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-rw-r--r--premake5.lua827
1 files changed, 419 insertions, 408 deletions
diff --git a/premake5.lua b/premake5.lua
index ea1045f5..77530c59 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -1,409 +1,420 @@
-newoption {
- trigger = "glfwdir64",
- value = "PATH",
- description = "Directory of glfw",
- default = "vendor/glfw-3.3.2.bin.WIN64",
-}
-
-newoption {
- trigger = "glfwdir32",
- value = "PATH",
- description = "Directory of glfw",
- default = "vendor/glfw-3.3.2.bin.WIN32",
-}
-
-newoption {
- trigger = "with-asan",
- description = "Build with address sanitizer"
-}
-
-newoption {
- trigger = "with-librw",
- description = "Build and use librw from this solution"
-}
-
-newoption {
- trigger = "with-opus",
- description = "Build with opus"
-}
-
-newoption {
- trigger = "lto",
- description = "Use link time optimization"
-}
-
-if(_OPTIONS["with-librw"]) then
- Librw = "vendor/librw"
-else
- Librw = os.getenv("LIBRW") or "vendor/librw"
-end
-
-function getsys(a)
- if a == 'windows' then
- return 'win'
- end
- return a
-end
-
-function getarch(a)
- if a == 'x86_64' then
- return 'amd64'
- elseif a == 'ARM' then
- return 'arm'
- elseif a == 'ARM64' then
- return 'arm64'
- end
- return a
-end
-
-workspace "reVC"
- language "C++"
- configurations { "Debug", "Release", "Vanilla" }
- startproject "reVC"
- location "build"
- symbols "Full"
- staticruntime "off"
-
- if _OPTIONS["with-asan"] then
- buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
- linkoptions { "-fsanitize=address" }
- end
-
- filter { "system:windows" }
- platforms {
- "win-x86-RW34_d3d8-mss",
- "win-x86-librw_d3d9-mss",
- "win-x86-librw_gl3_glfw-mss",
- "win-x86-RW34_d3d8-oal",
- "win-x86-librw_d3d9-oal",
- "win-x86-librw_gl3_glfw-oal",
- "win-amd64-librw_d3d9-oal",
- "win-amd64-librw_gl3_glfw-oal",
- }
-
- filter { "system:linux" }
- platforms {
- "linux-x86-librw_gl3_glfw-oal",
- "linux-amd64-librw_gl3_glfw-oal",
- "linux-arm-librw_gl3_glfw-oal",
- "linux-arm64-librw_gl3_glfw-oal",
- }
-
- filter { "system:bsd" }
- platforms {
- "bsd-x86-librw_gl3_glfw-oal",
- "bsd-amd64-librw_gl3_glfw-oal",
- "bsd-arm-librw_gl3_glfw-oal",
- "bsd-arm64-librw_gl3_glfw-oal"
- }
-
- filter { "system:macosx" }
- platforms {
- "macosx-arm64-librw_gl3_glfw-oal",
- "macosx-amd64-librw_gl3_glfw-oal",
- }
-
- filter "configurations:Debug"
- defines { "DEBUG" }
-
- filter "configurations:not Debug"
- defines { "NDEBUG" }
- optimize "Speed"
- if(_OPTIONS["lto"]) then
- flags { "LinkTimeOptimization" }
- end
-
- filter "configurations:Vanilla"
- defines { "VANILLA_DEFINES" }
-
- filter { "platforms:win*" }
- system "windows"
-
- filter { "platforms:linux*" }
- system "linux"
-
- filter { "platforms:bsd*" }
- system "bsd"
-
- filter { "platforms:macosx*" }
- system "macosx"
-
- filter { "platforms:*x86*" }
- architecture "x86"
-
- filter { "platforms:*amd64*" }
- architecture "amd64"
-
- filter { "platforms:*arm*" }
- architecture "ARM"
-
- filter { "platforms:macosx-arm64-*" }
- buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
-
- filter { "platforms:macosx-amd64-*" }
- buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
-
- filter { "platforms:*librw_d3d9*" }
- defines { "RW_D3D9" }
- if(not _OPTIONS["with-librw"]) then
- libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
- end
-
- filter "platforms:*librw_gl3_glfw*"
- defines { "RW_GL3" }
- if(not _OPTIONS["with-librw"]) then
- libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
- end
-
- filter "platforms:*x86-librw_gl3_glfw*"
- includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
-
- filter "platforms:*amd64-librw_gl3_glfw*"
- includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
-
- filter {}
-
- function setpaths (gamepath, exepath)
- if (gamepath) then
- postbuildcommands {
- '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
- }
- debugdir (gamepath)
- if (exepath) then
- -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
- debugcommand (gamepath .. "$(TargetFileName)")
- dir, file = exepath:match'(.*/)(.*)'
- debugdir (gamepath .. (dir or ""))
- end
- end
- end
-
-if(_OPTIONS["with-librw"]) then
-project "librw"
- kind "StaticLib"
- targetname "rw"
- targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
- files { path.join(Librw, "src/*.*") }
+newoption {
+ trigger = "glfwdir64",
+ value = "PATH",
+ description = "Directory of glfw",
+ default = "vendor/glfw-3.3.2.bin.WIN64",
+}
+
+newoption {
+ trigger = "glfwdir32",
+ value = "PATH",
+ description = "Directory of glfw",
+ default = "vendor/glfw-3.3.2.bin.WIN32",
+}
+
+newoption {
+ trigger = "with-asan",
+ description = "Build with address sanitizer"
+}
+
+newoption {
+ trigger = "with-librw",
+ description = "Build and use librw from this solution"
+}
+
+newoption {
+ trigger = "with-opus",
+ description = "Build with opus"
+}
+
+newoption {
+ trigger = "lto",
+ description = "Use link time optimization"
+}
+
+if(_OPTIONS["with-librw"]) then
+ Librw = "vendor/librw"
+else
+ Librw = os.getenv("LIBRW") or "vendor/librw"
+end
+
+function getsys(a)
+ if a == 'windows' then
+ return 'win'
+ end
+ return a
+end
+
+function getarch(a)
+ if a == 'x86_64' then
+ return 'amd64'
+ elseif a == 'ARM' then
+ return 'arm'
+ elseif a == 'ARM64' then
+ return 'arm64'
+ end
+ return a
+end
+
+workspace "reLCS"
+ language "C++"
+ configurations { "Debug", "Release", "Vanilla" }
+ startproject "reLCS"
+ location "build"
+ symbols "Full"
+ staticruntime "off"
+
+ -- for CVECTORHACK
+ configuration { "gmake*" }
+ buildoptions { "-fpermissive" }
+
+ filter { "platforms:macosx*" }
+ buildoptions { "-Wno-address-of-temporary" }
+
+ if _OPTIONS["with-asan"] then
+ buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
+ linkoptions { "-fsanitize=address" }
+ end
+
+ filter { "system:windows" }
+ platforms {
+ "win-x86-RW34_d3d8-mss",
+ "win-x86-librw_d3d9-mss",
+ "win-x86-librw_gl3_glfw-mss",
+ "win-x86-RW34_d3d8-oal",
+ "win-x86-librw_d3d9-oal",
+ "win-x86-librw_gl3_glfw-oal",
+ "win-amd64-librw_d3d9-oal",
+ "win-amd64-librw_gl3_glfw-oal",
+ }
+
+ filter { "system:linux" }
+ platforms {
+ "linux-x86-librw_gl3_glfw-oal",
+ "linux-amd64-librw_gl3_glfw-oal",
+ "linux-arm-librw_gl3_glfw-oal",
+ "linux-arm64-librw_gl3_glfw-oal",
+ }
+
+ filter { "system:bsd" }
+ platforms {
+ "bsd-x86-librw_gl3_glfw-oal",
+ "bsd-amd64-librw_gl3_glfw-oal",
+ "bsd-arm-librw_gl3_glfw-oal",
+ "bsd-arm64-librw_gl3_glfw-oal"
+ }
+
+ filter { "system:macosx" }
+ platforms {
+ "macosx-arm64-librw_gl3_glfw-oal",
+ "macosx-amd64-librw_gl3_glfw-oal",
+ }
+
+ filter "configurations:Debug"
+ defines { "DEBUG" }
+
+ filter "configurations:not Debug"
+ defines { "NDEBUG" }
+ optimize "Speed"
+ if(_OPTIONS["lto"]) then
+ flags { "LinkTimeOptimization" }
+ end
+
+ filter "configurations:Vanilla"
+ defines { "VANILLA_DEFINES" }
+
+ filter { "platforms:win*" }
+ system "windows"
+
+ filter { "platforms:linux*" }
+ system "linux"
+
+ filter { "platforms:bsd*" }
+ system "bsd"
+
+ filter { "platforms:macosx*" }
+ system "macosx"
+
+ filter { "platforms:*x86*" }
+ architecture "x86"
+
+ filter { "platforms:*amd64*" }
+ architecture "amd64"
+
+ filter { "platforms:*arm*" }
+ architecture "ARM"
+
+ filter { "platforms:macosx-arm64-*" }
+ buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
+
+ filter { "platforms:macosx-amd64-*" }
+ buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
+
+ filter { "platforms:*librw_d3d9*" }
+ defines { "RW_D3D9" }
+ if(not _OPTIONS["with-librw"]) then
+ libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
+ end
+
+ filter "platforms:*librw_gl3_glfw*"
+ defines { "RW_GL3" }
+ if(not _OPTIONS["with-librw"]) then
+ libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
+ end
+
+ filter "platforms:*x86-librw_gl3_glfw*"
+ includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
+
+ filter "platforms:*amd64-librw_gl3_glfw*"
+ includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
+
+ filter {}
+
+ function setpaths (gamepath, exepath)
+ if (gamepath) then
+ postbuildcommands {
+ '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
+ }
+ debugdir (gamepath)
+ if (exepath) then
+ -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
+ debugcommand (gamepath .. "$(TargetFileName)")
+ dir, file = exepath:match'(.*/)(.*)'
+ debugdir (gamepath .. (dir or ""))
+ end
+ end
+ end
+
+if(_OPTIONS["with-librw"]) then
+project "librw"
+ kind "StaticLib"
+ targetname "rw"
+ targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
+ files { path.join(Librw, "src/*.*") }
files { path.join(Librw, "src/*/*.*") }
- files { path.join(Librw, "src/gl/*/*.*") }
-
- filter { "platforms:*x86*" }
- architecture "x86"
-
- filter { "platforms:*amd64*" }
- architecture "amd64"
-
- filter "platforms:win*"
- defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
- staticruntime "on"
- buildoptions { "/Zc:sizedDealloc-" }
-
- filter "platforms:bsd*"
- includedirs { "/usr/local/include" }
- libdirs { "/usr/local/lib" }
-
- filter "platforms:macosx*"
- -- Support MacPorts and Homebrew
- includedirs { "/opt/local/include" }
- includedirs {"/usr/local/include" }
- libdirs { "/opt/local/lib" }
- libdirs { "/usr/local/lib" }
-
- filter "platforms:*gl3_glfw*"
- staticruntime "off"
-
- filter "platforms:*RW34*"
- flags { "ExcludeFromBuild" }
- filter {}
-end
-
-local function addSrcFiles( prefix )
- return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
-end
-
-project "reVC"
- kind "WindowedApp"
- targetname "reVC"
- targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
-
- if(_OPTIONS["with-librw"]) then
- dependson "librw"
- end
-
- files { addSrcFiles("src") }
- files { addSrcFiles("src/animation") }
- files { addSrcFiles("src/audio") }
- files { addSrcFiles("src/audio/eax") }
- files { addSrcFiles("src/audio/oal") }
- files { addSrcFiles("src/buildings") }
- files { addSrcFiles("src/collision") }
- files { addSrcFiles("src/control") }
- files { addSrcFiles("src/core") }
- files { addSrcFiles("src/entities") }
- files { addSrcFiles("src/math") }
- files { addSrcFiles("src/modelinfo") }
- files { addSrcFiles("src/objects") }
- files { addSrcFiles("src/peds") }
- files { addSrcFiles("src/render") }
- files { addSrcFiles("src/rw") }
- files { addSrcFiles("src/save") }
- files { addSrcFiles("src/skel") }
- files { addSrcFiles("src/skel/glfw") }
- files { addSrcFiles("src/text") }
- files { addSrcFiles("src/vehicles") }
- files { addSrcFiles("src/weapons") }
- files { addSrcFiles("src/extras") }
- files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
-
- includedirs { "src" }
- includedirs { "src/animation" }
- includedirs { "src/audio" }
- includedirs { "src/audio/eax" }
- includedirs { "src/audio/oal" }
- includedirs { "src/buildings" }
- includedirs { "src/collision" }
- includedirs { "src/control" }
- includedirs { "src/core" }
- includedirs { "src/entities" }
- includedirs { "src/math" }
- includedirs { "src/modelinfo" }
- includedirs { "src/objects" }
- includedirs { "src/peds" }
- includedirs { "src/render" }
- includedirs { "src/rw" }
- includedirs { "src/save/" }
- includedirs { "src/skel/" }
- includedirs { "src/skel/glfw" }
- includedirs { "src/text" }
- includedirs { "src/vehicles" }
- includedirs { "src/weapons" }
- includedirs { "src/extras" }
-
- if _OPTIONS["with-opus"] then
- includedirs { "vendor/ogg/include" }
- includedirs { "vendor/opus/include" }
- includedirs { "vendor/opusfile/include" }
- end
-
- filter "platforms:*mss"
- defines { "AUDIO_MSS" }
- includedirs { "vendor/milessdk/include" }
- libdirs { "vendor/milessdk/lib" }
-
- if _OPTIONS["with-opus"] then
- filter "platforms:win*"
- libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
- libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
- libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
- filter {}
- defines { "AUDIO_OPUS" }
- end
-
- filter "platforms:*oal"
- defines { "AUDIO_OAL" }
-
- filter {}
- if(os.getenv("GTA_VC_RE_DIR")) then
- setpaths(os.getenv("GTA_VC_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
- end
-
- filter "platforms:win*"
- files { addSrcFiles("src/skel/win") }
- includedirs { "src/skel/win" }
- buildoptions { "/Zc:sizedDealloc-" }
- linkoptions "/SAFESEH:NO"
- characterset ("MBCS")
- targetextension ".exe"
- if(_OPTIONS["with-librw"]) then
- -- external librw is dynamic
- staticruntime "on"
- end
- prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
-
- filter "platforms:not win*"
- prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
-
- filter "platforms:win*glfw*"
- staticruntime "off"
-
- filter "platforms:win*oal"
- includedirs { "vendor/openal-soft/include" }
- includedirs { "vendor/libsndfile/include" }
- includedirs { "vendor/mpg123/include" }
-
- filter "platforms:win-x86*oal"
- libdirs { "vendor/mpg123/lib/Win32" }
- libdirs { "vendor/libsndfile/lib/Win32" }
- libdirs { "vendor/openal-soft/libs/Win32" }
-
- filter "platforms:win-amd64*oal"
- libdirs { "vendor/mpg123/lib/Win64" }
- libdirs { "vendor/libsndfile/lib/Win64" }
- libdirs { "vendor/openal-soft/libs/Win64" }
-
- filter "platforms:linux*oal"
- links { "openal", "mpg123", "sndfile", "pthread" }
-
- filter "platforms:bsd*oal"
- links { "openal", "mpg123", "sndfile", "pthread" }
-
- filter "platforms:macosx*oal"
- links { "openal", "mpg123", "sndfile", "pthread" }
- includedirs { "/usr/local/opt/openal-soft/include" }
- libdirs { "/usr/local/opt/openal-soft/lib" }
-
- if _OPTIONS["with-opus"] then
- filter {}
- links { "libogg" }
- links { "opus" }
- links { "opusfile" }
- end
-
- filter "platforms:*RW34*"
- includedirs { "sdk/rwsdk/include/d3d8" }
- libdirs { "sdk/rwsdk/lib/d3d8/release" }
- links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
- defines { "RWLIBS" }
- linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
-
- filter "platforms:*librw*"
- defines { "LIBRW" }
- files { addSrcFiles("src/fakerw") }
- includedirs { "src/fakerw" }
- includedirs { Librw }
- if(_OPTIONS["with-librw"]) then
- libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
- end
- links { "rw" }
-
- filter "platforms:*d3d9*"
- defines { "USE_D3D9" }
- links { "d3d9" }
-
- filter "platforms:*x86*d3d*"
- includedirs { "sdk/dx8sdk/include" }
- libdirs { "sdk/dx8sdk/lib" }
-
- filter "platforms:win-x86*gl3_glfw*"
- libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
- links { "opengl32", "glfw3" }
-
- filter "platforms:win-amd64*gl3_glfw*"
- libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
- links { "opengl32", "glfw3" }
-
- filter "platforms:linux*gl3_glfw*"
- links { "GL", "glfw" }
-
- filter "platforms:bsd*gl3_glfw*"
- links { "GL", "glfw", "sysinfo" }
- includedirs { "/usr/local/include" }
- libdirs { "/usr/local/lib" }
-
- filter "platforms:macosx*gl3_glfw*"
- links { "glfw" }
- linkoptions { "-framework OpenGL" }
- includedirs { "/opt/local/include" }
- includedirs { "/usr/local/include" }
- libdirs { "/opt/local/lib" }
- libdirs { "/usr/local/lib" }
+ files { path.join(Librw, "src/gl/*/*.*") }
+
+ filter { "platforms:*x86*" }
+ architecture "x86"
+
+ filter { "platforms:*amd64*" }
+ architecture "amd64"
+
+ filter "platforms:win*"
+ defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
+ staticruntime "on"
+ buildoptions { "/Zc:sizedDealloc-" }
+
+ filter "platforms:bsd*"
+ includedirs { "/usr/local/include" }
+ libdirs { "/usr/local/lib" }
+
+ filter "platforms:macosx*"
+ -- Support MacPorts and Homebrew
+ includedirs { "/opt/local/include" }
+ includedirs {"/usr/local/include" }
+ libdirs { "/opt/local/lib" }
+ libdirs { "/usr/local/lib" }
+
+ filter "platforms:*gl3_glfw*"
+ staticruntime "off"
+
+ filter "platforms:*RW34*"
+ flags { "ExcludeFromBuild" }
+ filter {}
+end
+
+local function addSrcFiles( prefix )
+ return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
+end
+
+project "reLCS"
+ kind "WindowedApp"
+ targetname "reLCS"
+ targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
+
+ if(_OPTIONS["with-librw"]) then
+ dependson "librw"
+ end
+
+ files { addSrcFiles("src") }
+ files { addSrcFiles("src/animation") }
+ files { addSrcFiles("src/audio") }
+ files { addSrcFiles("src/audio/eax") }
+ files { addSrcFiles("src/audio/oal") }
+ files { addSrcFiles("src/buildings") }
+ files { addSrcFiles("src/collision") }
+ files { addSrcFiles("src/control") }
+ files { addSrcFiles("src/core") }
+ files { addSrcFiles("src/entities") }
+ files { addSrcFiles("src/leeds") }
+ files { addSrcFiles("src/leeds/base") }
+ files { addSrcFiles("src/math") }
+ files { addSrcFiles("src/modelinfo") }
+ files { addSrcFiles("src/objects") }
+ files { addSrcFiles("src/peds") }
+ files { addSrcFiles("src/render") }
+ files { addSrcFiles("src/rw") }
+ files { addSrcFiles("src/save") }
+ files { addSrcFiles("src/skel") }
+ files { addSrcFiles("src/skel/glfw") }
+ files { addSrcFiles("src/text") }
+ files { addSrcFiles("src/vehicles") }
+ files { addSrcFiles("src/weapons") }
+ files { addSrcFiles("src/extras") }
+ files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
+
+ includedirs { "src" }
+ includedirs { "src/animation" }
+ includedirs { "src/audio" }
+ includedirs { "src/audio/eax" }
+ includedirs { "src/audio/oal" }
+ includedirs { "src/buildings" }
+ includedirs { "src/collision" }
+ includedirs { "src/control" }
+ includedirs { "src/core" }
+ includedirs { "src/entities" }
+ includedirs { "src/leeds" }
+ includedirs { "src/leeds/base" }
+ includedirs { "src/math" }
+ includedirs { "src/modelinfo" }
+ includedirs { "src/objects" }
+ includedirs { "src/peds" }
+ includedirs { "src/render" }
+ includedirs { "src/rw" }
+ includedirs { "src/save/" }
+ includedirs { "src/skel/" }
+ includedirs { "src/skel/glfw" }
+ includedirs { "src/text" }
+ includedirs { "src/vehicles" }
+ includedirs { "src/weapons" }
+ includedirs { "src/extras" }
+
+ if _OPTIONS["with-opus"] then
+ includedirs { "vendor/ogg/include" }
+ includedirs { "vendor/opus/include" }
+ includedirs { "vendor/opusfile/include" }
+ end
+
+ filter "platforms:*mss"
+ defines { "AUDIO_MSS" }
+ includedirs { "vendor/milessdk/include" }
+ libdirs { "vendor/milessdk/lib" }
+
+ if _OPTIONS["with-opus"] then
+ filter "platforms:win*"
+ libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
+ libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
+ libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
+ filter {}
+ defines { "AUDIO_OPUS" }
+ end
+
+ filter "platforms:*oal"
+ defines { "AUDIO_OAL" }
+
+ filter {}
+ if(os.getenv("GTA_LCS_RE_DIR")) then
+ setpaths(os.getenv("GTA_LCS_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
+ end
+
+ filter "platforms:win*"
+ files { addSrcFiles("src/skel/win") }
+ includedirs { "src/skel/win" }
+ buildoptions { "/Zc:sizedDealloc-" }
+ linkoptions "/SAFESEH:NO"
+ characterset ("MBCS")
+ targetextension ".exe"
+ if(_OPTIONS["with-librw"]) then
+ -- external librw is dynamic
+ staticruntime "on"
+ end
+ prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
+
+ filter "platforms:not win*"
+ prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
+
+ filter "platforms:win*glfw*"
+ staticruntime "off"
+
+ filter "platforms:win*oal"
+ includedirs { "vendor/openal-soft/include" }
+ includedirs { "vendor/libsndfile/include" }
+ includedirs { "vendor/mpg123/include" }
+
+ filter "platforms:win-x86*oal"
+ libdirs { "vendor/mpg123/lib/Win32" }
+ libdirs { "vendor/libsndfile/lib/Win32" }
+ libdirs { "vendor/openal-soft/libs/Win32" }
+
+ filter "platforms:win-amd64*oal"
+ libdirs { "vendor/mpg123/lib/Win64" }
+ libdirs { "vendor/libsndfile/lib/Win64" }
+ libdirs { "vendor/openal-soft/libs/Win64" }
+
+ filter "platforms:linux*oal"
+ links { "openal", "mpg123", "sndfile", "pthread" }
+
+ filter "platforms:bsd*oal"
+ links { "openal", "mpg123", "sndfile", "pthread" }
+
+ filter "platforms:macosx*oal"
+ links { "openal", "mpg123", "sndfile", "pthread" }
+ includedirs { "/usr/local/opt/openal-soft/include" }
+ libdirs { "/usr/local/opt/openal-soft/lib" }
+
+ if _OPTIONS["with-opus"] then
+ filter {}
+ links { "libogg" }
+ links { "opus" }
+ links { "opusfile" }
+ end
+
+ filter "platforms:*RW34*"
+ includedirs { "sdk/rwsdk/include/d3d8" }
+ libdirs { "sdk/rwsdk/lib/d3d8/release" }
+ links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
+ defines { "RWLIBS" }
+ linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
+
+ filter "platforms:*librw*"
+ defines { "LIBRW" }
+ files { addSrcFiles("src/fakerw") }
+ includedirs { "src/fakerw" }
+ includedirs { Librw }
+ if(_OPTIONS["with-librw"]) then
+ libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
+ end
+ links { "rw" }
+
+ filter "platforms:*d3d9*"
+ defines { "USE_D3D9" }
+ links { "d3d9" }
+
+ filter "platforms:*x86*d3d*"
+ includedirs { "sdk/dx8sdk/include" }
+ libdirs { "sdk/dx8sdk/lib" }
+
+ filter "platforms:win-x86*gl3_glfw*"
+ libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
+ links { "opengl32", "glfw3" }
+
+ filter "platforms:win-amd64*gl3_glfw*"
+ libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
+ links { "opengl32", "glfw3" }
+
+ filter "platforms:linux*gl3_glfw*"
+ links { "GL", "glfw" }
+
+ filter "platforms:bsd*gl3_glfw*"
+ links { "GL", "glfw", "sysinfo" }
+ includedirs { "/usr/local/include" }
+ libdirs { "/usr/local/lib" }
+
+ filter "platforms:macosx*gl3_glfw*"
+ links { "glfw" }
+ linkoptions { "-framework OpenGL" }
+ includedirs { "/opt/local/include" }
+ includedirs { "/usr/local/include" }
+ libdirs { "/opt/local/lib" }
+ libdirs { "/usr/local/lib" }