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-rw-r--r--CMakeLists.txt96
1 files changed, 29 insertions, 67 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 116d8455..387400b3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,82 +1,44 @@
cmake_minimum_required(VERSION 3.8)
-set(EXECUTABLE reLCS)
-set(PROJECT RELCS)
-
-project(${EXECUTABLE} C CXX)
+project(reVC C CXX)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
if(WIN32)
- set(${PROJECT}_AUDIOS "OAL" "MSS")
+ set(REVC_AUDIOS "NULL" "OAL" "MSS")
else()
- set(${PROJECT}_AUDIOS "OAL")
+ set(REVC_AUDIOS "NULL" "OAL")
endif()
-set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio")
-
-option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF)
-option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF)
+set(REVC_AUDIO "OAL" CACHE STRING "Audio")
-set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS})
-message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})")
-set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON)
-if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS)
- message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}")
+set_property(CACHE REVC_AUDIO PROPERTY STRINGS ${REVC_AUDIOS})
+message(STATUS "REVC_AUDIO = ${REVC_AUDIO} (choices=${REVC_AUDIOS})")
+set("REVC_AUDIO_${REVC_AUDIO}" ON)
+if(NOT REVC_AUDIO IN_LIST REVC_AUDIOS)
+ message(FATAL_ERROR "Illegal REVC_AUDIO=${REVC_AUDIO}")
endif()
-option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON)
-if(${PROJECT}_VENDORED_LIBRW)
- add_subdirectory(vendor/librw)
-else()
- find_package(librw REQUIRED)
+if(REVC_INSTALL)
+ include(GNUInstallDirs)
+ set(REVC_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/reVC")
endif()
-add_subdirectory(src)
-if(${PROJECT}_INSTALL)
- install(DIRECTORY gamefiles/ DESTINATION ".")
- if(LIBRW_PLATFORM_NULL)
- set(platform "-null")
- elseif(LIBRW_PLATFORM_PS2)
- set(platform "-ps2")
- elseif(LIBRW_PLATFORM_GL3)
- if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
- set(platform "-gl3-glfw")
- else()
- set(platform "-gl3-sdl2")
- endif()
- elseif(LIBRW_PLATFORM_D3D9)
- set(platform "-d3d9")
- endif()
- if(${PROJECT}_AUDIO_OAL)
- set(audio "-oal")
- elseif(${PROJECT}_AUDIO_MSS)
- set(audio "-mss")
- endif()
- if(${PROJECT}_WITH_OPUS)
- set(audio "${audio}-opus")
- endif()
- if(NOT LIBRW_PLATFORM_PS2)
- if(WIN32)
- set(os "-win")
- elseif(APPLE)
- set(os "-apple")
- elseif(UNIX)
- set(os "-linux")
- else()
- set(compiler "-UNK")
- message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
- endif()
- endif()
+add_subdirectory("vendor/librw")
+add_subdirectory(src)
- set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}")
- set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed")
- set(CPACK_PACKAGE_VENDOR "GTAModding")
- # FIXME: missing license (https://github.com/GTAmodding/re3/issues/794)
- # set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
- # set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
- set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
- set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
- set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
- set(CPACK_GENERATOR "TXZ")
- include(CPack)
+if(REVC_INSTALL)
+ include(CMakePackageConfigHelpers)
+ configure_package_config_file(reVC-config.cmake.in reVC-config.cmake
+ INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
+ )
+ install(
+ FILES "${CMAKE_CURRENT_BINARY_DIR}/reVC-config.cmake"
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
+ )
+ install(
+ EXPORT reVC-targets
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
+ )
+
+ include(CMakeCPack.cmake)
endif()