diff options
Diffstat (limited to 'src/Streaming.cpp')
-rw-r--r-- | src/Streaming.cpp | 390 |
1 files changed, 376 insertions, 14 deletions
diff --git a/src/Streaming.cpp b/src/Streaming.cpp index 967b3ec8..7d633d90 100644 --- a/src/Streaming.cpp +++ b/src/Streaming.cpp @@ -15,6 +15,10 @@ #include "Entity.h" #include "FileMgr.h" #include "FileLoader.h" +#include "Zones.h" +#include "CullZones.h" +#include "Radar.h" +#include "Camera.h" #include "CdStream.h" #include "Streaming.h" @@ -46,7 +50,7 @@ uint16 &CStreaming::ms_loadedGangs = *(uint16*)0x95CC60; int32 *CStreaming::ms_imageOffsets = (int32*)0x6E60A0; int32 &CStreaming::ms_lastImageRead = *(int32*)0x880E2C; int32 &CStreaming::ms_imageSize = *(int32*)0x8F1A34; -int32 &CStreaming::ms_memoryAvailable = *(int32*)0x880F8C; +uint32 &CStreaming::ms_memoryAvailable = *(uint32*)0x880F8C; int32 &desiredNumVehiclesLoaded = *(int32*)0x5EC194; @@ -61,9 +65,6 @@ int32 &islandLODcomSub = *(int32*)0x6212D0; int32 &islandLODsubInd = *(int32*)0x6212D4; int32 &islandLODsubCom = *(int32*)0x6212D8; -WRAPPER void CStreaming::MakeSpaceFor(int32 size) { EAXJMP(0x409B70); } -WRAPPER void CStreaming::LoadScene(const CVector &pos) { EAXJMP(0x40A6D0); } - bool CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) { @@ -187,6 +188,7 @@ CStreaming::Init(void) debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); // PC only, figure out how much memory we got +#ifdef GTA_PC #define MB (1024*1024) extern DWORD &_dwMemAvailPhys; ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; @@ -197,6 +199,7 @@ CStreaming::Init(void) desiredNumVehiclesLoaded = MAXVEHICLESLOADED; debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB); #undef MB +#endif // find island LODs @@ -243,14 +246,22 @@ CStreaming::LoadCdDirectory(void) char dirname[132]; int i; - // PC specific stuff +#ifdef GTA_PC ms_imageOffsets[0] = 0; - for(i = 1; i < NUMCDIMAGES; i++) - ms_imageOffsets[i] = -1; + ms_imageOffsets[1] = -1; + ms_imageOffsets[2] = -1; + ms_imageOffsets[3] = -1; + ms_imageOffsets[4] = -1; + ms_imageOffsets[5] = -1; + ms_imageOffsets[6] = -1; + ms_imageOffsets[7] = -1; + ms_imageOffsets[8] = -1; + ms_imageOffsets[9] = -1; + ms_imageOffsets[10] = -1; + ms_imageOffsets[11] = -1; ms_imageSize = GetGTA3ImgSize(); - // PS2 uses CFileMgr::GetCdFile on all IMG files to fill the array - +#endif i = CdStreamGetNumImages(); while(i-- >= 1){ @@ -1687,7 +1698,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float continue; e->m_scanCode = CWorld::GetCurrentScanCode(); - if(!e->m_flagC20 && !e->bIsSubway && + if(!e->bStreamingDontDelete && !e->bIsSubway && (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){ @@ -1717,7 +1728,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list) continue; e->m_scanCode = CWorld::GetCurrentScanCode(); - if(!e->m_flagC20 && !e->bIsSubway && + if(!e->bStreamingDontDelete && !e->bIsSubway && (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) @@ -1730,7 +1741,126 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list) void CStreaming::DeleteFarAwayRwObjects(const CVector &pos) { - // TODO + int posx, posy; + int x, y; + int r, i; + CSector *sect; + + posx = CWorld::GetSectorIndexX(pos.x); + posy = CWorld::GetSectorIndexY(pos.y); + + // Move oldSectorX/Y to new sector and delete RW objects in its "wake" for every step: + // O is the old sector, <- is the direction in which we move it, + // X are the sectors we delete RW objects from (except we go up to 10) + // X + // X X + // X X X + // X X X + // <- O X X X + // X X X + // X X X + // X X + // X + + while(posx != ms_oldSectorX){ + if(posx < ms_oldSectorX){ + for(r = 2; r <= 10; r++){ + x = ms_oldSectorX + r; + if(x < 0) + continue; + if(x >= NUMSECTORS_X) + break; + + for(i = -r; i <= r; i++){ + y = ms_oldSectorY + i; + if(y < 0) + continue; + if(y >= NUMSECTORS_Y) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorX--; + }else{ + for(r = 2; r <= 10; r++){ + x = ms_oldSectorX - r; + if(x < 0) + break; + if(x >= NUMSECTORS_X) + continue; + + for(i = -r; i <= r; i++){ + y = ms_oldSectorY + i; + if(y < 0) + continue; + if(y >= NUMSECTORS_Y) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorX++; + } + } + + while(posy != ms_oldSectorY){ + if(posy < ms_oldSectorY){ + for(r = 2; r <= 10; r++){ + y = ms_oldSectorY + r; + if(y < 0) + continue; + if(y >= NUMSECTORS_Y) + break; + + for(i = -r; i <= r; i++){ + x = ms_oldSectorX + i; + if(x < 0) + continue; + if(x >= NUMSECTORS_X) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorY--; + }else{ + for(r = 2; r <= 10; r++){ + y = ms_oldSectorY - r; + if(y < 0) + break; + if(y >= NUMSECTORS_Y) + continue; + + for(i = -r; i <= r; i++){ + x = ms_oldSectorX + i; + if(x < 0) + continue; + if(x >= NUMSECTORS_X) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorY++; + } + } } void @@ -1776,6 +1906,152 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos) } void +CStreaming::DeleteRwObjectsBehindCamera(int32 mem) +{ + int ix, iy; + int x, y; + int xmin, xmax, ymin, ymax; + int inc; + CSector *sect; + + if(ms_memoryUsed < mem) + return; + + ix = CWorld::GetSectorIndexX(TheCamera.GetPosition().x); + iy = CWorld::GetSectorIndexX(TheCamera.GetPosition().y); + + if(fabs(TheCamera.GetForward().x) > fabs(TheCamera.GetForward().y)){ + // looking west/east + + ymin = max(iy - 10, 0); + ymax = min(iy + 10, NUMSECTORS_Y); + assert(ymin <= ymax); + + // Delete a block of sectors that we know is behind the camera + if(TheCamera.GetForward().x > 0){ + // looking east + xmax = max(ix - 2, 0); + xmin = max(ix - 10, 0); + inc = 1; + }else{ + // looking west + xmax = min(ix + 2, NUMSECTORS_X); + xmin = min(ix + 10, NUMSECTORS_X); + inc = -1; + } + for(y = ymin; y <= ymax; y++){ + for(x = xmin; x != xmax; x += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + // Now a block that intersects with the camera's frustum + if(TheCamera.GetForward().x > 0){ + // looking east + xmax = max(ix + 10, 0); + xmin = max(ix - 2, 0); + inc = 1; + }else{ + // looking west + xmax = min(ix - 10, NUMSECTORS_X); + xmin = min(ix + 2, NUMSECTORS_X); + inc = -1; + } + for(y = ymin; y <= ymax; y++){ + for(x = xmin; x != xmax; x += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + if(RemoveReferencedTxds(mem)) + return; + + // As last resort, delete objects from the last step more aggressively + for(y = ymin; y <= ymax; y++){ + for(x = xmax; x != xmin; x -= inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + }else{ + // looking north/south + + xmin = max(ix - 10, 0); + xmax = min(ix + 10, NUMSECTORS_X); + assert(xmin <= xmax); + + // Delete a block of sectors that we know is behind the camera + if(TheCamera.GetForward().y > 0){ + // looking north + ymax = max(iy - 2, 0); + ymin = max(iy - 10, 0); + inc = 1; + }else{ + // looking south + ymax = min(iy + 2, NUMSECTORS_Y); + ymin = min(iy + 10, NUMSECTORS_Y); + inc = -1; + } + for(x = xmin; x <= xmax; x++){ + for(y = ymin; y != ymax; y += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + // Now a block that intersects with the camera's frustum + if(TheCamera.GetForward().y > 0){ + // looking north + ymax = max(iy + 10, 0); + ymin = max(iy - 2, 0); + inc = 1; + }else{ + // looking south + ymax = min(iy - 10, NUMSECTORS_Y); + ymin = min(iy + 2, NUMSECTORS_Y); + inc = -1; + } + for(x = xmin; x <= xmax; x++){ + for(y = ymin; y != ymax; y += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + if(RemoveReferencedTxds(mem)) + return; + + // As last resort, delete objects from the last step more aggressively + for(x = xmin; x <= xmax; x++){ + for(y = ymax; y != ymin; y -= inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + } +} + +void CStreaming::DeleteRwObjectsInSectorList(CPtrList &list) { CPtrNode *node; @@ -1783,7 +2059,7 @@ CStreaming::DeleteRwObjectsInSectorList(CPtrList &list) for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; - if(!e->m_flagC20 && !e->bImBeingRendered) + if(!e->bStreamingDontDelete && !e->bImBeingRendered) e->DeleteRwObject(); } } @@ -1796,7 +2072,7 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y) for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; - if(e->m_rwObject && !e->m_flagC20 && !e->bImBeingRendered){ + if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){ // Now this is pretty weird... if(fabs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f) // { @@ -1810,6 +2086,86 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y) } } +bool +CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(!e->bStreamingDontDelete && !e->bImBeingRendered && + e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->DeleteRwObject(); + if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){ + RemoveModel(e->GetModelIndex()); + if(ms_memoryUsed < mem) + return true; + } + } + } + return false; +} + +bool +CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(!e->bStreamingDontDelete && !e->bImBeingRendered && + e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->DeleteRwObject(); + if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){ + RemoveModel(e->GetModelIndex()); + if(ms_memoryUsed < mem) + return true; + } + } + } + return false; +} + +void +CStreaming::MakeSpaceFor(int32 size) +{ + // BUG: ms_memoryAvailable can be uninitialized + // the code still happens to work in that case because ms_memoryAvailable is unsigned + // but it's not nice.... + + while((uint32)ms_memoryUsed >= ms_memoryAvailable - size) + if(!RemoveLeastUsedModel()){ + DeleteRwObjectsBehindCamera(ms_memoryAvailable - size); + return; + } +} + +void +CStreaming::LoadScene(const CVector &pos) +{ + CStreamingInfo *si, *prev; + eLevelName level; + + level = CTheZones::GetLevelFromPosition(pos); + debug("Start load scene\n"); + for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ + prev = si->m_prev; + if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0) + RemoveModel(si - ms_aInfoForModel); + } + CRenderer::m_loadingPriority = false; + CCullZones::ForceCullZoneCoors(pos); + DeleteAllRwObjects(); + AddModelsToRequestList(pos); + CRadar::StreamRadarSections(pos); + RemoveUnusedBigBuildings(level); + RequestBigBuildings(level); + LoadAllRequestedModels(false); + debug("End load scene\n"); +} + STARTPATCHES InjectHook(0x406430, CStreaming::Init, PATCH_JUMP); InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP); @@ -1861,10 +2217,16 @@ STARTPATCHES InjectHook(0x407C50, (void (*)(CPtrList&,float,float,float,float,float,float))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP); InjectHook(0x407DD0, (void (*)(CPtrList&))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP); + InjectHook(0x407070, CStreaming::DeleteFarAwayRwObjects, PATCH_JUMP); InjectHook(0x407390, CStreaming::DeleteAllRwObjects, PATCH_JUMP); InjectHook(0x407400, CStreaming::DeleteRwObjectsAfterDeath, PATCH_JUMP); + InjectHook(0x408A60, CStreaming::DeleteRwObjectsBehindCamera, PATCH_JUMP); InjectHook(0x407560, CStreaming::DeleteRwObjectsInSectorList, PATCH_JUMP); InjectHook(0x4075A0, CStreaming::DeleteRwObjectsInOverlapSectorList, PATCH_JUMP); + InjectHook(0x409340, CStreaming::DeleteRwObjectsBehindCameraInSectorList, PATCH_JUMP); + InjectHook(0x4093C0, CStreaming::DeleteRwObjectsNotInFrustumInSectorList, PATCH_JUMP); + InjectHook(0x409B70, CStreaming::MakeSpaceFor, PATCH_JUMP); + InjectHook(0x40A6D0, CStreaming::LoadScene, PATCH_JUMP); InjectHook(0x4063E0, &CStreamingInfo::GetCdPosnAndSize, PATCH_JUMP); InjectHook(0x406410, &CStreamingInfo::SetCdPosnAndSize, PATCH_JUMP); |