diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 352 |
1 files changed, 176 insertions, 176 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index c5350e10..07c669ed 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -1,13 +1,14 @@ #pragma once -#include "DMAudio.h" #include "common.h" #include "config.h" + +#include "DMAudio.h" + #include "AudioCollision.h" #include "PoliceRadio.h" -enum eScriptSounds : int16 -{ +enum eScriptSounds : int16 { SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_1 = 1, SCRIPT_SOUND_2 = 2, @@ -142,28 +143,28 @@ public: int32 m_nSampleIndex; uint8 m_bBankIndex; bool m_bIs2D; - uint8 field_14; - uint8 field_15; + uint8 field_14; // unused + uint8 field_15; // unused int32 m_nReleasingVolumeModificator; int32 m_nFrequency; uint8 m_bVolume; - uint8 field_25; - uint8 field_26; - uint8 field_27; + uint8 field_25; // unused + uint8 field_26; // unused + uint8 field_27; // unused float m_fDistance; int32 m_nLoopCount; int32 m_nLoopStart; int32 m_nLoopEnd; uint8 m_bEmittingVolume; - uint8 field_45; - uint8 field_46; - uint8 field_47; + uint8 field_45; // unused + uint8 field_46; // unused + uint8 field_47; // unused float m_fSpeedMultiplier; float m_fSoundIntensity; bool m_bReleasingSoundFlag; - uint8 field_57; - uint8 field_58; - uint8 field_59; + uint8 field_57; // unused + uint8 field_58; // unused + uint8 field_59; // unused CVector m_vecPos; bool m_bReverbFlag; uint8 m_bLoopsRemaining; @@ -172,13 +173,13 @@ public: int32 m_nReleasingVolumeDivider; bool m_bIsProcessed; bool m_bLoopEnded; - uint8 field_82; - uint8 field_83; - int32 calculatedVolume; + uint8 field_82; // unused + uint8 field_83; // unused + int32 m_nCalculatedVolume; int8 m_nVolumeChange; - uint8 field_89; - uint8 field_90; - uint8 field_91; + uint8 field_89; // unused + uint8 field_90; // unused + uint8 field_91; // unused // no methods }; @@ -214,8 +215,8 @@ public: CVector m_vecPos; float m_fDistance; uint8 m_bVolume; - int8 field_25; // allocated time? - uint8 gap_26[2]; + int8 m_nProcess; + uint8 gap_26[2]; // unused // no methods }; @@ -229,11 +230,11 @@ public: uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; - uint8 gap_1163[1]; + uint8 gap_1163[1]; // unused // reversed all methods - void Add(tPedComment *com); /// ok - void Process(); /// ok + void Add(tPedComment *com); + void Process(); }; static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); @@ -245,18 +246,18 @@ class cMissionAudio public: CVector m_vecPos; bool m_bPredefinedProperties; - uint8 gap_13[3]; + uint8 gap_13[3]; // unused int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; - uint8 field_22; - uint8 field_23; + uint8 field_22; // todo find a name + uint8 field_23; // unused int32 m_nMissionAudioCounter; bool m_bIsPlayed; - uint8 field_29; - uint8 field_30; - uint8 field_31; - // no methods + uint8 field_29; // unused + uint8 field_30; // unused + uint8 field_31; // unused + // no methods }; static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); @@ -334,6 +335,9 @@ public: uint8 field_19195; // unused uint32 m_FrameCounter; + cAudioManager(); + ~cAudioManager(); + // getters uint32 GetFrameCounter() const { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } @@ -341,29 +345,29 @@ public: bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; } // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more) + void AddDetailsToRequestedOrderList(uint8 sample); void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, - uint8 counter, bool notLooping); /// ok - void AddReflectionsToRequestedQueue(); /// ok (check value) - void AddReleasingSounds(); /// ok (check) - void AddSampleToRequestedQueue(); /// ok - void AgeCrimes(); /// ok - - void CalculateDistance(bool &condition, float dist); /// ok - bool CheckForAnAudioFileOnCD() const; /// ok - void ClearActiveSamples(); /// ok - void ClearMissionAudio(); /// ok - void ClearRequestedQueue(); /// ok + uint8 counter, bool notLooping); + void AddReflectionsToRequestedQueue(); + void AddReleasingSounds(); + void AddSampleToRequestedQueue(); + void AgeCrimes(); + + void CalculateDistance(bool &condition, float dist); + bool CheckForAnAudioFileOnCD() const; + void ClearActiveSamples(); + void ClearMissionAudio(); + void ClearRequestedQueue(); int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; /// ok - int32 ComputePan(float, CVector *); /// ok - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok - int32 CreateEntity(int32 type, void *entity); /// ok + float speedMultiplier) const; + int32 ComputePan(float, CVector *); + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; + int32 CreateEntity(int32 type, void *entity); - void DestroyAllGameCreatedEntities(); /// ok - void DestroyEntity(int32 id); /// ok - void DoJumboVolOffset() const; /// ok - void DoPoliceRadioCrackle(); /// ok + void DestroyAllGameCreatedEntities(); + void DestroyEntity(int32 id); + void DoJumboVolOffset() const; + void DoPoliceRadioCrackle(); // functions returning talk sfx, // order from GetPedCommentSfx @@ -445,154 +449,151 @@ public: uint32 GetGenericFemaleTalkSfx(int16 sound); // end of functions returning talk sfx - void GenerateIntegerRandomNumberTable(); /// ok + void GenerateIntegerRandomNumberTable(); char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; - int8 GetCurrent3DProviderIndex() const; /// ok + int8 GetCurrent3DProviderIndex() const; float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used - float GetCollisionOneShotRatio(int32 a, float b) const; /// ok - float GetCollisionRatio(float a, float b, float c, float d) const; /// ok - float GetDistanceSquared(CVector *v) const; /// ok - int32 GetJumboTaxiFreq() const; /// ok - bool GetMissionAudioLoadingStatus() const; /// ok - int8 GetMissionScriptPoliceAudioPlayingStatus() const; /// ok + float GetCollisionOneShotRatio(int32 a, float b) const; + float GetCollisionRatio(float a, float b, float c, float d) const; + float GetDistanceSquared(CVector *v) const; + int32 GetJumboTaxiFreq() const; + bool GetMissionAudioLoadingStatus() const; + int8 GetMissionScriptPoliceAudioPlayingStatus() const; uint8 GetNum3DProvidersAvailable() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, - float velocityChange); /// ok + cTransmission *transmission, float velocityChange); float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, - float velocityChange); /// ok + cTransmission *transmission, float velocityChange); - bool HasAirBrakes(int32 model) const; /// ok + bool HasAirBrakes(int32 model) const; - void Initialise(); /// ok - void InitialisePoliceRadio(); /// ok - void InitialisePoliceRadioZones(); /// ok - void InterrogateAudioEntities(); /// ok - bool IsAudioInitialised() const; /// ok - bool IsMissionAudioSampleFinished(); /// ok + void Initialise(); + void InitialisePoliceRadio(); + void InitialisePoliceRadioZones(); + void InterrogateAudioEntities(); + bool IsAudioInitialised() const; + bool IsMissionAudioSampleFinished(); bool IsMP3RadioChannelAvailable() const; - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok - - void PlayLoadedMissionAudio(); /// ok - void PlayOneShot(int32 index, int16 sound, float vol); /// ok - void PlaySuspectLastSeen(float x, float y, float z); /// ok - void PlayerJustGotInCar() const; /// ok - void PlayerJustLeftCar() const; /// ok - void PostInitialiseGameSpecificSetup(); /// ok - void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; /// ok - void PreloadMissionAudio(const char *name); /// ok - void PreTerminateGameSpecificShutdown(); /// ok + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; + + void PlayLoadedMissionAudio(); + void PlayOneShot(int32 index, int16 sound, float vol); + void PlaySuspectLastSeen(float x, float y, float z); + void PlayerJustGotInCar() const; + void PlayerJustLeftCar() const; + void PostInitialiseGameSpecificSetup(); + void PostTerminateGameSpecificShutdown(); + void PreInitialiseGameSpecificSetup() const; + void PreloadMissionAudio(const char *name); + void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds - void ProcessActiveQueues(); /// ok - bool ProcessAirBrakes(cVehicleParams *params); /// ok - void ProcessAirportScriptObject(uint8 sound); /// ok - bool ProcessBoatEngine(cVehicleParams *params); /// ok - bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok - void ProcessBridge(); /// ok - void ProcessBridgeMotor(); /// ok - void ProcessBridgeOneShots(); /// ok - void ProcessBridgeWarning(); /// ok - bool ProcessCarBombTick(cVehicleParams *params); /// ok - void ProcessCesna(cVehicleParams *params); /// ok - void ProcessCinemaScriptObject(uint8 sound); /// ok - void ProcessCrane(); /// ok - void ProcessDocksScriptObject(uint8 sound); /// ok - bool ProcessEngineDamage(cVehicleParams *params); /// ok - void ProcessEntity(int32 sound); /// ok - void ProcessExplosions(int32 explosion); /// ok - void ProcessFireHydrant(); /// ok - void ProcessFires(int32 entity); /// ok - void ProcessFrontEnd(); /// ok - void ProcessGarages(); /// ok - bool ProcessHelicopter(cVehicleParams *params); /// ok - void ProcessHomeScriptObject(uint8 sound); /// ok - void ProcessJumbo(cVehicleParams *); /// ok - void ProcessJumboAccel(CPlane *plane); /// ok - void ProcessJumboDecel(CPlane *plane); /// ok - void ProcessJumboFlying(); /// ok - void ProcessJumboLanding(CPlane *plane); /// ok - void ProcessJumboTakeOff(CPlane *plane); /// ok - void ProcessJumboTaxi(); /// ok - void ProcessLaunderetteScriptObject(uint8 sound); /// ok - void ProcessLoopingScriptObject(uint8 sound); /// ok - void ProcessMissionAudio(); /// ok - void ProcessModelCarEngine(cVehicleParams *params); /// ok - void ProcessOneShotScriptObject(uint8 sound); /// ok - void ProcessPed(CPhysical *ped); /// ok - void ProcessPedHeadphones(cPedParams *params); /// ok - void ProcessPedOneShots(cPedParams *params); // todo later (weird) - void ProcessPhysical(int32 id); /// ok - void ProcessPlane(cVehicleParams *params); /// ok - void ProcessPlayersVehicleEngine(cVehicleParams *params, - CAutomobile *automobile); /// ok - void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok - void ProcessPornCinema(uint8 sound); /// ok - void ProcessProjectiles(); /// ok - void ProcessRainOnVehicle(cVehicleParams *params); /// ok - void ProcessReverb() const; /// ok - bool ProcessReverseGear(cVehicleParams *params); /// ok - void ProcessSawMillScriptObject(uint8 sound); /// ok - void ProcessScriptObject(int32 id); /// ok - void ProcessShopScriptObject(uint8 sound); /// ok - void ProcessSpecial(); /// ok - bool ProcessTrainNoise(cVehicleParams *params); /// ok - void ProcessVehicle(CVehicle *vehicle); /// ok - bool ProcessVehicleDoors(cVehicleParams *params); /// ok - void ProcessVehicleEngine(cVehicleParams *params); /// ok - void ProcessVehicleHorn(cVehicleParams *params); /// ok - void ProcessVehicleOneShots(void *); // todo - bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok - bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok - void ProcessVehicleSirenOrAlarm(cVehicleParams *params); /// ok - void ProcessVehicleSkidding(cVehicleParams *params); /// ok - void ProcessWaterCannon(int32); /// ok - void ProcessWeather(int32 id); /// ok - bool ProcessWetRoadNoise(cVehicleParams *params); /// ok - void ProcessWorkShopScriptObject(uint8 sound); /// ok + void ProcessActiveQueues(); + bool ProcessAirBrakes(cVehicleParams *params); + void ProcessAirportScriptObject(uint8 sound); + bool ProcessBoatEngine(cVehicleParams *params); + bool ProcessBoatMovingOverWater(cVehicleParams *params); + void ProcessBridge(); + void ProcessBridgeMotor(); + void ProcessBridgeOneShots(); + void ProcessBridgeWarning(); + bool ProcessCarBombTick(cVehicleParams *params); + void ProcessCesna(cVehicleParams *params); + void ProcessCinemaScriptObject(uint8 sound); + void ProcessCrane(); + void ProcessDocksScriptObject(uint8 sound); + bool ProcessEngineDamage(cVehicleParams *params); + void ProcessEntity(int32 sound); + void ProcessExplosions(int32 explosion); + void ProcessFireHydrant(); + void ProcessFires(int32 entity); + void ProcessFrontEnd(); + void ProcessGarages(); + bool ProcessHelicopter(cVehicleParams *params); + void ProcessHomeScriptObject(uint8 sound); + void ProcessJumbo(cVehicleParams *); + void ProcessJumboAccel(CPlane *plane); + void ProcessJumboDecel(CPlane *plane); + void ProcessJumboFlying(); + void ProcessJumboLanding(CPlane *plane); + void ProcessJumboTakeOff(CPlane *plane); + void ProcessJumboTaxi(); + void ProcessLaunderetteScriptObject(uint8 sound); + void ProcessLoopingScriptObject(uint8 sound); + void ProcessMissionAudio(); + void ProcessModelCarEngine(cVehicleParams *params); + void ProcessOneShotScriptObject(uint8 sound); + void ProcessPed(CPhysical *ped); + void ProcessPedHeadphones(cPedParams *params); + void ProcessPedOneShots(cPedParams *params); + void ProcessPhysical(int32 id); + void ProcessPlane(cVehicleParams *params); + void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); + void ProcessPoliceCellBeatingScriptObject(uint8 sound); + void ProcessPornCinema(uint8 sound); + void ProcessProjectiles(); + void ProcessRainOnVehicle(cVehicleParams *params); + void ProcessReverb() const; + bool ProcessReverseGear(cVehicleParams *params); + void ProcessSawMillScriptObject(uint8 sound); + void ProcessScriptObject(int32 id); + void ProcessShopScriptObject(uint8 sound); + void ProcessSpecial(); + bool ProcessTrainNoise(cVehicleParams *params); + void ProcessVehicle(CVehicle *vehicle); + bool ProcessVehicleDoors(cVehicleParams *params); + void ProcessVehicleEngine(cVehicleParams *params); + void ProcessVehicleHorn(cVehicleParams *params); + void ProcessVehicleOneShots(cVehicleParams *params); + bool ProcessVehicleReverseWarning(cVehicleParams *params); + bool ProcessVehicleRoadNoise(cVehicleParams *params); + void ProcessVehicleSirenOrAlarm(cVehicleParams *params); + void ProcessVehicleSkidding(cVehicleParams *params); + void ProcessWaterCannon(int32); + void ProcessWeather(int32 id); + bool ProcessWetRoadNoise(cVehicleParams *params); + void ProcessWorkShopScriptObject(uint8 sound); int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; void ReleaseDigitalHandle() const; - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, - float intensity2); /// ok - void ReportCrime(int32 crime, const CVector *pos); /// ok - void ResetAudioLogicTimers(uint32 timer); /// ok - void ResetPoliceRadio(); /// ok - void ResetTimers(uint32 time); /// ok - - void Service(); /// ok - void ServiceCollisions(); /// ok - void ServicePoliceRadio(); /// ok - void ServicePoliceRadioChannel(int32 wantedLevel); /// ok - void ServiceSoundEffects(); /// ok - int8 SetCurrent3DProvider(uint8 which); /// ok + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, + float collisionPower, float intensity2); + void ReportCrime(int32 crime, const CVector *pos); + void ResetAudioLogicTimers(uint32 timer); + void ResetPoliceRadio(); + void ResetTimers(uint32 time); + + void Service(); + void ServiceCollisions(); + void ServicePoliceRadio(); + void ServicePoliceRadioChannel(int32 wantedLevel); + void ServiceSoundEffects(); + int8 SetCurrent3DProvider(uint8 which); void SetDynamicAcousticModelingStatus(bool status); void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, uint8 status); - uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8); // todo (mobile) void SetMusicFadeVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const; void SetSpeakerConfig(int32 conf) const; - void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok - void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok - bool SetupCrimeReport(); /// ok - bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok - bool SetupJumboFlySound(uint8 emittingVol); /// ok - bool SetupJumboRumbleSound(uint8 emittingVol); /// ok - bool SetupJumboTaxiSound(uint8 vol); /// ok - bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok - void SetupPedComments(cPedParams *params, uint32 sound); /// ok - void SetupSuspectLastSeenReport(); /// ok + void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); + void SetUpOneShotCollisionSound(cAudioCollision *col); + bool SetupCrimeReport(); + bool SetupJumboEngineSound(uint8 vol, int32 freq); + bool SetupJumboFlySound(uint8 emittingVol); + bool SetupJumboRumbleSound(uint8 emittingVol); + bool SetupJumboTaxiSound(uint8 vol); + bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); + void SetupPedComments(cPedParams *params, uint32 sound); + void SetupSuspectLastSeenReport(); void Terminate(); void TranslateEntity(CVector *v1, CVector *v2) const; @@ -604,9 +605,8 @@ public: bool UsesSirenSwitching(int32 model) const; // only used in pc - void AdjustSamplesVolume(); /// ok - uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, - float dist); /// ok + void AdjustSamplesVolume(); + uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); }; static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); |