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-rw-r--r--src/animation/AnimationId.h169
1 files changed, 131 insertions, 38 deletions
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index 82fed8bd..f2ef3dfd 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -47,27 +47,6 @@ enum AnimationId
ANIM_HIT_WALL,
ANIM_FLOOR_HIT_F,
ANIM_HIT_BEHIND,
- ANIM_PUNCH_R,
- ANIM_KICK_FLOOR,
- ANIM_WEAPON_BAT_H,
- ANIM_WEAPON_BAT_V,
- ANIM_WEAPON_HGUN_BODY,
- ANIM_WEAPON_AK_BODY,
- ANIM_WEAPON_PUMP,
- ANIM_WEAPON_SNIPER,
- ANIM_WEAPON_THROW,
- ANIM_WEAPON_THROWU,
- ANIM_WEAPON_START_THROW,
- ANIM_BOMBER,
- ANIM_HGUN_RELOAD,
- ANIM_AK_RELOAD,
- ANIM_FPS_PUNCH,
- ANIM_FPS_BAT,
- ANIM_FPS_UZI,
- ANIM_FPS_PUMP,
- ANIM_FPS_AK,
- ANIM_FPS_M16,
- ANIM_FPS_ROCKET,
ANIM_FIGHT_IDLE,
ANIM_FIGHT2_IDLE,
ANIM_FIGHT_SH_F,
@@ -80,6 +59,21 @@ enum AnimationId
ANIM_FIGHT_ROUNDHOUSE,
ANIM_FIGHT_LONGKICK,
ANIM_FIGHT_PPUNCH,
+
+ ANIM_FIGHT_JAB,
+ ANIM_FIGHT_ELBOW_L,
+ ANIM_FIGHT_ELBOW_R,
+ ANIM_FIGHT_BKICK_L,
+ ANIM_FIGHT_BKICK_R,
+
+ ANIM_BOMBER,
+ ANIM_PUNCH_R,
+ ANIM_FIGHT_PPUNCH2,
+ ANIM_KICK_FLOOR,
+
+ ANIM_WEAPON_THROWU,
+ ANIM_FIGHT_SH_BACK,
+
ANIM_CAR_JACKED_RHS,
ANIM_CAR_LJACKED_RHS,
ANIM_CAR_JACKED_LHS,
@@ -98,6 +92,7 @@ enum AnimationId
ANIM_CAR_CLOSEDOOR_LOW_LHS,
ANIM_CAR_ROLLDOOR,
ANIM_CAR_ROLLDOOR_LOW,
+ ANIM_CAR_JUMPIN_LHS,
ANIM_CAR_GETOUT_LHS,
ANIM_CAR_GETOUT_LOW_LHS,
ANIM_CAR_CLOSE_LHS,
@@ -123,29 +118,36 @@ enum AnimationId
ANIM_DRIVE_LOW_R,
ANIM_DRIVEBY_L,
ANIM_DRIVEBY_R,
+ ANIM_DRIVEBY_LOW_L,
+ ANIM_DRIVEBY_LOW_R,
ANIM_CAR_LB,
ANIM_DRIVE_BOAT,
+ ANIM_DRIVE_BOAT_L,
+ ANIM_DRIVE_BOAT_R,
+ ANIM_BOAT_LB,
+
+ ANIM_BIKE_PICKUP_R,
+ ANIM_BIKE_PICKUP_L,
+ ANIM_BIKE_PULLUP_R,
+ ANIM_BIKE_PULLUP_L,
+ ANIM_BIKE_ELBOW_R,
+ ANIM_BIKE_ELBOW_L,
+ ANIM_BIKE_FALL_OFF,
+ ANIM_BIKE_FALL_R,
+
ANIM_CAR_GETOUT_RHS,
ANIM_CAR_GETOUT_LOW_RHS,
ANIM_CAR_CLOSE_RHS,
ANIM_CAR_HOOKERTALK,
- ANIM_COACH_OPEN_L,
- ANIM_COACH_OPEN_R,
- ANIM_COACH_IN_L,
- ANIM_COACH_IN_R,
- ANIM_COACH_OUT_L,
- ANIM_TRAIN_GETIN,
- ANIM_TRAIN_GETOUT,
+
+ ANIM_IDLE_STANCE2,
+ ANIM_IDLE_STANCE3,
+
ANIM_CAR_CRAWLOUT_RHS,
ANIM_CAR_CRAWLOUT_RHS2,
- ANIM_VAN_OPEN_L,
- ANIM_VAN_GETIN_L,
- ANIM_VAN_CLOSE_L,
- ANIM_VAN_GETOUT_L,
- ANIM_VAN_OPEN,
- ANIM_VAN_GETIN,
- ANIM_VAN_CLOSE,
- ANIM_VAN_GETOUT,
+ ANIM_CAR_ROLLOUT_LHS,
+ ANIM_CAR_ROLLOUT_RHS,
+
ANIM_GETUP1,
ANIM_GETUP2,
ANIM_GETUP3,
@@ -157,6 +159,9 @@ enum AnimationId
ANIM_FALL_GLIDE,
ANIM_FALL_LAND,
ANIM_FALL_COLLAPSE,
+ ANIM_FALL_BACK,
+ ANIM_FALL_FRONT,
+
ANIM_EV_STEP,
ANIM_EV_DIVE,
ANIM_XPRESS_SCRATCH,
@@ -164,11 +169,12 @@ enum AnimationId
ANIM_TURN_180,
ANIM_ARREST_GUN,
ANIM_DROWN,
- ANIM_CPR,
ANIM_DUCK_DOWN,
ANIM_DUCK_LOW,
+
+ ANIM_WEAPON_CROUCH,
+
ANIM_RBLOCK_CSHOOT,
- ANIM_WEAPON_THROWU2,
ANIM_HANDSUP,
ANIM_HANDSCOWER,
ANIM_FUCKU,
@@ -176,5 +182,92 @@ enum AnimationId
ANIM_PHONE_OUT,
ANIM_PHONE_TALK,
+ ANIM_SEAT_DOWN,
+ ANIM_SEAT_UP,
+ ANIM_SEAT_IDLE,
+ ANIM_SEAT_DOWN2,
+ ANIM_ATM,
+ ANIM_ABSEIL,
+
+ NUM_STD_ANIMS,
+
+ ANIM_VAN_OPEN_L,
+ ANIM_VAN_GETIN_L,
+ ANIM_VAN_CLOSE_L,
+ ANIM_VAN_GETOUT_L,
+ ANIM_VAN_OPEN,
+ ANIM_VAN_GETIN,
+ ANIM_VAN_CLOSE,
+ ANIM_VAN_GETOUT,
+
+ ANIM_COACH_OPEN_L,
+ ANIM_COACH_OPEN_R,
+ ANIM_COACH_IN_L,
+ ANIM_COACH_IN_R,
+ ANIM_COACH_OUT_L,
+
+ ANIM_BIKE_RIDE,
+ ANIM_BIKE_STILL,
+ ANIM_BIKE_LEFT,
+ ANIM_BIKE_RIGHT,
+ ANIM_BIKE_BACK,
+ ANIM_BIKE_FWD,
+ ANIM_BIKE_PUSHES,
+ ANIM_BIKE_JUMPON_R,
+ ANIM_BIKE_JUMPON_L,
+ ANIM_BIKE_KICK,
+ ANIM_BIKE_HIT,
+ ANIM_BIKE_GETOFF_RHS,
+ ANIM_BIKE_GETOFF_LHS,
+ ANIM_BIKE_GETOFF_BACK,
+ ANIM_BIKE_DRIVEBY_RHS,
+ ANIM_BIKE_DRIVEBY_LHS,
+ ANIM_BIKE_DRIVEBY_FT,
+ ANIM_BIKE_PASSENGER,
+
+ ANIM_WEAPON_FIRE,
+ ANIM_WEAPON_CROUCHFIRE,
+ ANIM_WEAPON_RELOAD,
+ ANIM_WEAPON_CROUCHRELOAD,
+ ANIM_WEAPON_SPECIAL,
+ ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE,
+ ANIM_MELEE_ATTACK_2ND,
+ ANIM_MELEE_ATTACK_START,
+ ANIM_MELEE_IDLE_FIGHTMODE,
+ ANIM_MELEE_ATTACK_FINISH,
+ ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE,
+ ANIM_THROWABLE_THROWU,
+ ANIM_THROWABLE_START_THROW,
+ ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
+ ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL,
+
+ ANIM_SUNBATHE,
+ ANIM_SUNBATHE_DOWN,
+ ANIM_SUNBATHE_UP,
+ ANIM_SUNBATHE_ESCAPE,
+
+ ANIM_CPR,
+
+ ANIM_IDLE_STRETCH,
+ ANIM_IDLE_TIME,
+ ANIM_IDLE_SHOULDER,
+ ANIM_IDLE_STRETCH_LEG,
+
+ ANIM_RIOT_ANGRY,
+ ANIM_RIOT_ANGRY_B,
+ ANIM_RIOT_CHANT,
+ ANIM_RIOT_PUNCHES,
+ ANIM_RIOT_SHOUT,
+ ANIM_RIOT_CHALLENGE,
+ ANIM_RIOT_FUKU,
+
+ ANIM_STRIP_A,
+ ANIM_STRIP_B,
+ ANIM_STRIP_C,
+ ANIM_STRIP_D,
+ ANIM_STRIP_E,
+ ANIM_STRIP_F,
+ ANIM_STRIP_G,
+
NUM_ANIMS
}; \ No newline at end of file