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-rw-r--r--src/audio/AudioLogic.cpp24
-rw-r--r--src/audio/soundlist.h26
2 files changed, 25 insertions, 25 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 68f597bc..5d8ee745 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3215,7 +3215,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = true;
}
break;
- case SOUND_FIGHT_PUNCH_33:
+ case SOUND_FIGHT_37:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3235,7 +3235,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_KICK_34:
+ case SOUND_FIGHT_38:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3255,7 +3255,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_HEADBUTT_35:
+ case SOUND_FIGHT_39:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3275,7 +3275,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_PUNCH_36:
+ case SOUND_FIGHT_40:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3295,7 +3295,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_PUNCH_37:
+ case SOUND_FIGHT_41:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3315,7 +3315,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_CLOSE_PUNCH_38:
+ case SOUND_FIGHT_42:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3335,7 +3335,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_PUNCH_39:
+ case SOUND_FIGHT_43:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3355,7 +3355,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
+ case SOUND_FIGHT_44:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3375,7 +3375,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_PUNCH_41:
+ case SOUND_FIGHT_45:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3395,7 +3395,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
+ case SOUND_FIGHT_46:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3415,7 +3415,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_KNEE_OR_KICK_43:
+ case SOUND_FIGHT_47:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 16500;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3435,7 +3435,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bRequireReflection = true;
break;
- case SOUND_FIGHT_KICK_44:
+ case SOUND_FIGHT_48:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 20000;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 2485aa65..3db5b666 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -39,21 +39,21 @@ enum eSound : uint16
SOUND_STEP_END,
SOUND_FALL_LAND,
SOUND_FALL_COLLAPSE,
- SOUND_FIGHT_PUNCH_33,
- SOUND_FIGHT_KICK_34,
- SOUND_FIGHT_HEADBUTT_35,
- SOUND_FIGHT_PUNCH_36,
- SOUND_FIGHT_PUNCH_37,
- SOUND_FIGHT_CLOSE_PUNCH_38,
- SOUND_FIGHT_PUNCH_39,
- SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40,
- SOUND_FIGHT_PUNCH_41,
- SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
- SOUND_FIGHT_KNEE_OR_KICK_43,
- SOUND_FIGHT_KICK_44,
+ SOUND_FIGHT_37,
+ SOUND_FIGHT_38,
+ SOUND_FIGHT_39,
+ SOUND_FIGHT_40,
+ SOUND_FIGHT_41,
+ SOUND_FIGHT_42,
+ SOUND_FIGHT_43,
+ SOUND_FIGHT_44,
+ SOUND_FIGHT_45,
+ SOUND_FIGHT_46,
+ SOUND_FIGHT_47,
+ SOUND_FIGHT_48,
SOUND_49,
SOUND_WEAPON_BAT_ATTACK,
- SOUND_WEAPON_UNK_MELEE_ATTACK,
+ SOUND_WEAPON_KNIFE_ATTACK,
SOUND_WEAPON_CHAINSAW_ATTACK,
SOUND_WEAPON_CHAINSAW_IDLE,
SOUND_WEAPON_CHAINSAW_MADECONTACT,