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Diffstat (limited to '')
-rw-r--r-- | sdk/rwsdk/include/d3d8/rppatch.h | 695 |
1 files changed, 0 insertions, 695 deletions
diff --git a/sdk/rwsdk/include/d3d8/rppatch.h b/sdk/rwsdk/include/d3d8/rppatch.h deleted file mode 100644 index 0b54fb1b..00000000 --- a/sdk/rwsdk/include/d3d8/rppatch.h +++ /dev/null @@ -1,695 +0,0 @@ - -#ifndef RPPATCH_H -#define RPPATCH_H - -/** - * \defgroup rppatch RpPatch - * \ingroup bezierpatches - * - * Bezier patch library - * - * This library provides efficient evaluation of patches. - */ - -/*===========================================================================* - *--- Include files ---------------------------------------------------------* - *===========================================================================*/ -#include "rwcore.h" -#include "rpworld.h" - -#include "rpcriter.h" -#include "rppatch.rpe" - -/*===========================================================================* - *--- Defines ---------------------------------------------------------------* - *===========================================================================*/ - -/** - * \ingroup rppatch - * \def rpQUADPATCHNUMCONTROLPOINTS defines the number of control points in - * a quadrilateral patch. - * - * \see RpQuadPatch - * \see rpQUADPATCHNUMCONTROLINDICES - * \see RpPatchMeshSetQuadPatch - */ -#define rpQUADPATCHNUMCONTROLPOINTS (16) - -/** - * \ingroup rppatch - * \def rpTRIPATCHNUMCONTROLPOINTS defines the number of control points in - * a triangular patch. - * - * \see RpTriPatch - * \see rpTRIPATCHNUMCONTROLINDICES - * \see RpPatchMeshSetTriPatch - */ -#define rpTRIPATCHNUMCONTROLPOINTS (10) - -/** - * \ingroup rppatch - * \def rpQUADPATCHNUMCONTROLINDICES defines the number of control point - * indices in a \ref RpQuadPatch quadrilateral patch. - * - * \see rpQUADPATCHNUMCONTROLPOINTS - * \see RpPatchMeshSetQuadPatch - */ -#define rpQUADPATCHNUMCONTROLINDICES rpQUADPATCHNUMCONTROLPOINTS - -/** - * \ingroup rppatch - * \def rpTRIPATCHNUMCONTROLINDICES defines the number of control points - * indices in a \ref RpTriPatch triangular patch. - * - * \see rpTRIPATCHNUMCONTROLPOINTS - * \see RpPatchMeshSetTriPatch - */ -#define rpTRIPATCHNUMCONTROLINDICES rpTRIPATCHNUMCONTROLPOINTS - -/** - * \ingroup rppatch - * \def rpPATCHLODMAXVALUE defines the maximum value that can be returned for - * the patch evaluation LOD. - * - * \see rpPATCHSKINLODMAXVALUE - * \see rpPATCHLODMINVALUE - * \see RpPatchLODCallBack - */ -#define rpPATCHLODMAXVALUE (20) - -/** - * \ingroup rppatch - * \def rpPATCHSKINLODMAXVALUE defines the maximum value that can be returned - * for the skinned patch evaluation LOD. - * - * \see rpPATCHLODMAXVALUE - * \see rpPATCHLODMINVALUE - * \see RpPatchLODCallBack - */ -#define rpPATCHSKINLODMAXVALUE (18) - -/** - * \ingroup rppatch - * \def rpPATCHLODMINVALUE defines the minimum value that can be returned for - * the patch evaluation LOD. - * - * \see rpPATCHSKINLODMAXVALUE - * \see rpPATCHLODMAXVALUE - * \see RpPatchLODCallBack - */ -#define rpPATCHLODMINVALUE (4) - -/** - * \ingroup rppatch - * \def rpPATCHMESHTEXCOORDSETS Multi texture coordinate format specifier - * for \ref RpPatchMeshCreate(). This should be OR'd into the - * \ref RpPatchMeshFlag . - */ -#define rpPATCHMESHTEXCOORDSETS(_num) \ - ((_num & 0xff) << 16) - -/** - * \ingroup rppatch - * \def rpPATCHMESHLOCKTEXCOORDSIDX - * Convenience macro for generating a texture coordinate lock flag. - */ -#define rpPATCHMESHLOCKTEXCOORDSIDX(_idx) \ - (rpPATCHMESHLOCKTEXCOORDS1 << (_idx)) - -/*===========================================================================* - *--- Global Types ----------------------------------------------------------* - *===========================================================================*/ - -/** - * \ingroup rppatch - * \ref RpPatchMeshFlag - * When creating a \ref RpPatchMesh, these flags can be OR'ed together to - * specify the format along with the \ref rpPATCHMESHTEXCOORDSETS(num) macro - * to specify the number of texture coordinate sets required. - * - * \see RpPatchMeshCreate - */ -enum RpPatchMeshFlag -{ - rpNAPATCHMESHFLAG = 0, - rpPATCHMESHPOSITIONS = 0x01, /**<Patch mesh contains control point - positions. */ - rpPATCHMESHNORMALS = 0x02, /**<Patch mesh contains control point - normals. */ - rpPATCHMESHPRELIGHTS = 0x04, /**<Patch mesh contains control point - pre-light color values. */ - rpPATCHMESHTEXTURED = 0x08, /**<Patch mesh is textured. The number - of texture sets must also be - defined. */ - rpPATCHMESHLIGHT = 0x10, /**<Patch mesh will be lit. */ - rpPATCHMESHMODULATEMATERIALCOLOR = 0x20, - /**<Control point color will be - modulated with the material color. */ - rpPATCHMESHSMOOTHNORMALS = 0x40, - /**<Patch mesh normals will be - smoothed automatically. */ - rpPATCHMESHFLAGFORCEENUMSIZEINT = RWFORCEENUMSIZEINT -}; -typedef enum RpPatchMeshFlag RpPatchMeshFlag; - -/** - * \ingroup rppatch - * \ref RpPatchMeshLockMode patch mesh lock flags. - * - * \see rpPATCHMESHLOCKTEXCOORDSIDX - */ -enum RpPatchMeshLockMode -{ - rpNAPATCHMESHLOCKMODE = 0, - rpPATCHMESHLOCKPATCHES = 0x0001, /**<Lock the mesh patches. */ - rpPATCHMESHLOCKPOSITIONS = 0x0002, /**<Lock the control point - positions. */ - rpPATCHMESHLOCKNORMALS = 0x0004, /**<Lock the control point - normals. */ - rpPATCHMESHLOCKPRELIGHTS = 0x0008, /**<Lock the control point - pre-light color values. */ - rpPATCHMESHLOCKTEXCOORDS1 = 0x0100, /**<Lock the texture coordinates - set 1. */ - rpPATCHMESHLOCKTEXCOORDS2 = 0x0200, /**<Lock the texture coordinates - set 2. */ - rpPATCHMESHLOCKTEXCOORDS3 = 0x0400, /**<Lock the texture coordinates - set 3. */ - rpPATCHMESHLOCKTEXCOORDS4 = 0x0800, /**<Lock the texture coordinates - set 4. */ - rpPATCHMESHLOCKTEXCOORDS5 = 0x1000, /**<Lock the texture coordinates - set 5. */ - rpPATCHMESHLOCKTEXCOORDS6 = 0x2000, /**<Lock the texture coordinates - set 6. */ - rpPATCHMESHLOCKTEXCOORDS7 = 0x4000, /**<Lock the texture coordinates - set 7. */ - rpPATCHMESHLOCKTEXCOORDS8 = 0x8000, /**<Lock the texture coordinates - set 8. */ - rpPATCHMESHLOCKTEXCOORDSALL = 0xff00, /**<Lock all texture coordinate - sets. */ - rpPATCHMESHLOCKALL = 0xffff, /**<Combination of all the - above. */ - rpPATCHMESHLOCKMODEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT -}; -typedef enum RpPatchMeshLockMode RpPatchMeshLockMode; - -typedef struct RpPatchMeshDefinition RpPatchMeshDefinition; -/** - * \ingroup rppatch - * \struct RpPatchMeshDefinition - * holds the definition sizes of the patch mesh. This data should be considered - * read only. - */ -struct RpPatchMeshDefinition -{ - RwUInt32 flag; /**<Patch mesh definition flag. */ - RwUInt32 numControlPoints; /**<Number of control points. */ - RwUInt32 numTriPatches; /**<Number of tri patches. */ - RwUInt32 numQuadPatches; /**<Number of quad patches. */ - RwUInt32 numTexCoordSets; /**<Number of sets of texture coordinates. */ -}; - -typedef struct RpPatchMesh RpPatchMesh; -/** - * \ingroup rppatch - * \struct RpPatchMesh - * holds the control point data for a patch mesh. The patch mesh should be - * created with \ref RpPatchMeshCreate. The patch mesh should be locked with - * \ref RpPatchMeshLock before the data is edited. Quadrilateral and triangle - * patches can be defined from the control points with - * \ref RpPatchMeshSetQuadPatch and \ref RpPatchMeshSetTriPatch respectively. - * The patch mesh should be unlocked with \ref RpPatchMeshUnlock before it is - * added to an \ref RpAtomic with \ref RpPatchAtomicSetPatchMesh. - * - * \see RpPatchMeshDefinition - */ -struct RpPatchMesh -{ - RwV3d *positions; /**<Control point positions. */ - RwV3d *normals; /**<Control point normals. */ - RwRGBA *preLightColors; /**<Control point pre-light colors. */ - RwTexCoords *texCoords[rwMAXTEXTURECOORDS]; - /**<Control point texture coordinates. */ - RpPatchMeshDefinition definition; /**<Patch mesh definition data. */ -}; - -typedef struct RpQuadPatch RpQuadPatch; -/** - * \ingroup rppatch - * \struct RpQuadPatch - * holds the control point indices for a quadrilateral patch. There are - * \ref rpQUADPATCHNUMCONTROLINDICES indices for a quadrilateral patch. - * - * \see RpPatchMeshSetQuadPatch - */ -struct RpQuadPatch -{ - RwUInt32 cpIndices[rpQUADPATCHNUMCONTROLINDICES]; /**<Control point - indices. */ -}; - -typedef struct RpTriPatch RpTriPatch; -/** - * \ingroup rppatch - * \struct RpTriPatch - * holds the control point indices for a triangle patch. There are - * \ref rpTRIPATCHNUMCONTROLINDICES indices for a triangular patch. - * - * \see RpPatchMeshSetTriPatch - */ -struct RpTriPatch -{ - RwUInt32 cpIndices[rpTRIPATCHNUMCONTROLINDICES]; /**<Control point - indices. */ -}; - -typedef struct RpPatchLODRange RpPatchLODRange; -/** - * \ingroup rppatch - * \struct RpPatchLODRange - * holds the variables used by the default atomic LOD call back function. - */ -struct RpPatchLODRange -{ - RwUInt32 minLod; /**<Minimum LOD value. */ - RwUInt32 maxLod; /**<Maximum LOD value. */ - RwReal minRange; /**<Minimum LOD range. */ - RwReal maxRange; /**<Maximum LOD range. */ -}; - -/** - * \ingroup rppatch - * \ref RpPatchLODUserData - * typedef for the user data passed to the \ref RpPatchLODCallBack - * function which calculates the atomics' LOD. - * - * \see RpPatchAtomicSetPatchLODCallBack - * \see RpPatchAtomicGetPatchLODCallBack - */ -typedef void *RpPatchLODUserData; - -/** - * \ingroup rppatch - * \ref RpPatchLODCallBack - * typedef for the patch atomic LOD calculation function. - * - * \param atomic - * \param userData - * - * \return - * - * \see RpPatchAtomicSetPatchLODCallBack - * \see RpPatchAtomicGetPatchLODCallBack - */ -typedef RwUInt32 (* RpPatchLODCallBack)( RpAtomic *atomic, - RpPatchLODUserData userData ); - -/*===========================================================================* - *--- Plugin API Functions --------------------------------------------------* - *===========================================================================*/ -#ifdef __cplusplus -extern "C" -{ -#endif /* __cplusplus */ - -/*---------------------------------------------------------------------------* - *- Plugin functions -* - *---------------------------------------------------------------------------*/ -extern void -RpPatchGeometrySetFreeListCreateParams( RwInt32 blockSize, RwInt32 numBlocksToPrealloc ); - -extern void -RpPatchAtomicSetFreeListCreateParams( RwInt32 blockSize, RwInt32 numBlocksToPrealloc ); - - -extern RwBool -RpPatchPluginAttach(void); - -/*---------------------------------------------------------------------------* - *- Patch Mesh functions -* - *---------------------------------------------------------------------------*/ -extern RpPatchMesh * -RpPatchMeshCreate( RwUInt32 numQuadPatches, - RwUInt32 numTriPatches, - RwUInt32 numControlPoints, - RwUInt32 definitionFlag ); - -extern RwBool -RpPatchMeshDestroy( RpPatchMesh *patchMesh ); - -extern RpPatchMesh * -RpPatchMeshLock( RpPatchMesh *patchMesh, - RwUInt32 lockMode ); - -extern RpPatchMesh * -RpPatchMeshUnlock( RpPatchMesh *patchMesh ); - -/*---------------------------------------------------------------------------* - *- Patch mesh helper functions -* - *---------------------------------------------------------------------------*/ - -extern RpPatchMesh * -RpPatchMeshTransform( RpPatchMesh *patchMesh, - const RwMatrix *matrix ); - -/*---------------------------------------------------------------------------*/ -#define RpPatchMeshGetFlagsMacro(patchMesh) \ - (patchMesh->definition.flag) - -#define RpPatchMeshSetFlagsMacro(patchMesh, flags) \ - (patchMesh->definition.flag = flags) - -#define RpPatchMeshGetNumControlPointsMacro(patchMesh) \ - (patchMesh->definition.numControlPoints) - -#define RpPatchMeshGetNumTriPatchesMacro(patchMesh) \ - (patchMesh->definition.numTriPatches) - -#define RpPatchMeshGetNumQuadPatchesMacro(patchMesh) \ - (patchMesh->definition.numQuadPatches) - -#define RpPatchMeshGetNumTexCoordSetsMacro(patchMesh) \ - (patchMesh->definition.numTexCoordSets) - -#define RpPatchMeshGetPositionsMacro(patchMesh) \ - (patchMesh->positions) - -#define RpPatchMeshGetNormalsMacro(patchMesh) \ - (patchMesh->normals) - -#define RpPatchMeshGetPreLightColorsMacro(patchMesh) \ - (patchMesh->preLightColors) - -#define RpPatchMeshGetTexCoordsMacro(patchMesh, index) \ - (patchMesh->texCoords[index - 1]) -/*---------------------------------------------------------------------------*/ - -#if (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) - -/*---------------------------------------------------------------------------*/ -extern RwUInt32 -RpPatchMeshGetFlags( const RpPatchMesh *patchMesh ); - -extern RpPatchMesh * -RpPatchMeshSetFlags( RpPatchMesh *patchMesh, - RwUInt32 flags ); - -extern RwUInt32 -RpPatchMeshGetNumControlPoints( const RpPatchMesh *patchMesh ); - -extern RwUInt32 -RpPatchMeshGetNumTriPatches( const RpPatchMesh *patchMesh ); - -extern RwUInt32 -RpPatchMeshGetNumQuadPatches( const RpPatchMesh *patchMesh ); - -extern RwUInt32 -RpPatchMeshGetNumTexCoordSets( const RpPatchMesh *patchMesh ); - -extern RwV3d * -RpPatchMeshGetPositions( const RpPatchMesh *patchMesh ); - -extern RwV3d * -RpPatchMeshGetNormals( const RpPatchMesh *patchMesh ); - -extern RwRGBA * -RpPatchMeshGetPreLightColors( const RpPatchMesh *patchMesh ); - -extern RwTexCoords * -RpPatchMeshGetTexCoords( const RpPatchMesh *patchMesh, - RwTextureCoordinateIndex index ); -/*---------------------------------------------------------------------------*/ - -#else /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */ - -/*---------------------------------------------------------------------------*/ -#define RpPatchMeshGetFlags(patchMesh) \ - RpPatchMeshGetFlagsMacro(patchMesh) - -#define RpPatchMeshSetFlags(patchMesh, flags) \ - RpPatchMeshSetFlagsMacro(patchMesh, flags) - -#define RpPatchMeshGetNumControlPoints(patchMesh) \ - RpPatchMeshGetNumControlPointsMacro(patchMesh) - -#define RpPatchMeshGetNumTriPatches(patchMesh) \ - RpPatchMeshGetNumTriPatchesMacro(patchMesh) - -#define RpPatchMeshGetNumQuadPatches(patchMesh) \ - RpPatchMeshGetNumQuadPatchesMacro(patchMesh) - -#define RpPatchMeshGetNumTexCoordSets(patchMesh) \ - RpPatchMeshGetNumTexCoordSetsMacro(patchMesh) - -#define RpPatchMeshGetPositions(patchMesh) \ - RpPatchMeshGetPositionsMacro(patchMesh) - -#define RpPatchMeshGetNormals(patchMesh) \ - RpPatchMeshGetNormalsMacro(patchMesh) - -#define RpPatchMeshGetPreLightColors(patchMesh) \ - RpPatchMeshGetPreLightColorsMacro(patchMesh) - -#define RpPatchMeshGetTexCoords(patchMesh, index) \ - RpPatchMeshGetTexCoordsMacro(patchMesh, index) -/*---------------------------------------------------------------------------*/ - -#endif /* (defined(RWDEBUG) || defined(RWSUPPRESSINLINE)) */ - -/*---------------------------------------------------------------------------* - *- Patch streaming functions -* - *---------------------------------------------------------------------------*/ -extern RwUInt32 -RpPatchMeshStreamGetSize( const RpPatchMesh *patchMesh ); - -extern RpPatchMesh * -RpPatchMeshStreamRead( RwStream *stream ); - -extern const RpPatchMesh * -RpPatchMeshStreamWrite( const RpPatchMesh *patchMesh, - RwStream *stream ); - -/*---------------------------------------------------------------------------* - *- Patch Mesh patch functions -* - *---------------------------------------------------------------------------*/ -extern RpPatchMesh * -RpPatchMeshSetQuadPatch( RpPatchMesh *patchMesh, - RwUInt32 quadIndex, - RpQuadPatch *quadPatch ); - -extern RpPatchMesh * -RpPatchMeshSetTriPatch( RpPatchMesh *patchMesh, - RwUInt32 triIndex, - RpTriPatch *triPatch ); - -extern const RpQuadPatch * -RpPatchMeshGetQuadPatch( const RpPatchMesh *patchMesh, - RwUInt32 quadIndex ); - -extern const RpTriPatch * -RpPatchMeshGetTriPatch( const RpPatchMesh *patchMesh, - RwUInt32 triIndex ); - -/*---------------------------------------------------------------------------* - *- Patch Mesh material functions -* - *---------------------------------------------------------------------------*/ -extern RpPatchMesh * -RpPatchMeshSetQuadPatchMaterial( RpPatchMesh *patchMesh, - RwUInt32 quadIndex, - RpMaterial *material ); - -extern RpPatchMesh * -RpPatchMeshSetTriPatchMaterial( RpPatchMesh *patchMesh, - RwUInt32 triIndex, - RpMaterial *material ); - -extern RpMaterial * -RpPatchMeshGetQuadPatchMaterial( const RpPatchMesh *patchMesh, - RwUInt32 quadIndex ); - -extern RpMaterial * -RpPatchMeshGetTriPatchMaterial( const RpPatchMesh *patchMesh, - RwUInt32 triIndex ); - -extern const RpPatchMesh * -RpPatchMeshForAllMaterials( const RpPatchMesh *patchMesh, - RpMaterialCallBack callBack, - void *userData ); - -extern RwUInt32 -RpPatchMeshGetNumMaterials( const RpPatchMesh *patchMesh ); - -extern RpMaterial * -RpPatchMeshGetMaterial( const RpPatchMesh *patchMesh, - RwUInt32 materialIndex ); - -/*---------------------------------------------------------------------------* - *- Patch Skin functions -* - *---------------------------------------------------------------------------*/ -#if (defined(RPSKIN_H)) - -extern RpSkin * -RpPatchMeshGetSkin( RpPatchMesh *patchMesh ); - -extern RpPatchMesh * -RpPatchMeshSetSkin( RpPatchMesh *patchMesh, - RpSkin *skin ); - -#endif /* (defined(RPSKIN_H)) */ - -/*---------------------------------------------------------------------------* - *- Patch Atomic functions -* - *---------------------------------------------------------------------------*/ -extern RpAtomic * -RpPatchAtomicSetPatchMesh( RpAtomic *atomic, - RpPatchMesh *patchMesh ); - -extern RpPatchMesh * -RpPatchAtomicGetPatchMesh( const RpAtomic *atomic ); - -/*---------------------------------------------------------------------------* - *- Patch Atomic LOD functions -* - *---------------------------------------------------------------------------*/ -extern RwBool -RpPatchAtomicSetPatchLODCallBack( RpAtomic *atomic, - RpPatchLODCallBack callback, - RpPatchLODUserData userData ); - -extern RwBool -RpPatchAtomicGetPatchLODCallBack( const RpAtomic *atomic, - RpPatchLODCallBack *callback, - RpPatchLODUserData *userData ); - -/*---------------------------------------------------------------------------* - *- Patch default LOD range -* - *---------------------------------------------------------------------------*/ -extern RwBool -RpPatchSetDefaultLODCallBackRange( RpPatchLODRange *lodRange ); - -extern RwBool -RpPatchGetDefaultLODCallBackRange( RpPatchLODRange *lodRange ); - -/*---------------------------------------------------------------------------* - *- Patch pipeline -* - *---------------------------------------------------------------------------*/ - -/** - * \ingroup rppatch - * \ref RpPatchType defines the different ways a patch atomic can be rendered. - * Once a \ref RpPatchMesh has been attached to an \ref RpAtomic with - * \ref RpPatchAtomicSetPatchMesh the atomic must be setup with the correct - * rendering pipeline with \ref RpPatchAtomicSetType . - * - * The patch plugin makes no assumptions about how to render the - * patch atomics. Once an \ref RpPatchMesh has been attached to an - * \ref RpAtomic it is necessary to attach a suitable patch - * rendering pipeline. The patch plugin supports four different - * rendering types, these are defined in the \ref RpPatchType - * enumeration:- - * \li \ref rpPATCHTYPEGENERIC - * The patch \ref RpAtomic will be rendered with the - * default generic patch rendering pipeline. - * \li \ref rpPATCHTYPESKIN - * The patch \ref RpAtomic will be rendered with a - * custom pipeline for rendering skinning patches. Make sure - * an \ref RpSkin has been attached to the \ref RpPatchMesh - * and an \ref RpHAnimHierarchy has been attached to the - * \ref RpAtomic. - * \li \ref rpPATCHTYPEMATFX - * The patch \ref RpAtomic will be rendered with a - * custom pipeline for rendering the material effects - * of patches. The - * patch matfx pipeline supports all the material effects - * defined in the \ref rpmatfx plugin. The patches - * materials should be setup as usual. - * \li \ref rpPATCHTYPESKINMATFX - * The patch \ref RpAtomic will be rendered with a - * custom skinned material effects patch rendering pipeline. - * The \ref RpPatchMesh, \ref RpAtomic and the patches' - * \ref RpMaterial's must be setup correctly. - */ -enum RpPatchType -{ - rpNAPATCHTYPE = 0, /**<Invalid patch pipeline. */ - rpPATCHTYPEGENERIC = 1, /**<Generic patch rendering. */ - rpPATCHTYPESKIN = 2, /**<Skinned patch rendering. */ - rpPATCHTYPEMATFX = 3, /**<Material effects patch rendering. */ - rpPATCHTYPESKINMATFX = 4, /**<Skinned material effects patch rendering. */ - rpPATCHTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT -}; -typedef enum RpPatchType RpPatchType; - -extern RpAtomic * -RpPatchAtomicSetType( RpAtomic *atomic, - RpPatchType type ); - -extern RpPatchType -RpPatchAtomicGetType( const RpAtomic *atomic ); - -/*---------------------------------------------------------------------------*/ -#ifdef __cplusplus -} -#endif /* __cplusplus */ - -/*---- start: ./d3d8/patchplatform.h----*/ - -/** - * \defgroup rppatchd3d8 D3D8 - * \ingroup rppatch - * - * D3D8 patch pipeline extension. - */ - - -/*===========================================================================* - *--- D3D8 Defines -----------------------------------------------------------* - *===========================================================================*/ - -/*===========================================================================* - *--- D3D8 Global Types ------------------------------------------------------* - *===========================================================================*/ - -/** - * \ingroup rppatchd3d8 - * \ref RpPatchD3D8Pipeline rendering pipelines available within the - * \ref rppatch plugin. Use \ref RpPatchGetD3D8Pipeline to retrieve - * the \ref RxPipeline s. - */ -enum RpPatchD3D8Pipeline -{ - rpPATCHD3D8PIPELINEGENERIC = 0, /**<D3D8 generic - patch rendering pipeline. */ - rpPATCHD3D8PIPELINEMATFX = 1, /**<D3D8 material effect - (single set of texture coordinates) - patch rendering pipeline. */ - rpPATCHD3D8PIPELINESKINNED = 2, /**<D3D8 skinned - patch rendering pipeline. */ - rpPATCHD3D8PIPELINESKINMATFX = 3, /**<D3D8 skinned material effect - (single set of texture coordinates) - patch rendering pipeline. */ - rpPATCHD3D8PIPELINEMAX, - rpPATCHD3D8PIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT -}; -typedef enum RpPatchD3D8Pipeline RpPatchD3D8Pipeline; - -/*===========================================================================* - *--- D3D8 Plugin API Functions ----------------------------------------------* - *===========================================================================*/ -#ifdef __cplusplus -extern "C" -{ -#endif /* __cplusplus */ -/*---------------------------------------------------------------------------*/ - -extern RxPipeline * -RpPatchGetD3D8Pipeline( RpPatchD3D8Pipeline d3d8Pipeline ); - -/*---------------------------------------------------------------------------*/ -#ifdef __cplusplus -} -#endif /* __cplusplus */ - -/*---- end: ./d3d8/patchplatform.h----*/ - -#endif /* RPPATCH_H */ - - |