diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 542 |
1 files changed, 292 insertions, 250 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index d781ad71..dff7d9c8 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -1,8 +1,10 @@ -#pragma once +#pragma once #include "audio_enums.h" #include "AudioCollision.h" #include "PoliceRadio.h" +#include "VehicleModelInfo.h" +#include "Vehicle.h" class tSound { @@ -28,6 +30,7 @@ public: uint8 m_nLoopsRemaining; bool m_bRequireReflection; // Used for oneshots uint8 m_nOffset; + uint8 field_4C; int32 m_nReleasingVolumeDivider; bool m_bIsProcessed; bool m_bLoopEnded; @@ -35,7 +38,7 @@ public: int8 m_nVolumeChange; }; -VALIDATE_SIZE(tSound, 92); +VALIDATE_SIZE(tSound, 96); class CPhysical; class CAutomobile; @@ -57,7 +60,7 @@ VALIDATE_SIZE(tAudioEntity, 40); class tPedComment { public: - int32 m_nSampleIndex; + uint32 m_nSampleIndex; int32 m_nEntityIndex; CVector m_vecPos; float m_fDistance; @@ -74,6 +77,10 @@ public: uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; +#ifdef GTA_PC + bool m_bDelay; + uint32 m_nDelayTimer; +#endif cPedComments() { @@ -87,27 +94,32 @@ public: m_nCommentsInBank[i] = 0; m_nActiveBank = 0; } - void Add(tPedComment *com); - void Process(); + void Add(tPedComment *com); // done + void Process(); // done }; -VALIDATE_SIZE(cPedComments, 1164); +VALIDATE_SIZE(cPedComments, 0x490); class CEntity; +#define MISSION_AUDIO_SLOTS (2) + +// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct... +// Only someone with a VERY EXTRAORDINARY mind could have come up with that class cMissionAudio { public: - CVector m_vecPos; - bool m_bPredefinedProperties; - int32 m_nSampleIndex; - uint8 m_nLoadingStatus; - uint8 m_nPlayStatus; - bool m_bIsPlaying; - int32 m_nMissionAudioCounter; - bool m_bIsPlayed; + CVector m_vecPos[MISSION_AUDIO_SLOTS]; + bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS]; + int32 m_nSampleIndex[MISSION_AUDIO_SLOTS]; + uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS]; + uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS]; + bool m_bIsPlaying[MISSION_AUDIO_SLOTS]; + int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS]; + bool m_bIsPlayed[MISSION_AUDIO_SLOTS]; + bool m_bIsMobile[MISSION_AUDIO_SLOTS]; }; -VALIDATE_SIZE(cMissionAudio, 32); +VALIDATE_SIZE(cMissionAudio, 0x38); // name made up class cAudioScriptObjectManager @@ -137,6 +149,7 @@ public: class cVehicleParams { public: + uint8 m_VehicleType; bool m_bDistanceCalculated; float m_fDistance; CVehicle *m_pVehicle; @@ -148,19 +161,14 @@ public: VALIDATE_SIZE(cVehicleParams, 0x18); enum { - /* - REFLECTION_YMAX = 0, top - REFLECTION_YMIN = 1, bottom - REFLECTION_XMIN = 2, left - REFLECTION_XMAX = 3, right - REFLECTION_ZMAX = 4, - */ - - REFLECTION_TOP = 0, - REFLECTION_BOTTOM, - REFLECTION_LEFT, - REFLECTION_RIGHT, - REFLECTION_UP, + REFLECTION_NORTH = 0, + REFLECTION_SOUTH, + REFLECTION_WEST, + REFLECTION_EAST, + REFLECTION_CEIL_NORTH, + REFLECTION_CEIL_SOUTH, + REFLECTION_CEIL_WEST, + REFLECTION_CEIL_EAST, MAX_REFLECTIONS, }; @@ -173,6 +181,7 @@ public: uint8 m_nActiveSamples; uint8 field_4; // unused bool m_bDynamicAcousticModelingStatus; + int8 field_6; float m_fSpeedOfSound; bool m_bTimerJustReset; int32 m_nTimer; @@ -188,6 +197,14 @@ public: CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS]; float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS]; cAudioScriptObjectManager m_sAudioScriptObjectManager; + + // miami + uint8 m_bIsPlayerShutUp; + uint8 m_nPlayerMood; + uint32 m_nPlayerMoodTimer; + uint8 field_rest[4]; + bool m_bGenericSfx; + cPedComments m_sPedComments; int32 m_nFireAudioEntity; int32 m_nWaterCannonEntity; @@ -197,8 +214,13 @@ public: int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; int32 m_nProjectileEntity; +#ifdef GTA_BRIDGE int32 m_nBridgeEntity; +#endif + int32 m_nEscalatorEntity; + int32 m_nExtraSoundsEntity; cMissionAudio m_sMissionAudio; + uint8 field_5538; // something related to phone dialogues int32 m_anRandomTable[5]; uint8 m_nTimeSpent; uint8 m_nUserPause; @@ -209,236 +231,251 @@ public: ~cAudioManager(); // getters - uint32 GetFrameCounter() const { return m_FrameCounter; } - float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } + uint32 GetFrameCounter() const { return m_FrameCounter; } // done + float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; } + bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } + bool ShouldDuckMissionAudio(uint8 slot) const; // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, - uint8 counter, bool notLooping); - void AddReflectionsToRequestedQueue(); - void AddReleasingSounds(); - void AddSampleToRequestedQueue(); - void AgeCrimes(); - - void CalculateDistance(bool &condition, float dist); - bool CheckForAnAudioFileOnCD() const; - void ClearActiveSamples(); - void ClearMissionAudio(); - void ClearRequestedQueue(); - int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; - int32 ComputePan(float, CVector *); - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; - int32 CreateEntity(eAudioType type, void *entity); - - void DestroyAllGameCreatedEntities(); - void DestroyEntity(int32 id); - void DoPoliceRadioCrackle(); + void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc) + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done + void AddReflectionsToRequestedQueue(); // done + void AddReleasingSounds(); // done + void AddSampleToRequestedQueue(); // done + void AgeCrimes(); // done (inlined in vc) + + void CalculateDistance(bool &condition, float dist); // done + bool CheckForAnAudioFileOnCD() const; // done + void ClearActiveSamples(); // done + void ClearMissionAudio(uint8 slot); // done (inlined in vc) + void ClearRequestedQueue(); // done (inlined in vc) + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done + int32 ComputePan(float, CVector *); // done + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done + int32 CreateEntity(eAudioType type, void *entity); // done + + void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil; + void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks + void DoPoliceRadioCrackle(); // done // functions returning talk sfx, // order from GetPedCommentSfx - uint32 GetPlayerTalkSfx(int16 sound); - uint32 GetCopTalkSfx(int16 sound); - uint32 GetSwatTalkSfx(int16 sound); - uint32 GetFBITalkSfx(int16 sound); - uint32 GetArmyTalkSfx(int16 sound); - uint32 GetMedicTalkSfx(int16 sound); - uint32 GetFiremanTalkSfx(int16 sound); - uint32 GetNormalMaleTalkSfx(int16 sound); - uint32 GetTaxiDriverTalkSfx(int16 sound); - uint32 GetPimpTalkSfx(int16 sound); - uint32 GetMafiaTalkSfx(int16 sound); - uint32 GetTriadTalkSfx(int16 sound); - uint32 GetDiabloTalkSfx(int16 sound); - uint32 GetYakuzaTalkSfx(int16 sound); - uint32 GetYardieTalkSfx(int16 sound); - uint32 GetColumbianTalkSfx(int16 sound); - uint32 GetHoodTalkSfx(int16 sound); - uint32 GetBlackCriminalTalkSfx(int16 sound); - uint32 GetWhiteCriminalTalkSfx(int16 sound); - uint32 GetMaleNo2TalkSfx(int16 sound); - uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); - uint32 GetWhiteFatMaleTalkSfx(int16 sound); - uint32 GetBlackFatMaleTalkSfx(int16 sound); - uint32 GetBlackCasualFemaleTalkSfx(int16 sound); - uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); - uint32 GetFemaleNo3TalkSfx(int16 sound); - uint32 GetBlackFatFemaleTalkSfx(int16 sound); - uint32 GetWhiteFatFemaleTalkSfx(int16 sound); - uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); - uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); - uint32 GetChinatownMaleOldTalkSfx(int16 sound); - uint32 GetChinatownMaleYoungTalkSfx(int16 sound); - uint32 GetChinatownFemaleOldTalkSfx(int16 sound); - uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); - uint32 GetLittleItalyMaleTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); - uint32 GetWhiteDockerMaleTalkSfx(int16 sound); - uint32 GetBlackDockerMaleTalkSfx(int16 sound); - uint32 GetScumMaleTalkSfx(int16 sound); - uint32 GetScumFemaleTalkSfx(int16 sound); - uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); - uint32 GetBlackWorkerMaleTalkSfx(int16 sound); - uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); - uint32 GetBusinessMaleOldTalkSfx(int16 sound); - uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); - uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); - uint32 GetSupermodelMaleTalkSfx(int16 sound); - uint32 GetSupermodelFemaleTalkSfx(int16 sound); - uint32 GetStewardMaleTalkSfx(int16 sound); - uint32 GetStewardFemaleTalkSfx(int16 sound); - uint32 GetFanMaleTalkSfx(int16 sound, int32 model); - uint32 GetFanFemaleTalkSfx(int16 sound); - uint32 GetHospitalMaleTalkSfx(int16 sound); - uint32 GetHospitalFemaleTalkSfx(int16 sound); - uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); - uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); - uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); - uint32 GetStudentMaleTalkSfx(int16 sound); - uint32 GetStudentFemaleTalkSfx(int16 sound); - uint32 GetCasualMaleOldTalkSfx(int16 sound); - - uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); - uint32 GetEightTalkSfx(int16 sound); - uint32 GetFrankieTalkSfx(int16 sound); - uint32 GetMistyTalkSfx(int16 sound); - uint32 GetOJGTalkSfx(int16 sound); - uint32 GetCatatalinaTalkSfx(int16 sound); - uint32 GetBomberTalkSfx(int16 sound); - uint32 GetSecurityGuardTalkSfx(int16 sound); - uint32 GetChunkyTalkSfx(int16 sound); - - uint32 GetGenericMaleTalkSfx(int16 sound); - uint32 GetGenericFemaleTalkSfx(int16 sound); + uint32 GetPlayerTalkSfx(CPed *ped, int16 sound); + uint32 GetCopTalkSfx(CPed *ped, int16 sound); + uint32 GetSwatTalkSfx(CPed *ped, int16 sound); + uint32 GetFBITalkSfx(CPed *ped, int16 sound); + uint32 GetArmyTalkSfx(CPed *ped, int16 sound); + uint32 GetMedicTalkSfx(CPed *ped, int16 sound); + uint32 GetFiremanTalkSfx(CPed *ped, int16 sound); + uint32 GetDefaultTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYRITalkSfx(CPed *ped, int16 sound); + uint32 GetHFORITalkSfx(CPed *ped, int16 sound); + uint32 GetHMYRITalkSfx(CPed *ped, int16 sound); + uint32 GetHMORITalkSfx(CPed *ped, int16 sound); + uint32 GetHFYBETalkSfx(CPed *ped, int16 sound); + uint32 GetHFOBETalkSfx(CPed *ped, int16 sound); + uint32 GetHMYBETalkSfx(CPed *ped, int16 sound); + uint32 GetHMOBETalkSfx(CPed *ped, int16 sound); + uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound); + uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound); + uint32 GetHMOCATalkSfx(CPed *ped, int16 sound); + uint32 GetBMODKTalkSfx(CPed *ped, int16 sound); + uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound); + uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBFYRITalkSfx(CPed *ped, int16 sound); + uint32 GetBFORITalkSfx(CPed *ped, int16 sound); + uint32 GetBMYRITalkSfx(CPed *ped, int16 sound); + uint32 GetBFYBETalkSfx(CPed *ped, int16 sound); + uint32 GetBMYBETalkSfx(CPed *ped, int16 sound); + uint32 GetBFOBETalkSfx(CPed *ped, int16 sound); + uint32 GetBMOBETalkSfx(CPed *ped, int16 sound); + uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound); + uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetBMYPITalkSfx(CPed *ped, int16 sound); + uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYRITalkSfx(CPed *ped, int16 sound); + uint32 GetWFORITalkSfx(CPed *ped, int16 sound); + uint32 GetWMYRITalkSfx(CPed *ped, int16 sound); + uint32 GetWMORITalkSfx(CPed *ped, int16 sound); + uint32 GetWFYBETalkSfx(CPed *ped, int16 sound); + uint32 GetWMYBETalkSfx(CPed *ped, int16 sound); + uint32 GetWFOBETalkSfx(CPed *ped, int16 sound); + uint32 GetWMOBETalkSfx(CPed *ped, int16 sound); + uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYPITalkSfx(CPed *ped, int16 sound); + uint32 GetWMOCATalkSfx(CPed *ped, int16 sound); + uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound); + uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound); + uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound); + uint32 GetCBTalkSfx(CPed *ped, int16 sound); + uint32 GetHNTalkSfx(CPed *ped, int16 sound); + uint32 GetSGTalkSfx(CPed *ped, int16 sound); + uint32 GetCLTalkSfx(CPed *ped, int16 sound); + uint32 GetGDTalkSfx(CPed *ped, int16 sound); + uint32 GetBKTalkSfx(CPed *ped, int16 sound); + uint32 GetPGTalkSfx(CPed *ped, int16 sound); + uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model); + uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound); + uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound); + + uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) + uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) // end of functions returning talk sfx - void GenerateIntegerRandomNumberTable(); + void GenerateIntegerRandomNumberTable(); // done char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; + int8 AutoDetect3DProviders() const; // done float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionRatio(float a, float b, float c, float d) const; - float GetDistanceSquared(const CVector &v) const; + float GetDistanceSquared(const CVector &v) const; // done (inlined in vc) int32 GetJumboTaxiFreq() const; - uint8 GetMissionAudioLoadingStatus() const; + uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done int8 GetMissionScriptPoliceAudioPlayingStatus() const; - uint8 GetNum3DProvidersAvailable() const; - int32 GetPedCommentSfx(CPed *ped, int32 sound); + uint8 GetNum3DProvidersAvailable() const; // done + uint32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; - float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); - float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange); - - bool HasAirBrakes(int32 model) const; - - void Initialise(); - void InitialisePoliceRadio(); - void InitialisePoliceRadioZones(); - void InterrogateAudioEntities(); - bool IsAudioInitialised() const; - bool IsMissionAudioSampleFinished(); - bool IsMP3RadioChannelAvailable() const; - - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; - - void PlayLoadedMissionAudio(); - void PlayOneShot(int32 index, uint16 sound, float vol); - void PlaySuspectLastSeen(float x, float y, float z); - void PlayerJustGotInCar() const; - void PlayerJustLeftCar() const; - void PostInitialiseGameSpecificSetup(); - void PostTerminateGameSpecificShutdown(); - void PreInitialiseGameSpecificSetup() const; - void PreloadMissionAudio(Const char *name); - void PreTerminateGameSpecificShutdown(); + float GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission* transmission, float velocityChange); // done + float GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission* transmission, float velocityChange); // done + + bool HasAirBrakes(int32 model) const; // done + + void Initialise(); // done + void InitialisePoliceRadio(); //done + void InitialisePoliceRadioZones(); //done + void InterrogateAudioEntities(); // done + bool IsAudioInitialised() const; // done + bool IsMissionAudioSampleFinished(uint8 slot); // done + bool IsMP3RadioChannelAvailable() const; // done + + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done + + void PlayLoadedMissionAudio(uint8 slot); // done + void PlayOneShot(int32 index, uint16 sound, float vol); // done + void PlaySuspectLastSeen(float x, float y, float z); // done + void PlayerJustGotInCar() const; // done + void PlayerJustLeftCar() const; // done + void PostInitialiseGameSpecificSetup(); // done + void PostTerminateGameSpecificShutdown(); // done + void PreInitialiseGameSpecificSetup() const; // done + void PreloadMissionAudio(uint8 slot, Const char *name); // done + void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds - void ProcessActiveQueues(); - bool ProcessAirBrakes(cVehicleParams& params); - void ProcessAirportScriptObject(uint8 sound); - bool ProcessBoatEngine(cVehicleParams& params); - bool ProcessBoatMovingOverWater(cVehicleParams& params); - void ProcessBridge(); - void ProcessBridgeMotor(); - void ProcessBridgeOneShots(); - void ProcessBridgeWarning(); - bool ProcessCarBombTick(cVehicleParams& params); - void ProcessCesna(cVehicleParams& params); - void ProcessCinemaScriptObject(uint8 sound); - void ProcessCrane(); - void ProcessDocksScriptObject(uint8 sound); - bool ProcessEngineDamage(cVehicleParams& params); - void ProcessEntity(int32 sound); - void ProcessExplosions(int32 explosion); - void ProcessFireHydrant(); - void ProcessFires(int32 entity); - void ProcessFrontEnd(); - void ProcessGarages(); - bool ProcessHelicopter(cVehicleParams& params); - void ProcessHomeScriptObject(uint8 sound); - void ProcessJumbo(cVehicleParams& params); - void ProcessJumboAccel(CPlane *plane); - void ProcessJumboDecel(CPlane *plane); - void ProcessJumboFlying(); - void ProcessJumboLanding(CPlane *plane); - void ProcessJumboTakeOff(CPlane *plane); - void ProcessJumboTaxi(); - void ProcessLaunderetteScriptObject(uint8 sound); - void ProcessLoopingScriptObject(uint8 sound); - void ProcessMissionAudio(); - void ProcessModelCarEngine(cVehicleParams& params); - void ProcessOneShotScriptObject(uint8 sound); - void ProcessPed(CPhysical *ped); - void ProcessPedHeadphones(cPedParams ¶ms); - void ProcessPedOneShots(cPedParams ¶ms); - void ProcessPhysical(int32 id); - void ProcessPlane(cVehicleParams& params); - void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile); - void ProcessPoliceCellBeatingScriptObject(uint8 sound); - void ProcessPornCinema(uint8 sound); - void ProcessProjectiles(); - void ProcessRainOnVehicle(cVehicleParams& params); - void ProcessReverb() const; - bool ProcessReverseGear(cVehicleParams& params); - void ProcessSawMillScriptObject(uint8 sound); - void ProcessScriptObject(int32 id); - void ProcessShopScriptObject(uint8 sound); - void ProcessSpecial(); - bool ProcessTrainNoise(cVehicleParams& params); - void ProcessVehicle(CVehicle *vehicle); - bool ProcessVehicleDoors(cVehicleParams& params); - void ProcessVehicleEngine(cVehicleParams& params); - void ProcessVehicleHorn(cVehicleParams& params); - void ProcessVehicleOneShots(cVehicleParams& params); - bool ProcessVehicleReverseWarning(cVehicleParams& params); - bool ProcessVehicleRoadNoise(cVehicleParams& params); - bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); - bool ProcessVehicleSkidding(cVehicleParams& params); - void ProcessWaterCannon(int32); - void ProcessWeather(int32 id); - bool ProcessWetRoadNoise(cVehicleParams& params); - void ProcessWorkShopScriptObject(uint8 sound); - - int32 RandomDisplacement(uint32 seed) const; - void ReacquireDigitalHandle() const; - void ReleaseDigitalHandle() const; - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, - float collisionPower, float intensity2); - void ReportCrime(eCrimeType crime, const CVector &pos); - void ResetAudioLogicTimers(uint32 timer); - void ResetPoliceRadio(); - void ResetTimers(uint32 time); - - void Service(); - void ServiceCollisions(); + void ProcessActiveQueues(); // done + bool ProcessAirBrakes(cVehicleParams& params); // done + bool ProcessBoatEngine(cVehicleParams& params); + bool ProcessBoatMovingOverWater(cVehicleParams& params); +#ifdef GTA_BRIDGE + void ProcessBridge(); // done(bcs not exists in VC) + void ProcessBridgeMotor(); // done(bcs not exists in VC) + void ProcessBridgeOneShots(); // done(bcs not exists in VC) + void ProcessBridgeWarning(); // done(bcs not exists in VC) +#endif + bool ProcessCarBombTick(cVehicleParams& params); // done + void ProcessCarHeli(cVehicleParams& params); // done + void ProcessCesna(cVehicleParams& params); // + //void ProcessCrane(); // done(bcs not exists in VC) + bool ProcessEngineDamage(cVehicleParams& params); // done + void ProcessEntity(int32 sound); // done + void ProcessExplosions(int32 explosion); // done + void ProcessFireHydrant(); // done + void ProcessFires(int32 entity); // done + void ProcessFrontEnd(); // done + void ProcessGarages(); // + void ProcessJumbo(cVehicleParams& params); // done + void ProcessJumboAccel(CPlane *plane); // done + void ProcessJumboDecel(CPlane *plane); // done + void ProcessJumboFlying(); // done + void ProcessJumboLanding(CPlane *plane); // done + void ProcessJumboTakeOff(CPlane *plane); // done + void ProcessJumboTaxi(); // done + void ProcessLoopingScriptObject(uint8 sound); // + void ProcessMissionAudio(); // + void ProcessMissionAudioSlot(uint8 slot); // + void ProcessModelHeliVehicle(cVehicleParams& params); // done + void ProcessModelVehicle(cVehicleParams& params); // done + void ProcessOneShotScriptObject(uint8 sound); // + void ProcessPed(CPhysical *ped); // done + void ProcessPedOneShots(cPedParams ¶ms); // + void ProcessPhysical(int32 id); // done + void ProcessPlane(cVehicleParams& params); // done + void ProcessPlayerMood(); // done + void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done + void ProcessProjectiles(); // done + void ProcessRainOnVehicle(cVehicleParams& params); // done + void ProcessReverb() const; // done + bool ProcessReverseGear(cVehicleParams& params); // done + void ProcessScriptObject(int32 id); // done + void ProcessSpecial(); // done +#ifdef GTA_TRAIN + bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC) +#endif + void ProcessVehicle(CVehicle *vehicle); // done + bool ProcessVehicleDoors(cVehicleParams& params); // done + void ProcessVehicleEngine(cVehicleParams& params); // done + void ProcessVehicleFlatTyre(cVehicleParams& params); // done + bool ProcessVehicleHorn(cVehicleParams& params); // done + void ProcessVehicleOneShots(cVehicleParams& params); // done + bool ProcessVehicleReverseWarning(cVehicleParams& params); // done + bool ProcessVehicleRoadNoise(cVehicleParams& params); // done + bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done + bool ProcessVehicleSkidding(cVehicleParams& params); // done + void ProcessWaterCannon(int32); // done + void ProcessWeather(int32 id); // done + bool ProcessWetRoadNoise(cVehicleParams& params); // done + void ProcessEscalators(); // done + void ProcessExtraSounds(); // done + + int32 RandomDisplacement(uint32 seed) const; // done + void ReacquireDigitalHandle() const; // done + void ReleaseDigitalHandle() const; // done + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done + void ReportCrime(eCrimeType crime, const CVector &pos); // done + void ResetAudioLogicTimers(uint32 timer); // done + void ResetPoliceRadio(); // done + void ResetTimers(uint32 time); // done + + void Service(); //done + void ServiceCollisions(); //done void ServicePoliceRadio(); void ServicePoliceRadioChannel(uint8 wantedLevel); void ServiceSoundEffects(); @@ -446,9 +483,10 @@ public: void SetDynamicAcousticModelingStatus(uint8 status); void SetEffectsFadeVol(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; - void SetEntityStatus(int32 id, uint8 status); + void SetMP3BoostVolume(uint8 volume) const; + void SetEntityStatus(int32 id, uint8 status); //done uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); - void SetMissionAudioLocation(float x, float y, float z); + void SetMissionAudioLocation(uint8 slot, float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8 mono); void SetMusicFadeVol(uint8 volume) const; @@ -462,17 +500,21 @@ public: bool SetupJumboRumbleSound(uint8 emittingVol); bool SetupJumboTaxiSound(uint8 vol); bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); - void SetupPedComments(cPedParams ¶ms, uint16 sound); + void SetupPedComments(cPedParams ¶ms, uint16 sound); // done void SetupSuspectLastSeenReport(); - void Terminate(); - void TranslateEntity(Const CVector *v1, CVector *v2) const; + void Terminate(); //done + void TranslateEntity(Const CVector *v1, CVector *v2) const; //done + + void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done + void UpdateReflections(); //done + bool UsesReverseWarning(int32 model) const; //done + bool UsesSiren(cVehicleParams& params) const; //done + bool UsesSirenSwitching(cVehicleParams& params) const; //done - void UpdateGasPedalAudio(CAutomobile *automobile); - void UpdateReflections(); - bool UsesReverseWarning(int32 model) const; - bool UsesSiren(int32 model) const; - bool UsesSirenSwitching(int32 model) const; + CVehicle *FindVehicleOfPlayer(); //done + void SetPedTalkingStatus(CPed *ped, uint8 status); + void SetPlayersMood(uint8 mood, uint32 time); #ifdef GTA_PC // only used in pc @@ -482,7 +524,7 @@ public: }; #ifdef AUDIO_MSS -static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); +static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error"); #endif extern cAudioManager AudioManager; |