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-rw-r--r--src/animation/AnimManager.cpp446
1 files changed, 223 insertions, 223 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 284a567d..8d35b06b 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -20,252 +20,252 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
AnimAssocDesc aStdAnimDescs[] = {
- { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
- { ANIM_IDLE_STANCE, ASSOC_REPEAT },
- { ANIM_WALK_START, ASSOC_HAS_TRANSLATION },
- { ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_RUN_STOP_R, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
- { ANIM_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_TIRED, ASSOC_REPEAT },
- { ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
- { ANIM_KO_SPIN_R, ASSOC_PARTIAL },
- { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SPIN_L, ASSOC_PARTIAL },
- { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_IDLE, ASSOC_REPEAT },
- { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_PPUNCH2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FIGHT_SH_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_LJACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_QJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_QJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGNHI_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_DOORLOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_JUMPIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ALIGNHI_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_DOORLOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_PULLOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETIN_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT},
- { ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT},
- { ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT},
- { ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT},
- { ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVEBY_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
- { ANIM_DRIVE_BOAT_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_DRIVE_BOAT_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BOAT_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_PICKUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_PICKUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_PULLUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_PULLUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_FALL_OFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_BIKE_FALL_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
- { ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
- { ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_GETUP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FALL_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FALL_BACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
- { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_DROWN, ASSOC_PARTIAL },
- { ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_SEAT_DOWN2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
+ { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
+ { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
+ { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT},
+ { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT},
+ { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT},
+ { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT},
+ { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL },
+ { ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
+ { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_DROWN, ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
};
AnimAssocDesc aVanAnimDescs[] = {
- { ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aCoachAnimDescs[] = {
- { ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aBikeAnimDescs[] = {
{ ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT},
- { ANIM_BIKE_STILL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_BACK, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_FWD, ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_PUSHES, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_JUMPON_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_JUMPON_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
{ ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_DRIVEBY_FT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
- { ANIM_BIKE_PASSENGER, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
};
AnimAssocDesc aMeleeAnimDescs[] = {
- { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_ATTACK_EXTRA2, ASSOC_REPEAT },
+ { ANIM_ATTACK_3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
};
AnimAssocDesc aSwingAnimDescs[] = {
- { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA2, ASSOC_REPEAT },
+ { ANIM_ATTACK_3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aWeaponAnimDescs[] = {
- { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_EXTRA2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATTACK_3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aMedicAnimDescs[] = {
- { ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aSunbatheAnimDescs[] = {
- { ANIM_SUNBATHE, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
{ ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
{ ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
AnimAssocDesc aPlayerIdleAnimDescs[] = {
- { ANIM_IDLE_STRETCH, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_IDLE_TIME, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_IDLE_SHOULDER, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_IDLE_STRETCH_LEG, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aRiotAnimDescs[] = {
{ ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
@@ -274,7 +274,7 @@ AnimAssocDesc aRiotAnimDescs[] = {
{ ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_RIOT_FUKU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aStripAnimDescs[] = {
{ ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
@@ -287,11 +287,11 @@ AnimAssocDesc aStripAnimDescs[] = {
};
#ifdef PC_PLAYER_CONTROLS
AnimAssocDesc aStdAnimDescsSide[] = {
- { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
- { ANIM_IDLE_STANCE, ASSOC_REPEAT },
- { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_STD_IDLE, ASSOC_REPEAT },
+ { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
#endif
char const* aStdAnimations[] = {