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-rw-r--r--premake5.lua76
1 files changed, 49 insertions, 27 deletions
diff --git a/premake5.lua b/premake5.lua
index 5b43f2a2..f34e9d63 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -29,6 +29,7 @@ workspace "re3"
location "build"
symbols "Full"
staticruntime "off"
+
filter { "system:windows" }
platforms {
"win-x86-RW33_d3d8-mss",
@@ -36,6 +37,11 @@ workspace "re3"
"win-x86-librw_gl3_glfw-mss",
}
+ filter { "system:linux" }
+ platforms {
+ "linux-x86-librw_gl3_glfw-oal",
+ }
+
filter "configurations:Debug"
defines { "DEBUG" }
@@ -45,6 +51,9 @@ workspace "re3"
filter { "platforms:win*" }
system "windows"
+
+ filter { "platforms:linux*" }
+ system "linux"
filter { "platforms:*x86*" }
architecture "x86"
@@ -57,33 +66,32 @@ workspace "re3"
filter "platforms:*librw_gl3_glfw*"
defines { "RW_GL3" }
+ includedirs { path.join(_OPTIONS["glfwdir"], "include") }
+ includedirs { path.join(_OPTIONS["glewdir"], "include") }
+
+ filter "platforms:win*librw_gl3_glfw*"
+ defines { "GLEW_STATIC" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") }
end
- defines { "GLEW_STATIC" }
- includedirs { path.join(_OPTIONS["glfwdir"], "include") }
- includedirs { path.join(_OPTIONS["glewdir"], "include") }
+
+ filter "platforms:linux*librw_gl3_glfw*"
+ if(not _OPTIONS["with-librw"]) then
+ libdirs { path.join(Librw, "lib/linux-x86-gl3/%{cfg.buildcfg}") }
+ end
+
filter {}
-
- pbcommands = {
- "setlocal EnableDelayedExpansion",
- "set file=$(TargetPath)",
- "FOR %%i IN (\"%file%\") DO (",
- "set filename=%%~ni",
- "set fileextension=%%~xi",
- "set target=!path!!filename!!fileextension!",
- "copy /y \"!file!\" \"!target!\"",
- ")" }
-
+
function setpaths (gamepath, exepath, scriptspath)
scriptspath = scriptspath or ""
if (gamepath) then
- cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
- table.insert(cmdcopy, pbcommands)
- postbuildcommands (cmdcopy)
+ postbuildcommands {
+ "{COPY} %{cfg.buildtarget.abspath} " .. gamepath .. scriptspath .. "%{cfg.buildtarget.name}"
+ }
debugdir (gamepath)
if (exepath) then
- debugcommand (gamepath .. exepath)
+ -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
+ debugcommand (gamepath .. "$(TargetFileName)")
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
@@ -111,16 +119,12 @@ project "re3"
kind "WindowedApp"
targetname "re3"
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
- targetextension ".exe"
- characterset ("MBCS")
- linkoptions "/SAFESEH:NO"
-
files { addSrcFiles("src") }
files { addSrcFiles("src/animation") }
files { addSrcFiles("src/audio") }
--files { addSrcFiles("src/audio/miles") }
- --files { addSrcFiles("src/audio/openal") }
+ --files { addSrcFiles("src/audio/oal") }
files { addSrcFiles("src/control") }
files { addSrcFiles("src/core") }
files { addSrcFiles("src/entities") }
@@ -132,7 +136,6 @@ project "re3"
files { addSrcFiles("src/rw") }
files { addSrcFiles("src/save") }
files { addSrcFiles("src/skel") }
- files { addSrcFiles("src/skel/win") }
files { addSrcFiles("src/skel/glfw") }
files { addSrcFiles("src/text") }
files { addSrcFiles("src/vehicles") }
@@ -143,6 +146,7 @@ project "re3"
includedirs { "src" }
includedirs { "src/animation" }
includedirs { "src/audio" }
+ --includedirs { "src/audio/oal" }
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
@@ -154,7 +158,6 @@ project "re3"
includedirs { "src/rw" }
includedirs { "src/save/" }
includedirs { "src/skel/" }
- includedirs { "src/skel/win" }
includedirs { "src/skel/glfw" }
includedirs { "src/text" }
includedirs { "src/vehicles" }
@@ -167,8 +170,24 @@ project "re3"
libdirs { "milessdk/lib" }
- setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "")
+ if(os.getenv("GTA_III_RE_DIR")) then
+ setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "")
+ end
+ filter "platforms:win*"
+ files { addSrcFiles("src/skel/win") }
+ includedirs { "src/skel/win" }
+ linkoptions "/SAFESEH:NO"
+ characterset ("MBCS")
+ targetextension ".exe"
+
+ filter "platforms:linux*"
+ targetextension ".elf"
+ defines { "OPENAL" }
+ links { "openal", "mpg123", "sndfile", "pthread" }
+ files { addSrcFiles("src/audio/oal") }
+ includedirs { "src/audio/oal" }
+
filter "platforms:*RW33*"
staticruntime "on"
includedirs { "rwsdk/include/d3d8" }
@@ -194,7 +213,10 @@ project "re3"
filter "platforms:*d3d9*"
links { "d3d9" }
- filter "platforms:*gl3_glfw*"
+ filter "platforms:win*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glew32s", "glfw3" }
+
+ filter "platforms:linux*gl3_glfw*"
+ links { "GL", "GLEW", "glfw" }