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-rw-r--r--src/audio/AudioManager.cpp20
-rw-r--r--src/audio/MusicManager.cpp2
2 files changed, 11 insertions, 11 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 0c06bc67..be854539 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -4461,7 +4461,7 @@ void cAudioManager::ProcessFires(int32)
if(gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) {
entity = gFireManager.m_aFires[i].m_pEntity;
if(entity) {
- switch(entity->m_type & 7) {
+ switch(entity->GetType()) {
case ENTITY_TYPE_BUILDING:
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
@@ -7097,7 +7097,7 @@ cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
- switch(entity->m_type) {
+ switch(entity->GetType()) {
case ENTITY_TYPE_VEHICLE:
ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
break;
@@ -8069,7 +8069,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if(handling) params.m_pTransmission = &handling->Transmission;
params.m_nIndex = veh->m_modelIndex - 90;
- if(params.m_pVehicle->m_status == STATUS_SIMPLE)
+ if(params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
else
velChange =
@@ -8215,7 +8215,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
if(params->m_fDistance < SQR(50.f)) {
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
- if(playerVeh == veh && veh->m_status == STATUS_WRECKED) {
+ if(playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
SampleManager.StopChannel(m_nActiveSamples);
return;
}
@@ -8237,7 +8237,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
if(automobile->bIsHandbrakeOn) {
if(params->m_fVelocityChange == 0.0f)
traction = 0.9f;
- } else if(params->m_pVehicle->m_status == STATUS_SIMPLE) {
+ } else if(params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
traction = 0.0f;
} else {
switch(transmission->nDriveType) {
@@ -8265,7 +8265,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
relativeChange = 0.f;
} else if(currentGear) {
relativeGearChange = Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
- if(traction == 0.0f && automobile->m_status != STATUS_SIMPLE && params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
+ if(traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
traction = 0.7f;
}
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
@@ -8296,7 +8296,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
}
m_sQueueSample.m_nVolume = volume;
if(m_sQueueSample.m_nVolume) {
- if(automobile->m_status == STATUS_SIMPLE) {
+ if(automobile->GetStatus() == STATUS_SIMPLE) {
if(modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
freq = 10000.f * modificator + 22050;
@@ -8388,7 +8388,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) &&
automobile->m_modelIndex != MI_MRWHOOP) {
if(automobile->m_nCarHornTimer) {
- if(params->m_pVehicle->m_status) {
+ if(params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
if(automobile->m_nCarHornTimer > 44)
automobile->m_nCarHornTimer = 44;
if(automobile->m_nCarHornTimer == 44)
@@ -8946,14 +8946,14 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
if(veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) return;
#ifdef FIX_BUGS
- if (params->m_pVehicle->m_status == STATUS_WRECKED) return;
+ if (params->m_pVehicle->GetStatus() == STATUS_WRECKED) return;
#endif
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 5;
if(UsesSiren(params->m_nIndex)) {
- if(params->m_pVehicle->m_status == STATUS_ABANDONED) return;
+ if(params->m_pVehicle->GetStatus() == STATUS_ABANDONED) return;
if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
if(params->m_nIndex == FBICAR)
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 9cab45b4..5f6dc1c3 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -55,7 +55,7 @@ cMusicManager::PlayerInCar()
if (!FindPlayerVehicle())
return true;
- if (FindPlayerVehicle()->m_status == STATUS_WRECKED)
+ if (FindPlayerVehicle()->GetStatus() == STATUS_WRECKED)
return false;
switch(FindPlayerVehicle()->m_modelIndex) {