diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 511 |
1 files changed, 260 insertions, 251 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 70302745..187a71a8 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -20,8 +20,8 @@ public: #ifndef GTA_PS2 int32 m_nLoopStart; int32 m_nLoopEnd; -#endif uint8 m_nEmittingVolume; +#endif float m_fSpeedMultiplier; float m_fSoundIntensity; bool8 m_bReleasingSoundFlag; @@ -48,7 +48,7 @@ public: eAudioType m_nType; void *m_pEntity; bool8 m_bIsUsed; - uint8 m_bStatus; + bool8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; uint8 m_AudioEvents; @@ -183,6 +183,9 @@ enum { MAX_REFLECTIONS, }; +enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; +enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; + class cAudioManager { public: @@ -204,8 +207,10 @@ public: tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; int32 m_nAudioEntitiesTotal; +#ifdef GTA_PC CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS]; float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS]; +#endif cAudioScriptObjectManager m_sAudioScriptObjectManager; cPedComments m_sPedComments; int32 m_nFireAudioEntity; @@ -227,277 +232,281 @@ public: cAudioManager(); ~cAudioManager(); - // getters - uint32 GetFrameCounter() const { return m_FrameCounter; } - float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } - int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } - int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool8 ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; } - - // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, - uint8 counter, bool8 notLooping); - void AddReflectionsToRequestedQueue(); - void AddReleasingSounds(); - void AddSampleToRequestedQueue(); - void AgeCrimes(); - - void CalculateDistance(bool8 &condition, float dist); - bool8 CheckForAnAudioFileOnCD() const; - void ClearActiveSamples(); - void ClearMissionAudio(); - void ClearRequestedQueue(); - int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; - int32 ComputePan(float, CVector *); - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; + void Initialise(); + void Terminate(); + void Service(); int32 CreateEntity(eAudioType type, void *entity); - - void DestroyAllGameCreatedEntities(); void DestroyEntity(int32 id); - void DoPoliceRadioCrackle(); + bool8 GetEntityStatus(int32 id); + void SetEntityStatus(int32 id, bool8 status); + void *GetEntityPointer(int32 id); + void PlayOneShot(int32 index, uint16 sound, float vol); + void SetEffectsMasterVolume(uint8 volume); + void SetMusicMasterVolume(uint8 volume); + void SetEffectsFadeVol(uint8 volume); + void SetMusicFadeVol(uint8 volume); + void SetMonoMode(bool8 mono); + void ResetTimers(uint32 time); + void DestroyAllGameCreatedEntities(); - // functions returning talk sfx, - // order from GetPedCommentSfx - uint32 GetPlayerTalkSfx(int16 sound); - uint32 GetCopTalkSfx(int16 sound); - uint32 GetSwatTalkSfx(int16 sound); - uint32 GetFBITalkSfx(int16 sound); - uint32 GetArmyTalkSfx(int16 sound); - uint32 GetMedicTalkSfx(int16 sound); - uint32 GetFiremanTalkSfx(int16 sound); - uint32 GetNormalMaleTalkSfx(int16 sound); - uint32 GetTaxiDriverTalkSfx(int16 sound); - uint32 GetPimpTalkSfx(int16 sound); - uint32 GetMafiaTalkSfx(int16 sound); - uint32 GetTriadTalkSfx(int16 sound); - uint32 GetDiabloTalkSfx(int16 sound); - uint32 GetYakuzaTalkSfx(int16 sound); - uint32 GetYardieTalkSfx(int16 sound); - uint32 GetColumbianTalkSfx(int16 sound); - uint32 GetHoodTalkSfx(int16 sound); - uint32 GetBlackCriminalTalkSfx(int16 sound); - uint32 GetWhiteCriminalTalkSfx(int16 sound); - uint32 GetMaleNo2TalkSfx(int16 sound); - uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); - uint32 GetWhiteFatMaleTalkSfx(int16 sound); - uint32 GetBlackFatMaleTalkSfx(int16 sound); - uint32 GetBlackCasualFemaleTalkSfx(int16 sound); - uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); - uint32 GetFemaleNo3TalkSfx(int16 sound); - uint32 GetBlackFatFemaleTalkSfx(int16 sound); - uint32 GetWhiteFatFemaleTalkSfx(int16 sound); - uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); - uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); - uint32 GetChinatownMaleOldTalkSfx(int16 sound); - uint32 GetChinatownMaleYoungTalkSfx(int16 sound); - uint32 GetChinatownFemaleOldTalkSfx(int16 sound); - uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); - uint32 GetLittleItalyMaleTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); - uint32 GetWhiteDockerMaleTalkSfx(int16 sound); - uint32 GetBlackDockerMaleTalkSfx(int16 sound); - uint32 GetScumMaleTalkSfx(int16 sound); - uint32 GetScumFemaleTalkSfx(int16 sound); - uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); - uint32 GetBlackWorkerMaleTalkSfx(int16 sound); - uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); - uint32 GetBusinessMaleOldTalkSfx(int16 sound); - uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); - uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); - uint32 GetSupermodelMaleTalkSfx(int16 sound); - uint32 GetSupermodelFemaleTalkSfx(int16 sound); - uint32 GetStewardMaleTalkSfx(int16 sound); - uint32 GetStewardFemaleTalkSfx(int16 sound); - uint32 GetFanMaleTalkSfx(int16 sound, int32 model); - uint32 GetFanFemaleTalkSfx(int16 sound); - uint32 GetHospitalMaleTalkSfx(int16 sound); - uint32 GetHospitalFemaleTalkSfx(int16 sound); - uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); - uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); - uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); - uint32 GetStudentMaleTalkSfx(int16 sound); - uint32 GetStudentFemaleTalkSfx(int16 sound); - uint32 GetCasualMaleOldTalkSfx(int16 sound); - - uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); - uint32 GetEightTalkSfx(int16 sound); - uint32 GetFrankieTalkSfx(int16 sound); - uint32 GetMistyTalkSfx(int16 sound); - uint32 GetOJGTalkSfx(int16 sound); - uint32 GetCatatalinaTalkSfx(int16 sound); - uint32 GetBomberTalkSfx(int16 sound); - uint32 GetSecurityGuardTalkSfx(int16 sound); - uint32 GetChunkyTalkSfx(int16 sound); - - uint32 GetGenericMaleTalkSfx(int16 sound); - uint32 GetGenericFemaleTalkSfx(int16 sound); - // end of functions returning talk sfx - - void GenerateIntegerRandomNumberTable(); - char *Get3DProviderName(uint8 id) const; - char GetCDAudioDriveLetter() const; - int8 GetCurrent3DProviderIndex() const; - float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used - float GetCollisionOneShotRatio(int32 a, float b) const; - float GetCollisionRatio(float a, float b, float c, float d) const; - float GetDistanceSquared(const CVector &v) const; - int32 GetJumboTaxiFreq() const; - uint8 GetMissionAudioLoadingStatus() const; - int8 GetMissionScriptPoliceAudioPlayingStatus() const; - uint8 GetNum3DProvidersAvailable() const; - int32 GetPedCommentSfx(CPed *ped, int32 sound); - void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; - float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); - float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); - - bool8 HasAirBrakes(int32 model) const; +#ifdef GTA_PC + uint8 GetNum3DProvidersAvailable(); + char *Get3DProviderName(uint8 id); + int8 GetCurrent3DProviderIndex(); + int8 SetCurrent3DProvider(uint8 which); + void SetSpeakerConfig(int32 conf); + bool8 IsMP3RadioChannelAvailable(); + void ReleaseDigitalHandle(); + void ReacquireDigitalHandle(); + void SetDynamicAcousticModelingStatus(bool8 status); + bool8 CheckForAnAudioFileOnCD(); + char GetCDAudioDriveLetter(); + bool8 IsAudioInitialised(); +#endif - void Initialise(); - void InitialisePoliceRadio(); - void InitialisePoliceRadioZones(); - void InterrogateAudioEntities(); - bool8 IsAudioInitialised() const; - bool8 IsMissionAudioSampleFinished(); - bool8 IsMP3RadioChannelAvailable() const; + void ServiceSoundEffects(); + uint32 FL(float f); // not used + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance); + void TranslateEntity(Const CVector *v1, CVector *v2); + int32 ComputePan(float, CVector *); + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2 + int32 RandomDisplacement(uint32 seed); + void InterrogateAudioEntities(); // inlined on PS2 + void AddSampleToRequestedQueue(); + void AddDetailsToRequestedOrderList(uint8 sample); // inlined on PS2 +#ifdef GTA_PC + void AddReflectionsToRequestedQueue(); + void UpdateReflections(); +#endif + void AddReleasingSounds(); + void ProcessActiveQueues(); + void ClearRequestedQueue(); // inlined on PS2 + void ClearActiveSamples(); + void GenerateIntegerRandomNumberTable(); // inlined on PS2 + void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code - bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; +#ifdef GTA_PC + void AdjustSamplesVolume(); + uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); +#endif - void PlayLoadedMissionAudio(); - void PlayOneShot(int32 index, uint16 sound, float vol); - void PlaySuspectLastSeen(float x, float y, float z); - void PlayerJustGotInCar() const; - void PlayerJustLeftCar() const; + // audio logic + void PreInitialiseGameSpecificSetup(); void PostInitialiseGameSpecificSetup(); - void PostTerminateGameSpecificShutdown(); - void PreInitialiseGameSpecificSetup() const; - void PreloadMissionAudio(Const char *name); void PreTerminateGameSpecificShutdown(); - /// processX - main logic of adding new sounds - void ProcessActiveQueues(); - bool8 ProcessAirBrakes(cVehicleParams& params); - void ProcessAirportScriptObject(uint8 sound); - bool8 ProcessBoatEngine(cVehicleParams& params); - bool8 ProcessBoatMovingOverWater(cVehicleParams& params); - void ProcessBridge(); - void ProcessBridgeMotor(); - void ProcessBridgeOneShots(); - void ProcessBridgeWarning(); - bool8 ProcessCarBombTick(cVehicleParams& params); - void ProcessCesna(cVehicleParams& params); - void ProcessCinemaScriptObject(uint8 sound); - void ProcessCrane(); - void ProcessDocksScriptObject(uint8 sound); - bool8 ProcessEngineDamage(cVehicleParams& params); + void PostTerminateGameSpecificShutdown(); + void ResetAudioLogicTimers(uint32 timer); + void ProcessReverb(); + float GetDistanceSquared(const CVector &v); + void CalculateDistance(bool8 &condition, float dist); + void ProcessSpecial(); void ProcessEntity(int32 sound); - void ProcessExplosions(int32 explosion); - void ProcessFireHydrant(); - void ProcessFires(int32 entity); - void ProcessFrontEnd(); - void ProcessGarages(); - bool8 ProcessHelicopter(cVehicleParams& params); - void ProcessHomeScriptObject(uint8 sound); - void ProcessJumbo(cVehicleParams& params); + void ProcessPhysical(int32 id); + + // vehicles + void ProcessVehicle(CVehicle *vehicle); + void ProcessRainOnVehicle(cVehicleParams ¶ms); + bool8 ProcessReverseGear(cVehicleParams ¶ms); + void ProcessModelCarEngine(cVehicleParams ¶ms); + bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); + bool8 ProcessWetRoadNoise(cVehicleParams ¶ms); + void ProcessVehicleEngine(cVehicleParams ¶ms); + void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2 + void PlayerJustGotInCar(); + void PlayerJustLeftCar(); + void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); + void ProcessCesna(cVehicleParams ¶ms); + void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CAutomobile *automobile); + bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); + float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); + float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2 + void ProcessVehicleHorn(cVehicleParams ¶ms); + bool8 UsesSiren(uint32 model); // inlined on PS2 + bool8 UsesSirenSwitching(uint32 model); // inlined on PS2 + bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); + bool8 UsesReverseWarning(uint32 model); // inlined on PS2 + bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms); + bool8 ProcessVehicleDoors(cVehicleParams ¶ms); + bool8 ProcessAirBrakes(cVehicleParams ¶ms); + bool8 HasAirBrakes(uint32 model); // inlined on PS2 + bool8 ProcessEngineDamage(cVehicleParams ¶ms); + bool8 ProcessCarBombTick(cVehicleParams ¶ms); + void ProcessVehicleOneShots(cVehicleParams ¶ms); + bool8 ProcessTrainNoise(cVehicleParams ¶ms); + bool8 ProcessBoatEngine(cVehicleParams ¶ms); + bool8 ProcessBoatMovingOverWater(cVehicleParams ¶ms); + bool8 ProcessHelicopter(cVehicleParams ¶ms); + void ProcessPlane(cVehicleParams ¶ms); // inlined on PS2 + void ProcessJumbo(cVehicleParams ¶ms); + void ProcessJumboTaxi(); // inlined on PS2 void ProcessJumboAccel(CPlane *plane); - void ProcessJumboDecel(CPlane *plane); - void ProcessJumboFlying(); - void ProcessJumboLanding(CPlane *plane); - void ProcessJumboTakeOff(CPlane *plane); - void ProcessJumboTaxi(); - void ProcessLaunderetteScriptObject(uint8 sound); - void ProcessLoopingScriptObject(uint8 sound); - void ProcessMissionAudio(); - void ProcessModelCarEngine(cVehicleParams& params); - void ProcessOneShotScriptObject(uint8 sound); - void ProcessPed(CPhysical *ped); + void ProcessJumboTakeOff(CPlane *plane); // inlined on PS2 + void ProcessJumboFlying(); // inlined on PS2 + void ProcessJumboLanding(CPlane *plane); // inlined on PS2 + void ProcessJumboDecel(CPlane *plane); // inlined on PS2 + bool8 SetupJumboTaxiSound(uint8 vol); + bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); + bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); + bool8 SetupJumboFlySound(uint8 emittingVol); + bool8 SetupJumboRumbleSound(uint8 emittingVol); + int32 GetJumboTaxiFreq(); // inlined on PS2 + + // peds + void ProcessPed(CPhysical *ped); // inlined on PS2 void ProcessPedHeadphones(cPedParams ¶ms); void ProcessPedOneShots(cPedParams ¶ms); - void ProcessPhysical(int32 id); - void ProcessPlane(cVehicleParams& params); - void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile); - void ProcessPoliceCellBeatingScriptObject(uint8 sound); + + // ped comments + void SetupPedComments(cPedParams ¶ms, uint16 sound); + int32 GetPedCommentSfx(CPed *ped, uint16 sound); + void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); // inlined on PS2 + uint32 GetPlayerTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetCopTalkSfx(uint16 sound); + uint32 GetSwatTalkSfx(uint16 sound); + uint32 GetFBITalkSfx(uint16 sound); + uint32 GetArmyTalkSfx(uint16 sound); + uint32 GetMedicTalkSfx(uint16 sound); + uint32 GetFiremanTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetBusinessMaleOldTalkSfx(uint16 sound); + uint32 GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model); + uint32 GetMafiaTalkSfx(uint16 sound); + uint32 GetTriadTalkSfx(uint16 sound); + uint32 GetDiabloTalkSfx(uint16 sound); + uint32 GetYakuzaTalkSfx(uint16 sound); + uint32 GetYardieTalkSfx(uint16 sound); + uint32 GetColumbianTalkSfx(uint16 sound); + uint32 GetHoodTalkSfx(uint16 sound); + uint32 GetBlackCriminalTalkSfx(uint16 sound); + uint32 GetWhiteCriminalTalkSfx(uint16 sound); + uint32 GetCasualMaleOldTalkSfx(uint16 sound); + uint32 GetCasualMaleYoungTalkSfx(uint16 sound); + uint32 GetBlackCasualFemaleTalkSfx(uint16 sound); + uint32 GetWhiteCasualFemaleTalkSfx(uint16 sound); + uint32 GetFemaleNo3TalkSfx(uint16 sound); + uint32 GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model); + uint32 GetBlackFatFemaleTalkSfx(uint16 sound); + uint32 GetWhiteFatMaleTalkSfx(uint16 sound); + uint32 GetBlackFatMaleTalkSfx(uint16 sound); + uint32 GetWhiteFatFemaleTalkSfx(uint16 sound); + uint32 GetBlackFemaleProstituteTalkSfx(uint16 sound); + uint32 GetWhiteFemaleProstituteTalkSfx(uint16 sound); + uint32 GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model); + uint32 GetBlackProjectFemaleOldTalkSfx(uint16 sound); + uint32 GetBlackProjectFemaleYoungTalkSfx(uint16 sound); + uint32 GetChinatownMaleOldTalkSfx(uint16 sound); + uint32 GetChinatownMaleYoungTalkSfx(uint16 sound); + uint32 GetChinatownFemaleOldTalkSfx(uint16 sound); + uint32 GetChinatownFemaleYoungTalkSfx(uint16 sound); + uint32 GetLittleItalyMaleTalkSfx(uint16 sound); + uint32 GetLittleItalyFemaleOldTalkSfx(uint16 sound); + uint32 GetLittleItalyFemaleYoungTalkSfx(uint16 sound); + uint32 GetWhiteDockerMaleTalkSfx(uint16 sound); + uint32 GetBlackDockerMaleTalkSfx(uint16 sound); + uint32 GetScumMaleTalkSfx(uint16 sound); + uint32 GetScumFemaleTalkSfx(uint16 sound); + uint32 GetWhiteWorkerMaleTalkSfx(uint16 sound); + uint32 GetBlackWorkerMaleTalkSfx(uint16 sound); + uint32 GetBlackBusinessFemaleTalkSfx(uint16 sound); + uint32 GetSupermodelMaleTalkSfx(uint16 sound); + uint32 GetSupermodelFemaleTalkSfx(uint16 sound); + uint32 GetStewardMaleTalkSfx(uint16 sound); + uint32 GetStewardFemaleTalkSfx(uint16 sound); + uint32 GetFanMaleTalkSfx(uint16 sound, uint32 model); + uint32 GetFanFemaleTalkSfx(uint16 sound); + uint32 GetHospitalMaleTalkSfx(uint16 sound); + uint32 GetHospitalFemaleTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetWhiteConstructionWorkerTalkSfx(uint16 sound); + uint32 GetBlackConstructionWorkerTalkSfx(uint16 sound); + uint32 GetShopperFemaleTalkSfx(uint16 sound, uint32 model); + uint32 GetStudentMaleTalkSfx(uint16 sound); + uint32 GetStudentFemaleTalkSfx(uint16 sound); + + uint32 GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound); + uint32 GetEightBallTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetSalvatoreTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetMistyTalkSfx(uint16 sound); + uint32 GetOldJapTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetCatalinaTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetBomberTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetSecurityGuardTalkSfx(uint16 sound); + uint32 GetChunkyTalkSfx(uint16 sound); // inlined on PS2 + + uint32 GetAsianTaxiDriverTalkSfx(uint16 sound); // inlined on PS2 + uint32 GetPimpTalkSfx(uint16 sound); + uint32 GetNormalMaleTalkSfx(uint16 sound); + uint32 GetGenericMaleTalkSfx(uint16 sound); + uint32 GetGenericFemaleTalkSfx(uint16 sound); + + // particles + void ProcessExplosions(int32 explosion); + void ProcessFires(int32 entity); + void ProcessWaterCannon(int32); + + // script objects + void ProcessScriptObject(int32 id); // inlined on PS2 + void ProcessOneShotScriptObject(uint8 sound); + void ProcessLoopingScriptObject(uint8 sound); void ProcessPornCinema(uint8 sound); - void ProcessProjectiles(); - void ProcessRainOnVehicle(cVehicleParams& params); - void ProcessReverb() const; - bool8 ProcessReverseGear(cVehicleParams& params); + void ProcessWorkShopScriptObject(uint8 sound); void ProcessSawMillScriptObject(uint8 sound); - void ProcessScriptObject(int32 id); + void ProcessLaunderetteScriptObject(uint8 sound); void ProcessShopScriptObject(uint8 sound); - void ProcessSpecial(); - bool8 ProcessTrainNoise(cVehicleParams& params); - void ProcessVehicle(CVehicle *vehicle); - bool8 ProcessVehicleDoors(cVehicleParams& params); - void ProcessVehicleEngine(cVehicleParams& params); - void ProcessVehicleHorn(cVehicleParams& params); - void ProcessVehicleOneShots(cVehicleParams& params); - bool8 ProcessVehicleReverseWarning(cVehicleParams& params); - bool8 ProcessVehicleRoadNoise(cVehicleParams& params); - bool8 ProcessVehicleSirenOrAlarm(cVehicleParams& params); - bool8 ProcessVehicleSkidding(cVehicleParams& params); - void ProcessWaterCannon(int32); + void ProcessAirportScriptObject(uint8 sound); + void ProcessCinemaScriptObject(uint8 sound); + void ProcessDocksScriptObject(uint8 sound); + void ProcessHomeScriptObject(uint8 sound); + void ProcessPoliceCellBeatingScriptObject(uint8 sound); + + // misc void ProcessWeather(int32 id); - bool8 ProcessWetRoadNoise(cVehicleParams& params); - void ProcessWorkShopScriptObject(uint8 sound); + void ProcessFrontEnd(); + void ProcessCrane(); + void ProcessProjectiles(); + void ProcessGarages(); + void ProcessFireHydrant(); - int32 RandomDisplacement(uint32 seed) const; - void ReacquireDigitalHandle() const; - void ReleaseDigitalHandle() const; - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, - float collisionPower, float intensity2); - void ReportCrime(eCrimeType crime, const CVector &pos); - void ResetAudioLogicTimers(uint32 timer); - void ResetPoliceRadio(); - void ResetTimers(uint32 time); + // bridge + void ProcessBridge(); // inlined on PS2 + void ProcessBridgeWarning(); + void ProcessBridgeMotor(); + void ProcessBridgeOneShots(); - void Service(); - void ServiceCollisions(); + // mission audio + bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission); + void PreloadMissionAudio(Const char *name); + uint8 GetMissionAudioLoadingStatus(); + void SetMissionAudioLocation(float x, float y, float z); + void PlayLoadedMissionAudio(); + bool8 IsMissionAudioSampleFinished(); + bool8 IsMissionAudioSamplePlaying() { return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_PLAYING; } + bool8 ShouldDuckMissionAudio() { return IsMissionAudioSamplePlaying(); } + void ClearMissionAudio(); + void ProcessMissionAudio(); + + // police radio + void InitialisePoliceRadioZones(); + void InitialisePoliceRadio(); + void ResetPoliceRadio(); + void SetMissionScriptPoliceAudio(uint32 sfx); + int8 GetMissionScriptPoliceAudioPlayingStatus(); + void DoPoliceRadioCrackle(); void ServicePoliceRadio(); void ServicePoliceRadioChannel(uint8 wantedLevel); - void ServiceSoundEffects(); - int8 SetCurrent3DProvider(uint8 which); - void SetDynamicAcousticModelingStatus(bool8 status); - void SetEffectsFadeVol(uint8 volume) const; - void SetEffectsMasterVolume(uint8 volume) const; - void SetEntityStatus(int32 id, bool8 status); - uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); - void SetMissionAudioLocation(float x, float y, float z); - void SetMissionScriptPoliceAudio(int32 sfx) const; - void SetMonoMode(bool8 mono); - void SetMusicFadeVol(uint8 volume) const; - void SetMusicMasterVolume(uint8 volume) const; - void SetSpeakerConfig(int32 conf) const; - void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); - void SetUpOneShotCollisionSound(const cAudioCollision &col); bool8 SetupCrimeReport(); - bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); - bool8 SetupJumboFlySound(uint8 emittingVol); - bool8 SetupJumboRumbleSound(uint8 emittingVol); - bool8 SetupJumboTaxiSound(uint8 vol); - bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); - void SetupPedComments(cPedParams ¶ms, uint16 sound); void SetupSuspectLastSeenReport(); - - void Terminate(); - void TranslateEntity(Const CVector *v1, CVector *v2) const; - - void UpdateGasPedalAudio(CAutomobile *automobile); - void UpdateReflections(); - bool8 UsesReverseWarning(int32 model) const; - bool8 UsesSiren(int32 model) const; - bool8 UsesSirenSwitching(int32 model) const; - -#ifdef GTA_PC - // only used in pc - void AdjustSamplesVolume(); - uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); -#endif + void ReportCrime(eCrimeType crime, const CVector &pos); + void PlaySuspectLastSeen(float x, float y, float z); + void AgeCrimes(); // inlined on PS2 + + // collision stuff + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); + void ServiceCollisions(); + void SetUpOneShotCollisionSound(const cAudioCollision &col); + void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); + float GetCollisionOneShotRatio(uint32 a, float b); + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used + float GetCollisionRatio(float a, float b, float c, float d); // inlined on PS2 }; /* |