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-rw-r--r--src/audio/AudioManager.h360
1 files changed, 222 insertions, 138 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 7a2dc9c5..8e8a1d1d 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -7,48 +7,48 @@
class tActiveSample
{
public:
- int m_nEntityIndex;
- int field_4;
- int m_nSampleIndex;
- char m_bBankIndex;
- char m_bIsDistant;
- char field_14;
- char field_15;
- int field_16;
- int m_nFrequency;
+ int32 m_nEntityIndex;
+ int32 field_4;
+ int32 m_nSampleIndex;
+ uint8 m_bBankIndex;
+ uint8 m_bIsDistant;
+ uint8 field_14;
+ uint8 field_15;
+ int32 field_16;
+ int32 m_nFrequency;
uint8 m_bVolume;
- char field_25;
- char field_26;
- char field_27;
+ uint8 field_25;
+ uint8 field_26;
+ uint8 field_27;
float m_fDistance;
- int m_nLoopCount;
- int m_nLoopStart;
- int m_nLoopEnd;
+ int32 m_nLoopCount;
+ int32 m_nLoopStart;
+ int32 m_nLoopEnd;
uint8 m_bEmittingVolume;
- char field_45;
- char field_46;
- char field_47;
+ uint8 field_45;
+ uint8 field_46;
+ uint8 field_47;
float field_48;
float m_fSoundIntensity;
- char field_56;
- char field_57;
- char field_58;
- char field_59;
+ uint8 field_56;
+ uint8 field_57;
+ uint8 field_58;
+ uint8 field_59;
CVector m_vecPos;
- char m_bReverbFlag;
- char m_bLoopsRemaining;
- char m_bRequireReflection;
+ uint8 m_bReverbFlag;
+ uint8 m_bLoopsRemaining;
+ uint8 m_bRequireReflection;
uint8 m_bOffset;
- int field_76;
- char m_bIsProcessed;
- char m_bLoopEnded;
- char field_82;
- char field_83;
- int calculatedVolume;
- char field_88;
- char field_89;
- char field_90;
- char field_91;
+ int32 field_76;
+ uint8 m_bIsProcessed;
+ uint8 m_bLoopEnded;
+ uint8 field_82;
+ uint8 field_83;
+ int32 calculatedVolume;
+ uint8 field_88;
+ uint8 field_89;
+ uint8 field_90;
+ uint8 field_91;
};
static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error");
@@ -77,14 +77,14 @@ class tAudioEntity
{
public:
eAudioType m_nType;
- CPhysical *m_pEntity;
+ void *m_pEntity;
bool m_bIsUsed;
- char m_bStatus;
+ uint8 m_bStatus;
int16 m_awAudioEvent[4];
- char gap_18[2];
+ uint8 gap_18[2];
float m_afVolume[4];
- char field_24;
- char field_25[3];
+ uint8 field_24;
+ uint8 field_25[3];
};
static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error");
@@ -96,9 +96,9 @@ public:
int field_4;
CVector m_vecPos;
float m_fDistance;
- char m_bVolume;
- char field_25;
- char gap_26[2];
+ uint8 m_bVolume;
+ uint8 field_25;
+ uint8 gap_26[2];
};
static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error");
@@ -107,10 +107,10 @@ class cPedComments
{
public:
tPedComment m_asPedComments[40];
- char field_1120[40];
- char field_1160[2];
- char field_1162;
- char gap_1163[1];
+ uint8 field_1120[40];
+ uint8 field_1160[2];
+ uint8 field_1162;
+ uint8 gap_1163[1];
};
static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error");
@@ -122,15 +122,15 @@ class cAudioCollision
public:
CEntity *m_pEntity1;
CEntity *m_pEntity2;
- char m_bSurface1;
- char m_bSurface2;
- char field_10;
- char field_11;
+ uint8 m_bSurface1;
+ uint8 m_bSurface2;
+ uint8 field_10;
+ uint8 field_11;
float m_fIntensity1;
float m_fIntensity2;
CVector m_vecPosition;
float m_fDistance;
- int m_nBaseVolume;
+ int32 m_nBaseVolume;
};
static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error");
@@ -140,95 +140,132 @@ class cAudioCollisionManager
public:
cAudioCollision m_asCollisions1[10];
cAudioCollision m_asCollisions2[10];
- char m_bIndicesTable[10];
- char m_bCollisionsInQueue;
- char gap_811;
+ uint8 m_bIndicesTable[10];
+ uint8 m_bCollisionsInQueue;
+ uint8 gap_811;
cAudioCollision m_sQueue;
};
-static_assert(sizeof(cAudioCollisionManager) == 0x354,
- "cAudioCollisionManager: error");
+static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error");
class cMissionAudio
{
public:
CVector m_vecPos;
- char field_12;
- char gap_13[3];
+ uint8 field_12;
+ uint8 gap_13[3];
int m_nSampleIndex;
- char m_bLoadingStatus;
- char m_bPlayStatus;
- char field_22;
- char field_23;
+ uint8 m_bLoadingStatus;
+ uint8 m_bPlayStatus;
+ uint8 field_22;
+ uint8 field_23;
int field_24;
bool m_bIsPlayed;
- char field_29;
- char field_30;
- char field_31;
+ uint8 field_29;
+ uint8 field_30;
+ uint8 field_31;
};
static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
+class cVehicleParams;
+class CPlane;
+class CVehicle;
+class CPed;
+
+struct cAudioScriptObject {
+ int16 m_wSound;
+ char gap_2[2];
+ CVector m_vecPos;
+ int m_nAudioEntityId;
+};
+
+static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error");
+
class cAudioManager
{
public:
bool m_bIsInitialised;
- char field_1;
- char field_2;
- char m_bActiveSamples;
- char field_4;
+ uint8 field_1;
+ uint8 field_2;
+ uint8 m_bActiveSamples;
+ uint8 field_4;
bool m_bDynamicAcousticModelingStatus;
- char field_6;
- char field_7;
- float field_8;
+ uint8 field_6;
+ uint8 field_7;
+ float speedOfSound;
bool m_bTimerJustReset;
- char field_13;
- char field_14;
- char field_15;
- int m_nTimer;
+ uint8 field_13;
+ uint8 field_14;
+ uint8 field_15;
+ int32 m_nTimer;
tActiveSample m_sQueueSample;
uint8 m_bActiveSampleQueue;
- char gap_109[3];
- tActiveSample m_asSamples[54];
- char m_abSampleQueueIndexTable[54];
- char m_bSampleRequestQueuesStatus[2];
+ uint8 gap_109[3];
+ tActiveSample m_asSamples[2][27];
+ uint8 m_abSampleQueueIndexTable[2][27];
+ uint8 m_bSampleRequestQueuesStatus[2];
tActiveSample m_asActiveSamples[27];
tAudioEntity m_asAudioEntities[200];
- int m_anAudioEntityIndices[200];
- int m_nAudioEntitiesTotal;
+ int32 m_anAudioEntityIndices[200];
+ int32 m_nAudioEntitiesTotal;
CVector m_avecReflectionsPos[5];
float m_afReflectionsDistances[5];
- int m_anScriptObjectEntityIndices[40];
- int m_nScriptObjectEntityTotal;
+ int32 m_anScriptObjectEntityIndices[40];
+ int32 m_nScriptObjectEntityTotal;
cPedComments m_sPedComments;
- int m_nFireAudioEntity;
- int m_nWaterCannonEntity;
- int m_nPoliceChannelEntity;
- char gap45B8[444];
- int m_nFrontEndEntity;
- int m_nCollisionEntity;
+ int32 m_nFireAudioEntity;
+ int32 m_nWaterCannonEntity;
+ int32 m_nPoliceChannelEntity;
+ uint8 gap45B8[444];
+ int32 m_nFrontEndEntity;
+ int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager;
- int m_nProjectileEntity;
- int m_nBridgeEntity;
+ int32 m_nProjectileEntity;
+ int32 m_nBridgeEntity;
cMissionAudio m_sMissionAudio;
- int m_anRandomTable[5];
- char field_19192;
- char m_bUserPause;
- char m_bPreviousUserPause;
- char field_19195;
- int m_nTimeOfRecentCrime;
-
- void AddSampleToRequestedQueue();
-
- void AddDetailsToRequestedOrderList(uint8 sample);
- void AddReflectionsToRequestedQueue();
-
- uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
+ int32 m_anRandomTable[5];
+ uint8 field_19192;
+ uint8 m_bUserPause;
+ uint8 m_bPreviousUserPause;
+ uint8 field_19195;
+ int32 m_nTimeOfRecentCrime;
+
+ void AddDetailsToRequestedOrderList(uint8 sample); /// ok
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ uint8 unk2, bool notLooping); /// ok
+ void AddReflectionsToRequestedQueue(); /// ok (check value)
+ void AddReleasingSounds(); // todo (difficult)
+ void AddSampleToRequestedQueue(); /// ok
+ void AgeCrimes(); // todo
+ int8 AutoDetect3DProviders(); /// ok
+
+ void CalculateDistance(bool *ptr, float dist); /// ok
+ bool CheckForAnAudioFileOnCD(); /// ok
+ void ClearMissionAudio(); /// ok
+ void ClearRequestedQueue(); /// ok
+ int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
+ float speedMultiplier); /// ok
+ int32 ComputePan(float, CVector *); // todo
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
+ int32 CreateEntity(int32 type, CPhysical *entity); /// ok
+
+ void DestroyAllGameCreatedEntities(); /// ok
+ void DestroyEntity(int32 id); /// ok
+ void DoPoliceRadioCrackle(); /// ok
+
+ void GenerateIntegerRandomNumberTable(); /// ok
+
+ float GetDistanceSquared(CVector *v); /// ok
+
+ void TranslateEntity(CVector *v1, CVector *v2); /// ok
+
+ // done
void Initialise();
void PostInitialiseGameSpecificSetup();
- void InitialisePoliceRadioZones(); // @todo
- void ResetAudioLogicTimers(int32 timer); // @todo
+ void InitialisePoliceRadioZones(); // todo
+ void ResetAudioLogicTimers(int32 timer); // todo
void Terminate();
@@ -236,7 +273,6 @@ public:
bool GetMissionAudioLoadingStatus();
uint8 GetNum3DProvidersAvailable();
- int8 AutoDetect3DProviders();
bool IsMP3RadioChannelAvailable();
uint8 GetCDAudioDriveLetter();
@@ -247,24 +283,21 @@ public:
void SetSpeakerConfig(int32 conf);
- void ProcessJumboFlying();
bool SetupJumboEngineSound(uint8, int32); // todo
void PreInitialiseGameSpecificSetup();
void SetMissionScriptPoliceAudio(int32 sfx);
- void CalculateDistance(bool *ptr, float dist);
-
bool UsesSiren(int32 model);
bool UsesSirenSwitching(int32 model);
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
- uint8 Get3DProviderName(uint8 id);
+ char* Get3DProviderName(uint8 id);
- void ProcessJumboTaxi();
- bool SetupJumboFlySound(uint8); // todo
- bool SetupJumboTaxiSound(uint8); // todo
- bool SetupJumboWhineSound(uint8, int32); // todo
+ bool SetupJumboFlySound(uint8 emittingVol); /// ok
+ bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
+ bool SetupJumboTaxiSound(uint8 vol); /// ok
+ bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
void PlayLoadedMissionAudio();
@@ -274,27 +307,14 @@ public:
void InterrogateAudioEntities();
- void ClearRequestedQueue();
- // void AgeCrimes(); //todo
-
bool UsesReverseWarning(int32 model);
bool HasAirBrakes(int32 model);
int32 GetJumboTaxiFreq();
- void ProcessPhysical(int32 id);
- void ProcessVehicle(CPhysical *); // todo
- void ProcessPed(CPhysical *); // todo
- void ProcessPlane(void *); // todo
-
- void ClearMissionAudio();
- // void ProcessReverb(); // todo
-
bool IsMissionAudioSampleFinished();
- void ProcessEntity(int32);
-
- void InitialisePoliceRadio();
+ void InitialisePoliceRadio(); // todo
int32 RandomDisplacement(uint32 seed);
@@ -304,21 +324,20 @@ public:
bool IsAudioInitialised() const;
- int32 CreateEntity(int32 type, CPhysical *entity);
- void DestroyEntity(int32 id);
void SetEntityStatus(int32 id, bool status);
void PreTerminateGameSpecificShutdown();
void PostTerminateGameSpecificShutdown();
- void GenerateIntegerRandomNumberTable();
-
void PlayerJustGotInCar();
void PlayerJustLeftCar();
void Service();
- void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
- uint32 maxOffset);
+ void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
+
+ void DoJumboVolOffset();
+
+ int32 GetPedCommentSfx(CPed *ped, int32 sound);
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
@@ -396,9 +415,74 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
+
+ void ProcessActiveQueues(); // todo
+ bool ProcessAirBrakes(cVehicleParams *params); /// ok
+ void ProcessAirportScriptObject(uint8 sound); /// ok
+ bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat
+ void ProcessBridge(); // todo requires CBridge
+ void ProcessBridgeMotor(); /// ok
+ void ProcessBridgeOneShots(); // todo requires CBridge
+ void ProcessBridgeWarning(); /// ok
+ bool ProcessCarBombTick(void *); // todo requires CVehicle
+ void ProcessCesna(void *); // todo requires CPlane
+ void ProcessCinemaScriptObject(uint8 sound); /// ok
+ void ProcessCrane(); // todo requires CCrane
+ void ProcessDocksScriptObject(uint8 sound); /// ok
+ // bool ProcessEngineDamage(void *); //todo requires CVehicle
+ void ProcessEntity(int32 sound); /// ok
+ void ProcessExplosions(int32 explosion); // todo requires CExplosion
+ void ProcessFireHydrant(); /// ok
+ void ProcessFires(int32 entity); // todo requires gFireManager
+ void ProcessFrontEnd(); /// ok
+ void ProcessGarages(); // todo requires CGarages::aGarages
+ // bool ProcessHelicopter(void *); // todo requires CVehicle
+ void ProcessHomeScriptObject(uint8 sound); /// ok
+ void ProcessJumbo(cVehicleParams *); /// ok
+ void ProcessJumboAccel(CPlane *plane); /// ok
+ void ProcessJumboDecel(CPlane *plane); /// ok
+ void ProcessJumboFlying(); /// ok
+ void ProcessJumboLanding(CPlane *plane); /// ok
+ void ProcessJumboTakeOff(CPlane *plane); /// ok
+ void ProcessJumboTaxi(); /// ok
+ void ProcessLaunderetteScriptObject(uint8 sound); /// ok
+ void ProcessLoopingScriptObject(uint8 sound); /// ok
+ // void ProcessMissionAudio();
+ // void ProcessModelVehicle(void *);
+ // void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessPed(CPhysical *p); // todo
+ // void ProcessPedHeadphones(void *);
+ // void ProcessPedOneShots(void *);
+ void ProcessPhysical(int32 id); /// ok
+ void ProcessPlane(void *); // todo
+ // void ProcessPlayersVehicleEngine(void *, void *);
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
+ void ProcessPornCinema(uint8 sound); /// ok
+ void ProcessProjectiles(); // todo
+ // void ProcessRainOnVehicle(void *);
+ // void ProcessReverb();
+ // bool ProcessReverseGear(void *);
+ void ProcessSawMillScriptObject(uint8 sound); /// ok
+ void ProcessScriptObject(int32 id); // todo
+ void ProcessShopScriptObject(uint8 sound); /// ok
+ void ProcessSpecial(); /// ok
+ // bool ProcessTrainNoise(void *);
+ void ProcessVehicle(CVehicle *); // todo
+ // bool ProcessVehicleDoors(void *);
+ // bool ProcessVehicleEngine(void *);
+ // void ProcessVehicleHorn(void *);
+ // void ProcessVehicleOneShots(void *);
+ // bool ProcessVehicleReverseWarning(void *);
+ // bool ProcessVehicleRoadNoise(void *);
+ // void ProcessVehicleSirenOrAlarm(void *);
+ // void ProcessVehicleSkidding(void *);
+ void ProcessWaterCannon(int32); // todo
+ void ProcessWeather(int32 id); // todo
+ // bool ProcessWetRoadNoise(void *);
+ void ProcessWorkShopScriptObject(uint8 sound); /// ok
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
extern cAudioManager &AudioManager;
-extern cAudioManager &Players;