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Diffstat (limited to 'sdk/rwsdk/include/d3d8/rpanisot.h')
-rw-r--r-- | sdk/rwsdk/include/d3d8/rpanisot.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/sdk/rwsdk/include/d3d8/rpanisot.h b/sdk/rwsdk/include/d3d8/rpanisot.h new file mode 100644 index 00000000..323786f4 --- /dev/null +++ b/sdk/rwsdk/include/d3d8/rpanisot.h @@ -0,0 +1,54 @@ +/** + * Anisotropic Texture Sampling Plugin for RenderWare. + */ + +#ifndef RPANISOTPLUGIN_H +#define RPANISOTPLUGIN_H + +/** + * \defgroup rpanisot RpAnisot + * \ingroup mipmapping + * + * Anisotropic Texture Sampling Plugin for RenderWare Graphics. + */ + +/** + * \ingroup rpanisot + * \page rpanisotoverview RpAnisot Plugin Overview + * + * \par Requirements + * \li \b Headers: rwcore.h, rpworld.h, rpanisot.h + * \li \b Libraries: rwcore, rpworld, rpanisot + * \li \b Plugin \b attachments: \ref RpWorldPluginAttach, \ref RpAnisotPluginAttach + * + * \subsection anisotoverview Overview + * The RpAnisot plugin is used to extend an \ref RwTexture with a maximum + * anisotropy value that will be used when a particular texture is drawn. + * When textured polygons are viewed nearly edge on, for example when looking + * dowm a road or a football pitch, distant pixels are not sampled very well + * by trilinear mipmapping and the texture looks smeary. + * Anisotropic sampling takes additional samples, resulting in sharper looking + * textures. Higher numbers of samples will produce better quality results but + * run slower, so should be used in moderation. + * + */ + +#include <rwcore.h> + +#ifdef __cplusplus +extern "C" +{ +#endif + +extern RwInt8 RpAnisotGetMaxSupportedMaxAnisotropy(void); + +extern RwTexture *RpAnisotTextureSetMaxAnisotropy(RwTexture *tex, RwInt8 val); +extern RwInt8 RpAnisotTextureGetMaxAnisotropy(RwTexture *tex); + +extern RwBool RpAnisotPluginAttach(void); + +#ifdef __cplusplus +} +#endif + +#endif /* RPANISOTPLUGIN_H */ |