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-rw-r--r--src/audio/AudioLogic.cpp4
-rw-r--r--src/audio/AudioManager.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 1ec33054..1ce30755 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -47,8 +47,8 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
-enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
+enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
+enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void
cAudioManager::PreInitialiseGameSpecificSetup() const
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 2e0af437..dff7d9c8 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -149,7 +149,7 @@ public:
class cVehicleParams
{
public:
- eVehicleType m_VehicleType;
+ uint8 m_VehicleType;
bool m_bDistanceCalculated;
float m_fDistance;
CVehicle *m_pVehicle;