diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 6ac6dda7..30f411a7 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -214,7 +214,7 @@ public: int16 m_awAudioEvent[4]; uint8 gap_18[2]; float m_afVolume[4]; - uint8 m_Loops; + uint8 m_AudioEvents; uint8 field_25[3]; // no methods @@ -449,7 +449,7 @@ public: float speedMultiplier) const; /// ok int32 ComputePan(float, CVector *); /// ok uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok - int32 CreateEntity(int32 type, CPhysical *entity); /// ok + int32 CreateEntity(int32 type, void* entity); /// ok void DestroyAllGameCreatedEntities(); /// ok void DestroyEntity(int32 id); /// ok @@ -576,8 +576,8 @@ public: void PlayerJustLeftCar() const; /// ok void PostInitialiseGameSpecificSetup(); /// ok void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; // ok - void PreloadMissionAudio(char *); // todo + void PreInitialiseGameSpecificSetup() const; /// ok + void PreloadMissionAudio(const char *name); /// ok void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds void ProcessActiveQueues(); // todo @@ -653,7 +653,7 @@ public: void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); /// ok void ReportCrime(int32 crime, const CVector *pos); /// ok - void ResetAudioLogicTimers(int32 timer); /// ok + void ResetAudioLogicTimers(uint32 timer); /// ok void ResetPoliceRadio(); /// ok void ResetTimers(uint32 time); /// ok @@ -666,7 +666,7 @@ public: void SetDynamicAcousticModelingStatus(bool status); void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; - void SetEntityStatus(int32 id, bool status); + void SetEntityStatus(int32 id, uint8 status); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; |