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diff --git a/dxsdk/Include/d3dx8effect.h b/dxsdk/Include/d3dx8effect.h
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+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dx8effect.h
+// Content: D3DX effect types and functions
+//
+///////////////////////////////////////////////////////////////////////////
+
+#include "d3dx8.h"
+
+#ifndef __D3DX8EFFECT_H__
+#define __D3DX8EFFECT_H__
+
+
+#define D3DXFX_DONOTSAVESTATE (1 << 0)
+
+
+typedef enum _D3DXPARAMETERTYPE
+{
+ D3DXPT_DWORD = 0,
+ D3DXPT_FLOAT = 1,
+ D3DXPT_VECTOR = 2,
+ D3DXPT_MATRIX = 3,
+ D3DXPT_TEXTURE = 4,
+ D3DXPT_VERTEXSHADER = 5,
+ D3DXPT_PIXELSHADER = 6,
+ D3DXPT_CONSTANT = 7,
+ D3DXPT_STRING = 8,
+ D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
+
+} D3DXPARAMETERTYPE;
+
+
+typedef struct _D3DXEFFECT_DESC
+{
+ UINT Parameters;
+ UINT Techniques;
+
+} D3DXEFFECT_DESC;
+
+
+typedef struct _D3DXPARAMETER_DESC
+{
+ LPCSTR Name;
+ LPCSTR Index;
+ D3DXPARAMETERTYPE Type;
+
+} D3DXPARAMETER_DESC;
+
+
+typedef struct _D3DXTECHNIQUE_DESC
+{
+ LPCSTR Name;
+ LPCSTR Index;
+ UINT Passes;
+
+} D3DXTECHNIQUE_DESC;
+
+
+typedef struct _D3DXPASS_DESC
+{
+ LPCSTR Name;
+ LPCSTR Index;
+
+} D3DXPASS_DESC;
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DXEffect ///////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXEffect ID3DXEffect;
+typedef interface ID3DXEffect *LPD3DXEFFECT;
+
+// {648B1CEB-8D4E-4d66-B6FA-E44969E82E89}
+DEFINE_GUID( IID_ID3DXEffect,
+0x648b1ceb, 0x8d4e, 0x4d66, 0xb6, 0xfa, 0xe4, 0x49, 0x69, 0xe8, 0x2e, 0x89);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXEffect
+
+DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXEffect
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
+ STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE;
+ STDMETHOD(GetTechniqueDesc)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
+ STDMETHOD(GetPassDesc)(THIS_ LPCSTR pTechnique, LPCSTR pPass, D3DXPASS_DESC* pDesc) PURE;
+ STDMETHOD(FindNextValidTechnique)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
+ STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, LPD3DXEFFECT* ppEffect) PURE;
+ STDMETHOD(GetCompiledEffect)(THIS_ LPD3DXBUFFER* ppCompiledEffect) PURE;
+
+ STDMETHOD(SetTechnique)(THIS_ LPCSTR pTechnique) PURE;
+ STDMETHOD(GetTechnique)(THIS_ LPCSTR* ppTechnique) PURE;
+
+ STDMETHOD(SetDword)(THIS_ LPCSTR pParameter, DWORD dw) PURE;
+ STDMETHOD(GetDword)(THIS_ LPCSTR pParameter, DWORD* pdw) PURE;
+ STDMETHOD(SetFloat)(THIS_ LPCSTR pParameter, FLOAT f) PURE;
+ STDMETHOD(GetFloat)(THIS_ LPCSTR pParameter, FLOAT* pf) PURE;
+ STDMETHOD(SetVector)(THIS_ LPCSTR pParameter, CONST D3DXVECTOR4* pVector) PURE;
+ STDMETHOD(GetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE;
+ STDMETHOD(SetMatrix)(THIS_ LPCSTR pParameter, CONST D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(GetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(SetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 pTexture) PURE;
+ STDMETHOD(GetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
+ STDMETHOD(SetString)(THIS_ LPCSTR pParameter, LPCSTR pString) PURE;
+ STDMETHOD(GetString)(THIS_ LPCSTR pParameter, LPCSTR* ppString) PURE;
+ STDMETHOD_(BOOL, IsParameterUsed)(THIS_ LPCSTR pParameter) PURE;
+
+ STDMETHOD(Validate)(THIS) PURE;
+ STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
+ STDMETHOD(Pass)(THIS_ UINT Pass) PURE;
+ STDMETHOD(End)(THIS) PURE;
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+};
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// APIs //////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+
+//----------------------------------------------------------------------------
+// D3DXCreateEffect:
+// -----------------
+// Creates an effect from an ascii or binaray effect description.
+//
+// Parameters:
+// pDevice
+// Pointer of the device on which to create the effect
+// pSrcFile
+// Name of the file containing the effect description
+// hSrcModule
+// Module handle. if NULL, current module will be used.
+// pSrcResource
+// Resource name in module
+// pSrcData
+// Pointer to effect description
+// SrcDataSize
+// Size of the effect description in bytes
+// ppEffect
+// Returns a buffer containing created effect.
+// ppCompilationErrors
+// Returns a buffer containing any error messages which occurred during
+// compile. Or NULL if you do not care about the error messages.
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXCreateEffectFromFileA(
+ LPDIRECT3DDEVICE8 pDevice,
+ LPCSTR pSrcFile,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+HRESULT WINAPI
+ D3DXCreateEffectFromFileW(
+ LPDIRECT3DDEVICE8 pDevice,
+ LPCWSTR pSrcFile,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+#ifdef UNICODE
+#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
+#else
+#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateEffectFromResourceA(
+ LPDIRECT3DDEVICE8 pDevice,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+HRESULT WINAPI
+ D3DXCreateEffectFromResourceW(
+ LPDIRECT3DDEVICE8 pDevice,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+#ifdef UNICODE
+#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
+#else
+#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateEffect(
+ LPDIRECT3DDEVICE8 pDevice,
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //__D3DX8EFFECT_H__