_fRotationDest = limitedCam;
- m_headingRate = 50.0f;
+ m_headingRate = 12.5f;
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) {
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 42abc2ab..40ceb6c3 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -461,17 +461,16 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors,
if (ms_bGivePedsWeapons) {
eWeaponType weapon;
- // TODO(Miami): Look here when weapons have been ported
switch (CGeneral::GetRandomNumber() & 3) {
case 0:
weapon = WEAPONTYPE_COLT45;
break;
case 1:
- //weapon = WEAPONTYPE_NIGHTSTICK;
- //break;
+ weapon = WEAPONTYPE_NIGHTSTICK;
+ break;
case 2:
- //weapon = WEAPONTYPE_GOLFCLUB;
- //break;
+ weapon = WEAPONTYPE_GOLFCLUB;
+ break;
case 3:
weapon = WEAPONTYPE_TEC9;
break;
@@ -1079,8 +1078,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
return nil;
CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- //TODO(MIAMI): uncomment
- //pPed->m_nPedMoney = 0;
+ pPed->m_nPedMoney = 0;
pPed->bDeadPedInFrontOfCar = true;
pPed->m_vehicleInAccident = pCulprit;
pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident);
@@ -1094,7 +1092,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
}
}
}
- CColPoint colpts[32];
+ CColPoint colpts[MAX_COLLISION_POINTS];
if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) {
CWorld::Remove(pPed);
delete pPed;
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 6a0b7eea..7289d70c 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -88,6 +88,21 @@ float CHud::PagerXOffset;
int16 CHud::PagerTimer;
int16 CHud::PagerOn;
+uint32 CHud::m_WantedFadeTimer;
+uint32 CHud::m_WantedState;
+uint32 CHud::m_WantedTimer;
+uint32 CHud::m_EnergyLostFadeTimer;
+uint32 CHud::m_EnergyLostState;
+uint32 CHud::m_EnergyLostTimer;
+uint32 CHud::m_DisplayScoreFadeTimer;
+uint32 CHud::m_DisplayScoreState;
+uint32 CHud::m_DisplayScoreTimer;
+uint32 CHud::m_WeaponFadeTimer;
+uint32 CHud::m_WeaponState;
+uint32 CHud::m_WeaponTimer;
+
+uint32 CHud::m_LastDisplayScore;
+
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
struct
@@ -125,6 +140,10 @@ RwTexture *gpRocketSightTex;
void CHud::Draw()
{
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+
// disable hud via second controller
if (CPad::GetPad(1)->GetStartJustDown())
m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;
@@ -136,22 +155,29 @@ void CHud::Draw()
bool DrawCrossHair = 0;
bool DrawCrossHairPC = 0;
- int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType;
+ CPlayerPed *playerPed = FindPlayerPed();
+ eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType;
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
- if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON)
- DrawCrossHair = 1;
- if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
- DrawCrossHairPC = 1;
+ // TODO(Miami): New cam mode
+ if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON/* || Mode == 46*/)
+ && playerPed && !playerPed->GetWeapon()->IsTypeMelee())
+ DrawCrossHair = true;
- /*
- Draw Crosshairs
- */
- if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() &&
- (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
- if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) {
- if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
- DrawCrossHairPC = 1;
+ if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
+ DrawCrossHairPC = true;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage)
+ || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
+ if (playerPed) {
+ if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) {
+
+ // TODO(Miami): Uncomment
+ if (WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_AK47
+ /*|| WeaponType == WEAPONTYPE_M60 || || WeaponType == WEAPONTYPE_MINIGUN */
+ || WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ DrawCrossHairPC = 1;
+ }
+ }
}
}
@@ -171,7 +197,8 @@ void CHud::Draw()
#ifdef ASPECT_RATIO_SCALE
f3rdY -= SCREEN_SCALE_Y(2.0f);
#endif
- if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) {
+ // TODO(Miami): M60
+ if (playerPed && (WeaponType == WEAPONTYPE_M16 || WeaponType == WEAPONTYPE_AK47/* || WeaponType == WEAPONTYPE_M60*/)) {
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
@@ -187,8 +214,7 @@ void CHud::Draw()
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
}
- }
- else {
+ } else {
if (Mode == CCam::MODE_M16_1STPERSON ||
Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Mode == CCam::MODE_HELICANNON_1STPERSON) {
@@ -215,8 +241,11 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex));
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
}
else {
+
+ // TODO(Miami)
// Sniper
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
@@ -243,9 +272,9 @@ void CHud::Draw()
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
}
}
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
else {
SpriteBrightness = 0;
@@ -254,34 +283,48 @@ void CHud::Draw()
/*
DrawMoneyCounter
*/
+
wchar sPrint[16];
wchar sPrintIcon[16];
char sTemp[16];
+ float alpha;
- sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetPropOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetPropOff();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
-
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(43.0f + 2.0f), sPrint);
+ if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
+ alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
+ } else {
+ alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ }
+ if (m_DisplayScoreState != FADED_OUT) {
+ sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(MONEY_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ CFont::SetPropOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetPropOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
+ MONEY_COLOR.a = alpha;
+ CFont::SetColor(MONEY_COLOR);
+
+ // TODO(Miami): m_nHudMode
+ //if (CMenuManager.m_nHudMode)
+ {
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ }
+ }
/*
DrawAmmo
*/
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
- CWeapon *weapon = FindPlayerPed()->GetWeapon();
+ CWeapon *weapon = playerPed->GetWeapon();
uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
uint32 AmmoInClip = weapon->m_nAmmoInClip;
uint32 TotalAmmo = weapon->m_nAmmoTotal;
@@ -347,14 +390,15 @@ void CHud::Draw()
}
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetPropOn();
+ CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_BANK);
- if (!CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
+ if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(AMMO_COLOR);
@@ -366,7 +410,7 @@ void CHud::Draw()
DrawHealth
*/
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetRightJustifyWrap(0.0f);
@@ -376,16 +420,16 @@ void CHud::Draw()
if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
|| m_ItemToFlash != ITEM_HEALTH
- || FindPlayerPed()->m_fHealth < 10
+ || playerPed->m_fHealth < 10
&& CTimer::GetFrameCounter() & 8) {
- if (FindPlayerPed()->m_fHealth >= 10
- || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ if (playerPed->m_fHealth >= 10
+ || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
#endif
AsciiToUnicode(sTemp, sPrint);
@@ -409,13 +453,13 @@ void CHud::Draw()
DrawArmour
*/
if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- if (FindPlayerPed()->m_fArmour > 1.0f) {
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ if (playerPed->m_fArmour > 1.0f) {
AsciiToUnicode("[", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
#endif
AsciiToUnicode(sTemp, sPrint);
@@ -440,30 +484,33 @@ void CHud::Draw()
DrawWantedLevel
*/
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.25f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetDropShadowPosition(2); // TODO(Miami): Remove that, VC keeps that open above
AsciiToUnicode("]", sPrintIcon);
for (int i = 0; i < 6; i++) {
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(2.0f + SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f + 2.0f), sPrintIcon);
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i
- && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
+ if (playerPed->m_pWanted->m_nWantedLevel > i
+ && (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
+ 2000 || CTimer::GetFrameCounter() & 4)) {
CFont::SetColor(WANTED_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
- }else{
+
+ // TODO(Miami): There is one more condition in here
+ }else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
CFont::SetColor(NOTWANTED_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
}
}
+ CFont::SetDropShadowPosition(0); // TODO(Miami): Remove that, VC keeps that open
+
/*
DrawZoneName
*/
@@ -675,7 +722,7 @@ void CHud::Draw()
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
@@ -724,7 +771,7 @@ void CHud::Draw()
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
@@ -732,7 +779,7 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
@@ -764,7 +811,7 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
@@ -790,7 +837,7 @@ void CHud::Draw()
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
CFont::SetPropOn();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
@@ -1456,6 +1503,21 @@ void CHud::Initialise()
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
+ m_WantedFadeTimer = 0;
+ m_WantedState = FADE_DISABLED;
+ m_WantedTimer = 0;
+ m_EnergyLostFadeTimer = 0;
+ m_EnergyLostState = FADE_DISABLED;
+ m_EnergyLostTimer = 0;
+ m_DisplayScoreFadeTimer = 0;
+ m_DisplayScoreState = FADE_DISABLED;
+ m_DisplayScoreTimer = 0;
+ m_WeaponFadeTimer = 0;
+ m_WeaponState = FADE_DISABLED;
+ m_WeaponTimer = 0;
+
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+
CTxdStore::PopCurrentTxd();
}
@@ -1479,6 +1541,21 @@ void CHud::ReInitialise() {
PagerTimer = 0;
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
+
+ m_WantedFadeTimer = 0;
+ m_WantedState = FADE_DISABLED;
+ m_WantedTimer = 0;
+ m_EnergyLostFadeTimer = 0;
+ m_EnergyLostState = FADE_DISABLED;
+ m_EnergyLostTimer = 0;
+ m_DisplayScoreFadeTimer = 0;
+ m_DisplayScoreState = FADE_DISABLED;
+ m_DisplayScoreTimer = 0;
+ m_WeaponFadeTimer = 0;
+ m_WeaponState = FADE_DISABLED;
+ m_WeaponTimer = 0;
+
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
}
wchar LastBigMessage[6][128];
@@ -1575,3 +1652,106 @@ void CHud::Shutdown()
int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
}
+
+float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
+{
+ float alpha = 255.0f;
+ uint32 operation, timer;
+ int32 fadeTimer;
+
+ switch (fadingElement) {
+ case HUD_WANTED_FADING:
+ fadeTimer = m_WantedFadeTimer;
+ operation = m_WantedState;
+ timer = m_WantedTimer;
+ break;
+ case HUD_ENERGY_FADING:
+ fadeTimer = m_EnergyLostFadeTimer;
+ operation = m_EnergyLostState;
+ timer = m_EnergyLostTimer;
+ break;
+ case HUD_SCORE_FADING:
+ fadeTimer = m_DisplayScoreFadeTimer;
+ operation = m_DisplayScoreState;
+ timer = m_DisplayScoreTimer;
+ break;
+ case HUD_WEAPON_FADING:
+ fadeTimer = m_WeaponFadeTimer;
+ operation = m_WeaponState;
+ timer = m_WeaponTimer;
+ break;
+ default:
+ break;
+ }
+ if (forceFadingIn) {
+ switch (operation) {
+ case FADED_OUT:
+ fadeTimer = 0;
+ case START_FADE_OUT:
+ case FADING_OUT:
+ timer = 5;
+ operation = FADING_IN;
+ break;
+ default:
+ break;
+ }
+ }
+ if (operation != FADED_OUT && operation != FADE_DISABLED) {
+ switch (operation) {
+ case START_FADE_OUT:
+ fadeTimer = 1000;
+ alpha = 255.0f;
+ if (timer > 10000) {
+ fadeTimer = 3000;
+ operation = FADING_OUT;
+ }
+ break;
+ case FADING_IN:
+ fadeTimer += CTimer::GetTimeStepInMilliseconds();
+ if (fadeTimer > 1000.0f) {
+ operation = START_FADE_OUT;
+ fadeTimer = 1000;
+ }
+ alpha = fadeTimer / 1000.0f * 255.0f;
+ break;
+ case FADING_OUT:
+ fadeTimer -= CTimer::GetTimeStepInMilliseconds();
+ if (fadeTimer < 0.0f) {
+ fadeTimer = 0;
+ operation = FADED_OUT;
+ }
+ alpha = fadeTimer / 1000.0f * 255.0f;
+ break;
+ default:
+ break;
+ }
+ timer += CTimer::GetTimeStepInMilliseconds();
+ }
+
+ switch (fadingElement) {
+ case HUD_WANTED_FADING:
+ m_WantedFadeTimer = fadeTimer;
+ m_WantedState = operation;
+ m_WantedTimer = timer;
+ break;
+ case HUD_ENERGY_FADING:
+ m_EnergyLostFadeTimer = fadeTimer;
+ m_EnergyLostState = operation;
+ m_EnergyLostTimer = timer;
+ break;
+ case HUD_SCORE_FADING:
+ m_DisplayScoreFadeTimer = fadeTimer;
+ m_DisplayScoreState = operation;
+ m_DisplayScoreTimer = timer;
+ break;
+ case HUD_WEAPON_FADING:
+ m_WeaponFadeTimer = fadeTimer;
+ m_WeaponState = operation;
+ m_WeaponTimer = timer;
+ break;
+ default:
+ break;
+ }
+
+ return clamp(alpha, 0.0f, 255.0f);
+}
diff --git a/src/render/Hud.h b/src/render/Hud.h
index 701e47e2..bae19ee4 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -9,6 +9,25 @@ enum eItems
ITEM_RADAR = 8
};
+// Thanks for vague name, R*
+enum DRAW_FADE_STATE
+{
+ HUD_WANTED_FADING = 0,
+ HUD_ENERGY_FADING,
+ HUD_SCORE_FADING,
+ HUD_WEAPON_FADING,
+};
+
+// My name
+enum eFadeOperation
+{
+ FADED_OUT = 0,
+ START_FADE_OUT,
+ FADING_IN,
+ FADING_OUT,
+ FADE_DISABLED = 5,
+};
+
enum eSprites
{
HUD_FIST,
@@ -32,6 +51,10 @@ enum eSprites
NUM_HUD_SPRITES,
};
+// TODO(Miami): Make those 0.7f - 1.25f once fonts have been ported
+#define HUD_TEXT_SCALE_X 0.8f
+#define HUD_TEXT_SCALE_Y 1.35f
+
class CHud
{
public:
@@ -82,6 +105,21 @@ public:
static int16 PagerTimer;
static int16 PagerOn;
+ static uint32 m_WantedFadeTimer;
+ static uint32 m_WantedState;
+ static uint32 m_WantedTimer;
+ static uint32 m_EnergyLostFadeTimer;
+ static uint32 m_EnergyLostState;
+ static uint32 m_EnergyLostTimer;
+ static uint32 m_DisplayScoreFadeTimer;
+ static uint32 m_DisplayScoreState;
+ static uint32 m_DisplayScoreTimer;
+ static uint32 m_WeaponFadeTimer;
+ static uint32 m_WeaponState;
+ static uint32 m_WeaponTimer;
+
+ static uint32 m_LastDisplayScore;
+
public:
static void Draw();
static void DrawAfterFade();
@@ -95,4 +133,5 @@ public:
static void SetVehicleName(wchar *name);
static void SetZoneName(wchar *name);
static void Shutdown();
+ static float DrawFadeState(DRAW_FADE_STATE, int);
};
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 654feb5f..ae78c93e 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2855,6 +2855,7 @@ CAutomobile::ProcessBuoyancy(void)
if(impulseRatio > 0.5f){
bIsInWater = true;
+ bIsDrowning = true;
if(m_vecMoveSpeed.z < -0.1f)
m_vecMoveSpeed.z = -0.1f;
@@ -2869,8 +2870,11 @@ CAutomobile::ProcessBuoyancy(void)
if(pPassengers[i]->IsPlayer() || !bWaterTight)
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
- }else
+ }
+ else {
bIsInWater = false;
+ bIsDrowning = false;
+ }
static uint32 nGenerateRaindrops = 0;
static uint32 nGenerateWaterCircles = 0;
@@ -2952,6 +2956,7 @@ CAutomobile::ProcessBuoyancy(void)
}
}else{
bIsInWater = false;
+ bIsDrowning = false;
bTouchingWater = false;
static RwRGBA splashCol = {155, 155, 185, 196};
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 1e7f8ecf..c4ac94a2 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -273,9 +273,17 @@ CBoat::ProcessControl(void)
if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){
bBoatInWater = true;
bIsInWater = true;
+ if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) {
+ bIsDrowning = true;
+ if (pDriver)
+ pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ else
+ bIsDrowning = false;
}else{
bBoatInWater = false;
bIsInWater = false;
+ bIsDrowning = false;
}
m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater;
@@ -519,6 +527,7 @@ CBoat::ProcessControl(void)
}else{
bBoatInWater = false;
bIsInWater = false;
+ bIsDrowning = false;
}
if(m_bIsAnchored){
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index c90370f6..58c68a8d 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -104,6 +104,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_nCarHornPattern = 0;
m_nCarHornDelay = 0;
bPartOfConvoy = false;
+ bIsDrowning = false;
bCreatedAsPoliceVehicle = false;
bParking = false;
m_nAlarmState = 0;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index c2cfa5e4..0b7d3cba 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -182,10 +182,16 @@ public:
uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
-
uint8 bPartOfConvoy : 1;
+ //uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
+ //uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear
+
+ uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
+ //uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
+ //uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
+ //uint8 bCanPark : 1;
uint8 m_bombType : 3;
@@ -207,6 +213,7 @@ public:
float m_fMapObjectHeightBehind; // rear Z?
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
+ CEntity *m_pLastDamageEntity;
int8 m_nRadioStation;
uint8 m_bRainAudioCounter;
uint8 m_bRainSamplesCounter;
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 1f901f88..4c1f1c52 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -36,7 +36,17 @@
uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] =
{
0, // UNARMED
- 0, // BASEBALLBAT
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
0, // GRENADE
0, // DETONATEGRENADE
0, // MOLOTOV
@@ -156,6 +166,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
return false;
bool fired;
+ bool addFireRateAsDelay = true;
if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE )
{
@@ -166,6 +177,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
{
case WEAPONTYPE_SHOTGUN:
{
+ addFireRateAsDelay = true;
fired = FireShotgun(shooter, source);
break;
@@ -181,13 +193,13 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
case WEAPONTYPE_HELICANNON:
{
if ((TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
- && shooter == FindPlayerPed())
- {
+ && shooter == FindPlayerPed()) {
+ addFireRateAsDelay = false;
fired = FireM16_1stPerson(shooter);
- }
- else
+ } else {
+ addFireRateAsDelay = true;
fired = FireInstantHit(shooter, source);
-
+ }
break;
}
@@ -267,54 +279,58 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
}
}
- if ( fired )
+ if (fired)
{
bool isPlayer = false;
- if ( shooter->IsPed() )
+ if (shooter->IsPed())
{
- CPed *shooterPed = (CPed*)shooter;
+ CPed* shooterPed = (CPed*)shooter;
shooterPed->bIsShooting = true;
- if ( shooterPed->IsPlayer() )
+ if (shooterPed->IsPlayer())
isPlayer = true;
DMAudio.PlayOneShot(shooterPed->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
}
- if ( m_nAmmoInClip > 0 )
+ if (m_nAmmoInClip > 0)
m_nAmmoInClip--;
- if ( m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) && (!isPlayer || CStats::GetPercentageProgress() < 100.0f || m_eWeaponType == WEAPONTYPE_DETONATOR))
+ if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) && (!isPlayer || CStats::GetPercentageProgress() < 100.0f || m_eWeaponType == WEAPONTYPE_DETONATOR))
m_nAmmoTotal--;
- if ( m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER )
+ if (m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
DMAudio.PlayOneShot(((CPhysical*)shooter)->m_audioEntityId, SOUND_WEAPON_FLAMETHROWER_FIRE, 0.0f);
m_eWeaponState = WEAPONSTATE_FIRING;
- }
- if ( m_nAmmoInClip == 0 )
- {
- if ( m_nAmmoTotal == 0 )
- return true;
+ if (m_nAmmoInClip == 0)
+ {
+ if (m_nAmmoTotal == 0)
+ return true;
- m_eWeaponState = WEAPONSTATE_RELOADING;
- m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
+ m_eWeaponState = WEAPONSTATE_RELOADING;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
- if ( shooter == FindPlayerPed() )
- {
- if ( CWorld::Players[CWorld::PlayerInFocus].m_bFastReload )
- m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
+ if (shooter == FindPlayerPed())
+ {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_bFastReload)
+ m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
+ }
+
+ return true;
}
- return true;
- }
+ if (addFireRateAsDelay)
+ m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nFiringRate;
+ else
+ m_nTimer = CTimer::GetTimeInMilliseconds();
- m_nTimer = CTimer::GetTimeInMilliseconds() + 1000;
- if ( shooter == FindPlayerPed() )
- CStats::RoundsFiredByPlayer++;
+ if (shooter == FindPlayerPed())
+ CStats::RoundsFiredByPlayer++;
+ }
}
else
{
@@ -322,9 +338,15 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
{
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
m_eWeaponState = WEAPONSTATE_FIRING;
+#ifndef AUDIO_NOT_READY
+ if (shooter->IsPed() && m_eWeaponType != WEAPONTYPE_CHAINSAW)
+ {
+ DMAudio.PlayOneShot(((CPed*)shooter)->m_audioEntityId, 188, m_eWeaponType << 8);
+ }
+#endif
}
- FireMelee(shooter, *source);
+ fired = FireMelee(shooter, *source);
}
if ( m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT )
@@ -372,7 +394,7 @@ CWeapon::FireFromCar(CVehicle *shooter, bool left)
return true;
}
-// --MIAMI: Just a few lines is done
+// --MIAMI: Done, except commented things
bool
CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
{
@@ -386,18 +408,31 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CPed *shooterPed = (CPed*)shooter;
+ if (shooterPed == FindPlayerPed()) {
+ if (m_eWeaponType == WEAPONTYPE_GOLFCLUB || m_eWeaponType == WEAPONTYPE_NIGHTSTICK ||
+ (m_eWeaponType >= WEAPONTYPE_BASEBALLBAT && m_eWeaponType <= WEAPONTYPE_CHAINSAW)) {
+
+ // TODO(Miami): BreakGlassPhysically
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW) {
+ CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, FindPlayerPed(), FindPlayerPed(), 1000);
+ }
+ }
+ }
+
+ int damageEntityRegistered = 0;
+
for ( int32 i = 0; i < shooterPed->m_numNearPeds; i++ )
{
CPed *victimPed = shooterPed->m_nearPeds[i];
ASSERT(victimPed!=nil);
if ( (victimPed->m_nPedType != shooterPed->m_nPedType || victimPed == shooterPed->m_pSeekTarget)
- && victimPed != shooterPed->m_leader || !(CGeneral::GetRandomNumber() & 31) )
+ && victimPed != shooterPed->m_leader || !(CGeneral::GetRandomNumber() & 31)
+ && (!shooterPed->IsGangMember() || victimPed->CanBeDamagedByThisGangMember(shooterPed)) )
{
bool collided = false;
- // TODO(Miami)
- if (victimPed->m_nPedState == PED_DRIVING && (m_eWeaponType == WEAPONTYPE_UNARMED /*|| m_eWeaponType == WEAPONTYPE_BRASSKNUCKLES*/
+ if (victimPed->m_nPedState == PED_DRIVING && (m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE
|| info->m_bFightMode))
continue;
@@ -451,65 +486,115 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
int32 localDir = victimPed->GetLocalDirection(posOffset);
- bool isBat = m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
+ bool isHeavy = m_eWeaponType >= WEAPONTYPE_GOLFCLUB && m_eWeaponType <= WEAPONTYPE_KATANA && m_eWeaponType != WEAPONTYPE_HAMMER;
+
+ if (shooterPed->m_fDamageImpulse == 0.0f) {
+ shooterPed->m_pDamageEntity = victimPed;
+ victimPed->RegisterReference(&shooterPed->m_pDamageEntity);
+ }
+
+ damageEntityRegistered = 3;
+ // TODO(Miami): Bike
if ( !victimPed->DyingOrDead() )
victimPed->ReactToAttack(shooterPed);
uint8 hitLevel = HITLEVEL_HIGH;
- if ( isBat && victimPed->OnGround() )
+ if ( isHeavy && (victimPed->OnGround() || victimPed->m_nWaitState == WAITSTATE_SUN_BATHE_IDLE))
hitLevel = HITLEVEL_GROUND;
victimPed->StartFightDefend(localDir, hitLevel, 10);
if ( !victimPed->DyingOrDead() )
{
- if ( shooterPed->IsPlayer() && isBat && anim2Playing )
+ if ( shooterPed->IsPlayer() && isHeavy && anim2Playing )
victimPed->InflictDamage(shooterPed, m_eWeaponType, 100.0f, PEDPIECE_TORSO, localDir);
else if ( shooterPed->IsPlayer() && ((CPlayerPed*)shooterPed)->m_bAdrenalineActive )
victimPed->InflictDamage(shooterPed, m_eWeaponType, 3.5f*info->m_nDamage, PEDPIECE_TORSO, localDir);
else
{
- if ( victimPed->IsPlayer() && isBat ) // wtf, it's not fair
+ if ( victimPed->IsPlayer() && isHeavy ) // wtf, it's not fair
victimPed->InflictDamage(shooterPed, m_eWeaponType, 2.0f*info->m_nDamage, PEDPIECE_TORSO, localDir);
else
victimPed->InflictDamage(shooterPed, m_eWeaponType, info->m_nDamage, PEDPIECE_TORSO, localDir);
}
}
- if ( CGame::nastyGame )
+ if ( CGame::nastyGame && victimPed->GetIsOnScreen() )
{
- if ( victimPed->GetIsOnScreen() )
- {
- CVector dir = collisionDist * RecipSqrt(1.0f, 10.0f*collisionDist.MagnitudeSqr());
+ CVector dir = collisionDist * RecipSqrt(1.0f, 10.0f*collisionDist.MagnitudeSqr());
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+
+ if ( isHeavy )
+ {
+ dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+
+ dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
- CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+ }
- if ( isBat )
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ {
+ if (victimPed->m_nPedState != PED_DEAD && !((CTimer::GetFrameCounter() + 17) & 1)
+ || victimPed->m_nPedState == PED_DEAD && !((CTimer::GetFrameCounter() + 17) & 3))
{
- dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
- dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
- CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
-
- dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
- dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
- CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_TEST, bloodPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.2f);
}
+ CVector newDir(dir);
+ newDir.z += 0.2f;
+ CParticle::AddParticle(PARTICLE_BLOOD_SMALL, bloodPos, newDir);
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, newDir);
+ newDir.z = dir.z + 0.1f;
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, newDir);
+ newDir.x = 0.0f;
+ newDir.y = 0.0f;
+ newDir.z = 0.01f;
+ CParticle::AddParticle(PARTICLE_DEBRIS2, bloodPos, newDir);
+
+ // TODO(Miami): New particle
+ /*
+ v116.z = 0.0;
+ v116.x = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
+ v116.y = CGeneral::GetRandomNumberInRange(0.1f, 0.35f);
+ v115.x = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f));
+ v115.z = 1.0;
+ v115.y = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f));
+ CParticle::AddParticle(41, v115, v116, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
+ CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0);
+
+ */
+ }
+ if (info->m_AnimToPlay == ASSOCGRP_KNIFE)
+ {
+ dir.x += 0.1f * shooterPed->GetUp().x + 0.05f * shooterPed->GetRight().x;
+ dir.y += 0.1f * shooterPed->GetUp().y + 0.05f * shooterPed->GetRight().y;
+ dir.z += 0.1f * shooterPed->GetUp().z + 0.05f * shooterPed->GetRight().z;
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir);
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir);
}
}
if ( !victimPed->OnGround() )
{
if ( victimPed->m_fHealth > 0.0f
- && (victimPed->m_fHealth < 20.0f && victimPedHealth > 20.0f || isBat && !victimPed->IsPlayer()) )
+ && (victimPed->m_fHealth < 30.0f && victimPedHealth > 20.0f ||
+ (isHeavy || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) && !victimPed->IsPlayer()) )
{
posOffset.Normalise();
victimPed->bIsStanding = false;
- victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
+ if(m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 2.0f);
+ else
+ victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
- if ( isBat && victimPed->IsPlayer() )
+ if ( isHeavy && victimPed->IsPlayer() )
victimPed->SetFall(3000, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
else
victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
@@ -522,21 +607,152 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
{
posOffset.Normalise();
victimPed->bIsStanding = false;
- victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
+ if(m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ victimPed->ApplyMoveForce(posOffset.x*-1.0f, posOffset.y*-1.0f, 1.0f);
+ else
+ victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
}
m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT;
- if ( victimPed->m_nPedType == PEDTYPE_COP )
- CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
- else
- CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ if (m_eWeaponType != WEAPONTYPE_KNIFE && m_eWeaponType != WEAPONTYPE_MACHETE
+ && m_eWeaponType != WEAPONTYPE_KATANA && m_eWeaponType != WEAPONTYPE_CHAINSAW) {
+
+ if (victimPed->m_nPedType == PEDTYPE_COP)
+ CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ else
+ CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ } else {
+ if (victimPed->m_nPedType == PEDTYPE_COP)
+ CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ else
+ CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON, EVENT_ENTITY_PED, victimPed, shooterPed, 2000);
+ }
}
}
}
}
}
}
+ CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(fireSource, info->m_fRadius, nil, false, true, false, false, false, false);
+ if (nearVeh && nearVeh->IsCar())
+ {
+ CAutomobile *nearCar = (CAutomobile*)nearVeh;
+ m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT;
+ if (shooterPed == FindPlayerPed())
+ {
+ if (nearCar->IsLawEnforcementVehicle())
+ {
+ FindPlayerPed()->SetWantedLevelNoDrop(1);
+ }
+ CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_VEHICLE, nearCar, shooterPed, 2000);
+ }
+ float oldHealth = nearCar->m_fHealth;
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ {
+ for(int i=0; i<4; i++) {
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.3f));
+ CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, gaTempSphereColPoints[0].normal * 0.1f);
+ }
+ }
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ {
+ nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
+
+ // TODO(Miami): Particle not in III
+ // CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ }
+ else
+ {
+ nearCar->VehicleDamage(info->m_nDamage* (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
+ }
+ if (nearCar->m_fHealth < oldHealth)
+ {
+ nearCar->m_nLastWeaponDamage = m_eWeaponType;
+ nearCar->m_pLastDamageEntity = shooterPed;
+ }
+ if (shooterPed->m_fDamageImpulse == 0.0f)
+ {
+ shooterPed->m_pDamageEntity = nearCar;
+ nearCar->RegisterReference(&shooterPed->m_pDamageEntity);
+ }
+ damageEntityRegistered = 2;
+ if (FindPlayerPed()->GetWeapon() == this && nearCar->VehicleCreatedBy != MISSION_VEHICLE)
+ {
+ if (nearCar->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH
+ && (CGeneral::GetRandomTrueFalse() || nearCar->AutoPilot.m_nCarMission != MISSION_CRUISE))
+ {
+ int leaveCarDelay = 200;
+ CPed *driver = nearCar->pDriver;
+ if (driver && driver->CharCreatedBy != MISSION_CHAR)
+ {
+ if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear)
+ {
+ driver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ }
+ else
+ {
+ driver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, FindPlayerPed());
+ driver->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ driver->m_prevObjective = OBJECTIVE_KILL_CHAR_ON_FOOT;
+ }
+ driver->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 200;
+ leaveCarDelay = 400;
+ }
+ for (int j = 0; j < nearCar->m_nNumPassengers; ++j)
+ {
+ CPed *passenger = nearCar->pPassengers[j];
+ if (passenger && passenger->CharCreatedBy != MISSION_CHAR)
+ {
+ nearCar->pPassengers[j]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + leaveCarDelay;
+ leaveCarDelay += 200;
+ }
+ }
+ }
+ else
+ {
+ CPed *driver = nearCar->pDriver;
+ if (driver)
+ {
+ if (driver->m_objective != OBJECTIVE_LEAVE_VEHICLE && driver->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT &&
+ driver->m_objective != OBJECTIVE_FLEE_TILL_SAFE)
+ {
+ if (nearCar->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH)
+ nearCar->AutoPilot.m_nCruiseSpeed = nearCar->AutoPilot.m_nCruiseSpeed * 1.5f;
+
+ nearCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ }
+ }
+ }
+ }
+ }
+ if (m_eWeaponType == WEAPONTYPE_CHAINSAW)
+ {
+ CEntity *nearStatic = (CObject*)CWorld::TestSphereAgainstWorld(fireSource, info->m_fRadius, nil, true, false, false, true, false, false);
+ if (nearStatic)
+ {
+ for(int i=0; i < 4; i++) {
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.3f), 0, 0.0f, 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0);
+ }
+
+ // TODO(Miami): Particle not in III
+ //CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+
+ if (!damageEntityRegistered)
+ {
+ m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT;
+ if (shooterPed->m_fDamageImpulse == 0.0f)
+ {
+ shooterPed->m_pDamageEntity = nearStatic;
+ nearStatic->RegisterReference(&shooterPed->m_pDamageEntity);
+ }
+ }
+ if (nearStatic->IsObject() && ((CObject*)nearStatic)->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY)
+ ((CObject*)nearStatic)->ObjectDamage(200.0f);
+ }
+ }
return true;
}
@@ -2239,13 +2455,17 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
bool
CWeapon::IsTypeMelee(void)
{
- return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
+ return CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_eWeaponFire == WEAPON_FIRE_MELEE;
}
bool
CWeapon::IsType2Handed(void)
{
- return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER;
+ // TODO(Miami): Uncomment
+ return m_eWeaponType == WEAPONTYPE_FLAMETHROWER || m_eWeaponType == WEAPONTYPE_HELICANNON || /* m_eWeaponType == WEAPONTYPE_M60 */
+ m_eWeaponType == WEAPONTYPE_M16 ||
+ (m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType < WEAPONTYPE_TEC9) || // Shotguns
+ m_eWeaponType == WEAPONTYPE_AK47 || m_eWeaponType == WEAPONTYPE_SNIPERRIFLE /*|| m_eWeaponType == WEAPONTYPE_LASERSCOPE*/;
}
void
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 420171f2..d5e759b9 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -11,7 +11,7 @@
// Yeah...
int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] = {
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
};
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
@@ -19,7 +19,17 @@ CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
// --MIAMI: Todo
static char ms_aWeaponNames[][32] = {
"Unarmed",
+ "BrassKnuckle",
+ "ScrewDriver",
+ "GolfClub",
+ "NightStick",
+ "Knife",
"BaseballBat",
+ "Hammer",
+ "Cleaver",
+ "Machete",
+ "Katana",
+ "Chainsaw",
"Grenade",
"DetonateGrenade",
"Molotov",
@@ -61,8 +71,7 @@ CWeaponInfo::Initialise(void)
ms_apWeaponInfos[i].m_fLifespan = 0.0f;
ms_apWeaponInfos[i].m_fSpread = 0.0f;
ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
- // TODO(Miami): ASSOCGRP_UNARMED
- ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_STD;
+ ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED;
ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f;
ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f;
ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f;
diff --git a/src/weapons/WeaponType.h b/src/weapons/WeaponType.h
index 8c1f598d..6516828a 100644
--- a/src/weapons/WeaponType.h
+++ b/src/weapons/WeaponType.h
@@ -4,7 +4,17 @@
enum eWeaponType
{
WEAPONTYPE_UNARMED,
+ WEAPONTYPE_BRASSKNUCKLE,
+ WEAPONTYPE_SCREWDRIVER,
+ WEAPONTYPE_GOLFCLUB,
+ WEAPONTYPE_NIGHTSTICK,
+ WEAPONTYPE_KNIFE,
WEAPONTYPE_BASEBALLBAT,
+ WEAPONTYPE_HAMMER,
+ WEAPONTYPE_CLEAVER,
+ WEAPONTYPE_MACHETE,
+ WEAPONTYPE_KATANA,
+ WEAPONTYPE_CHAINSAW,
WEAPONTYPE_GRENADE,
WEAPONTYPE_DETONATOR_GRENADE,
WEAPONTYPE_MOLOTOV,