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-rw-r--r--src/animation/FrameUpdate.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index a085fd4b..e35bd4c8 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -33,7 +33,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
else
@@ -142,11 +142,11 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity->x = transx - curx;
- gpAnimBlendClump->velocity->y = transy - cury;
+ gpAnimBlendClump->velocity2d->x = transx - curx;
+ gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity->x += endx;
- gpAnimBlendClump->velocity->y += endy;
+ gpAnimBlendClump->velocity2d->x += endx;
+ gpAnimBlendClump->velocity2d->y += endy;
}
mat->pos.x = pos.x - transx;
mat->pos.y = pos.y - transy;
@@ -222,9 +222,9 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;
@@ -244,7 +244,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
else
@@ -354,11 +354,11 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity->x = transx - curx;
- gpAnimBlendClump->velocity->y = transy - cury;
+ gpAnimBlendClump->velocity2d->x = transx - curx;
+ gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity->x += endx;
- gpAnimBlendClump->velocity->y += endy;
+ gpAnimBlendClump->velocity2d->x += endx;
+ gpAnimBlendClump->velocity2d->y += endy;
}
xform->t.x = pos.x - transx;
xform->t.y = pos.y - transy;
@@ -434,9 +434,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
xform->t.x = (pos - trans).x + frame->resetPos.x;
xform->t.y = (pos - trans).y + frame->resetPos.y;
xform->t.z = (pos - trans).z + frame->resetPos.z;
@@ -446,7 +446,7 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
void
FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg)
{
- if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity)
+ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity2d)
FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
}
@@ -466,7 +466,7 @@ FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(updateData->foobar)
for(node = updateData->nodes; *node; node++)
if((*node)->sequence && (*node)->association->IsPartial())
@@ -511,9 +511,9 @@ FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;
@@ -573,7 +573,7 @@ FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(updateData->foobar)
for(node = updateData->nodes; *node; node++)
if((*node)->sequence && (*node)->association->IsPartial())
@@ -620,9 +620,9 @@ FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
xform->t.x = (pos - trans).x + frame->resetPos.x;
xform->t.y = (pos - trans).y + frame->resetPos.y;
xform->t.z = (pos - trans).z + frame->resetPos.z;