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-rw-r--r--src/audio/soundlist.h114
1 files changed, 76 insertions, 38 deletions
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index c88229a2..2485aa65 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -16,8 +16,10 @@ enum eSound : uint16
SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
SOUND_CAR_WINDSHIELD_CRACK,
SOUND_CAR_JUMP,
- SOUND_E,
- SOUND_F,
+ SOUND_CAR_JUMP_2,
+ SOUND_CAR_TYRE_POP,
+ SOUND_16,
+ SOUND_17,
SOUND_CAR_ENGINE_START,
SOUND_CAR_LIGHT_BREAK,
SOUND_CAR_HYDRAULIC_1,
@@ -31,6 +33,8 @@ enum eSound : uint16
SOUND_CAR_TANK_TURRET_ROTATE,
SOUND_CAR_BOMB_TICK,
SOUND_PLANE_ON_GROUND,
+ SOUND_31,
+ SOUND_32,
SOUND_STEP_START,
SOUND_STEP_END,
SOUND_FALL_LAND,
@@ -47,13 +51,15 @@ enum eSound : uint16
SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
SOUND_FIGHT_KNEE_OR_KICK_43,
SOUND_FIGHT_KICK_44,
- SOUND_2D,
+ SOUND_49,
SOUND_WEAPON_BAT_ATTACK,
+ SOUND_WEAPON_UNK_MELEE_ATTACK,
+ SOUND_WEAPON_CHAINSAW_ATTACK,
+ SOUND_WEAPON_CHAINSAW_IDLE,
+ SOUND_WEAPON_CHAINSAW_MADECONTACT,
SOUND_WEAPON_SHOT_FIRED,
SOUND_WEAPON_RELOAD,
SOUND_WEAPON_AK47_BULLET_ECHO,
- SOUND_WEAPON_UZI_BULLET_ECHO,
- SOUND_WEAPON_M16_BULLET_ECHO,
SOUND_WEAPON_FLAMETHROWER_FIRE,
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
@@ -66,8 +72,8 @@ enum eSound : uint16
SOUND_GARAGE_BOMB1_SET,
SOUND_GARAGE_BOMB2_SET,
SOUND_GARAGE_BOMB3_SET,
- SOUND_40,
- SOUND_41,
+ SOUND_70,
+ SOUND_71,
SOUND_GARAGE_VEHICLE_DECLINED,
SOUND_GARAGE_VEHICLE_ACCEPTED,
SOUND_GARAGE_DOOR_CLOSED,
@@ -76,8 +82,8 @@ enum eSound : uint16
SOUND_PICKUP_WEAPON_BOUGHT,
SOUND_PICKUP_WEAPON,
SOUND_PICKUP_HEALTH,
- SOUND_PICKUP_ERROR,
- SOUND_4B,
+ SOUND_80,
+ SOUND_81,
SOUND_PICKUP_ADRENALINE,
SOUND_PICKUP_ARMOUR,
SOUND_PICKUP_BONUS,
@@ -87,7 +93,7 @@ enum eSound : uint16
SOUND_PICKUP_PACMAN_PACKAGE,
SOUND_PICKUP_FLOAT_PACKAGE,
SOUND_BOMB_TIMED_ACTIVATED,
- SOUND_55,
+ SOUND_91,
SOUND_BOMB_ONIGNITION_ACTIVATED,
SOUND_BOMB_TICK,
SOUND_RAMPAGE_START,
@@ -104,12 +110,16 @@ enum eSound : uint16
SOUND_PED_HIT,
SOUND_PED_LAND,
SOUND_PED_BULLET_HIT,
- SOUND_PED_BOMBER,
SOUND_PED_BURNING,
- SOUND_PED_ARREST_FBI,
- SOUND_PED_ARREST_SWAT,
+ SOUND_PED_PLAYER_REACTTOCOP,
SOUND_PED_ARREST_COP,
+ SOUND_111,
+ SOUND_PED_COP_HELIPILOTPHRASE,
+ SOUND_PED_PULLOUTWEAPON,
SOUND_PED_HELI_PLAYER_FOUND,
+ SOUND_115,
+ SOUND_PED_ON_FIRE,
+ SOUND_PED_AIMING,
SOUND_PED_HANDS_UP,
SOUND_PED_HANDS_COWER,
SOUND_PED_FLEE_SPRINT,
@@ -117,30 +127,40 @@ enum eSound : uint16
SOUND_PED_MUGGING,
SOUND_PED_CAR_JACKED,
SOUND_PED_ROBBED,
+ SOUND_PED_ACCIDENTREACTION1,
+ SOUND_PED_UNK_126,
+ SOUND_PED_PLAYER_AFTERSEX,
+ SOUND_PED_PLAYER_BEFORESEX,
+ SOUND_PED_COP_UNK_129, // also used for medics
+ SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
+ SOUND_PED_GUNAIMEDAT2,
+ SOUND_PED_COP_ALONE, // also used for medics
+ SOUND_PED_GUNAIMEDAT3,
+ SOUND_PED_COP_REACTION,
+ SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
+ SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
SOUND_PED_TAXI_WAIT,
SOUND_PED_ATTACK,
SOUND_PED_DEFEND,
- SOUND_PED_PURSUIT_ARMY,
- SOUND_PED_PURSUIT_FBI,
- SOUND_PED_PURSUIT_SWAT,
- SOUND_PED_PURSUIT_COP,
- SOUND_PED_HEALING,
- SOUND_PED_7B,
+ SOUND_140,
SOUND_PED_LEAVE_VEHICLE,
SOUND_PED_EVADE,
SOUND_PED_FLEE_RUN,
SOUND_PED_CAR_COLLISION,
+ SOUND_PED_BOAT_COLLISION,
+ SOUND_PED_HORN_ACTIVE,
+ SOUND_PED_147,
SOUND_PED_SOLICIT,
+ SOUND_PED_149,
+ SOUND_PED_150,
SOUND_PED_EXTINGUISHING_FIRE,
SOUND_PED_WAIT_DOUBLEBACK,
+ SOUND_153,
SOUND_PED_CHAT_SEXY,
SOUND_PED_CHAT_EVENT,
+ SOUND_PED_PED_COLLISION,
SOUND_PED_CHAT,
- SOUND_PED_BODYCAST_HIT,
SOUND_PED_TAXI_CALL,
- SOUND_INJURED_PED_MALE_OUCH,
- SOUND_INJURED_PED_FEMALE,
- SOUND_INJURED_PED_MALE_PRISON,
SOUND_RACE_START_3,
SOUND_RACE_START_2,
SOUND_RACE_START_1,
@@ -151,25 +171,43 @@ enum eSound : uint16
SOUND_CAR_PED_COLLISION,
SOUND_CLOCK_TICK,
SOUND_PART_MISSION_COMPLETE,
- SOUND_FRONTEND_MENU_STARTING,
+ SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND
+
+ // TODO(Miami): What are 170-175??
+
+ SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound
+ SOUND_FRONTEND_RADIO_CHANGE,
+ SOUND_FRONTEND_RADIO_CHANGE_2,
+ SOUND_HUD_SOUND,
+ SOUND_180,
+ SOUND_181,
+ SOUND_182,
+ SOUND_LIGHTNING,
+ SOUND_BULLETTRACE_1,
+ SOUND_BULLETTRACE_2,
+ SOUND_186, // makes same sound with 40
+ SOUND_187, // makes same sound with 46
+ SOUND_MELEE_ATTACK_START,
+ SOUND_189,
+ SOUND_WEAPON_MINIGUN_ATTACK,
+ SOUND_WEAPON_MINIGUN_2,
+ SOUND_WEAPON_MINIGUN_3,
+ SOUND_AMMUNATION_IMRAN_ARM_BOMB,
+ SOUND_194,
+
+ // TODO(Miami): They're frontend sounds but names are copy-paste and incorrect
SOUND_FRONTEND_MENU_NEW_PAGE,
- SOUND_FRONTEND_MENU_NAVIGATION,
+ SOUND_FRONTEND_FAIL,
SOUND_FRONTEND_MENU_SETTING_CHANGE,
SOUND_FRONTEND_MENU_BACK,
- SOUND_9A,
- SOUND_9B,
SOUND_FRONTEND_AUDIO_TEST,
- SOUND_FRONTEND_FAIL,
- SOUND_FRONTEND_NO_RADIO,
- SOUND_FRONTEND_RADIO_CHANGE,
- SOUND_HUD,
- SOUND_AMMUNATION_WELCOME_1,
- SOUND_AMMUNATION_WELCOME_2,
- SOUND_AMMUNATION_WELCOME_3,
- SOUND_LIGHTNING,
- SOUND_A5,
- SOUND_TOTAL_SOUNDS,
- SOUND_NO_SOUND,
+
+ SOUND_INJURED_PED_MALE_OUCH,
+ SOUND_INJURED_PED_FEMALE,
+ SOUND_SET_202,
+ SOUND_SET_203,
+ SOUND_TOTAL_SOUNDS = 204,
+ SOUND_NO_SOUND = 205,
};