summaryrefslogtreecommitdiffstats
path: root/README.md
diff options
context:
space:
mode:
Diffstat (limited to 'README.md')
-rw-r--r--README.md38
1 files changed, 11 insertions, 27 deletions
diff --git a/README.md b/README.md
index 29f2529e..c0e17db3 100644
--- a/README.md
+++ b/README.md
@@ -1,24 +1,21 @@
-<img src="https://github.com/GTAmodding/re3/blob/master/logo.png?raw=true" alt="re3 logo" width="200">
-
-[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
+# reVC
+[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
<a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
## Intro
-The aim of this project is to reverse GTA III for PC by replacing
-parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus)
-such that we have a working game at all times.
+The aim of this project is to reverse GTA Vice City for PC.
## How can I try it?
-- re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
-- Build re3 or download it from one of the above links (Debug or Release).
-- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
-- Move re3.exe to GTA 3 directory and run it.
+- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
+- Build reVC or download it from one of the above links (Debug or Release).
+- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
+- Move reVC.exe to GTA VC directory and run it.
## Preparing the environment for building
-You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
+You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script.
- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
@@ -29,28 +26,15 @@ You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
-There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
+There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
-> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
+> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
## Contributing
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
### Unreversed / incomplete classes (at least the ones we know)
-The following classes have only unused or practically unused code left:
-```
-NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover)
-PedDebug.cpp - only on mobile (debug code)
-HandlingMgr.cpp - debug functions from mobile
-CFormationInfo - unused PedAI class that could be found on mobile
-CVehicle::ProcessBikeWheel - early bike code (only on mobile)
-CAutomobile::DebugCode - debug function from mobile
-CBoat::DebugCode - debug function from mobile
-CBoat::ModifyHandlingValue - debug function from mobile
-CBoat::DisplayHandlingData - debug function from mobile
-CStreaming::PrintRequestList - debug function from mobile
-d3d8raster.c - only on PC (slight RW modification that we don't actually need)
-```
+See [VC todo list](https://github.com/GTAmodding/re3/wiki/VC-todo)