diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index e4340bdc..3ec40437 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -989,8 +989,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) freq = 25000; } if (isPlayerVeh) { - volume = clamp2(volume, prevVolume, 7); - freq = clamp2(freq, prevFreq, 800); + volume = Clamp2(volume, prevVolume, 7); + freq = Clamp2(freq, prevFreq, 800); } if (volume > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -1038,8 +1038,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); } if (isPlayerVeh && !vehSlowdown) { - volume = clamp2(volume, prevVolume, 7); - freq = clamp2(freq, prevFreq, 800); + volume = Clamp2(volume, prevVolume, 7); + freq = Clamp2(freq, prevFreq, 800); } if (!vehSlowdown) #ifdef THIS_IS_STUPID @@ -1118,7 +1118,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) } if (acceletateState < brakeState) acceletateState = brakeState; - freq = clamp2(5 * acceletateState + 22050, prevFreq, 30); + freq = Clamp2(5 * acceletateState + 22050, prevFreq, 30); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -1658,8 +1658,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh bHandbrakeOnLastFrame = FALSE; } if (CReplay::IsPlayingBack()) { - accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); - brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); + accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); + brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); } else { accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); @@ -1810,7 +1810,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh } } relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity; - accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); + accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; switch (engineSoundType) { case SFX_BANK_MOPED: @@ -3585,7 +3585,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f); - m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); freqFrontPrev = m_sQueueSample.m_nFrequency; m_sQueueSample.m_bIs2D = FALSE; @@ -3641,7 +3641,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2); - m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98); freqPropellerPrev = m_sQueueSample.m_nFrequency; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2; @@ -3710,7 +3710,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f); - m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197); freqSkimmerPrev = m_sQueueSample.m_nFrequency; m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; |