summaryrefslogtreecommitdiffstats
path: root/src/audio/AudioManager.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.cpp162
1 files changed, 102 insertions, 60 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index facf3a4a..abfbde00 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1,5 +1,6 @@
#include "common.h"
#include "patcher.h"
+#include "General.h"
#include "audio_enums.h"
#include "AudioManager.h"
@@ -517,11 +518,11 @@ cAudioManager::AgeCrimes()
}
void
-cAudioManager::CalculateDistance(bool *ptr, float dist)
+cAudioManager::CalculateDistance(bool &distCalculated, float dist)
{
- if(*ptr == false) {
+ if(!distCalculated) {
m_sQueueSample.m_fDistance = Sqrt(dist);
- *ptr = true;
+ distCalculated = true;
}
}
@@ -2130,16 +2131,16 @@ uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
- if(strcmpi(modelName, "eight") == 0 || strcmpi(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); }
- if(strcmpi(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
- if(strcmpi(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
- if(strcmpi(modelName, "ojg") == 0 || strcmpi(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); }
- if(strcmpi(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
- if(strcmpi(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
- if(strcmpi(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
- if(strcmpi(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
- if(strcmpi(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
- if(strcmpi(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { return GetEightTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { return GetOJGTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "chunky")) { return GetChunkyTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "asuka")) { return GetGenericFemaleTalkSfx(sound); }
+ if(!CGeneral::faststricmp(modelName, "maria")) { return GetGenericFemaleTalkSfx(sound); }
return GetGenericMaleTalkSfx(sound);
}
@@ -2601,7 +2602,7 @@ cAudioManager::InitialisePoliceRadio()
SampleManager.SetChannelReverbFlag(policeChannel, 0);
gSpecialSuspectLastSeenReport = 0;
- for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
+ for(int32 i = 0; i < 17; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
}
struct tPoliceRadioZone {
@@ -3100,7 +3101,7 @@ int32
FindMissionAudioSfx(const char *name)
{
for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
- if(strcmpi(MissionAudioNameSfxAssoc[i].m_pName, name) == 0) return MissionAudioNameSfxAssoc[i].m_nId;
+ if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId;
}
debug("Can't find mission audio %s", name);
return NO_SAMPLE;
@@ -3180,7 +3181,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
return 1;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
rand = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -3272,7 +3273,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if(params->m_fDistance < 2500.f) {
boat = (CBoat *)params->m_pVehicle;
if(params->m_nIndex == REEFER) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 39;
@@ -3378,7 +3379,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
}
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
@@ -3417,7 +3418,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
velocityChange = min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) * 1.3342f;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -3447,13 +3448,13 @@ void
cAudioManager::ProcessBridge()
{
float dist;
- bool something = false;
+ bool distCalculated = false;
if(CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(dist < 202500.0f) {
- CalculateDistance(&something, dist);
+ CalculateDistance(distCalculated, dist);
switch(CBridge::State) {
case STATE_BRIDGE_LOCKED:
case STATE_LIFT_PART_IS_UP:
@@ -3583,7 +3584,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
if(params->m_fDistance >= 1600.f) return 0;
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 35;
@@ -3749,7 +3750,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.field_16 = 7;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
}
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 28;
@@ -3932,12 +3933,12 @@ void
cAudioManager::ProcessFireHydrant()
{
float distSquared;
- bool something = false;
+ bool distCalculated = false;
m_sQueueSample.m_vecPos = *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 1225.f) {
- CalculateDistance(&something, distSquared);
+ CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
@@ -4154,7 +4155,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return 0;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
heli = (CHeli *)params->m_pVehicle;
for(uint32 i = 0; i < 3; i++) {
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
@@ -4253,7 +4254,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
float position;
if(params->m_fDistance < 193600.0f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
plane = (CPlane *)params->m_pVehicle;
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
@@ -5213,7 +5214,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
else
emittingVol = 90;
if(emittingVol) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -5535,12 +5536,12 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
if(params->m_fDistance < 49.f) {
ped = params->m_pPed;
- if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
veh = ped->m_pMyVehicle;
- if(veh && veh->m_type == 0) {
+ if(veh && veh->IsCar()) {
for(int32 i = 2; i < 6; i++) {
if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
@@ -6450,7 +6451,7 @@ cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
- switch(entity->m_type & 7) {
+ switch(entity->m_type) {
case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break;
case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break;
default: return;
@@ -6491,7 +6492,6 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
float relativeVelocityChange;
float accelerationMultipler;
uint8 wheelInUseCounter;
- uint8 i;
float time;
int baseFreq;
uint8 vol;
@@ -6539,19 +6539,15 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
velocityChange = params->m_fVelocityChange;
relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
- accelerationMultipler = 0.0f;
-
- if(relativeVelocityChange > 1.0f) accelerationMultipler = relativeVelocityChange;
-
+ accelerationMultipler = min(min(1.f, relativeVelocityChange), 0.f);
gasPedalAudio = accelerationMultipler;
currentGear = params->m_pVehicle->m_nCurrentGear;
+
if(transmission->nDriveType == '4') {
wheelInUseCounter = 0;
- i = 0;
- do {
+ for (uint8 i = 0; i < 4; i++){
if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
- ++i;
- } while(i < 4);
+ }
if(wheelInUseCounter > 2) lostTraction = 1;
} else if(transmission->nDriveType == 'F') {
if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) &&
@@ -6622,7 +6618,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
if(!nCruising) {
if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
lostTraction ||
- currentGear < 2u && velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) {
+ currentGear < 2 &&
+ velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
if(!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
@@ -6994,7 +6991,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
veh = params->m_pVehicle;
if(veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
emittingVol = 30.f * CWeather::Rain;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -7043,7 +7040,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
if(params->m_fDistance >= 900.f) return 0;
veh = params->m_pVehicle;
if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->m_nWheelsOnGround) {
modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
@@ -7261,7 +7258,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
if(params->m_fDistance >= 90000.f) return 0;
if(params->m_fVelocityChange > 0.0f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
train = (CTrain *)params->m_pVehicle;
speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
@@ -7326,7 +7323,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
cVehicleParams params;
m_sQueueSample.m_vecPos = veh->GetPosition();
- params.m_bDistancECalculated = 0;
+ params.m_bDistanceCalculated = false;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
params.m_pVehicle = veh;
params.m_pTransmission = nil;
@@ -7419,7 +7416,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
if(params->m_fDistance >= 1600.f) return 0;
automobile = (CAutomobile *)params->m_pVehicle;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for(int32 i = 0; i < 6; i++) {
if(automobile->Damage.GetDoorStatus(i) == 2) {
doorState = automobile->Doors[i].m_nDoorState;
@@ -7475,7 +7472,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
automobile->m_modelIndex != MI_MRWHOOP) {
if(automobile->m_nCarHornTimer) {
if(!params->m_pVehicle->m_status) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 4;
@@ -7507,7 +7504,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
automobile->field_22D =
(LOBYTE(m_nTimeOfRecentCrime) + LOBYTE(m_sQueueSample.m_nEntityIndex)) & 7;
if(hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 4;
@@ -7553,7 +7550,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
if(params->m_fDistance >= 2500.f) return 0;
if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 12;
@@ -7595,7 +7592,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velocity = Abs(params->m_fVelocityChange);
if(velocity > 0.0f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
emittingVol =
30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
@@ -7635,11 +7632,55 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
return 1;
}
-WRAPPER
void
-cAudioManager::ProcessVehicleSirenOrAlarm(void *)
+cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
{
- EAXJMP(0x56C420);
+ if(params->m_fDistance < 12100.f) {
+ CVehicle *veh = params->m_pVehicle;
+ if(veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) return;
+
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 5;
+ if(UsesSiren(params->m_nIndex)) {
+ if(params->m_pVehicle->m_status == STATUS_ABANDONED) return;
+ if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
+ m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
+ if(params->m_nIndex == FBICAR)
+ m_sQueueSample.m_nFrequency = 16113;
+ else
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
+ m_sQueueSample.m_counter = 60;
+ } else {
+ m_sQueueSample.m_nSampleIndex =
+ CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency =
+ CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
+ m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
+ }
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 7.0f;
+ m_sQueueSample.m_fSoundIntensity = 110.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ return;
+ }
+ }
}
void
@@ -7654,7 +7695,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
if(params->m_fDistance >= 1600.f) return;
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->m_nWheelsOnGround) return;
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for(int32 i = 0; i < 4; i++) {
if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
continue;
@@ -7843,7 +7884,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
if(params->m_pVehicle->m_vecMoveSpeed.z) {
velChange = Abs(params->m_fVelocityChange);
if(velChange > 0.f) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
relativeVelocity =
min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
@@ -8872,14 +8913,14 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
soundIntensity = 50.f;
if(params->m_fDistance < maxDist) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(sound != SOUND_PAGER) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
- if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(),
+ if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
0)) {
emittingVol = maxVolume;
@@ -8933,14 +8974,14 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
}
if(params->m_fDistance < maxDist) {
- CalculateDistance((bool *)params, params->m_fDistance);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(sound != SOUND_PAGER) {
switch(sound) {
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
- if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(),
+ if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(),
m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
0)) {
emittingVol = maxVolume;
@@ -9594,6 +9635,7 @@ InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
+InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP);
InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);