diff options
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 1205 |
1 files changed, 606 insertions, 599 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 6df5fd19..b73cf3ca 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -178,37 +178,48 @@ enum eVehicleModel { CAR159, }; +enum PLAY_STATUS : uint8 { + PLAY_STATUS_STOPPED = 0, + PLAY_STATUS_PLAYING = 1, + PLAY_STATUS_FINISHED = 2 +}; + +enum LOADING_STATUS : uint8 { + LOADING_STATUS_NOT_LOADED = 0, + LOADING_STATUS_LOADED = 1 +}; + void cPedComments::Add(tPedComment *com) { uint8 index; - if(nrOfCommentsInBank[activeBank] >= NUM_PED_COMMENTS_SLOTS) { - index = indexMap[activeBank][NUM_PED_COMMENTS_SLOTS - 1]; - if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return; + if(m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) { + index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1]; + if(m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) return; } else { - index = nrOfCommentsInBank[activeBank]++; + index = m_nCommentsInBank[m_nActiveBank]++; } - m_asPedComments[activeBank][index].m_nSampleIndex = com->m_nSampleIndex; - m_asPedComments[activeBank][index].m_entityIndex = com->m_entityIndex; - m_asPedComments[activeBank][index].m_vecPos = com->m_vecPos; - m_asPedComments[activeBank][index].m_fDistance = com->m_fDistance; - m_asPedComments[activeBank][index].m_bVolume = com->m_bVolume; + m_asPedComments[m_nActiveBank][index].m_nSampleIndex = com->m_nSampleIndex; + m_asPedComments[m_nActiveBank][index].m_nEntityIndex = com->m_nEntityIndex; + m_asPedComments[m_nActiveBank][index].m_vecPos = com->m_vecPos; + m_asPedComments[m_nActiveBank][index].m_fDistance = com->m_fDistance; + m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume; uint32 i = 0; if(index != 0) { for(i = 0; i < index; i++) { - if(m_asPedComments[activeBank][indexMap[activeBank][i]].m_bVolume < - m_asPedComments[activeBank][index].m_bVolume) { + if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < + m_asPedComments[m_nActiveBank][index].m_bVolume) { break; } } - if(i < index) memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], NUM_PED_COMMENTS_SLOTS -1 - i); + if(i < index) memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS -1 - i); } - indexMap[activeBank][i] = index; + m_nIndexMap[m_nActiveBank][i] = index; } void @@ -222,25 +233,25 @@ cPedComments::Process() static const int policeHeliIntensity = 400; if(!AudioManager.m_bUserPause) { - if(nrOfCommentsInBank[activeBank]) { - sampleIndex = m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex; + if(m_nCommentsInBank[m_nActiveBank]) { + sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex); AudioManager.m_sQueueSample.m_nEntityIndex = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; AudioManager.m_sQueueSample.m_counter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED; - AudioManager.m_sQueueSample.field_16 = 3; + AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; AudioManager.m_sQueueSample.m_bVolume = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_bVolume; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; AudioManager.m_sQueueSample.m_fDistance = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_fDistance; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume; - AudioManager.m_sQueueSample.field_48 = 3.0f; + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; switch(sampleIndex) { case SFX_POLICE_HELI_1: case SFX_POLICE_HELI_2: @@ -249,9 +260,9 @@ cPedComments::Process() break; default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break; } - AudioManager.m_sQueueSample.field_56 = 1; + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = 1; AudioManager.m_sQueueSample.m_vecPos = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { AudioManager.m_sQueueSample.m_bReverbFlag = false; @@ -261,33 +272,33 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_bRequireReflection = true; } - AudioManager.m_sQueueSample.m_bIsDistant = false; + AudioManager.m_sQueueSample.m_bIs2D = false; AudioManager.m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].field_25 = -1; AudioManager.AddSampleToRequestedQueue(); } // Switch bank - if(activeBank) { + if(m_nActiveBank) { actualUsedBank = SAMPLEBANK_PED; - activeBank = SAMPLEBANK_MAIN; + m_nActiveBank = SAMPLEBANK_MAIN; } else { actualUsedBank = SAMPLEBANK_MAIN; - activeBank = SAMPLEBANK_PED; + m_nActiveBank = SAMPLEBANK_PED; } comment = m_asPedComments[actualUsedBank]; - for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) { - if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 > 0) { - --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25; - Add(&comment[indexMap[actualUsedBank][i]]); + for(uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { + if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25 > 0) { + --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].field_25; + Add(&comment[m_nIndexMap[actualUsedBank][i]]); } } - for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { indexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } - nrOfCommentsInBank[actualUsedBank] = 0; + for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } + m_nCommentsInBank[actualUsedBank] = 0; } } @@ -318,21 +329,21 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.m_counter = counter; m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = freq; if(notLooping) { m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 8; } else { m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -365,7 +376,7 @@ cAudioManager::AddReflectionsToRequestedQueue() else m_sQueueSample.m_nFrequency -= noise; } - m_sQueueSample.field_16 += 20; + m_sQueueSample.m_nReleasingVolumeModificator += 20; m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; AddSampleToRequestedQueue(); } @@ -377,7 +388,7 @@ cAudioManager::AddReflectionsToRequestedQueue() void cAudioManager::AddReleasingSounds() { - bool toProcess[44]; + bool toProcess[44]; // why not 27? int8 queue = m_bActiveSampleQueue == 0; @@ -400,23 +411,24 @@ cAudioManager::AddReleasingSounds() } if(!toProcess[i]) { if(sample.m_counter <= 255 || !sample.m_bLoopsRemaining) { - if(!sample.field_76) continue; + if(!sample.m_nReleasingVolumeDivider) continue; if(!sample.m_nLoopCount) { - if(sample.field_88 == -1) { - sample.field_88 = sample.m_bVolume / sample.field_76; - if(sample.field_88 <= 0) sample.field_88 = 1; + if(sample.m_nVolumeChange == -1) { + sample.m_nVolumeChange = sample.m_bVolume / sample.m_nReleasingVolumeDivider; + if(sample.m_nVolumeChange <= 0) sample.m_nVolumeChange = 1; } - if(sample.m_bVolume <= sample.field_88) { - sample.field_76 = 0; + if(sample.m_bVolume <= sample.m_nVolumeChange) { + sample.m_nReleasingVolumeDivider = 0; continue; } - sample.m_bVolume -= sample.field_88; + sample.m_bVolume -= sample.m_nVolumeChange; } - --sample.field_76; - if(field_2) { - if(sample.field_16 < 20) ++sample.field_16; + --sample.m_nReleasingVolumeDivider; + if(m_bFifthFrameFlag) { + if(sample.m_nReleasingVolumeModificator < 20) + ++sample.m_nReleasingVolumeModificator; } - sample.field_56 = 0; + sample.m_bReleasingSoundFlag = 0; } memcpy(&m_sQueueSample, &sample, sizeof(tSound)); AddSampleToRequestedQueue(); @@ -432,7 +444,7 @@ cAudioManager::AddSampleToRequestedQueue() bool bReflections; if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { - calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume); + calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_bVolume); sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; if(sampleIndex >= m_bActiveSamples) { sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; @@ -442,7 +454,7 @@ cAudioManager::AddSampleToRequestedQueue() } m_sQueueSample.calculatedVolume = calculatedVolume; m_sQueueSample.m_bLoopEnded = 0; - if(m_sQueueSample.m_bIsDistant) { + if(m_sQueueSample.m_bIs2D) { m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bLoopsRemaining = 0; } @@ -486,8 +498,8 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_counter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID; - m_asActiveSamples[i].m_bIsDistant = false; - m_asActiveSamples[i].field_16 = 5; + m_asActiveSamples[i].m_bIs2D = false; + m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; m_asActiveSamples[i].m_bVolume = 0; m_asActiveSamples[i].m_bEmittingVolume = 0; @@ -497,13 +509,13 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nLoopCount = 1; m_asActiveSamples[i].m_nLoopStart = 0; m_asActiveSamples[i].m_nLoopEnd = -1; - m_asActiveSamples[i].field_48 = 0.0f; + m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; m_asActiveSamples[i].m_fSoundIntensity = 200.0f; m_asActiveSamples[i].m_bOffset = 63; - m_asActiveSamples[i].field_56 = 0; + m_asActiveSamples[i].m_bReleasingSoundFlag = 0; m_asActiveSamples[i].calculatedVolume = 0; - m_asActiveSamples[i].field_76 = 0; - m_asActiveSamples[i].field_88 = -1; + m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; + m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; m_asActiveSamples[i].m_bReverbFlag = false; m_asActiveSamples[i].m_bLoopsRemaining = 0; @@ -516,8 +528,8 @@ cAudioManager::ClearMissionAudio() { if(m_bIsInitialised) { m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; @@ -542,14 +554,14 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { float dist = position2 - position1; if(dist != 0.0f) { - float speedOfSource = (dist / field_19195) * speedMultiplier; - if(speedOfSound > Abs(speedOfSource)) { + float speedOfSource = (dist / field_19192) * speedMultiplier; + if(m_fSpeedOfSound > Abs(speedOfSource)) { if(speedOfSource < 0.0f) { speedOfSource = max(speedOfSource, -1.5f); } else { speedOfSource = min(speedOfSource, 1.5f); } - newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound); + newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); } } } @@ -2466,7 +2478,7 @@ cAudioManager::IsAudioInitialised() const bool cAudioManager::IsMissionAudioSampleFinished() { - if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2; + if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == PLAY_STATUS_FINISHED; static int32 cPretendFrame = 1; @@ -2504,7 +2516,7 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const void cAudioManager::PlayLoadedMissionAudio() { - if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == 1 && + if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED && !m_sMissionAudio.m_bPlayStatus) { m_sMissionAudio.m_bIsPlayed = true; } @@ -2601,8 +2613,8 @@ cAudioManager::PostInitialiseGameSpecificSetup() if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; @@ -2698,8 +2710,8 @@ cAudioManager::PreloadMissionAudio(const char *name) int32 missionAudioSfx = FindMissionAudioSfx(name); if(missionAudioSfx != NO_SAMPLE) { m_sMissionAudio.m_nSampleIndex = missionAudioSfx; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.field_24 = field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; @@ -2710,7 +2722,6 @@ cAudioManager::PreloadMissionAudio(const char *name) } } } - void cAudioManager::PreTerminateGameSpecificShutdown() { @@ -2792,9 +2803,9 @@ cAudioManager::ProcessActiveQueues() } sample.m_bIsProcessed = 1; m_asActiveSamples[j].m_bIsProcessed = 1; - sample.field_88 = -1; - if (!sample.field_56) { - if (sample.m_bIsDistant) { + sample.m_nVolumeChange = -1; + if (!sample.m_bReleasingSoundFlag) { + if (sample.m_bIs2D) { if (field_4) { emittingVol = 2 * min(63, sample.m_bEmittingVolume); } @@ -2809,7 +2820,7 @@ cAudioManager::ProcessActiveQueues() position2 = sample.m_fDistance; position1 = m_asActiveSamples[j].m_fDistance; sample.m_nFrequency = ComputeDopplerEffectedFrequency( - sample.m_nFrequency, position1, position2, sample.field_48); + sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { int32 freq; if (sample.m_nFrequency <= @@ -2872,17 +2883,16 @@ cAudioManager::ProcessActiveQueues() if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) { SampleManager.StopChannel(i); m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[i].m_nEntityIndex = -5; + m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { - tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { --sample.m_bLoopsRemaining; - sample.field_76 = 1; + sample.m_nReleasingVolumeDivider = 1; } else { for (int32 j = 0; j < m_bActiveSamples; ++j) { @@ -2892,10 +2902,10 @@ cAudioManager::ProcessActiveQueues() v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); if (v28 == 0) continue; - sample.field_76 = v29 / v28 + 1; + sample.m_nReleasingVolumeDivider = v29 / v28 + 1; } memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); - if (!m_asActiveSamples[j].m_bIsDistant) + if (!m_asActiveSamples[j].m_bIs2D) TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); if (field_4) { emittingVol = @@ -2917,7 +2927,7 @@ cAudioManager::ProcessActiveQueues() j, m_asActiveSamples[j].m_nLoopCount); SampleManager.SetChannelReverbFlag( j, m_asActiveSamples[j].m_bReverbFlag); - if (m_asActiveSamples[j].m_bIsDistant) { + if (m_asActiveSamples[j].m_bIs2D) { uint8 offset = m_asActiveSamples[j].m_bOffset; if (offset == 63) { x = 0.f; @@ -2946,7 +2956,7 @@ cAudioManager::ProcessActiveQueues() } m_asActiveSamples[j].m_bIsProcessed = 1; sample.m_bIsProcessed = 1; - sample.field_88 = -1; + sample.m_nVolumeChange = -1; break; } } @@ -2978,15 +2988,15 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 10; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3022,11 +3032,11 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -3065,18 +3075,18 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3109,17 +3119,17 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } else { @@ -3168,17 +3178,17 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } @@ -3209,17 +3219,17 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) m_sQueueSample.m_counter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = vol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3264,18 +3274,18 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = false; AddSampleToRequestedQueue(); } @@ -3308,17 +3318,17 @@ cAudioManager::ProcessBridgeOneShots() if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3335,18 +3345,18 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3368,18 +3378,18 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) m_sQueueSample.m_counter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3415,18 +3425,18 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_counter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 8.0f; + m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3437,19 +3447,19 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 8.0f; + m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3489,11 +3499,11 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -3526,8 +3536,8 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; @@ -3535,10 +3545,10 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3549,7 +3559,7 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -3592,11 +3602,11 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -3624,12 +3634,12 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) if(engineStatus < 225) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; emittingVolume = 6; - m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = 40000; } else { emittingVolume = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); @@ -3637,16 +3647,16 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 28; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3752,14 +3762,14 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MINE: @@ -3767,7 +3777,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_fSoundIntensity = 300.0f; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; default: @@ -3776,7 +3786,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; if(type == EXPLOSION_HELI) m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; } @@ -3789,10 +3799,10 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; @@ -3822,18 +3832,18 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 4; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 40; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3859,7 +3869,7 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); - m_sQueueSample.field_16 = 6; + m_sQueueSample.m_nReleasingVolumeModificator = 6; break; case ENTITY_TYPE_PED: m_sQueueSample.m_fSoundIntensity = 25.0f; @@ -3868,7 +3878,7 @@ void cAudioManager::ProcessFires(int32) SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); emittingVol = 60; m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); - m_sQueueSample.field_16 = 10; + m_sQueueSample.m_nReleasingVolumeModificator = 10; break; default: m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -3877,7 +3887,7 @@ void cAudioManager::ProcessFires(int32) SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; - m_sQueueSample.field_16 = 8; + m_sQueueSample.m_nReleasingVolumeModificator = 8; } } else { m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -3885,7 +3895,7 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; - m_sQueueSample.field_16 = 8; + m_sQueueSample.m_nReleasingVolumeModificator = 8; } m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); @@ -3896,11 +3906,11 @@ void cAudioManager::ProcessFires(int32) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.field_76 = 10; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -4051,10 +4061,10 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_bVolume = 110; m_sQueueSample.m_counter = counter++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 0; - m_sQueueSample.m_bIsDistant = true; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -4107,15 +4117,15 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nFrequency = 18000; \ } \ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ - m_sQueueSample.field_16 = 4; \ + m_sQueueSample.m_nReleasingVolumeModificator = 4; \ m_sQueueSample.m_bEmittingVolume = 60; \ - m_sQueueSample.field_48 = 0.0f; \ + m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ m_sQueueSample.m_fSoundIntensity = 80.0f; \ - /*m_sQueueSample.field_16 = 4;*/ \ + /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ m_sQueueSample.m_bReverbFlag = true; \ /*m_sQueueSample.m_bReverbFlag = true;*/ \ - m_sQueueSample.m_bIsDistant = false; \ - m_sQueueSample.field_56 = 1; \ + m_sQueueSample.m_bIs2D = false; \ + m_sQueueSample.m_bReleasingSoundFlag = 1; \ m_sQueueSample.m_nLoopCount = 1; \ m_sQueueSample.m_nLoopStart = 0; \ m_sQueueSample.m_nLoopEnd = -1; \ @@ -4163,12 +4173,12 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_counter = iSound++; if(iSound < 32) iSound = 32; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( @@ -4176,7 +4186,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -4192,17 +4202,17 @@ cAudioManager::ProcessGarages() } m_sQueueSample.m_counter = i; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -4252,8 +4262,8 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) m_sQueueSample.m_counter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 0; @@ -4261,10 +4271,10 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -4306,11 +4316,11 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -4452,11 +4462,11 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 45; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -4472,11 +4482,11 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); m_sQueueSample.m_counter = 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -4501,9 +4511,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4511,9 +4521,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4521,9 +4531,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4531,9 +4541,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4541,9 +4551,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4551,9 +4561,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4561,9 +4571,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4571,9 +4581,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4581,9 +4591,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4591,9 +4601,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4601,9 +4611,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4611,9 +4621,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4621,9 +4631,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4631,9 +4641,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4641,9 +4651,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4651,9 +4661,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4661,9 +4671,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4671,9 +4681,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4681,9 +4691,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4691,9 +4701,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4701,9 +4711,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4711,9 +4721,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4721,9 +4731,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4731,9 +4741,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4741,9 +4751,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4751,9 +4761,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4761,9 +4771,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4771,9 +4781,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4781,9 +4791,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4791,9 +4801,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_WORK_SHOP_LOOP_S: case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return; @@ -4805,9 +4815,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); - m_sQueueSample.field_16 = 6; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_39: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4815,9 +4825,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); - m_sQueueSample.field_16 = 6; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return; @@ -4827,9 +4837,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4837,9 +4847,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4847,9 +4857,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4857,9 +4867,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_46_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4867,9 +4877,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_47_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4877,9 +4887,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4887,9 +4897,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4897,9 +4907,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_AIRPORT_LOOP_S: case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return; @@ -4917,9 +4927,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4927,9 +4937,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_PORN_CINEMA_1_L: @@ -4945,9 +4955,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_BANK_ALARM_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4955,9 +4965,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4965,9 +4975,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4975,9 +4985,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4985,9 +4995,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4995,9 +5005,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return; @@ -5008,9 +5018,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_1_LOOP_L: case SCRIPT_SOUND_RAVE_2_LOOP_L: @@ -5019,9 +5029,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5029,9 +5039,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -5039,9 +5049,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PRETEND_FIRE_LOOP: m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -5049,9 +5059,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.field_16 = 8; - m_sQueueSample.field_76 = 10; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; default: return; } @@ -5063,9 +5073,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = @@ -5093,12 +5103,12 @@ cAudioManager::ProcessMissionAudio() if(m_bIsInitialised) { if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) { switch(m_sMissionAudio.m_bLoadingStatus) { - case 0: + case LOADING_STATUS_NOT_LOADED: SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); - m_sMissionAudio.m_bLoadingStatus = 1; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; nFramesUntilFailedLoad = 0; return; - case 1: + case LOADING_STATUS_LOADED: if(!m_sMissionAudio.m_bIsPlayed) return; if(g_bMissionAudioLoadFailed) { if(m_bTimerJustReset) { @@ -5109,15 +5119,15 @@ cAudioManager::ProcessMissionAudio() nFramesUntilFailedLoad = 0; } else if(!m_bUserPause) { if(++nFramesForPretendPlaying < 120) { - m_sMissionAudio.m_bPlayStatus = 1; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_PLAYING; } else { - m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; } } } else { if(m_sMissionAudio.m_bPlayStatus) { - if(m_sMissionAudio.m_bPlayStatus != 1) return; + if(m_sMissionAudio.m_bPlayStatus != PLAY_STATUS_PLAYING) return; if(m_bTimerJustReset) { ClearMissionAudio(); SampleManager.StopStreamedFile(1); @@ -5129,9 +5139,10 @@ cAudioManager::ProcessMissionAudio() if(nCheckPlayingDelay) { --nCheckPlayingDelay; } else if(GetMissionScriptPoliceAudioPlayingStatus() == - 2 || + PLAY_STATUS_FINISHED || m_sMissionAudio.field_24-- == 0) { - m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_bPlayStatus = + PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); m_sMissionAudio.field_24 = 0; @@ -5145,7 +5156,7 @@ cAudioManager::ProcessMissionAudio() else SampleManager.PauseStream(0, 1); } else { - m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); m_sMissionAudio.field_24 = 0; @@ -5184,7 +5195,7 @@ cAudioManager::ProcessMissionAudio() } SampleManager.StartPreloadedStreamedFile(1); } - m_sMissionAudio.m_bPlayStatus = 1; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_PLAYING; nCheckPlayingDelay = 30; } } @@ -5194,7 +5205,7 @@ cAudioManager::ProcessMissionAudio() nFramesForPretendPlaying = 0; g_bMissionAudioLoadFailed = 1; nFramesUntilFailedLoad = 0; - m_sMissionAudio.m_bLoadingStatus = 1; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; } return; default: return; @@ -5235,8 +5246,8 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); @@ -5246,10 +5257,10 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -5296,9 +5307,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = 10600; else m_sQueueSample.m_nFrequency = 9000; - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = RandomDisplacement(10) + 50; break; @@ -5310,9 +5321,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 9; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 90; break; case SCRIPT_SOUND_110: @@ -5323,9 +5334,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); - m_sQueueSample.field_16 = 0; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -5333,9 +5344,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = false; break; case SCRIPT_SOUND_GLASS_BREAK_L: @@ -5344,9 +5355,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -5354,9 +5365,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -5364,9 +5375,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: @@ -5374,9 +5385,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; - m_sQueueSample.field_16 = 9; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: @@ -5384,9 +5395,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; @@ -5395,9 +5406,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; @@ -5407,9 +5418,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 70; break; @@ -5419,9 +5430,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 60; break; @@ -5439,11 +5450,11 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; - m_sQueueSample.field_16 = 18; + m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { @@ -5454,7 +5465,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5469,21 +5480,21 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) } m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; - m_sQueueSample.field_16 = 15; + m_sQueueSample.m_nReleasingVolumeModificator = 15; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; - m_sQueueSample.field_16 = 18; + m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; default: return; @@ -5497,7 +5508,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5556,8 +5567,8 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) m_sQueueSample.m_counter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 5; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); m_sQueueSample.m_nLoopCount = 0; @@ -5566,10 +5577,10 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -6785,11 +6796,11 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -6866,11 +6877,11 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -6893,11 +6904,11 @@ cAudioManager::ProcessPornCinema(uint8 sound) SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_counter = rand + 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 6; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -6924,7 +6935,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nReleasingVolumeModificator = 3; break; case WEAPONTYPE_MOLOTOV: emittingVol = molotovVolume; @@ -6933,12 +6944,12 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; - m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nReleasingVolumeModificator = 7; break; default: return; } - m_sQueueSample.field_48 = 4.0f; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { @@ -6947,14 +6958,14 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = i; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -6986,16 +6997,16 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 9; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7046,18 +7057,18 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7089,11 +7100,11 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -7112,11 +7123,11 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -7165,11 +7176,11 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -7189,11 +7200,11 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_counter = rand + 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 70; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -7249,8 +7260,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_counter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); m_sQueueSample.m_nLoopCount = 0; @@ -7259,10 +7270,10 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 300.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7274,8 +7285,8 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_counter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 5; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; @@ -7283,10 +7294,10 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 70.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7415,15 +7426,15 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 10; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 1.0f; + m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -7571,8 +7582,8 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) freq = 10000.f * modificator + 22050; m_sQueueSample.m_counter = 52; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || @@ -7584,10 +7595,10 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -7603,8 +7614,8 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) freq = 10000.f * modificator + 22050; m_sQueueSample.m_counter = 52; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || @@ -7616,10 +7627,10 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); @@ -7630,8 +7641,8 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) m_sQueueSample.m_nSampleIndex = accelerationSample; m_sQueueSample.m_counter = 2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) @@ -7642,12 +7653,12 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); return; } @@ -7679,8 +7690,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) m_sQueueSample.m_counter = 4; m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; @@ -7688,10 +7699,10 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 5.0f; + m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7722,8 +7733,8 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_counter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); @@ -7732,10 +7743,10 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7765,8 +7776,8 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; @@ -7784,10 +7795,10 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 95.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7830,17 +7841,17 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 7.0f; + m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = 110.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7926,17 +7937,17 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 8; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7959,13 +7970,13 @@ void cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 15591; - m_sQueueSample.field_16 = 5; + m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_counter = i; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.field_76 = 8; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; m_sQueueSample.m_bEmittingVolume = 50; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -8002,11 +8013,11 @@ cAudioManager::ProcessWeather(int32 id) if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1; if(counter == 4) counter = 0; m_sQueueSample.m_counter = counter++; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55; - m_sQueueSample.m_bIsDistant = true; + m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -8021,12 +8032,12 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain); m_sQueueSample.m_counter = 4; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = 63; - m_sQueueSample.m_bIsDistant = true; + m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 30; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -8059,8 +8070,8 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; modificator = m_sQueueSample.m_fDistance / 6.f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * modificator; @@ -8070,10 +8081,10 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8106,11 +8117,11 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -8223,15 +8234,10 @@ cAudioManager::Service() void cAudioManager::ServiceSoundEffects() { - uint32 timeOfRecentCrime; - cAudioScriptObject *object; - - timeOfRecentCrime = m_FrameCounter; - ++m_FrameCounter; - if(timeOfRecentCrime % 5) - field_2 = 0; + if(m_FrameCounter++ % 5) + m_bFifthFrameFlag = false; else - field_2 = 1; + m_bFifthFrameFlag = true; if(m_bUserPause && !m_bPreviousUserPause) { for(int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i); @@ -8260,7 +8266,8 @@ cAudioManager::ServiceSoundEffects() AdjustSamplesVolume(); ProcessActiveQueues(); for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) { - object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity; + cAudioScriptObject *object = + (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity; delete object; m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity = nil; DestroyEntity(m_anScriptObjectEntityIndices[i]); @@ -8352,17 +8359,17 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) m_sQueueSample.m_counter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8381,17 +8388,17 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_counter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } @@ -8409,17 +8416,17 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_counter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = true; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 240.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 12; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_bOffset = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -8447,17 +8454,17 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8476,17 +8483,17 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_counter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8536,7 +8543,7 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.field_25 = 10; if(m_sQueueSample.m_bVolume) { - pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_bVolume = m_sQueueSample.m_bVolume; @@ -8593,7 +8600,7 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); pedComment.field_25 = 10; if(m_sQueueSample.m_bVolume) { - pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_bVolume = m_sQueueSample.m_bVolume; @@ -8763,7 +8770,7 @@ cAudioManager::AdjustSamplesVolume() for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; - if(!pSample->m_bIsDistant) + if(!pSample->m_bIs2D) pSample->m_bEmittingVolume = ComputeEmittingVolume( pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); } |