diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.cpp | 46 |
1 files changed, 31 insertions, 15 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 9b1337c9..15c8c00e 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -30,7 +30,9 @@ cAudioManager::cAudioManager() ClearActiveSamples(); GenerateIntegerRandomNumberTable(); m_bDoubleVolume = FALSE; +#ifdef AUDIO_REFLECTIONS m_bDynamicAcousticModelingStatus = TRUE; +#endif for (int i = 0; i < NUM_AUDIOENTITIES; i++) { m_asAudioEntities[i].m_bIsUsed = FALSE; @@ -114,7 +116,7 @@ cAudioManager::Service() if (m_bIsInitialised) { m_nPreviousUserPause = m_nUserPause; m_nUserPause = CTimer::GetIsUserPaused(); -#if GTA_VERSION >= GTA3_PC_10 +#ifdef AUDIO_REFLECTIONS UpdateReflections(); #endif ServiceSoundEffects(); @@ -434,11 +436,13 @@ cAudioManager::ReacquireDigitalHandle() } } +#ifdef AUDIO_REFLECTIONS void cAudioManager::SetDynamicAcousticModelingStatus(bool8 status) { m_bDynamicAcousticModelingStatus = status; } +#endif bool8 cAudioManager::CheckForAnAudioFileOnCD() @@ -601,9 +605,11 @@ cAudioManager::InterrogateAudioEntities() void cAudioManager::AddSampleToRequestedQueue() { - int32 calculatedVolume; + uint32 calculatedVolume; uint8 sampleIndex; +#ifdef AUDIO_REFLECTIONS bool8 bReflections; +#endif if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume); @@ -617,11 +623,12 @@ cAudioManager::AddSampleToRequestedQueue() } m_sQueueSample.m_nCalculatedVolume = calculatedVolume; m_sQueueSample.m_bLoopEnded = FALSE; +#ifdef AUDIO_REFLECTIONS if (m_sQueueSample.m_bIs2D) { m_sQueueSample.m_bRequireReflection = FALSE; m_sQueueSample.m_nLoopsRemaining = 0; } - if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { + if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount > 0) { bReflections = m_sQueueSample.m_bRequireReflection; } else { bReflections = FALSE; @@ -631,12 +638,15 @@ cAudioManager::AddSampleToRequestedQueue() if (!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = FALSE; +#endif m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample; AddDetailsToRequestedOrderList(sampleIndex); +#ifdef AUDIO_REFLECTIONS if (bReflections) AddReflectionsToRequestedQueue(); +#endif } } @@ -657,7 +667,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; } -#if GTA_VERSION >= GTA3_PC_10 +#ifdef AUDIO_REFLECTIONS void cAudioManager::AddReflectionsToRequestedQueue() { @@ -675,12 +685,12 @@ cAudioManager::AddReflectionsToRequestedQueue() m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > emittingVolume / 16) { m_sQueueSample.m_nCounter += (i + 1) * 256; - if (m_sQueueSample.m_nLoopCount) { + if (m_sQueueSample.m_nLoopCount > 0) { noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - if (noise <= 0) - m_sQueueSample.m_nFrequency += noise; - else + if (noise > 0) m_sQueueSample.m_nFrequency -= noise; + else + m_sQueueSample.m_nFrequency += noise; } m_sQueueSample.m_nReleasingVolumeModificator += 20; m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; @@ -740,7 +750,7 @@ cAudioManager::UpdateReflections() m_afReflectionsDistances[4] = 50.0f; } } -#endif // GTA_VERSION >= GTA3_PC_10 +#endif // AUDIO_REFLECTIONS void cAudioManager::AddReleasingSounds() @@ -768,7 +778,10 @@ cAudioManager::AddReleasingSounds() } } if (!toProcess[i]) { - if (sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) { +#ifdef AUDIO_REFLECTIONS + if (sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) // check if not reflection +#endif + { if (sample.m_nReleasingVolumeDivider == 0) continue; if (sample.m_nLoopCount == 0) { @@ -831,7 +844,7 @@ cAudioManager::ProcessActiveQueues() for (int32 j = 0; j < m_nActiveSamples; j++) { if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { - if (sample.m_nLoopCount) { + if (sample.m_nLoopCount > 0) { if (m_FrameCounter & 1) flag = !!(j & 1); else @@ -914,13 +927,16 @@ cAudioManager::ProcessActiveQueues() for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { - if (sample.m_nCounter > 255 && sample.m_nLoopCount != 0 && sample.m_nLoopsRemaining != 0) { +#ifdef AUDIO_REFLECTIONS + if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nLoopsRemaining > 0) { // check if reflection sample.m_nLoopsRemaining--; sample.m_nReleasingVolumeDivider = 1; - } else { + } else +#endif + { for (uint8 j = 0; j < m_nActiveSamples; j++) { if (!m_asActiveSamples[j].m_bIsProcessed) { - if (sample.m_nLoopCount != 0) { + if (sample.m_nLoopCount > 0) { samplesPerFrame = sample.m_nFrequency / m_nTimeSpent; samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); if (samplesPerFrame == 0) @@ -1028,7 +1044,7 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); m_asActiveSamples[i].m_bReverbFlag = FALSE; -#if GTA_VERSION >= GTA3_PC_10 +#ifdef AUDIO_REFLECTIONS m_asActiveSamples[i].m_nLoopsRemaining = 0; m_asActiveSamples[i].m_bRequireReflection = FALSE; #endif |