diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/soundlist.h | 114 |
1 files changed, 76 insertions, 38 deletions
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index c88229a2..2485aa65 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -16,8 +16,10 @@ enum eSound : uint16 SOUND_CAR_DOOR_OPEN_BACK_RIGHT, SOUND_CAR_WINDSHIELD_CRACK, SOUND_CAR_JUMP, - SOUND_E, - SOUND_F, + SOUND_CAR_JUMP_2, + SOUND_CAR_TYRE_POP, + SOUND_16, + SOUND_17, SOUND_CAR_ENGINE_START, SOUND_CAR_LIGHT_BREAK, SOUND_CAR_HYDRAULIC_1, @@ -31,6 +33,8 @@ enum eSound : uint16 SOUND_CAR_TANK_TURRET_ROTATE, SOUND_CAR_BOMB_TICK, SOUND_PLANE_ON_GROUND, + SOUND_31, + SOUND_32, SOUND_STEP_START, SOUND_STEP_END, SOUND_FALL_LAND, @@ -47,13 +51,15 @@ enum eSound : uint16 SOUND_FIGHT_PUNCH_FROM_BEHIND_42, SOUND_FIGHT_KNEE_OR_KICK_43, SOUND_FIGHT_KICK_44, - SOUND_2D, + SOUND_49, SOUND_WEAPON_BAT_ATTACK, + SOUND_WEAPON_UNK_MELEE_ATTACK, + SOUND_WEAPON_CHAINSAW_ATTACK, + SOUND_WEAPON_CHAINSAW_IDLE, + SOUND_WEAPON_CHAINSAW_MADECONTACT, SOUND_WEAPON_SHOT_FIRED, SOUND_WEAPON_RELOAD, SOUND_WEAPON_AK47_BULLET_ECHO, - SOUND_WEAPON_UZI_BULLET_ECHO, - SOUND_WEAPON_M16_BULLET_ECHO, SOUND_WEAPON_FLAMETHROWER_FIRE, SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, @@ -66,8 +72,8 @@ enum eSound : uint16 SOUND_GARAGE_BOMB1_SET, SOUND_GARAGE_BOMB2_SET, SOUND_GARAGE_BOMB3_SET, - SOUND_40, - SOUND_41, + SOUND_70, + SOUND_71, SOUND_GARAGE_VEHICLE_DECLINED, SOUND_GARAGE_VEHICLE_ACCEPTED, SOUND_GARAGE_DOOR_CLOSED, @@ -76,8 +82,8 @@ enum eSound : uint16 SOUND_PICKUP_WEAPON_BOUGHT, SOUND_PICKUP_WEAPON, SOUND_PICKUP_HEALTH, - SOUND_PICKUP_ERROR, - SOUND_4B, + SOUND_80, + SOUND_81, SOUND_PICKUP_ADRENALINE, SOUND_PICKUP_ARMOUR, SOUND_PICKUP_BONUS, @@ -87,7 +93,7 @@ enum eSound : uint16 SOUND_PICKUP_PACMAN_PACKAGE, SOUND_PICKUP_FLOAT_PACKAGE, SOUND_BOMB_TIMED_ACTIVATED, - SOUND_55, + SOUND_91, SOUND_BOMB_ONIGNITION_ACTIVATED, SOUND_BOMB_TICK, SOUND_RAMPAGE_START, @@ -104,12 +110,16 @@ enum eSound : uint16 SOUND_PED_HIT, SOUND_PED_LAND, SOUND_PED_BULLET_HIT, - SOUND_PED_BOMBER, SOUND_PED_BURNING, - SOUND_PED_ARREST_FBI, - SOUND_PED_ARREST_SWAT, + SOUND_PED_PLAYER_REACTTOCOP, SOUND_PED_ARREST_COP, + SOUND_111, + SOUND_PED_COP_HELIPILOTPHRASE, + SOUND_PED_PULLOUTWEAPON, SOUND_PED_HELI_PLAYER_FOUND, + SOUND_115, + SOUND_PED_ON_FIRE, + SOUND_PED_AIMING, SOUND_PED_HANDS_UP, SOUND_PED_HANDS_COWER, SOUND_PED_FLEE_SPRINT, @@ -117,30 +127,40 @@ enum eSound : uint16 SOUND_PED_MUGGING, SOUND_PED_CAR_JACKED, SOUND_PED_ROBBED, + SOUND_PED_ACCIDENTREACTION1, + SOUND_PED_UNK_126, + SOUND_PED_PLAYER_AFTERSEX, + SOUND_PED_PLAYER_BEFORESEX, + SOUND_PED_COP_UNK_129, // also used for medics + SOUND_PED_COP_MANYCOPSAROUND, // also used for medics + SOUND_PED_GUNAIMEDAT2, + SOUND_PED_COP_ALONE, // also used for medics + SOUND_PED_GUNAIMEDAT3, + SOUND_PED_COP_REACTION, + SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics + SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics SOUND_PED_TAXI_WAIT, SOUND_PED_ATTACK, SOUND_PED_DEFEND, - SOUND_PED_PURSUIT_ARMY, - SOUND_PED_PURSUIT_FBI, - SOUND_PED_PURSUIT_SWAT, - SOUND_PED_PURSUIT_COP, - SOUND_PED_HEALING, - SOUND_PED_7B, + SOUND_140, SOUND_PED_LEAVE_VEHICLE, SOUND_PED_EVADE, SOUND_PED_FLEE_RUN, SOUND_PED_CAR_COLLISION, + SOUND_PED_BOAT_COLLISION, + SOUND_PED_HORN_ACTIVE, + SOUND_PED_147, SOUND_PED_SOLICIT, + SOUND_PED_149, + SOUND_PED_150, SOUND_PED_EXTINGUISHING_FIRE, SOUND_PED_WAIT_DOUBLEBACK, + SOUND_153, SOUND_PED_CHAT_SEXY, SOUND_PED_CHAT_EVENT, + SOUND_PED_PED_COLLISION, SOUND_PED_CHAT, - SOUND_PED_BODYCAST_HIT, SOUND_PED_TAXI_CALL, - SOUND_INJURED_PED_MALE_OUCH, - SOUND_INJURED_PED_FEMALE, - SOUND_INJURED_PED_MALE_PRISON, SOUND_RACE_START_3, SOUND_RACE_START_2, SOUND_RACE_START_1, @@ -151,25 +171,43 @@ enum eSound : uint16 SOUND_CAR_PED_COLLISION, SOUND_CLOCK_TICK, SOUND_PART_MISSION_COMPLETE, - SOUND_FRONTEND_MENU_STARTING, + SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND + + // TODO(Miami): What are 170-175?? + + SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound + SOUND_FRONTEND_RADIO_CHANGE, + SOUND_FRONTEND_RADIO_CHANGE_2, + SOUND_HUD_SOUND, + SOUND_180, + SOUND_181, + SOUND_182, + SOUND_LIGHTNING, + SOUND_BULLETTRACE_1, + SOUND_BULLETTRACE_2, + SOUND_186, // makes same sound with 40 + SOUND_187, // makes same sound with 46 + SOUND_MELEE_ATTACK_START, + SOUND_189, + SOUND_WEAPON_MINIGUN_ATTACK, + SOUND_WEAPON_MINIGUN_2, + SOUND_WEAPON_MINIGUN_3, + SOUND_AMMUNATION_IMRAN_ARM_BOMB, + SOUND_194, + + // TODO(Miami): They're frontend sounds but names are copy-paste and incorrect SOUND_FRONTEND_MENU_NEW_PAGE, - SOUND_FRONTEND_MENU_NAVIGATION, + SOUND_FRONTEND_FAIL, SOUND_FRONTEND_MENU_SETTING_CHANGE, SOUND_FRONTEND_MENU_BACK, - SOUND_9A, - SOUND_9B, SOUND_FRONTEND_AUDIO_TEST, - SOUND_FRONTEND_FAIL, - SOUND_FRONTEND_NO_RADIO, - SOUND_FRONTEND_RADIO_CHANGE, - SOUND_HUD, - SOUND_AMMUNATION_WELCOME_1, - SOUND_AMMUNATION_WELCOME_2, - SOUND_AMMUNATION_WELCOME_3, - SOUND_LIGHTNING, - SOUND_A5, - SOUND_TOTAL_SOUNDS, - SOUND_NO_SOUND, + + SOUND_INJURED_PED_MALE_OUCH, + SOUND_INJURED_PED_FEMALE, + SOUND_SET_202, + SOUND_SET_203, + SOUND_TOTAL_SOUNDS = 204, + SOUND_NO_SOUND = 205, }; |