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-rw-r--r--src/audio/AudioCollision.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 850fafda..608b1a8d 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -154,18 +154,18 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
m_sQueueSample.m_counter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -274,15 +274,15 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_16 = 11;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 11;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = 1;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();