diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.cpp | 308 |
1 files changed, 154 insertions, 154 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index c0479002..ea54c9e6 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -14,7 +14,7 @@ #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" -#include "SampleManager.h" +#include "sampman.h" #include "Stats.h" #include "Vehicle.h" #include "World.h" @@ -148,9 +148,9 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl } m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; @@ -350,9 +350,9 @@ cAudioManager::AgeCrimes() } int8 -cAudioManager::AutoDetect3DProviders() +cAudioManager::GetCurrent3DProviderIndex() { - if(m_bIsInitialised) return cSampleManager.AutoDetect3DProviders(); + if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); return -1; } @@ -369,7 +369,7 @@ cAudioManager::CalculateDistance(bool *ptr, float dist) bool cAudioManager::CheckForAnAudioFileOnCD() { - return cSampleManager.CheckForAnAudioFileOnCD(); + return SampleManager.CheckForAnAudioFileOnCD(); } void @@ -521,12 +521,12 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_bIsDistant = 1; m_sQueueSample.field_16 = 10; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE); m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; - m_sQueueSample.m_nLoopStart = cSampleManager.GetSampleLoopStartOffset(188); - m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(188); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(188); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(188); m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = 0; m_sQueueSample.m_bOffset = 63; @@ -568,9 +568,9 @@ cAudioManager::Initialise() { if(!m_bIsInitialised) { PreInitialiseGameSpecificSetup(); - m_bIsInitialised = cSampleManager.Initialise(); + m_bIsInitialised = SampleManager.Initialise(); if(m_bIsInitialised) { - m_bActiveSamples = cSampleManager.GetActiveSamples(); + m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); if(m_bActiveSamples <= 1u) { Terminate(); } else { @@ -650,10 +650,10 @@ cAudioManager::Terminate() PreTerminateGameSpecificShutdown(); for(uint32 i = 0; i < 2; i++) { - if(cSampleManager.IsSampleBankLoaded(i)) cSampleManager.UnloadSampleBank(i); + if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i); } - cSampleManager.Terminate(); + SampleManager.Terminate(); m_bIsInitialised = 0; PostTerminateGameSpecificShutdown(); @@ -677,14 +677,14 @@ cAudioManager::GetMissionAudioLoadingStatus() uint8 cAudioManager::GetNum3DProvidersAvailable() { - if(m_bIsInitialised) return num3DProvidersAvailable; + if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); return 0; } bool cAudioManager::IsMP3RadioChannelAvailable() { - if(m_bIsInitialised) return cSampleManager.IsMP3RadioChannelAvailable(); + if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); return 0; } @@ -692,7 +692,7 @@ cAudioManager::IsMP3RadioChannelAvailable() uint8 cAudioManager::GetCDAudioDriveLetter() { - if(m_bIsInitialised) return cSampleManager.GetCDAudioDriveLetter(); + if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); return 0; } @@ -700,31 +700,31 @@ cAudioManager::GetCDAudioDriveLetter() void cAudioManager::SetEffectsMasterVolume(uint8 volume) { - cSampleManager.SetEffectsMasterVolume(volume); + SampleManager.SetEffectsMasterVolume(volume); } void cAudioManager::SetMusicMasterVolume(uint8 volume) { - cSampleManager.SetMusicMasterVolume(volume); + SampleManager.SetMusicMasterVolume(volume); } void -cAudioManager::SetEffectsFadeVol(uint8 volume) +cAudioManager::SetEffectsFadeVolume(uint8 volume) { - cSampleManager.SetEffectsFadeVol(volume); + SampleManager.SetEffectsFadeVolume(volume); } void -cAudioManager::SetMusicFadeVol(uint8 volume) +cAudioManager::SetMusicFadeVolume(uint8 volume) { - cSampleManager.SetMusicFadeVol(volume); + SampleManager.SetMusicFadeVolume(volume); } void cAudioManager::SetSpeakerConfig(int32 conf) { - cSampleManager.SetSpeakerConfig(conf); + SampleManager.SetSpeakerConfig(conf); } WRAPPER @@ -802,8 +802,8 @@ char * cAudioManager::Get3DProviderName(uint8 id) { if(!m_bIsInitialised) return 0; - if(id >= num3DProvidersAvailable) return 0; - return asName3DProviders[id]; + if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0; + return SampleManager.Get3DProviderName(id); } bool @@ -824,16 +824,16 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_48 = 4.0; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.field_76 = 5; m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } return 1; @@ -853,13 +853,13 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_bIsDistant = 1; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0; m_sQueueSample.m_fSoundIntensity = 240.0; m_sQueueSample.field_56 = 0; @@ -902,9 +902,9 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; m_sQueueSample.field_56 = 0; @@ -933,9 +933,9 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; m_sQueueSample.field_56 = 0; @@ -971,7 +971,7 @@ void cAudioManager::ResetPoliceRadio() { if(m_bIsInitialised) { - if(cSampleManager.GetChannelUsedFlag(28)) cSampleManager.StopChannel(28); + if(SampleManager.GetChannelUsedFlag(28)) SampleManager.StopChannel(28); InitialisePoliceRadio(); } } @@ -1043,13 +1043,13 @@ cAudioManager::RandomDisplacement(uint32 seed) void cAudioManager::ReleaseDigitalHandle() { - if(m_bIsInitialised) { cSampleManager.ReleaseDigitalHandle(); } + if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); } } void -cAudioManager::RequireDigitalHandle() +cAudioManager::ReacquireDigitalHandle() { - if(m_bIsInitialised) { cSampleManager.RequireDigitalHandle(); } + if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); } } void @@ -1141,7 +1141,7 @@ uint8 &jumboVolOffset = *(uint8 *)0x6508ED; void cAudioManager::DoJumboVolOffset() { - if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6u + 3))) + if(!(m_FrameCounter % (m_anRandomTable[0] % 6u + 3))) jumboVolOffset = m_anRandomTable[1] % 60u; } @@ -3447,7 +3447,7 @@ cAudioManager::ProcessActiveQueues() v6 = (v6 + 92); } if(v5->m_nLoopCount) { - if(m_nTimeOfRecentCrime & 1) { + if(m_FrameCounter & 1) { if(!(j & 1)) { v8 = 0; goto LABEL_17; @@ -3459,7 +3459,7 @@ cAudioManager::ProcessActiveQueues() v8 = 0; } LABEL_17: - if(v8 && !cSampleManager.GetChannelUsedFlag(j)) { + if(v8 && !SampleManager.GetChannelUsedFlag(j)) { v5->m_bLoopEnded = 1; m_asActiveSamples[0].m_bLoopEnded = 1; m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; @@ -3482,8 +3482,8 @@ cAudioManager::ProcessActiveQueues() } else { v43 = v5->m_bEmittingVolume; } - cSampleManager.SetChannelFrequency(j, v5->m_nFrequency); - cSampleManager.SetChannelEmittingVolume(j, v43); + SampleManager.SetChannelFrequency(j, v5->m_nFrequency); + SampleManager.SetChannelEmittingVolume(j, v43); } else { v10 = m_asActiveSamples[0].m_fDistance; v11 = v5->m_fDistance; @@ -3505,7 +3505,7 @@ cAudioManager::ProcessActiveQueues() newFreq = activeSampleFreq + 6000; } v7->m_nFrequency = newFreq; - cSampleManager.SetChannelFrequency(j, newFreq); + SampleManager.SetChannelFrequency(j, newFreq); } v40 = v7->m_bEmittingVolume; v17 = v5->m_bEmittingVolume; @@ -3527,16 +3527,16 @@ cAudioManager::ProcessActiveQueues() } else { v19 = v41; } - cSampleManager.SetChannelEmittingVolume(j, v19); + SampleManager.SetChannelEmittingVolume(j, v19); v7->m_bEmittingVolume = v41; } TranslateEntity(&v5->m_vecPos, &a2); - cSampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z); + SampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z); v20 = 0.25f * v5->m_fSoundIntensity; - cSampleManager.SetChannel3DDistances( + SampleManager.SetChannel3DDistances( j, v5->m_fSoundIntensity, v20); } - cSampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag); + SampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag); continue; } v5->m_bIsProcessed = 0; @@ -3550,7 +3550,7 @@ cAudioManager::ProcessActiveQueues() for(uint32 i = 0; v22 < m_bActiveSamples; i++) { if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE && !v23->m_asActiveSamples[0].m_bIsProcessed) { - cSampleManager.StopChannel(i); + SampleManager.StopChannel(i); v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; v23->m_asActiveSamples[0].m_nEntityIndex = -5; } @@ -3577,7 +3577,7 @@ cAudioManager::ProcessActiveQueues() if(!v26->m_nLoopCount) goto LABEL_80; v28 = v26->m_nFrequency / field_19192; v29 = v26->m_nLoopCount * - cSampleManager.GetSampleLength( + SampleManager.GetSampleLength( v26->m_nSampleIndex); if(v28) { v26->field_76 = v29 / v28 + 1; @@ -3603,28 +3603,28 @@ cAudioManager::ProcessActiveQueues() v45 = v27->m_asActiveSamples[0] .m_bEmittingVolume; } - if(cSampleManager.InitialiseChannel( + if(SampleManager.InitialiseChannel( l, v27->m_asActiveSamples[0] .m_nSampleIndex, v27->m_asActiveSamples[0] .m_bBankIndex)) { - cSampleManager.SetChannelFrequency( + SampleManager.SetChannelFrequency( l, v27->m_asActiveSamples[0] .m_nFrequency); cSampleManager .SetChannelEmittingVolume(l, v45); - cSampleManager.SetChannelLoopPoints( + SampleManager.SetChannelLoopPoints( l, v27->m_asActiveSamples[0] .m_nLoopStart, v27->m_asActiveSamples[0] .m_nLoopEnd); - cSampleManager.SetChannelLoopCount( + SampleManager.SetChannelLoopCount( l, v27->m_asActiveSamples[0] .m_nLoopCount); - cSampleManager.SetChannelReverbFlag( + SampleManager.SetChannelReverbFlag( l, v27->m_asActiveSamples[0] .m_bReverbFlag); if(v27->m_asActiveSamples[0] @@ -3655,7 +3655,7 @@ cAudioManager::ProcessActiveQueues() v35 = v34; v36 = v33; v37 = v32; - cSampleManager.SetChannel3DPosition( + SampleManager.SetChannel3DPosition( l, v37, v36, v35); v38 = 0.25f * v27->m_asActiveSamples[0] @@ -3666,7 +3666,7 @@ cAudioManager::ProcessActiveQueues() v27->m_asActiveSamples[0] .m_fSoundIntensity, v38); - cSampleManager.StartChannel(l); + SampleManager.StartChannel(l); } v27->m_asActiveSamples[0].m_bIsProcessed = 1; @@ -3705,7 +3705,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.field_4 = 13; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; @@ -3758,7 +3758,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = counter++; m_sQueueSample.m_bIsDistant = 0; @@ -3814,9 +3814,9 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 127; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.field_56 = 0; @@ -3846,13 +3846,13 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; m_sQueueSample.field_56 = 0; @@ -3909,7 +3909,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 2); @@ -3971,7 +3971,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.field_4 = counter++; @@ -4099,9 +4099,9 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 40; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 35.0f; m_sQueueSample.field_56 = 0; @@ -4248,7 +4248,7 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nFrequency = 48000; } else { m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bVolume = 110; m_sQueueSample.field_4 = counter++; @@ -4316,7 +4316,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); @@ -4481,7 +4481,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -4490,9 +4490,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 45; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -4503,7 +4503,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2); m_sQueueSample.field_4 = 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -4512,9 +4512,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -4537,7 +4537,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4549,7 +4549,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4561,7 +4561,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4573,7 +4573,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4585,7 +4585,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4597,7 +4597,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4609,7 +4609,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4621,7 +4621,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4633,7 +4633,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4645,7 +4645,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4657,7 +4657,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4669,7 +4669,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4681,7 +4681,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4693,7 +4693,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4705,7 +4705,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4717,7 +4717,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4729,7 +4729,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4741,7 +4741,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4753,7 +4753,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4765,7 +4765,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4777,7 +4777,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4789,7 +4789,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4801,7 +4801,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4813,7 +4813,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4825,7 +4825,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4837,7 +4837,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4849,7 +4849,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4861,7 +4861,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4873,7 +4873,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4885,7 +4885,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4903,7 +4903,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4915,7 +4915,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4929,7 +4929,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4941,7 +4941,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4953,7 +4953,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4965,7 +4965,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4977,7 +4977,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -4989,7 +4989,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5001,7 +5001,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5013,7 +5013,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5035,7 +5035,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5047,7 +5047,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5067,7 +5067,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 90; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5079,7 +5079,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 90; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5091,7 +5091,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5103,7 +5103,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5115,7 +5115,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5127,7 +5127,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5144,7 +5144,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5157,7 +5157,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5169,7 +5169,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5181,7 +5181,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; @@ -5193,7 +5193,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; emittingVolume = 80; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); m_sQueueSample.field_16 = 8; m_sQueueSample.field_76 = 10; m_sQueueSample.field_48 = 2.0f; @@ -5214,9 +5214,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } @@ -5326,7 +5326,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; @@ -5336,9 +5336,9 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset( + SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; @@ -5353,7 +5353,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + sample; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); @@ -5405,7 +5405,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -5414,9 +5414,9 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -5428,7 +5428,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = 1; m_sQueueSample.m_bIsDistant = 0; @@ -5479,7 +5479,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -5488,9 +5488,9 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; cAudioManager::AddSampleToRequestedQueue(); @@ -5503,7 +5503,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = rand + 1; m_sQueueSample.m_bIsDistant = 0; @@ -5529,8 +5529,8 @@ cAudioManager::ProcessSpecial() if(m_bUserPause) { if(!m_bPreviousUserPause) { MusicManager.ChangeMusicMode(0); - cSampleManager.SetEffectsFadeVol(maxVolume); - cSampleManager.SetMusicFadeVol(maxVolume); + SampleManager.SetEffectsFadeVolume(maxVolume); + SampleManager.SetMusicFadeVolume(maxVolume); } } else { if(m_bPreviousUserPause) { @@ -5542,7 +5542,7 @@ cAudioManager::ProcessSpecial() const PedState &state = playerPed->m_nPedState; if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) - cSampleManager.StopChannel(m_bActiveSamples); + SampleManager.StopChannel(m_bActiveSamples); } } } @@ -5595,7 +5595,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = - cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP); + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; @@ -5604,9 +5604,9 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = - cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -5626,7 +5626,7 @@ InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); // InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); -InjectHook(0x57A8F0, &cAudioManager::AutoDetect3DProviders, PATCH_JUMP); +InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); // InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP); InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); @@ -5660,8 +5660,8 @@ InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); -InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVol, PATCH_JUMP); -InjectHook(0x57A790, &cAudioManager::SetMusicFadeVol, PATCH_JUMP); +InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); +InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); @@ -5697,7 +5697,7 @@ InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); -InjectHook(0x57A9F0, &cAudioManager::RequireDigitalHandle, PATCH_JUMP); +InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); |