diff options
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 66 |
1 files changed, 54 insertions, 12 deletions
@@ -13,27 +13,69 @@ The aim of this project is to reverse GTA Vice City for PC. - (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder. - Move reVC.exe to GTA VC directory and run it. -## Preparing the environment for building +## Latest standalone executables to download -You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script. +(Put content of selected archive into gamedir) -- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) -- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) -- For Windows, assuming you have Visual Studio: - - Clone the repo using the argument `--recursive`. - - Run one of the `premake-vsXXXX.cmd` variants on root folder. - - Open the project via Visual Studio +- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip) +- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip) +- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip) +- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-latest-gl3.zip) +- [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip) + +## Building from Source + +When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder, if you want executable to be moved there via post-build script. + +<details><summary>Linux Premake</summary> + +For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) + +</details> + +<details><summary>Linux Conan</summary> + +Obtain source code. +``` +git clone https://github.com/GTAmodding/re3.git reVC -b miami +cd reVC +git submodule init +git submodule update --recursive +``` +Install python and conan, and then run build. +``` +conan export vendor/librw librw/master@ +mkdir build +cd build +conan install .. reVC/master@ -if build -o reVC:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo +conan build .. -if build -bf build -pf package +``` +</details> + +<details><summary>FreeBSD</summary> + +For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) + +</details> + +<details><summary>Windows</summary> + +Assuming you have Visual Studio: +- Clone the repo using the argument `--recursive`. +- Run one of the `premake-vsXXXX.cmd` variants on root folder. +- Open the project via Visual Studio **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) -There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. +**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). +</details> -> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). +> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. -> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw. +> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing -Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document +Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/miami/CODING_STYLE.md) Document ### Unreversed / incomplete classes |